Switch Theme:

Devastator Weapon Choices 8th  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

So, what I'm getting out of this thread is that most Devastator load outs are viable depending on their target? That's pretty cool. Usually with Devs you had to pick one load out or just leave them at home.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Dakka Veteran




Skimmers. Usually 4+ save, usually toughness 5-7. That is the Grav Cannons big weakness compared to the missile launchers. I suspect skimmers will be very common.

This message was edited 1 time. Last update was at 2017/06/09 00:06:06


 
   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

I was thinking of putting some devs in a pod. I'm pretty sure multi-meltas on 2 for AT but I'm not sure for the other 2. Any suggestions?

I'm torn between another 2 MM's to smoke AT but I'm tempted with grav for the other 2. What do you think?
   
Made in us
Longtime Dakkanaut




kryczek wrote:
I was thinking of putting some devs in a pod. I'm pretty sure multi-meltas on 2 for AT but I'm not sure for the other 2. Any suggestions?

I'm torn between another 2 MM's to smoke AT but I'm tempted with grav for the other 2. What do you think?


I think 4 Grav long fangs (187 points) in a pod (105) with a Wolf Guard Battle Leader (60 points, or a little more if want weapons and whatnot) costs lot (352 points) but might be the best way to do the drop podding devastators thing. Long fangs can reroll 1s to hit VS one unit they pick each turn, and the WGBL lets them re-roll 1s to wound too. this unit should be able to drop 24" away from something and pretty much wipe it out. You could also mix MMs or something in there, but im not sure it is quite as good as all Grav (and basically the same price).

(I realize these are not technically "SM" units, but with the way the rules are you could just throw these units into any army and since they are unlikely to be that close to the rest of the army you wont be losing much as far as auras are concerned.)
   
Made in us
Longtime Dakkanaut




Indiana

Honestly I am thinking of hybrid units where two have heavy bolters and two have a special weapon. With the cost of heavy weapons now it makes more sense to have ablative cheaper wounds within a squad. So something like tow heavy, two las would work.

I can see Grav having a place in tactical squads now with the combi grav being an option. Nice mid range fire support.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Legendary Master of the Chapter






Im probably going to be doing 2 LAS 2 ML devs but i cant figure out how i want to fit out the sergeant.

since this set up is a long distance one i dont really want to invest in say a combi.

im thinking i might just keep him stock with the bolter


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

jcd386 wrote:
kryczek wrote:
I was thinking of putting some devs in a pod. I'm pretty sure multi-meltas on 2 for AT but I'm not sure for the other 2. Any suggestions?

I'm torn between another 2 MM's to smoke AT but I'm tempted with grav for the other 2. What do you think?


I think 4 Grav long fangs (187 points) in a pod (105) with a Wolf Guard Battle Leader (60 points, or a little more if want weapons and whatnot) costs lot (352 points) but might be the best way to do the drop podding devastators thing. Long fangs can reroll 1s to hit VS one unit they pick each turn, and the WGBL lets them re-roll 1s to wound too. this unit should be able to drop 24" away from something and pretty much wipe it out. You could also mix MMs or something in there, but im not sure it is quite as good as all Grav (and basically the same price).

(I realize these are not technically "SM" units, but with the way the rules are you could just throw these units into any army and since they are unlikely to be that close to the rest of the army you wont be losing much as far as auras are concerned.)


Long Fangs don't have Grav available.

7000+
3500
2000 
   
Made in us
Longtime Dakkanaut




Ute nation

Is it time for unpopular opinion bear? I actually like plasma cannons, if you put your company master near them, you can super charge them without much worry. They have good AP, a respectable number of shots, and with super charge can put out as much damage per model as a lascannon. Of course I do play dark angels so I might be a touch biased.

Aside from that I'm on team lascannon, I have tac marines, bikes, terminators and lots of other stuff to deal with hordes, what I need from my devastators is to put vehicles in the dirt,

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in ca
Jinking Ravenwing Land Speeder Pilot






Canada

Anyone have an opinion on a quad lascannon Predator vs quad lascannon dev squad?

6000 pts
2000 pts
2500 pts
3000 pts

"We're on an express elevator to hell - goin' down!"

"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
Made in us
Legendary Master of the Chapter






 Retrogamer0001 wrote:
Anyone have an opinion on a quad lascannon Predator vs quad lascannon dev squad?


Depends on chapter tactics.

preds dont gain anything cool like ignore cover, or -1 to hit.

but running 3 preds gives you a really nice strat assuming they all live and are next to each other.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Jinking Ravenwing Land Speeder Pilot






Canada

 Desubot wrote:
 Retrogamer0001 wrote:
Anyone have an opinion on a quad lascannon Predator vs quad lascannon dev squad?


Depends on chapter tactics.

preds dont gain anything cool like ignore cover, or -1 to hit.

but running 3 preds gives you a really nice strat assuming they all live and are next to each other.



Toss up between using the Pred in my UM or DA lists, but have enough lascannons to make dev squads in either as well. For survivability, I was thinking the Pred was more effective, but it's also a giant target on turn 1 too.

6000 pts
2000 pts
2500 pts
3000 pts

"We're on an express elevator to hell - goin' down!"

"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
Made in ca
Death-Dealing Devastator




Arkansas (Not Canada)

Lascannon all day for me, although that might change with Chapter Approved potentially smacking a lot of our Assault Cannon platforms.

I actually don't find the idea of trading a point of S and AP for the Anti-Infantry option of a Missile Launcher, but Frag Missiles are just sooo bad. 25 points for a weapon that shoots 3.5 Bolter shots? No way. Lascannons even kill more Space Marines than frag missiles do, you've got to get down to Guardsmen level chaff units and even then the LC doesn't lose by that much.

I also like Grav and H. Bolters for what it's worth.

7500+
4000+
3000+
1500+
1000+
1000+
1000+ 
   
Made in gb
Storm Trooper with Maglight





Leicester

Not sure if this has been said already, but wouldn't bother with a combi on the sgt as 90% of the time he'll forgo shooting to boost one of those pricey heavy weapons to a 2+ to hit with his signum. 66.666% accuracy up to 83.333% is a jump that a few long range single plasma shots simply aren't worth

This message was edited 1 time. Last update was at 2017/10/11 23:31:06


 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 GamerGuy wrote:
Not sure if this has been said already, but wouldn't bother with a combi on the sgt as 90% of the time he'll forgo shooting to boost one of those pricey heavy weapons to a 2+ to hit with his signum. 66.666% accuracy up to 83.333% is a jump that a few long range single plasma shots simply aren't worth


He can both point and shoot these days. Nice perk.

   
Made in us
Legendary Master of the Chapter






 GamerGuy wrote:
Not sure if this has been said already, but wouldn't bother with a combi on the sgt as 90% of the time he'll forgo shooting to boost one of those pricey heavy weapons to a 2+ to hit with his signum. 66.666% accuracy up to 83.333% is a jump that a few long range single plasma shots simply aren't worth


Well its potentially worth it with a combi flamer as an option for overwatch.

but only if you have absolutely no way of spending the points

or you end up in some strangely melee heavy meta.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
 
Forum Index » 40K General Discussion
Go to: