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Made in gb
Longtime Dakkanaut




Weird its the Ju-88 when its a Do-17 in the starter box, not entirely sure on the purpose of the Ju-52 either (models look nice though) unless they come with a custom escort mission of some sort (or such is planned) - An American (B-25 or B-26?) or Japanese bomber would have made more sense.

Indeed a medium bomber for all five factions would have been better, note quite sure on the role of the transports.

that said they look like proper multi-part models, hopefully in a proper hard styrene, and the details mention "decals" (hopefully not flipping stickers)

Think the base would have been better redesigned specifically for larger aircraft with a larger base and the forwards/backwards angle reduced to about half that of the fighters (I think they look ridiculous angled up or down)


Likely will be ordering via FLGS the Blenheim, Ju-88 & Ju-52 though
   
Made in us
Wicked Warp Spider




I brought this up on the Warlord forums, and got a response from another player there. Apparently these five planes have all been licensed from kits made by Zvezda. Thus the odd choices.

Despite that, I still think that this is a mistake. It's bad PR-wise, since the majority of potential players won't know why Warlord went with the choices that it did. They'll simply see that Warlord is neglecting the US and Japan.
   
Made in gb
Longtime Dakkanaut




Zvezda kits....

ahhhhh yyeeeesssss

they are "ok", odd plastic though, have various ones in 15mm for Flames of War, they are "ok" mostly because of how cheap they are, remains to be seen if this is a good idea.

the idea of a game where different models are in different styles (and different materials) gives the whole thing a whiff of being done on the cheap
   
Made in us
Longtime Dakkanaut






The land of cotton.

leopard wrote:

Think the base would have been better redesigned specifically for larger aircraft with a larger base and the forwards/backwards angle reduced to about half that of the fighters (I think they look ridiculous angled up or down)


Speaking of the angled bases... they offend me greatly both in the implementation (Advantaged is nose up? That's a plane struggling for altitude) and in usage (A plane with it's angled base has increased it's footprint, and is taking up even more space at a time when the planes are likely to be tightly engaged i.e. a dogfight).
   
Made in us
Wicked Warp Spider




 Major Malfunction wrote:

Speaking of the angled bases... they offend me greatly both in the implementation (Advantaged is nose up? That's a plane struggling for altitude)


One of the actions that you can explicitly perform in the game is a Dive, which gains you additional movement distance in exchange for losing advantage. So based on that, it does make some sense to have the plane pointed down when Disadvantaged.
   
 
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