Mr_Rose wrote:I don't get why people are so down on reserve points?
Let's say you run an army like Tau or Marines and have 300 points of units in reserve (deployed in the teleportarium or whatever) then you only have 1700 points on the table etc etc. Only your opponent knows exactly what's coming and knows it has to arrive before turn 4 and can plan accordingly.
A daemon army that reserves the same 300 points can call on anything it wants at any time. Suddenly need something to bust some armour? Some resilience where your line is weakening?What about a turn seven objective grab?
Basically you trade supreme flexibility for a little risk. Maybe the risk is too great now but that can be fixed with point updates and errata.
The issue is that the rule is so restrictive (the character cannot move and the unit must be the same chaos alignment) that it is tactically better to just put the unit on the table from the start.
Most players are already going to have the same models to summon, so the "tactical flexibility" is an illusion.