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Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

Are people under the impression wolves can't shoot? They have every tool they need to hit hard at range.

However as this is an addition with melee having tac marines in a much worse state than grey hunters.

   
Made in dk
Khorne Veteran Marine with Chain-Axe






 kodos wrote:
 Brutallica wrote:

In 8th edition Warhammer Fantasy they did sit back. And this is the playstyle he is looking for.
Dwarves usually used the tactic of letting to let the enemy come to you and dictate the pace of the battle.


I played Dwarfs from end of 5th to the end of 8th Edition and their playstyle always was more like passive/aggressive

the famous table edge fortress of dwarfs sitting in the back was a style for team tournaments for save draw against everyone
while if you wanted to win a game, waiting for the other one to come to you never worked

even in 8th making use of Gyrocopters, Rangers and Miners to either force the enemy to come to your heavy units or to bind them until your units are there was for effective than sitting back and hope that the other one is stupid enough to move towards your line

Same in 40k, sitting back and wait will not win you games, especially with the marker missions and infantry spam

and from all the Index armys, Wolves have the same combination of passive/tanky units with mid to long range fire power and those Range/Miner like units that dwarfs had.

Wulfen and thunderwolves are out of character without a doubt,

TWC because they are cavalry maybe, but not Wulfen as they match Dwarf Slayers very well


Still the playstyle he is asking for is sitting back. Which was what many dwarves did, their movement speed was horrible.

Wulfen dont belong sitting back.


Automatically Appended Next Post:
hobojebus wrote:
Are people under the impression wolves can't shoot? They have every tool they need to hit hard at range.

However as this is an addition with melee having tac marines in a much worse state than grey hunters.



Space Wolves can defently shoot without a doubt, but they wont ever feel like a defensive army as the dwarves in fantasy did.

This message was edited 2 times. Last update was at 2017/07/16 16:54:29


6000 World Eaters/Khorne  
   
Made in us
Longtime Dakkanaut




Okay, I have an idea: Let's all point at a few specific units to fit each criteria he mentioned when we post an army, so we can argue about information at least useful to the OP.

IG: More artillery than i could possibly list, but basilisk, wyvern, hydra, and manticores are all good at different things. Personally, I'd take manticores and hydras, maybe with some back up wyverns. Castle some infantry squads or conscripts with them, then use Ogryns and Bullgryns to push forward.

Admech: Onagers carry some of the nastiest weapons in the game, and make for excellent big guns. Castling rangers, particularly armed with the arquebus, have great range to form a gunline protecting them, but really really don't want to ever move if they can help it. You then have Kastelans to push the line, or dragoons if you want something a bit more efficient point wise while still exceptionally durable. Both can also help clear big blobs of infantry, important for taking objectives.

SM: You've got predators, whirlwinds, razorbacks, centurions and devastators for a small sampling of heavy weapons. Tacticals and the new primaris can work for basic support infantry, or scouts if you prefer. For hardened units to advance and take objectives, terminators, particularly the assault variety, fit the bill. Also some of the new primaris, intercesors for example, can do it.

CSM: Similar to SMs but currently worse unless you love demon engines. However, if you want to wait till we know more about DG releases or legion tactics, they could end up being quite good. As it stands, Tsons can do a decent job with demon engines and predators backed by rubrics and scarab terminators for taking ground.

SoB: Exorcist or Retributors are it for heavy weapons, but exorcists still aren't bad. Your gals do gunline well due to pricing, but short range special weapons mean running many most bare bones. Crusaders are good resilient infantry for pushing the line.

This message was edited 1 time. Last update was at 2017/07/16 18:07:03


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Oh yeah, admech are a good option as well. They tend not to have psy either, and lore wise they are comparable to the dwarfs, since they both are a faction of engineers.
I forgot about them. Whoops.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in pl
Fresh-Faced New User




I'm sorry for necro'ing but this is interesting thread and there is no sense to make a new thread.

Yeah, as mentioned in the thread Space Marines have much common with Dwarven vibe, but Astartes are rather equivalent of the Fantasy's Knightly Orders or Warrior Priests.

Imho Fantasy Dwarfs = Adeptus Mechanicus
Dwarf Warriors, Rangers, Miners, Thunderers and Quarrellers - various types of Skitarii troops
Ironbreaker - Skitarii Provost, Praetorian or Secutarii (not sure here, just better-than-standard soldiers being focused on guarding something)
Slayer - Chrono-gladiator (much more grimdarkened but the basic background is similar)
Engineer - Tech-priest Enginseers
Runepriests - Tech-priest Rune-Priests

There are a lot of similarities. Dwarfs are conductors of technology in WH Fantasy who shared some of their knowledge with the Empire, while in 40k Adeptus Mechanicus are monopolists of technology within Imperium.
Both Dwarfs and Mechanicus have their evil counterparts - Chaos Dwarfs and Dark Mechanicum respectively.


So, Dwarf players moving to 40k should get interested in Adeptus Mechanicus.
   
Made in us
Resolute Ultramarine Honor Guard





ody2002 wrote:
I'm trying to decide on a new army and realized that my preferred play style is essentially characterized by the Dwarfs in Warhammer Fantasy Battle 8th edition. They basically castled up, let loose the big guns, and moved specific hardened units either to capture objectives or to tarpit/kill the right targets. Having been out of 40K for quite some time, what army would you say is closest to WFB Dwarfs? I'm assuming it's IG/AM but thought Necrons might fit the bill as well. If it is IG/AM, what regiment most fits that playstyle fluff/ruleswise.

Thanks for the help.


Not sure there is a direct comparison anymore.

The various Marine or Marine-Adjacent Power Armor Troops will be a lot like Thunderers with nice shooting and heavy armor.

Black Templars will have a similar anti-magic feel.

The Marine Armies don't really have a Cannon/GrudgeThrower/etc but Speeders will be like Gyrocopters.



My WHFB armies were Bretonians and Tomb Kings. 
   
Made in us
Shadowy Grot Kommittee Memba






Space marines now.

Their units are hyper-durable, specialized, long range, and mostly operate on defense in terms of melee but do that very well.

I would go for Iron Hands.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Can't believe no-one's mentioned Tau yet! ...ok, sure, right now they're a bit reliant on Riptides to be competitive but the feel of the army is spot on for static gunlines.
Only possible issue is that they're awful at fighting back once something makes it into combat with you.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in de
Pile of Necron Spare Parts




From a fellow dawi to another dawi

I created my own little squad army using minis from mantic games and tryed around a bit what would fit most.
I can tell you that there is only one chapter that truley fullfilled the role.

Imperial Fists. They are literally to stubborn to die; the warlord trait Stubborn Heroism halves all taken damage.
They love artillery and bombing their enemy away; the chapter tactic is called siege master
In the first round you let the heavy cannons lose and try to take out the enemy heavy support
second and third round is closing in with your heavy infantry and shooting insane amounts of bolter; exploding 6s
and when you finally reach the close combat range you have decent dedicated units to blow holes in everything.

If you want a dawi exprience the Fists are your way to go.
   
Made in us
Resolute Ultramarine Honor Guard





 Super Ready wrote:
Can't believe no-one's mentioned Tau yet! ...ok, sure, right now they're a bit reliant on Riptides to be competitive but the feel of the army is spot on for static gunlines.
Only possible issue is that they're awful at fighting back once something makes it into combat with you.


Tau don't really have the Warrior/Ironbreaker/Hammerer thing going for them. The closest match is probably some Space Marines with Vindicators, Predators, the new tanks and speeders etc.

A new DIY Primaris Only chapter with a heavy dose of Gravis + the new tanks and Speeders would be pretty close.

The Dark Angels Death Wing with Dreads, Land Raiders and Vindicators might work too.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in gb
Regular Dakkanaut




UK

Strange as it may seem, Orks could fit the bill. Tough, able to shoot/melee, Mek Gunz for your artillery, Deff Koptas for your Gyro’s, MegaNobz for your Hearth Guard. You have plenty of melee potential, and can improve the Ork shooting by picking the right Klan.
   
Made in gb
Sadistic Inquisitorial Excruciator




teknoskan wrote:
Squats got squatted a long time ago. Mainly because there wasn't much difference between them and SM.


Primaris Land Train coming soon!

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