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Made in us
Longtime Dakkanaut




Ute nation

There was no baby left in the 7th ed bathwater, In fact, I think that tub was full of sulfuric acid.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in gr
Longtime Dakkanaut




Halandri

Which makes 7th dissolved baby hammer?
   
Made in nl
Longtime Dakkanaut






 AnomanderRake wrote:
I'm going with "Gauss Edition", what with everything getting the power to wound any target on 6s.


Gauss and suiggotths or everyone edition.

Inactive, user. New profile might pop up in a while 
   
Made in gb
Been Around the Block




I'm gonna set the editions as:

Rogue Trader: The Nobody Really Plays This edition.
2nd edition: DOOOOOOOOOOOM! EVERYTHING IS CHANGING! edition.
3rd edition: DOOOOOOOOOOOM! EVERYTHING IS CHANGING ! edition.
4th edition: DOOOOOOOOOOOM! EVERYTHING IS CHANGING! edition.
5th edition: DOOOOOOOOOOOM! EVERYTHING IS CHANGING! edition.
6th edition: DOOOOOOOOOOOM! EVERYTHING IS CHANGING! edition.
7th edition: DOOOOOOOOOOOM! EVERYTHING IS CHANGING! edition.
8th edition: DOOOOOOOOOOOM! EVERYTHING IS CHANGING! edition.

That's just based on what I've read having been in the game since 2nd edition.
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

tneva82 wrote:
 Nerak wrote:
4ed: (rhino) rush edition
Also known as bumrush ed. Whenever it be fish of fury or rhino rush the ability to charge out of transports and how good close combat was made sure you'd see lots of angry lists in this ed.


3rd ed was age of rhino rush(particularly blood angels with their fast rhino's that IIRC gave chance for 1st turn charges). 4th ed took out assaulting from rhino's(maybe you could if vehicle stayed put but no more 12" rhino move+2" disembar+6" assault like 3rd ed.


You could assault out of any transport as it should be, but yeah it was a great starter tactic, but if your opponent played his cards right, Rhinos were still AV 11 on the front tinderboxes. I had a starcannon heavy Eldar army that shredded rhino rushes. Also wraithlords....I loved it when wraithlords were the scariest thing on a 40K table.

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in ru
!!Goffik Rocker!!






 Grimgold wrote:
Hordehammer will be 8th, because templates are toast, and there aren't a lot of ways to deal with massed infantry.


Templates weren't a way of dealing with massed infantry either.
   
Made in us
Beautiful and Deadly Keeper of Secrets





 KingmanHighborn wrote:
tneva82 wrote:
 Nerak wrote:
4ed: (rhino) rush edition
Also known as bumrush ed. Whenever it be fish of fury or rhino rush the ability to charge out of transports and how good close combat was made sure you'd see lots of angry lists in this ed.


3rd ed was age of rhino rush(particularly blood angels with their fast rhino's that IIRC gave chance for 1st turn charges). 4th ed took out assaulting from rhino's(maybe you could if vehicle stayed put but no more 12" rhino move+2" disembar+6" assault like 3rd ed.


You could assault out of any transport as it should be, but yeah it was a great starter tactic, but if your opponent played his cards right, Rhinos were still AV 11 on the front tinderboxes. I had a starcannon heavy Eldar army that shredded rhino rushes. Also wraithlords....I loved it when wraithlords were the scariest thing on a 40K table.


Well yeah, Eldar was still one of the strongest, not exactly shocking... Specially once you got into the Craftworlds stuff like Altoic's prefiring snipers.

This message was edited 1 time. Last update was at 2017/05/14 08:34:57


 
   
Made in ca
Angry Blood Angel Assault marine




3rd: Rhino Rush edition
5th: Tankhammer
6th: Wave Serpent edition
7th: Formations/Deathstars or bust
   
Made in se
Willing Inquisitorial Excruciator






the_scotsman wrote:
I like to call WH40k 7th "whose edition is it anyway".

Because the rules are made up and the points don't matter.

"Ok, Sir, we're ready for battle"

"Right. Lieutenant, give me my battle strategy from High Command!"

"Er... I'm actually on the phone with them now. They're not sure what the objectives are, they say they'll figure them out as it goes."

"What? That's ludicrous! Call my librarian, he's a Telepath, have him contact High command and - "

"Sir, your librarian says he can't be sure WHAT kind of psyker he is, nor what his capabilities are. He's reasonably certain that he can manage to yell, but that's about it."

"Ridiculous! Why, if I weren't an urban warfare specialist, veteran of dozens of campaigns, I would be utterly unprepared for this..."

"Respectfully sir, you were an urban warfare specialist last week, today we can't be sure!"


Best reply.

I figure I should answer some of the replies regarding 3-5ed. Espescially why I chose what I did for Herohammer.

About rhino rush in 3-5ed:
It's true 5th ed saw tanks (and transports) get much tougher by introducing hull points. 5th ed introduced a bunch of other things though that shook things up a bit. Like the plastic drop pod kit for example, or outflanking. Rhino rushing saw much use through 3-5ed and arguments can be made for which was the prominent transport era. To me it was 4th because in 5th a bunch of other options, like deathstars and psyker teleportation, where simply that much better. Also a big rulechange people tends to forget was that in 3ed you only rapid fired on close range if your model was stationary. In 4th, moving out of a transport allowed double the shots from 3ed. You could also charge out if a transport in 4th if it hadn't moved, and the smoke launchers combined with extra armour was very powerfull back then, allowing you to pretty reliably get your Troops forward to a turn 2 charge of 26" from the tanks starting position.
Whenever I attended a tournament in 4th there was always a bunch of rhino based SM armies, kind of how you always see knights today, though that was probably more of a local meta.
All theese things togheter made me pick 4th as the rhino rush ed.
Oh and I'm very well aware that the fish of fury had nothing to do with assulting the enemy, it's just that the tactic spawned (and dominated) in 4th, as far as I'm aware anyway. I could be wrong.

About 5th herohammer:
This explainatiom is much simpler. Pick up any 4th or 3.5ed codex. Look at the number of special characters and look at the doctrines rules. Craftworld Eldar, Orks, Space marines, Imperial Guard and chaos all had their diffrent versions of it. Then pick up any 5the ed codex and look at the special characters section. It will usually be about 4times bigger, and all the old doctrines rules where included for special characters instead. Which is to say that if you wanted army wide special rules from 5th and onwards you had to pick a special character to get theese rules, whilst you purchased them for your army in 4th. 5th also introduced the hero sergeants, upgrading a single squad leader to be a special character, which saw much use in 5th (3ed nork deddog being the only exception to this).
That combined with the "opponents concent" and army size restrictions of special characters shows a huge change in how special characters where treated in 5th, and it stayed that way.
To explain theese rules: in 4th you where only allowed to take certain special characters at various high point games. An example is old grandpapa smurf (Marneus Calgar) who was only allowed in games of 1500p or higher, and even then only if your opponent agreed to him being used. The idea behind this rule was to stop special characters from dominating when the opponent had no way to deal with them. 5th ed entirely removed this and it's been that way ever since.
That's why 5th is herohammer edition to me.

8th: dakka dakka hammer.
The change to twin linked, combi weapon and Guard orders is going to make it the shootiest edition yet

This message was edited 3 times. Last update was at 2017/05/14 12:27:50


His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. 
   
 
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