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Made in us
Fixture of Dakka






Lancaster PA

Hey, I found Dakka again...

I have (stole?) 2 prototype cubes from RiTides at Nova, and have had some time to test them out.

Re: Grabbing other things. They can, but not much. I tested it out with some of my magnetized Leman Russ, which have WAY too powerful magnets holding on sponsons and hull weapons. The cube didn't pull anything off the tank, as the magnets touching each other were more than powerful enough to hold. If I took off a gun and dropped it very close to the cube (<1/4" it did slide over and stick. If I dropped it halfway between the tank and cube, it went to the tank. (Like I said, I used magnets way more powerful than is needed.)

I put a super strong magnet on the base of a resin model, so total weight about 4 nose hairs, give or take. I made sure the polarity at the bottom of the base matched the face of the cube. It turns out, the cube doesn't affect it at all until within ~1/8", and then only to repel the model. Apparently the vertical field of the model interacts with the field from the FACE of a cube to repel if the model's base would stick if sat on the cube.
If I reverse the model's base magnet, it does attract, but again only within 1/8".

I emphasize face above, because if you move the cube towards the model edge first, nothing happens. You can touch it with the edge of the cube and it behaves as if there were no magnets at all.

With regard to metal, you can get them to stick to a hobby knife blade, but only if you touch it to the face. The cube won't "jump" to the metal.

Also, the face tokens being in the cube dulls the magnet power a little more, so they are even less likely to affect the table state when put together.


General comments, even though I helped RiTides design them a bit, the cubes in person are really impressive. They have a really satisfying weight to them due to the magnets, and are a good bit smaller despite having the same token sizes. And the full color tokens are gak hot. Plus, putting the tokens in and out is a lot easier, even without a fancy schmancy suction cup Blue tac does just fine, but you can also drop/roll/throw the cubes across the room without losing tiles. (I said you can... sometimes one or two pop out, but you don't get the catastrophic cube coming apart effect.)

As to how they roll, I got really, really bored and rolled them a LOT the other day, and they seem to be better than Chessex style dice out of 500 rolls. Which, ok, low bar, but still. They are heavy enough and evenly weighted enough (no cut outs at all) that they approach decent gaming dice, although they would need sharp cornered edges to compete with casino dice.

So yea, good job RiTides! Now just change the 1 or 2 things I think you should, and they will be perfect!


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Welcome back to Dakka, Wehrkind and thanks for your thorough thoughts, including the rolling test - your feedback has been invaluable!

Edit - see the post below for more details

This message was edited 13 times. Last update was at 2018/03/27 18:10:32


 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Houston, we have an update!

First, wanted to share a few quick pics of the booth from AdeptiCon, along with the awesome Dakkanauts who helped out at it







All told, we had a whole troop of Dakkanauts at the booth at various times including Whalemusic360, Gitsplitta, Solar_lion, Cleansing_Fire, Thing 2.0, Ramos Asura, Ice Angel, Moonpie... I know I'm probably forgetting someone! Thanks so much to this crew for keeping things lively at the booth and helping show off the new design

So, to the actual update! We've been quiet for the last 6 months while completing another full redesign. We had two big pieces of feedback from showing the cubes off at the Nova Open - make the magnets contained, and make it possible to remove them without a tool. I'm happy to report that we've done both! And are in final discussions with the factory regarding tooling, with a target of starting the tooling by the start of May.

Here, then, is the projected timeline:

April - Final tooling discussions with factory and tweaking of tolerances
May - Begin tooling
June / July - Several waves of test shots for both the injection molding and assembly of the cubes at the factory
August - Receive final production samples
September - Get blog reviews of samples / build up to launch
October - Launch Kickstarter with a projected delivery time of just under 6 months

We have a lot to do to get through all these steps prior to launching, but just wanted to come up for air enough to give you all this status report! Likely, we'll start updating very frequently once we have production samples in late summer (and thus a lot that we can physically show, and be close enough to launch for people to get excited about it and not lose momentum).

Any thoughts or feedback, please feel free to share, otherwise we will be posting more in the summer once we've got these beauties in our hands
   
Made in us
Flashy Flashgitz




North Carolina

I've been waiting for this update! Glad to hear it is on the way. I didn't back the first time, but will certainly get some come October.
   
Made in gb
Longtime Dakkanaut





Oxfordshire

I don't know if you're aware, but there's a 6th condition for Guldball now - disease
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Thanks, Dendarian, that is awesome to hear!

Henry, yes, someone came by the booth and we talked about the new condition for Guild Ball . That is perfect, and we'll definitely be covering it!
   
Made in gb
[MOD]
Villanous Scum







Started saving my pennies already, do you have a rough idea of price point?

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Thanks, ingtaer!

We'll be verifying the exact price closer to launch, but right now we're aiming for $3.30 per cube (including full color acrylic tokens) at the main pledge level, and $4 per cube at the lowest pledge level (basically, a bit cheaper if you pledge for more!).

We put these numbers to people at AdeptiCon and the reception was quite positive so hopefully we can stick to them!

This message was edited 1 time. Last update was at 2018/03/28 11:09:53


 
   
Made in us
Stinky Spore




Wisconsin

I keep throwing money at my screen and nothing happens! I got several compliments on my 1.0 Modcubes during the X-wing tournaments I entered at Adepticon. Cannot wait for the new versions; good to know they are still in the works!
   
Made in us
On a Canoptek Spyder's Waiting List



USA

I liked the idea of the original ones, but not the looks. This version looks great!

Recommend keeping an eye on how popular Star Wars Legions keeps, and how many tokens FFG add. I would be very interested in these.
Status effect and vehicle damage dice would be great!
Activation dice? Blanks on 4 sides, logos on the other two for anyone that wants to use a dice bag ala bolt action. (Copywrite may be an issue, so may need to just be team colors with one unit logo)

Other games:
Misc Wound counters?
Star Wars Destiny (shield token logos with numbers 1-6)
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Thanks very much, Reikkoil! Did you stop by the booth? I need to make a placard that says "Tell me your Dakka handle" so I can connect more screen-names to faces

Erzengal, we will Definitely be making some tokens compatible with SW Legion! Wound counters we actually are quite far along with and I've had SW Destiny mentioned a few times, too. We're planning to launch with a custom service setup already in place, so that if there is something we haven't gotten to folks can have it made, anyway.

Looking forward to showing off more in the summer

This message was edited 2 times. Last update was at 2018/03/31 20:40:47


 
   
Made in gb
Cowboy Wannabe



London

Very excited to hear the updates about this.

Now all you need to do is get along to Salute in London.
   
 
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