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Made in us
Mekboy Hammerin' Somethin'




Alaska

 Kroem wrote:
Yep this will be excellent if it is fully realised, I do hope they go with the Snakebites = Traditionalists rather the the Snakebites = Feral Orks interpretation.

There has been some back and forth on this issue over the years and certainly there will be variation between fundamentalist and pragmatic Snakebites, but I won't be impressed if the only Snakebite unit is Arrer Boyz or something!
The most recent Codex did mention Gretchin Big Guns as a hallmark of the clan so that brings me hope.

Yes, I also hope they have rules for the Clans but they don't just treat Snakebites as being Feral Orks.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

 Dakka Flakka Flame wrote:
 Kroem wrote:
Yep this will be excellent if it is fully realised, I do hope they go with the Snakebites = Traditionalists rather the the Snakebites = Feral Orks interpretation.

There has been some back and forth on this issue over the years and certainly there will be variation between fundamentalist and pragmatic Snakebites, but I won't be impressed if the only Snakebite unit is Arrer Boyz or something!
The most recent Codex did mention Gretchin Big Guns as a hallmark of the clan so that brings me hope.

Yes, I also hope they have rules for the Clans but they don't just treat Snakebites as being Feral Orks.



They could put an emphasis on Feral Orks but not make it suck. Maybe not make Snakebites have only Ferals, but a unit of Feral Ork Boyz would be awesome. Same stats as regular boyz but have 2 CC weapons instead of Sluggas or Shootas, but come in much much cheaper. Maybe Feral Ork Boyz at 3ppm and regular Boyz at 5ppm or so.


Automatically Appended Next Post:
 Dakka Flakka Flame wrote:
 Kroem wrote:
Yep this will be excellent if it is fully realised, I do hope they go with the Snakebites = Traditionalists rather the the Snakebites = Feral Orks interpretation.

There has been some back and forth on this issue over the years and certainly there will be variation between fundamentalist and pragmatic Snakebites, but I won't be impressed if the only Snakebite unit is Arrer Boyz or something!
The most recent Codex did mention Gretchin Big Guns as a hallmark of the clan so that brings me hope.

Yes, I also hope they have rules for the Clans but they don't just treat Snakebites as being Feral Orks.



They could put an emphasis on Feral Orks but not make it suck. Maybe not make Snakebites have only Ferals, but a unit of Feral Ork Boyz would be awesome. Same stats as regular boyz but have 2 CC weapons instead of Sluggas or Shootas, but come in much much cheaper. Maybe Feral Ork Boyz at 3ppm and regular Boyz at 5ppm or so, with squads of 20-50 and Boyz 10-30

This message was edited 1 time. Last update was at 2017/05/18 15:15:38


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Made in gb
Nasty Nob





Dorset, England

Haha yea rules for Feral Orks that go well in a Snakebite list wouldn't be a bad thing, that is a lot of models to paint though!

Trouble is that the Goffs are also very choppy, so maybe GW will emphasise the "tough as old boots" aspect of the Snakebites.

Units of 20 of more models have +1 toughness perhaps? Sounds powerful but toughness isn't such a big deal now with the new 'to wound' table.

This message was edited 2 times. Last update was at 2017/05/18 15:42:05


 
   
Made in us
Stealthy Kroot Stalker





For the most part, I'd be glad to see unique "Chapter tactics" for the various septs/clans/dynasties/etc.

I would also be absolutely fine with someone fielding armies that tried out different Chapter tactics, consistently, as part of their narrative - the concept of army companies/cadres/battleforces specializing in different ways seems perfectly fine.

This seems particularly relevant for Imperial Guard players, as they're often fluffed to have troops from different homeworlds all operating on the same field, sometimes in joint exercises, for entire wars.

The only potential fluff issue I can imagine would be geneseed-specific "Chapter Tactics" like Blood Angels, but that's a small price to pay, IMO.
   
Made in us
Snord




Midwest USA

I would LOVE to see "Chapter Tactics" for all the different Factions and sub-factions in the game. It works really well in Age of Sigmar, and adds a ton of variety to how you can play your army.

I mean, if the Kharadron Overlords books is any indication, then we might just get rules to make OUR OWN CHAPTER TACTICS AGAIN. Can you imagine how awesome that will be? Coming up with your own Tau Sept that wants to focus on boosting Leadership over shooting? What about a Hive Fleet that wants to boost swarms over monsters? How about a Guard Regiment that favors the use of tanks or artillery? Or a Necron Tomb World that is entirely corrupted by the Flayer virus? The possibilities are there, and we can just hope that GW pulls it off right.
   
Made in us
Potent Possessed Daemonvessel





SilverAlien wrote:
Many armies more or less had an equivalent, usually just through formations which gave special rules. So I'm looking forward to seeing more or this.

Breng77 wrote:
 Traditio wrote:
Just give me BS 5 for my Crimson Fists. Feth rerolling 1s. Just give me BS 5 like in 30k.

Is that so much to ask?


Yup, it is. An entire army of BS 5 troops unless it comes with a significant price increase is way too powerful.

Personally I am hoping that these chapter tactics come with a cost, either restrictive FOC or Points.


Keep in mind it would only be BS 5 for troops with bolt weapons. Which is still powerful, but not to the point it couldn't be balanced.

Also, why do you not want to see chapter tactics spread around?


BS 5 with bolt weapons is not as bad, but considering it seems like heavy bolters are much better now it could still be an issue.

It is not that I don't want to see chapter tactics spread around. I'm fine with it. It is that I want to see them balanced in some way. Right now they are not at all, I'd rather see you pay points for them or be restricted in army building because it would create more variety. Lets just say you have 2 Tyranid hive fleets, and one gives you essentially 4+ FNP all the time on all units, and the other gives your Gaunts a 4+ save. These 2 things are not equal so you would see one get taken over the other at all times. But if the first one cost you 100 points and the second cost 25 points (or something) then it would be a choice. Or if the FNP one required you to have only 1 Heavy support unit and 2 Fast Attack, then you at least are potentially giving up something for the difference. Essentially I want them I just want them balanced so all are relatively equally viable.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

tneva82 wrote:
 Deadshot wrote:

6th Company

- Whole company is trained exclusively as Tacticals and Bikers
- Use White Scars or Ravenwing


Thanks for demonstrating my point. White scars is not about all bikes.

The second you see white scar list that's all bikes you know player is just minmaxing without caring about fluff.




Because having a small force of 30 bikes is totally unfluffy, no? I suppose then that a full Deathwing terminator army is unfluffy too?

 BunkhouseBuster wrote:
I would LOVE to see "Chapter Tactics" for all the different Factions and sub-factions in the game. It works really well in Age of Sigmar, and adds a ton of variety to how you can play your army.

I mean, if the Kharadron Overlords books is any indication, then we might just get rules to make OUR OWN CHAPTER TACTICS AGAIN. Can you imagine how awesome that will be? Coming up with your own Tau Sept that wants to focus on boosting Leadership over shooting? What about a Hive Fleet that wants to boost swarms over monsters? How about a Guard Regiment that favors the use of tanks or artillery? Or a Necron Tomb World that is entirely corrupted by the Flayer virus? The possibilities are there, and we can just hope that GW pulls it off right.


Basically this, yes. AoS has "chapter tactics" in every new battletome, and the Kharadron Overlord one is specially good. You can choose between 6 (I thing) "Chapter Tactics" fixed to the Main Lore Ports, that have advantages but are more inflexible, or you can choose between 3 types of special rules (Footnote, and I don't remember the names of the other two), everyone with a list, so you loss the advantage of the Main fixed "Chapter Tactics" but you can personalization and flexibility.

This message was edited 1 time. Last update was at 2017/05/18 16:36:13


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
 
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