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Made in us
Virulent Space Marine dedicated to Nurgle





Eye of Terror

 mrhappyface wrote:
 ZebioLizard2 wrote:

Don't forget that Admech is getting IK as well. I'm unsure if they'll do some sort of Questor Imperalis later for the households.

World Eaters, EC didn't have a codex before (not going to count the Legion Book), SoB/Custodes having a codex is.. odd, I'm still curious if they'll add them to some Imperial Agents book down the line.

WE and EC are confirmed for getting codices eventually.

Custodes have never had a codex before but SoBs have.


Custodes had a mini-codex in 7th edition:
Spoiler:

"Show me where it says that in the codex!" said Learchus.
"You know brother that I cannot." said Uriel.
 NenkotaMoon wrote:
AoS raped our cattle and stampeded our women.
 
   
Made in us
Consigned to the Grim Darkness





USA

Good for them. Sisters have had an independent or quasi-independent codex since second edition.

2nd: Codex: Sisters of Battle
3rd: Codex: Witch Hunters*
5th: Codex: Sisters of Battle
6th: Codex: Adepta Sororitas
7th: Codex: Imperial Agents **

* (Sisters with some Inquisition shoved in as optional allies)
** (Literally changed nothing aside from removing Celestine and adding a half-assed formation)

This message was edited 1 time. Last update was at 2017/08/25 00:33:36


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

 Kap'n Krump wrote:
Ramshackle coming base on all ork vehicles. Compared to, say, quantum shielding and serpent shields, I think it would hardly be OP, and it's certainly fluffy.

I really like the idea of Ramshackle on all ork vehicles. It does seem really fluffy. I also wish that ork vehicles had a higher chance to explode, which would probably benefit the orks more often than not.

 Kap'n Krump wrote:
Battlewagons getting a 3+ save, or at least a 'ard case conferring it. I get it's open-topped (sometimes), but why does a frigging rhino have the same toughness and a better save than a battlewagon?

I actually like ork vehicles having a lot more wounds and a worse save than Imperial vehicles. It seems pretty thematic, and I can picture things like heavy bolters and autocannons blowing bits and pieces off of a battle wagon but it just keeps chugging along. That said, they need to have a fair points cost, which I'm not sure the current Battle Wagon has. (I actually mean I'm not sure, as it might be fairly priced or it might not be but I don't know. I certainly wouldn't say it's undercosted.)



Automatically Appended Next Post:
 Lazzamore wrote:
Freebooters. That is all I want to see in the Orks Codex. Either as a clan with special rules or a unit or two. I collect a freebooter themed army, and it would make me joyous indeed to have real rules to make Flash Gitz and friends more viable!

I'd really like to see Freebooters. Feral Orks would be cool too. Rebel Grots would be fun, but they're probably a lot less likely.


Automatically Appended Next Post:
 lolman1c wrote:
Great... a whole year of playing against updated armies who have rules that mean it's physically impossible for me to hit them... -_- Thanks Gw....

They're including a lot of stuff for armies that don't have books in The General's Handbook 2017. Spells, Warlord Traits, Relics, special army abilities, etc. So, in addition to point value changes and Objective Secured, maybe armies without codexes will get a handful of stratagems and whatnot with Chapter Approved?

It;s also possible that being one of the later books will mean a bigger release in terms of models. Definitely not guaranteed, but it's a possibility.


Automatically Appended Next Post:
 Sal4m4nd3r wrote:
Along with a 4+ save can the damn snazzguns be assault weapons? I would like to know the logic behind giving a 31 ppm a 6+ save, a medium ranged weapon and no viable transport to shoot out of.

It seems like it's hard to balance Flash Gitz. Right now they're too expensive for their durability. They have really powerful shooting, but they have to get close to use it, and moving drops their number of hits by about 33% (factoring in the re-rolls from Ammo Runts). They'll get shot off the board before they can get in range, which means they need a transport, making them even more expensive.

Right now they're challenging to use, because they lack durability. If we gave them assault weapons they'd be a lot easier to use. At the same time, if we gave them a 4+ they'd be pretty durable. They're also pretty decent at assault. That would mean they're awfully good at a lot of things. Would they be too cheap at that point? On the other hand, they're already expensive and if they raise the cost on them more they could easily go back to being hard to justify.

I don't know the answer. I just think they're hard. They could potentially tone down the shooting, plus make them more durable and cut the cost, but if their gunz aren't really powerful that doesn't seem very fun.

I'm wondering if we might get a stratagem or warlord trait that will make it so units can move and shoot heavy weapons. That seems like it would make Flash Gitz a lot easier to use. Also, I wish they would either make Gun Crazy Show Offs happen on a 5+ or get rid of it from the unit entry and make it a stratagem.

I want Flash Gitz to be good. I've got twenty of them.


I would like to see them drop the points on rokkits to something that is reasonable to put on regular Ork units, then raise the cost of Tankbustas to whatever is fair to compensate (right now Tankbustas seem a little too expensive). Similarly I;d like to see them drop the cost of Kannons, Lobbas and Zzap Gunz to the point where they are worth taking on Battle Wagons, and then raise the cost of Big Gunz (the unit) to whatever is fair to compensate.

I'd like to see the Morkanaut get mek-assisted targeting on its KMK.

Giving enemies a -1 to hit warbikes due to the clouds of dust and smoke (kind of like the old cover save) would be cool.

I hope they both get rid of the limit on Cybork Bodies for Nobz, plus either make them better or drop the price for Nobz, plus make them stack with the Painboy's ability. I like cyborks, and I think they should be following the Dok around.

I'm really hoping for a lot of good stratagems. I think these could add a ton of flavor back and push some units in the mediocre-bad range to into the good range. Like maybe a dive dombing stratagem for Bommers (and maybe Deffkoptas?) that makes their bombs more effective and has a chance to not pull up on time. Or the ability to choose multiple Big Gunz and give them all +1 to hit and wound. Or a stratagem that lets Warbikes shoot with their dakkagunz the turn they charge into close combat instead of making their normal attacks (like in 3rd edition) would be cool. Really there are too many awesome potential stratagems to list.

There's so much more that I want, but I should stop rambling. If they let me write the Ork codex it would be stupid long. There's so much cool stuff they've cut over the years that I would like to see come back.

This message was edited 4 times. Last update was at 2017/08/25 06:30:25


YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in gb
Longtime Dakkanaut






I think Flash Gitz just need 4+ saves, maybe a points adjustment, and then they'd be fine. I'm ok with Snazzguns being Heavy; it basically just equates to +1 to hit if you stay still.
   
Made in us
Consigned to the Grim Darkness





USA

Staying still is basically a death sentence for short-ranged firepower.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Longtime Dakkanaut




 Melissia wrote:
Staying still is basically a death sentence for short-ranged firepower.
Don't you play sisters of battle? I thought you did for some reason, but you have way to much common sense as an ork player

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Consigned to the Grim Darkness





USA

SemperMortis wrote:
 Melissia wrote:
Staying still is basically a death sentence for short-ranged firepower.
Don't you play sisters of battle? I thought you did for some reason, but you have way to much common sense as an ork player
I have played both Sisters of Battle and Orks in the past. And also Guard.

Though my latest project is blood angels (because I got tired of waiting for plastic sisters).

This message was edited 1 time. Last update was at 2017/08/26 04:33:27


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Fresh-Faced New User





Basically it's a bad time to be a xenos player. We're just a sideshow and/or imperial punching bag. I would guarantee every tiny fething corner of the imperial roster gets a book before any xenos faction.

"Once you are marked, there is no escape." 
   
Made in us
Dakka Veteran




How would ork players feel if the faction overall became more elite instead of cheaper, higher rof weapons etc?

I bounced this off one of our local ork players but I'm interested in your opinions too. For example:

-bs 4+ became the baseline. IMO there is no longer any reason for any army to have worse.

-5+ saves base with more elite units like gitz/bikers getting 4+.

-painboys and cybork conferring 5+ DR equivalent and nobz/bikers having inherent access to this ability.

-more synergy and i.e. force multiplying units/characters.

In exchange for these increases would be lower unit sizes for some like boyz and possibly slightly higher pts per model. Possibly using the clan system or similar (cp before the game perhaps) with the end result being green tide is nearly mutually exclusive from these benefits.. since I feel part of the problem is access to horde.

Anyway just a thought.

That said I would be surprised and disappointed if orks didn't get a stratagem to increase bs to 4+ or better.

This message was edited 3 times. Last update was at 2017/08/27 05:42:53


 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

dominuschao wrote:
How would ork players feel if the faction overall became more elite instead of cheaper, higher rof weapons etc?

I think elite options are good, but I also want orks to have the option of remaining a horde army.

dominuschao wrote:
-bs 4+ became the baseline. IMO there is no longer any reason for any army to have worse.

That said I would be surprised and disappointed if orks didn't get a stratagem to increase bs to 4+ or better.

The idea of the average ork being as good of a shot as a trained human soldier seems weird to me. I like the idea of certain units being better shots, like Grots and Flash Gitz. I can get behind the idea of stratagems and warlord traits that maybe give a bonus to BS. I could even see maybe a clan ability that does that (didn't the Bad Moons hit on 4+ in 2nd Ed.?) but at the same time that might be too strong of a bonus for a clan ability.

quote=dominuschao 737247 9574465 null]-5+ saves base with more elite units like gitz/bikers getting 4+.

It's hard to say. Looking at the models it looks like some should probably have a 5+ save, while others look more like a 6+ and some look like they should get no save at all. I always kind of figured that the 6+ save was basically giving an average armor save since there is so much variety. Then again, Catachans don't appear to wear any armor and currently they have a 5+ save.

Nobz and Bikers have a 4+, and it would be nice for Flash Gitz to get that as well.

I want 'Ard Boyz to come back. Like I sad, I like the option of running Orks as horde army but I also like the option of throwing on a bunch of upgrades and running them as a more elite army as well.

quote=dominuschao 737247 9574465 null]-painboys and cybork conferring 5+ DR equivalent and nobz/bikers having inherent access to this ability.
I like the idea of the 5+ for both Painboyz and Cybork bodies. By inherent access do you mean the ability to upgrade one of their unit to be a painboy or do you mean that they all get Cybork bodies standard?

dominuschao wrote:
-more synergy and i.e. force multiplying units/characters.

I like this, and I would guess that it's something that we'll get in the form of warlord traits once the codex comes out.

Mechanized Nobz seems like it would be a decent option for people who want to run elite orks right now, but I must admit I haven't tried it.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in it
Waaagh! Ork Warboss




Italy

Orks should remain squishy. The only issue orks have is about their toyz (all of them) as they should be cheaper in order to be a serious alternative to some mobz of boyz.

Make trukks/BWs/mek gunz/bikes/lootas/meganobz/walkers/koptas and buggies cheaper and we'll see several decent lists that are not green tides.

dominuschao wrote:
How would ork players feel if the faction overall became more elite instead of cheaper, higher rof weapons etc?

I bounced this off one of our local ork players but I'm interested in your opinions too. For example:

-bs 4+ became the baseline. IMO there is no longer any reason for any army to have worse.

-5+ saves base with more elite units like gitz/bikers getting 4+.

-painboys and cybork conferring 5+ DR equivalent and nobz/bikers having inherent access to this ability.

-more synergy and i.e. force multiplying units/characters.

In exchange for these increases would be lower unit sizes for some like boyz and possibly slightly higher pts per model. Possibly using the clan system or similar (cp before the game perhaps) with the end result being green tide is nearly mutually exclusive from these benefits.. since I feel part of the problem is access to horde.

Anyway just a thought.

That said I would be surprised and disappointed if orks didn't get a stratagem to increase bs to 4+ or better.


This way we'll see even more green tides. Ork boyz should be common in ork armies but not a constant 90% of the list. Orks aim should remain terrible, it's their rate of fire that should be increased a lot.

This message was edited 1 time. Last update was at 2017/08/27 08:15:48


 
   
Made in us
Longtime Dakkanaut




Nothing says fun like having over 150 models minimum on the table. God help you if you love Mech lists or Speed Freakz. you are SOL right now.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in au
Fresh-Faced New User




Australia

 Blackie wrote:
Orks aim should remain terrible, it's their rate of fire that should be increased a lot.

I am curious to try such a change as I feel this idea is more reflective of the theme! Essentially start beta testing by doubling all ork ROF then scale down/up accordingly, I guess?
But I'd also like everyone (in all factions) to have some sort of "a shooting unit always hits on a 6, regardless of modifiers" because it's crazy how much the neg modifiers can stack.

But hey, just my thoughts off the top of my head while I'm knee deep in work (so not much thought put in to it).

This message was edited 1 time. Last update was at 2017/08/29 06:11:38


 
   
Made in de
Regular Dakkanaut




mrhappyface wrote:
Erisceres wrote:

Is there a source where the confirmation was made about WE and EC Codexes?

WarhammerTV or Facebook or somewhere, not entirely sure. I believe it was mentioned that the only reason EC and WE got rules in the codex was because their individual codices were over a year from being released whilst DG and TS are getting released sooner.


Well that reads as if there will be no EC and WE codex as it mentions only the DG and TS to get their own codices.
"We’ll be looking at the Emperor’s Children, Iron Warriors, Night Lords, World Eaters, Alpha Legion, Black Legion, Word Bearers and the Renegade Chapters. If you’re wandering where the Death Guard and Thousand Sons are, don’t panic! Both these armies are getting codexes of their own."
source

But you maybe right and they get each a codex along with their primarch.

I expect the Ork codex to be realed early next year.
Why? With Cadia blown up, GW will promote another guard regiment to represent the AM. The Steel Legion of Armageddon is the top candidate for the job. And with Armageddon you get also Orks.
So i just say AM in november and Orks in january ´18.
   
Made in ie
Blood Sacrifice to Khorne



Ireland

Firefox1 wrote:
mrhappyface wrote:
Erisceres wrote:

Is there a source where the confirmation was made about WE and EC Codexes?

WarhammerTV or Facebook or somewhere, not entirely sure. I believe it was mentioned that the only reason EC and WE got rules in the codex was because their individual codices were over a year from being released whilst DG and TS are getting released sooner.


Well that reads as if there will be no EC and WE codex as it mentions only the DG and TS to get their own codices.
"We’ll be looking at the Emperor’s Children, Iron Warriors, Night Lords, World Eaters, Alpha Legion, Black Legion, Word Bearers and the Renegade Chapters. If you’re wandering where the Death Guard and Thousand Sons are, don’t panic! Both these armies are getting codexes of their own."
source

But you maybe right and they get each a codex along with their primarch.

I expect the Ork codex to be realed early next year.
Why? With Cadia blown up, GW will promote another guard regiment to represent the AM. The Steel Legion of Armageddon is the top candidate for the job. And with Armageddon you get also Orks.
So i just say AM in november and Orks in january ´18.


There'll also be a Khornate Daemon Blood Crusade at Armageddon.
source

The 1st war for Armageddon was lead by the Daemon Prince World Eaters Primarch Angron.
source

We could be seeing some World Eaters stuff yet.
   
Made in us
Consigned to the Grim Darkness





USA

SemperMortis wrote:
Nothing says fun like having over 150 models minimum on the table. God help you if you love Mech lists or Speed Freakz. you are SOL right now.
Or those that like morkanauts and meganobz.

... we exist GW, please don't make us suffer any more than we already do x.x

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in it
Waaagh! Ork Warboss




Italy

Actually I love speak freaks with many vehicles, bikes, and also naughts. Meganobz are my favorite models in the entire GW catalogue, I have 15 of them. I also love many other ork units of course but I can't stand the green tide; many models on the board are ok and fun to play but I like variety. Variety in a single list and the possibility to change the lists frequently.

I know there will always be 1-2 possible competitive lists but currently orks have litterally no choice, is either green tide or a 100% fluff game.

This message was edited 1 time. Last update was at 2017/08/29 16:56:55


 
   
Made in us
Resentful Grot With a Plan





Seattle

I play Bad Moons so I love my toyz but I really wish they would let us run more grots. The stories I have read have them running everywhere. I want to be able to add as many grots to a unit of boyz or toyz as I am willing to pay for. A Mork should have 3 or 4 inside incase the Mek needs something banged on. Or a group of Meganobz should have at least one per nob. Could use them like grenades. Pick one up and throw it at a unit. It then proceeds to claw it to death. SAG should get to take them as ammo. That would be really funny.

As it is I run a squad of 30 which in 8th is amazing. They last forever. Last game I had them surround a land raider. Unless we missed something in the rules, the poor guy was just stuck there and could not move. Which with the terrain falling away in last weeks mission meant that the gotz and LR died together when the land fell away. It was really funny.

Insert inspiring text here.
3K 
   
Made in de
Regular Dakkanaut




I wouldn´t get a sleigh for x-mas '17, seems we get a green one.
https://war-of-sigmar.herokuapp.com/bloggings/2354
   
Made in us
Longtime Dakkanaut




Codex Leak confirmed: Ork boyz get +1 WS -1 Ballistic skill and gain a 12+ FNP, new cost per Boy is 27pts.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in gb
Battlefortress Driver with Krusha Wheel






SemperMortis wrote:
Codex Leak confirmed: Ork boyz get +1 WS -1 Ballistic skill and gain a 12+ FNP, new cost per Boy is 27pts.


Don't tempt them!
   
Made in us
Longtime Dakkanaut




No, I think I have reached the point where even my inane ramblings about fake Codex rumors have them trying to figure out if I am that jaded or being silly

The answer of course is "Who knows?"

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Shadowy Grot Kommittee Memba






I'm not sure, but I would not be at all surprised to see them soon. So far, the only codex that has surprised me was Grey Knights, all the rest we've seen so far (Space Marines, CSM, Death Guard get a pass because they were in the starter, All of Admech+Knights, Tyranids, Eldar, Guard) are all focused on sorting out the biggest chunks of the playerbase.

If I were to wildly guess the remaining three with no data, I would say we'll most likely see Tau, Orks, and one of the more popular weirdmarines, likely Blood Angels. Possibly Dark Eldar, but I'm unconvinced that GW considers them a "real" faction.

Unless they get folded in ala knights with admech, I doubt we'll see stuff like Ynnari, Harlequins, GSC, etc until next year.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
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