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![[Post New]](/s/i/i.gif) 2017/09/10 16:03:36
Subject: Astra Militarum codex rumors
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Guard Heavy Weapon Crewman
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Does anyone have any thoughts or rumors on the new codex for the hammer of the emperor?
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There is no place for the weakwilled or hesitant. Only by firm action and resolute faith will mankind survive. No sacrifice is too great. No treachery too small. |
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![[Post New]](/s/i/i.gif) 2017/09/10 16:12:13
Subject: Re:Astra Militarum codex rumors
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Beautiful and Deadly Keeper of Secrets
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There will be a stratagem that costs 1/3 CP points that will allow you to purchase another relic
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![[Post New]](/s/i/i.gif) 2017/09/10 17:06:30
Subject: Astra Militarum codex rumors
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Longtime Dakkanaut
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Wait, I thought we were supposed to be the anvil, not the hammer.
I want a new regiment. As the proud new owner of some DKOK squads and too many Catachans I'd prefer a more oddball choice like Vostroyans were. The scotsmen regiment with breathers from that old WD article. Harakoni. Something that can't be easily converted.
I'd take plastic kits for Mordians, Valhallans, Steel Guard, Vostroyans etc. with great pleasure as well, of course.
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Looking for a Skaven Doomwheel banner to repair my Nurgle knights. |
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![[Post New]](/s/i/i.gif) 2017/09/10 17:29:09
Subject: Astra Militarum codex rumors
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Worthiest of Warlock Engineers
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None as of yet, but we are hoping for buffs to the Russ, Infantry and Veteran Sections, Chimeras and a few other bits.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2017/09/11 02:38:03
Subject: Astra Militarum codex rumors
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Stalwart Veteran Guard Sergeant
Wales
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Binabik15 wrote:Wait, I thought we were supposed to be the anvil, not the hammer.
I want a new regiment. As the proud new owner of some DKOK squads and too many Catachans I'd prefer a more oddball choice like Vostroyans were. The scotsmen regiment with breathers from that old WD article. Harakoni. Something that can't be easily converted.
I'd take plastic kits for Mordians, Valhallans, Steel Guard, Vostroyans etc. with great pleasure as well, of course.
You're thinking of the Drookian Fern Regiment. Skills include 'tactically' running away, stabbing each other in the back, kilts and being as much fun to commissar as herding cats.
Therefore 50000% more personality than some cookie cutter Cadian-not-Cadian force.
I'm hoping for some up to date rules for the Armageddon Steel Legion, personalized stratagems for different regiments, Regimental specific and universal relics, and some points/rules balanced for Chimeras/Leman Russes (undercosted/under powered) and conscripts (so there won't be 50 new posts daily on DakkaDakka complaining about them).
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This message was edited 2 times. Last update was at 2017/09/11 02:42:55
374th Mechanized 195pts |
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![[Post New]](/s/i/i.gif) 2017/09/11 02:47:48
Subject: Astra Militarum codex rumors
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Longtime Dakkanaut
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I really hope they do something about command squads so they're no longer just suicide units. I'd rather they just deleted them, and either include all their options into veteran squads, or into veteran and infantry squads.
Also, banners need to do something more useful than +1 ld.
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![[Post New]](/s/i/i.gif) 2017/09/11 12:49:47
Subject: Astra Militarum codex rumors
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Shadowy Grot Kommittee Memba
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argonak wrote:I really hope they do something about command squads so they're no longer just suicide units. I'd rather they just deleted them, and either include all their options into veteran squads, or into veteran and infantry squads.
Also, banners need to do something more useful than +1 ld.
Or go the route they did with every other army, and make them cheap weak characters you buy individually, so they might actually stay alive.
make "medic" "banner bearer" and "Bodyguard" into individual characters.
Also bring back "Look out - Aaaaargh". I loved that rule just for the wording. Give it to the bodyguard.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2017/09/11 13:47:19
Subject: Astra Militarum codex rumors
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Regular Dakkanaut
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Im hoping for a special rule that allows IG to fire at enemies even if there are friendlies engaged in combat. With risks to those friendlies of course.
Would just feel so...right...
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![[Post New]](/s/i/i.gif) 2017/09/11 18:12:17
Subject: Astra Militarum codex rumors
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Longtime Dakkanaut
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Soulless wrote:Im hoping for a special rule that allows IG to fire at enemies even if there are friendlies engaged in combat. With risks to those friendlies of course.
Would just feel so...right...
I'd wish they'd give angry chair that power back.
Speaking of, I wish at the cost of one-three command point(s) the inquisition could call in an orbital bombardment that does extra dmg if it's centered on friendlies.
1d6 mortal wounds to everything in 3 inches of the target of centered on a friendly, 1d3 of centered on an enemy. Fun
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![[Post New]](/s/i/i.gif) 2017/09/11 19:47:51
Subject: Astra Militarum codex rumors
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Regular Dakkanaut
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Jaxler wrote:Soulless wrote:Im hoping for a special rule that allows IG to fire at enemies even if there are friendlies engaged in combat. With risks to those friendlies of course.
Would just feel so...right...
I'd wish they'd give angry chair that power back.
Speaking of, I wish at the cost of one-three command point(s) the inquisition could call in an orbital bombardment that does extra dmg if it's centered on friendlies.
1d6 mortal wounds to everything in 3 inches of the target of centered on a friendly, 1d3 of centered on an enemy. Fun
Who is "angry chair"?
But yes!! The only thing worse then an enemy is a friend turned enemy, thats why we use the good stuff when bombing them
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![[Post New]](/s/i/i.gif) 2017/09/11 20:07:52
Subject: Astra Militarum codex rumors
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Gargantuan Gargant
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Soulless wrote: Jaxler wrote:Soulless wrote:Im hoping for a special rule that allows IG to fire at enemies even if there are friendlies engaged in combat. With risks to those friendlies of course.
Would just feel so...right...
I'd wish they'd give angry chair that power back.
Speaking of, I wish at the cost of one-three command point(s) the inquisition could call in an orbital bombardment that does extra dmg if it's centered on friendlies.
1d6 mortal wounds to everything in 3 inches of the target of centered on a friendly, 1d3 of centered on an enemy. Fun
Who is "angry chair"?
But yes!! The only thing worse then an enemy is a friend turned enemy, thats why we use the good stuff when bombing them 
The angry chair he's referring to is Inquisitor Karamazov, he used to be able to call down orbital bombardments on his own units. It always seemed very fitting with Crusaders since I'd assume they'd have some knowledge of what's to come and have their shields raised over their heads while their enemies looked quizzically at them and then get promptly incinerated.
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![[Post New]](/s/i/i.gif) 2017/09/11 22:05:09
Subject: Re:Astra Militarum codex rumors
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Master Engineer with a Brace of Pistols
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I would sincerely hope that the stratagems from the marine codex that make sense for us to have (the relic one, the flak missile, the auspex scan etc.) are included. Shooting into combat with friendlies engaged is another good idea. Perhaps it could be a thing that militarum tempestus units can do to <regiment> and militarum axuilia units because they think they're so much better than them?
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![[Post New]](/s/i/i.gif) 2017/09/11 22:20:24
Subject: Astra Militarum codex rumors
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Stubborn Prosecutor
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Grimskul wrote:he used to be able to call down orbital bombardments on his own units. It always seemed very fitting with Crusaders since I'd assume they'd have some knowledge of what's to come and have their shields raised over their heads while their enemies looked quizzically at them and then get promptly incinerated.
That probably still happens. I see hundreds of conscripts raising wooden shield only to be obliterated by Thermonuclear fire
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Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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![[Post New]](/s/i/i.gif) 2017/09/11 23:59:28
Subject: Astra Militarum codex rumors
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Battlefortress Driver with Krusha Wheel
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Rumor has it if GW does not bother to fix conscript spam, points cost or otherwise, the community will.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2017/09/12 01:30:15
Subject: Astra Militarum codex rumors
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Longtime Dakkanaut
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the_scotsman wrote: argonak wrote:I really hope they do something about command squads so they're no longer just suicide units. I'd rather they just deleted them, and either include all their options into veteran squads, or into veteran and infantry squads.
Also, banners need to do something more useful than +1 ld.
Or go the route they did with every other army, and make them cheap weak characters you buy individually, so they might actually stay alive.
make "medic" "banner bearer" and "Bodyguard" into individual characters.
Also bring back "Look out - Aaaaargh". I loved that rule just for the wording. Give it to the bodyguard.
By the Emperor no. I already have a million characters to worry about, I don't need more! Between, Commanders, Astropaths, Primaris Psykers, Commissars, Enginseers, Priests. . . I really don't want anymore random dudes wandering around my battle lines.
And their buffs are so tiny as to be virtually pointless anyway. The medic brings back 1 wound (probably a guardsman so wooptdy doo) on a 4+. The Bannder adds 1 Ld. Seriously I'd probably forget about them if they were free.
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![[Post New]](/s/i/i.gif) 2017/09/12 01:34:58
Subject: Astra Militarum codex rumors
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Longtime Dakkanaut
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Orock wrote:Rumor has it if GW does not bother to fix conscript spam, points cost or otherwise, the community will.
What community/ Yours or frontline or what? Just curious.
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![[Post New]](/s/i/i.gif) 2017/09/12 01:39:05
Subject: Astra Militarum codex rumors
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Longtime Dakkanaut
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Orock wrote:Rumor has it if GW does not bother to fix conscript spam, points cost or otherwise, the community will.
I'd like to see that. . . hard to expect the community as a whole to agree to anything like that. Maybe individual tournaments though.
Please, let's not turn this into another conscript argument post. Dakkadakka has plenty of those.
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This message was edited 3 times. Last update was at 2017/09/12 01:40:22
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![[Post New]](/s/i/i.gif) 2017/09/12 01:42:57
Subject: Re:Astra Militarum codex rumors
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Powerful Pegasus Knight
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As someone who has camo cloaks on all his infantry, I hope they bring them back. There is an issue though, if camo cloaks only increase your save by +1 when in cover, why wouldn't I get carapace( which applies all the time) instead?
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This message was edited 1 time. Last update was at 2017/09/12 01:43:32
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![[Post New]](/s/i/i.gif) 2017/09/12 14:39:29
Subject: Astra Militarum codex rumors
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Regular Dakkanaut
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argonak wrote:the_scotsman wrote: argonak wrote:I really hope they do something about command squads so they're no longer just suicide units. I'd rather they just deleted them, and either include all their options into veteran squads, or into veteran and infantry squads.
Also, banners need to do something more useful than +1 ld.
Or go the route they did with every other army, and make them cheap weak characters you buy individually, so they might actually stay alive.
make "medic" "banner bearer" and "Bodyguard" into individual characters.
Also bring back "Look out - Aaaaargh". I loved that rule just for the wording. Give it to the bodyguard.
By the Emperor no. I already have a million characters to worry about, I don't need more! Between, Commanders, Astropaths, Primaris Psykers, Commissars, Enginseers, Priests. . . I really don't want anymore random dudes wandering around my battle lines.
And their buffs are so tiny as to be virtually pointless anyway. The medic brings back 1 wound (probably a guardsman so wooptdy doo) on a 4+. The Bannder adds 1 Ld. Seriously I'd probably forget about them if they were free.
Commisars should have been a unit upgrade, adding or replacing a model in that unit for the benefit of summary execution.
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![[Post New]](/s/i/i.gif) 2017/09/12 15:09:24
Subject: Astra Militarum codex rumors
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Longtime Dakkanaut
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Freddy Kruger wrote: Binabik15 wrote:Wait, I thought we were supposed to be the anvil, not the hammer.
I want a new regiment. As the proud new owner of some DKOK squads and too many Catachans I'd prefer a more oddball choice like Vostroyans were. The scotsmen regiment with breathers from that old WD article. Harakoni. Something that can't be easily converted.
I'd take plastic kits for Mordians, Valhallans, Steel Guard, Vostroyans etc. with great pleasure as well, of course.
You're thinking of the Drookian Fern Regiment. Skills include 'tactically' running away, stabbing each other in the back, kilts and being as much fun to commissar as herding cats.
Therefore 50000% more personality than some cookie cutter Cadian-not-Cadian force.
I'll take ten, please. Add a few werewolves and you have a Caledonia sectorial from Infinity
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Looking for a Skaven Doomwheel banner to repair my Nurgle knights. |
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![[Post New]](/s/i/i.gif) 2017/09/12 15:28:40
Subject: Astra Militarum codex rumors
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Angelic Adepta Sororitas
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As someone who bought three sentinel kits back in the pre-8th hype days I hope they give scout sentinels some sort of boost. Also hoping for a way to boost a leman Russ's bs skill by paying points without going HQ.
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![[Post New]](/s/i/i.gif) 2017/09/12 15:32:26
Subject: Re:Astra Militarum codex rumors
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Master Engineer with a Brace of Pistols
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I'd perfer it if commissars were made into a hq choice with a slight points increase, just so they aren't too spamable. Merge lord commissars and ordinary commissars together too.
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![[Post New]](/s/i/i.gif) 2017/09/12 15:42:40
Subject: Astra Militarum codex rumors
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Potent Possessed Daemonvessel
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Soulless wrote:Im hoping for a special rule that allows IG to fire at enemies even if there are friendlies engaged in combat. With risks to those friendlies of course.
Would just feel so...right...
God I hope not, no matter how "right" if might feel, it would be way too powerful. At least now you have to fall back to fire at enemies, if you don't need to do that the game becomes run cheap infantry into the opponent to shut off their shooting, while you blast them away. A stratagem that allows for an orbital strike into combat once per game maybe. An army wide rule would be terrible.
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![[Post New]](/s/i/i.gif) 2017/09/12 16:59:20
Subject: Astra Militarum codex rumors
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Storm Trooper with Maglight
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Yea that'd be somewhat fluffy but way too powerful regardless of army.
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Feed the poor war gamer with money. |
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![[Post New]](/s/i/i.gif) 2017/09/12 22:02:29
Subject: Astra Militarum codex rumors
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Stubborn Prosecutor
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I could see it working if it did the same thing as WM. In WM all misses are rolled against the friendlies they are in CC with. Nothing like accidentally blowing away your defensive screen.
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Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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![[Post New]](/s/i/i.gif) 2017/09/13 01:43:24
Subject: Astra Militarum codex rumors
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Regular Dakkanaut
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Well they just gave that ability to AdMec
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![[Post New]](/s/i/i.gif) 2017/09/13 06:06:07
Subject: Astra Militarum codex rumors
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Lord of the Fleet
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Soulless wrote:
Commisars should have been a unit upgrade, adding or replacing a model in that unit for the benefit of summary execution.
So that its completely impossible to target them instead of just mostly impossible?
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![[Post New]](/s/i/i.gif) 2017/09/13 09:25:39
Subject: Astra Militarum codex rumors
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Heroic Senior Officer
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Scott-S6 wrote:Soulless wrote:
Commisars should have been a unit upgrade, adding or replacing a model in that unit for the benefit of summary execution.
So that its completely impossible to target them instead of just mostly impossible?
Probably wants it that way so it's like the old times where commissars only affected the unit they were attached to unless they were a lord. Lead to weird situations where another squad would freak out and run but the commissar wouldn't do jack because it wasn't HIS unit that was running.
However with the way snipers work now that makes them effectively invincible in large units like clumps of ogryn or conscripts.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2017/09/13 10:31:05
Subject: Re:Astra Militarum codex rumors
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Master Engineer with a Brace of Pistols
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Make commissars HQ choices! Seriously it's the simplest and fairest solution. It means too that you have to choose between spamming orders and spamming summary execution, because now they compete with senior officers for a spot.
I said too that lord commissars and regular commissars should just be merged into one entry. Something like:
WS: 3+ BS: 3+ S: 3 T: 3 W: 4 A: 3 LD: 9 SV: 5+
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![[Post New]](/s/i/i.gif) 2017/09/13 10:45:41
Subject: Astra Militarum codex rumors
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Longtime Dakkanaut
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Nah they didn't. It just changes their normal weapons to work like pistols when the unit firing is in combat.
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