Switch Theme:

Astra Militarum codex rumors  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Master Engineer with a Brace of Pistols






Don't the death korps have something similar to that?
   
Made in de
Enginseer with a Wrench






 Future War Cultist wrote:
Make commissars HQ choices! Seriously it's the simplest and fairest solution. It means too that you have to choose between spamming orders and spamming summary execution, because now they compete with senior officers for a spot.



I don´t see how it would fix something? You could just take 2 Commissars and an Officer and put them into a Supreme Command Detachment and are even rewarded +1CP.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 lash92 wrote:
 Future War Cultist wrote:
Make commissars HQ choices! Seriously it's the simplest and fairest solution. It means too that you have to choose between spamming orders and spamming summary execution, because now they compete with senior officers for a spot.



I don´t see how it would fix something? You could just take 2 Commissars and an Officer and put them into a Supreme Command Detachment and are even rewarded +1CP.

You wouldn't even need to do that.

Take an Elite-centric Detachment, Commissars in HQ and Platoon Commanders in Elites.
   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

deleted because I don't need to argue about stupid conscripts anymore.

This message was edited 3 times. Last update was at 2017/09/14 05:15:09


 
   
Made in us
Dakka Veteran





I'm gonna go ahead & say that we will be seeing a price reduction on the heavy flamer. I think the current price of 17pts was a mistake. I can't imagine this was intentional. Nearly every other option is more appealing on a cost vs cost comparison.
   
Made in us
Rough Rider with Boomstick





Georgia

 Commissar Benny wrote:
I'm gonna go ahead & say that we will be seeing a price reduction on the heavy flamer. I think the current price of 17pts was a mistake. I can't imagine this was intentional. Nearly every other option is more appealing on a cost vs cost comparison.


That would be awesome cause I looooooove me some heavy flamers. Cheaper and dont have to worry about BS? Sign me up! something I'd kive to see is the MoO artillery strike not be one use only. leave it as only one per turn but please let him call in more!

Vorradis 75th "Crimson Cavaliers" 8.7k

The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. 
   
Made in gb
Master Engineer with a Brace of Pistols






Maybe if all types of officers and commissars were moved to HQ it might help. But now I'm not so sure.

But yes please to cheap heavy flamers.

This message was edited 1 time. Last update was at 2017/09/14 06:52:59


 
   
Made in us
Longtime Dakkanaut





As a AM player my prediction is the following:

-Infantry squads increase in cost by 1pt (make sense when compared to cultists for example which are worse in every way and the same points)
-Conscript nerf w/ orders
-Significat price reduction on Leman Russ tanks
-Cost increase of mortars to 10pts each
-I hope Sly Marblo comes back
-I would not be surprised to see Scions get a points increase
-Plasma will likely go up in cost to 8pts
-I think Catachan will likely get reroll ones to hit in close combat
-Orders could become regiment specific and be different between regiments
-A Strategem that allows tanks leave combat and still shoot
-Inferno cannons increased by 5pts (101pts hell hounds are insane good)

Overall, I think we will see nerfing all infantry units and reducing the cost of tanks. Right now AM infantry is more powerful than they should and tanks are way over priced

   
Made in gb
Master Engineer with a Brace of Pistols






@ broxus

You're right on all fronts. Good point too about the orders. They would be a great way to distinguish between regiments. For example, FRFSRF would be great for all those close order type regiments like the Mordians, Vallhallans, Vostroyians etc. That's how I would do a fully customisable doctrine system. Make it Overlord style. Three special abilities chosen from a list that's devided into three sections, one of which is a unique order. So you'd have six basic orders available to all regiments plus 1 other order chosen from a list of, say, three to six?

Then, like the named Overlord skyports, I'd have named regiments with extra bonouses like unique relics and so on.
   
Made in ro
Boom! Leman Russ Commander





Knowing GW, across the board nerfs and zero buffs as 'punishment' for being a top tier army for five minutes.

   
Made in gb
Worthiest of Warlock Engineers






preston

 Arbitrator wrote:
Knowing GW, across the board nerfs and zero buffs as 'punishment' for being on the same level as Marines for five minutes.


Fixed that for you

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

I would like to see plasma and melta costs switch, right now I have no reason to take melta guns, and I should except the plasma is cheaper and does everything the melta does. If melta was cheaper I would be much more likely to slap it into a scion squad or veteran squad in a chimera.

Also after seeing the forge world reveals, my prediciton for Vostroyans will be "Ignore Ap -1" like forge world Lucius, because of their superior armor.

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in gb
Master Engineer with a Brace of Pistols






Oh nice! I'd like that a lot!

Also I see that a forge world has now gotten the ultramarine ability to shoot after retreating at -1 to hit. Think they might do that to get back in the fight?
   
Made in us
Storm Trooper with Maglight





No

Feed the poor war gamer with money.  
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

 Future War Cultist wrote:
Oh nice! I'd like that a lot!

Also I see that a forge world has now gotten the ultramarine ability to shoot after retreating at -1 to hit. Think they might do that to get back in the fight?


It would be more balanaced, and I would have no gripe about the change, plus it keeps rules consistent across the board, which is what we need to make this game work

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in gb
Master Engineer with a Brace of Pistols






 generalchaos34 wrote:
 Future War Cultist wrote:
Oh nice! I'd like that a lot!

Also I see that a forge world has now gotten the ultramarine ability to shoot after retreating at -1 to hit. Think they might do that to get back in the fight?


It would be more balanaced, and I would have no gripe about the change, plus it keeps rules consistent across the board, which is what we need to make this game work


Absolutely. Same for forwards for the emperor. Keep it consistent.
   
Made in us
Longtime Dakkanaut




 Arbitrator wrote:
Knowing GW, across the board nerfs and zero buffs as 'punishment' for being a top tier army for five minutes.


Considering every other army has been getting a reasonable attempt at balance, both buffing what needs it and nerfing what needs it (besides special characters who appear to be where GW wants them regardless of what we think), I don't think you should be so pessimistic.

Yes you can expect your infantry to get a general price hike, probably some of your basic support characters as well. But you'll be getting point cuts where they are needed as well. Look at demons, sure brimstones got a point hike but all the other overcosted troops got a decrease. So I'm sure russes will be in a better place post codex for example.
   
Made in us
Rough Rider with Boomstick





It is consistent already: the Marines and Skittarii can fire at BS4+ after falling back, and so can the guardsmen.

Seriously though I'd be careful about slinging -1s around on a faction that is already mostly hitting on 4+/5+, especially when a lot of armies already have ways to inflict -1s on us from their side. Unlike Orks, we can't really compensate by punching them.

This is already the big thing crippling our vehicles after all, the fact that any vehicle that moves gets bumped down to 5+ because all our vehicle weapons are Heavy.
   
Made in gb
Master Engineer with a Brace of Pistols






 ross-128 wrote:
It is consistent already: the Marines and Skittarii can fire at BS4+ after falling back, and so can the guardsmen.

Seriously though I'd be careful about slinging -1s around on a faction that is already mostly hitting on 4+/5+, especially when a lot of armies already have ways to inflict -1s on us from their side. Unlike Orks, we can't really compensate by punching them.

This is already the big thing crippling our vehicles after all, the fact that any vehicle that moves gets bumped down to 5+ because all our vehicle weapons are Heavy.


That's a good point actually. Leaving it as it is would keep things consistent in outcomes. Damn, I don't know what to go with.
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

 Future War Cultist wrote:
 ross-128 wrote:
It is consistent already: the Marines and Skittarii can fire at BS4+ after falling back, and so can the guardsmen.

Seriously though I'd be careful about slinging -1s around on a faction that is already mostly hitting on 4+/5+, especially when a lot of armies already have ways to inflict -1s on us from their side. Unlike Orks, we can't really compensate by punching them.

This is already the big thing crippling our vehicles after all, the fact that any vehicle that moves gets bumped down to 5+ because all our vehicle weapons are Heavy.


That's a good point actually. Leaving it as it is would keep things consistent in outcomes. Damn, I don't know what to go with.


I did not consider this as well, my hope is that Chapter Approved will do what AoS did and cap negative modifiers for shooting at always hitting on 6s.

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in gb
Master Engineer with a Brace of Pistols






 generalchaos34 wrote:
 Future War Cultist wrote:
 ross-128 wrote:
It is consistent already: the Marines and Skittarii can fire at BS4+ after falling back, and so can the guardsmen.

Seriously though I'd be careful about slinging -1s around on a faction that is already mostly hitting on 4+/5+, especially when a lot of armies already have ways to inflict -1s on us from their side. Unlike Orks, we can't really compensate by punching them.

This is already the big thing crippling our vehicles after all, the fact that any vehicle that moves gets bumped down to 5+ because all our vehicle weapons are Heavy.


That's a good point actually. Leaving it as it is would keep things consistent in outcomes. Damn, I don't know what to go with.


I did not consider this as well, my hope is that Chapter Approved will do what AoS did and cap negative modifiers for shooting at always hitting on 6s.


That would be great. A roll of a 1 always fails, and a roll of a 6 always succeeds.

Also, I'm kind of hoping that tank orders become a 6" aura around the command tank rather than its current form. Encourage people to field actual squadrons of tanks in formations.
   
Made in us
Dakka Veteran




 Ir0njack wrote:
 Commissar Benny wrote:
I'm gonna go ahead & say that we will be seeing a price reduction on the heavy flamer. I think the current price of 17pts was a mistake. I can't imagine this was intentional. Nearly every other option is more appealing on a cost vs cost comparison.


That would be awesome cause I looooooove me some heavy flamers. Cheaper and dont have to worry about BS? Sign me up! something I'd kive to see is the MoO artillery strike not be one use only. leave it as only one per turn but please let him call in more!


I actually think the MoO needs a change to his reroll ability. Rather than reroll 1's to hit, he should allow some form of rerolls on the determine number of shots roll. This would give a reason to take him over Harker or Yarrick as it provides a unique buff rather than a crappy version of an existing buff.
   
Made in gb
Master Engineer with a Brace of Pistols






RogueApiary wrote:
 Ir0njack wrote:
 Commissar Benny wrote:
I'm gonna go ahead & say that we will be seeing a price reduction on the heavy flamer. I think the current price of 17pts was a mistake. I can't imagine this was intentional. Nearly every other option is more appealing on a cost vs cost comparison.


That would be awesome cause I looooooove me some heavy flamers. Cheaper and dont have to worry about BS? Sign me up! something I'd kive to see is the MoO artillery strike not be one use only. leave it as only one per turn but please let him call in more!


I actually think the MoO needs a change to his reroll ability. Rather than reroll 1's to hit, he should allow some form of rerolls on the determine number of shots roll. This would give a reason to take him over Harker or Yarrick as it provides a unique buff rather than a crappy version of an existing buff.


They'd probably make it so that Harker only affects infantry or something.

Also, really small detail, but please give sergeants their lasguns back. Actually, while we're at it, give them to officers too.

This message was edited 1 time. Last update was at 2017/09/16 12:29:10


 
   
Made in nl
Regular Dakkanaut





Nerfs that will probably be in:

-Conscripts now lose D6 models to a Commissar's Summary Execution.
or
-Conscripts can no longer receive orders.

-Plasma gun cost increased from 7 to 10.

-Increase Taurox Prime Gatling Cannon cost from 18 to 30.



wishing for these buffs:

-Straken's aura now affects nearby units instead of models.

-Special Weapon squad can now take six special weapons.

-Leman Russ price decreased from 162 to 150.

-Leman Russ Exterminator Cannon changed from Heavy 4 to Heavy 6.

-Vanquisher Cannon changed from S8 to S9.

-Deathstrike revered to 7th ed 'End is Nigh' rules: If it doesn't move, it gains +1 to it's chance to fire per turn. Fires on a 4+
Cannot fire turn 1.


-Chimera: Change Multilaser from Heavy to Assault.

-Superheavies: Now possess the 'Grinding Advance' special rule similar to Leman Russ's.

This message was edited 1 time. Last update was at 2017/09/16 14:38:32


 
   
 
Forum Index » 40K General Discussion
Go to: