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![[Post New]](/s/i/i.gif) 2017/10/10 18:33:26
Subject: Re:How should GW change Command Points?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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What they should do is change the base command point level by the warlord's faction. To compensate for some factions being able to fill out detachments easier and hoard command points.
Elite factions should get high base command points while less elite factions should have fewer base command points.
So a faction like Grey Knights would get 5 command points base, while Imperial Guard would get 2.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2017/10/10 19:11:30
Subject: Re:How should GW change Command Points?
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Clousseau
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Grey Templar wrote:What they should do is change the base command point level by the warlord's faction. To compensate for some factions being able to fill out detachments easier and hoard command points.
Elite factions should get high base command points while less elite factions should have fewer base command points.
So a faction like Grey Knights would get 5 command points base, while Imperial Guard would get 2.
Soup ruins this though.
You saw in the last major tourney how "Grey Knights" did well because they had a 500 point Grey Knight detachment and a boatload of AM.
A cap of 10 is the right way to go. And, going second gives you a +3 to a max of 13.
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2017/10/10 20:47:56
Subject: How should GW change Command Points?
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Steadfast Ultramarine Sergeant
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Stormonu wrote:I could get behind a cap of 10 (or 8).
However, I don't think there should be ANY ability that allows CPs to be returned to a player after they are used. They're meant to be a limited resource, based on army size, and shouldn't be just free extra points - that's back into the bad design paradigm of 7E's formations.
Mmm with the ultramarines warlord trait you get it refunded on a 5+. In one game using about 8 of my 9 I got 1 back. So a 5+ is alright in my opinion but a 4+ is a bit much
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![[Post New]](/s/i/i.gif) 2017/10/10 21:38:14
Subject: How should GW change Command Points?
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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I want to second and third whats been said before, there should be a limit to how you generate CPs based on how your army composition is. An army that is solely one chapter/regiment/forgeworld should get a nice bonus to their CPs. Id say that if you are ever taking detachments from another army or even a different subfaction/regiment you should lose the automatic +3 CPs. That way the power of allies is curbed and the soupiness must be played with their powers alone. Its easy to fluff justify as well since the mono sub faction army is going to work much better and more efficiently with team mates who know their tactics and capabilities.
Alternatively!!!!, id like to see a 1CP penalty to use stratagems that do not belong to your Warlords subfaction, in fact.....I think that may be our perfect solution! I.e. I have ultramarines and bobby G as warlord but I also have a detachment of infiltrating Stygies units for some reason, Im now paying 2 CP apiece to get those units in. Now thats a fair compromise as far as I can tell
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This message was edited 1 time. Last update was at 2017/10/10 21:39:44
17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2017/10/10 21:46:03
Subject: Re:How should GW change Command Points?
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Longtime Dakkanaut
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Personally, I would get rid of most Stratagems, let CP be used for sequence-breaking an altactivation game, but most importantly, I would make CP a "turn-by-turn" resource rather than a single non-replenishing pool. Currently as written, pure IGOUGO, along with other 8e changes mean that if you have units now, you want to front-load spending your CP for the most damage buffs possible: What point is there to holding onto the majority of your CP if you don't have units that can use them?
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![[Post New]](/s/i/i.gif) 2017/10/10 22:43:28
Subject: How should GW change Command Points?
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Regular Dakkanaut
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What about CP being independent of what you field and how you do it? For example, both players could say a number (< X) and the mean of that number is the number of CP that each player may spend.
That is probably fair, detachments would not lose their entire purpose (though people might play less troops, but that could be countered by other means, maybe different detachments must belong to different sub factions).
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![[Post New]](/s/i/i.gif) 2017/10/10 22:47:24
Subject: How should GW change Command Points?
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Wicked Warp Spider
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Nazrak wrote:Aye, it seems the easiest solution would be some sort of mechanism to stop Guard filling slots for vastly less cost than everyone else. Some sort of platoon structure, for example…
Now, now. No crazy talk. That's unheard of.
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This message was edited 1 time. Last update was at 2017/10/10 22:47:30
Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! |
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![[Post New]](/s/i/i.gif) 2017/10/10 23:00:43
Subject: How should GW change Command Points?
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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Kaiyanwang wrote: Nazrak wrote:Aye, it seems the easiest solution would be some sort of mechanism to stop Guard filling slots for vastly less cost than everyone else. Some sort of platoon structure, for example…
Now, now. No crazy talk. That's unheard of.
Id agree with you then not agree with you on that one (as an old timey guard player I know platoons well) because then it becomes scion town for points. I would not be opposed to a "you must take 1 platoon commander for every X infantry squads", or "conscripts cannot be take as troops choices unless you have X infantry squads" so its a little less restrictive than the old platoon where there was a bare minimum to even fill a single troop slot, so instead I would just take veterans.
I like to think about what guard can do with their command points is still balanced by the fact that their average unit is terrible, so 1cp on a guard squad is not equal to 1 cp spent on a space marine. Armies like Admech really get shafted on CPs because of their lack of variety in elite and fast attack slots.
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2017/10/10 23:24:50
Subject: How should GW change Command Points?
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Legendary Master of the Chapter
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Make taking named characters cost some points
its pretty BS for some of us imperials that dont have access to a named chapter master.
also something needs to be done with ultra smurfs oozing out points for days.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/10/11 00:37:12
Subject: How should GW change Command Points?
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Pious Palatine
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Just so people remember, there is technically a hardcap on CP in Matched play. Using suggested restrictions you can only ever get 30CP
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![[Post New]](/s/i/i.gif) 2017/10/11 00:40:49
Subject: How should GW change Command Points?
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Loyal Necron Lychguard
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Desubot wrote:Make taking named characters cost some points
its pretty BS for some of us imperials that dont have access to a named chapter master.
also something needs to be done with ultra smurfs oozing out points for days.
...What do you mean? Taking named characters does cost points. It costs the difference between the named character and the equivalent generic character.
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![[Post New]](/s/i/i.gif) 2017/10/11 01:24:01
Subject: Re:How should GW change Command Points?
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Secretive Dark Angels Veteran
Canada
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Are we really seeing CPs that unbalancing? This thread feels in part like another complaint about the AM codex.
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All you have to do is fire three rounds a minute, and stand |
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![[Post New]](/s/i/i.gif) 2017/10/11 01:43:40
Subject: How should GW change Command Points?
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Decrepit Dakkanaut
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Desubot wrote:Make taking named characters cost some points
its pretty BS for some of us imperials that dont have access to a named chapter master.
also something needs to be done with ultra smurfs oozing out points for days.
Or they keep the Chapter Master strategem and not make it 3 frickin Command Points. 1 is perfectly reasonable and I'd maybe even consider it at 2. 3 is ridiculous though.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/10/11 05:48:51
Subject: Re:How should GW change Command Points?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Marmatag wrote: Grey Templar wrote:What they should do is change the base command point level by the warlord's faction. To compensate for some factions being able to fill out detachments easier and hoard command points.
Elite factions should get high base command points while less elite factions should have fewer base command points.
So a faction like Grey Knights would get 5 command points base, while Imperial Guard would get 2.
Soup ruins this though.
You saw in the last major tourney how "Grey Knights" did well because they had a 500 point Grey Knight detachment and a boatload of AM.
A cap of 10 is the right way to go. And, going second gives you a +3 to a max of 13.
Easy fix is to make each allied detachment cost you 2 command points.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2017/10/11 05:52:24
Subject: How should GW change Command Points?
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Legendary Master of the Chapter
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Arachnofiend wrote: Desubot wrote:Make taking named characters cost some points
its pretty BS for some of us imperials that dont have access to a named chapter master.
also something needs to be done with ultra smurfs oozing out points for days.
...What do you mean? Taking named characters does cost points. It costs the difference between the named character and the equivalent generic character.
Oh sorry i ran off with that one
im talking about being able to take chapter masters. named ones cost only slightly more than a normal captain but often come with big bonuses on top of not costing any CP for it
If you want to take a CM and generally its really good to do so, it puts you at often half or more CP behind your opponent.
I figure it should only be fair to make taking a named chapter master should cost points.
or i guess reducing the 3 cp cost for the upgrade. but even costin 1 still doesnt change that its just more extra bonuses for the characters (not always but eh)
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/10/11 06:42:04
Subject: How should GW change Command Points?
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Dakka Veteran
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Kdash wrote:CP themselves currently aren't the problem, it's just that - at this stage - Guard can get the most and do the most with them. It won't seem so obnoxious once other horde armies start getting all their stratagems. For example, a Tyranid army can get 12+ CP relatively easy, but they only have 3 basic stratagems to use them on (2 if you consider auto pass morale is useless because of synapse)
If by 'easy' you mean pulling your teeth out to reach 12CP, then yes, Tyranids can easily have 12 CP.
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![[Post New]](/s/i/i.gif) 2017/10/11 11:22:32
Subject: How should GW change Command Points?
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Longtime Dakkanaut
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N.I.B. wrote:Kdash wrote:CP themselves currently aren't the problem, it's just that - at this stage - Guard can get the most and do the most with them. It won't seem so obnoxious once other horde armies start getting all their stratagems. For example, a Tyranid army can get 12+ CP relatively easy, but they only have 3 basic stratagems to use them on (2 if you consider auto pass morale is useless because of synapse)
If by 'easy' you mean pulling your teeth out to reach 12CP, then yes, Tyranids can easily have 12 CP.
How many points is a basic, basic, Tyranid brigade detachment? Automatically Appended Next Post: generalchaos34 wrote:
Alternatively!!!!, id like to see a 1CP penalty to use stratagems that do not belong to your Warlords subfaction, in fact.....I think that may be our perfect solution! I.e. I have ultramarines and bobby G as warlord but I also have a detachment of infiltrating Stygies units for some reason, Im now paying 2 CP apiece to get those units in. Now thats a fair compromise as far as I can tell
But, then you are affectively making that Stygies battalion’s 3cp worthless and pointless. A better solution would be restricting the CP use to each detachment, with the only ones being able to be used army wide is the 3 base CP. (so, if you take Brigade and a Spearhead, the units in the Spearhead can only use the CP gained from the detachment and the battleforged bonus). This of course will mean more book keeping though.
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This message was edited 1 time. Last update was at 2017/10/11 11:28:31
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![[Post New]](/s/i/i.gif) 2017/10/11 11:38:22
Subject: How should GW change Command Points?
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Secretive Dark Angels Veteran
Canada
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Desubot wrote: Arachnofiend wrote: Desubot wrote:Make taking named characters cost some points
its pretty BS for some of us imperials that dont have access to a named chapter master.
also something needs to be done with ultra smurfs oozing out points for days.
...What do you mean? Taking named characters does cost points. It costs the difference between the named character and the equivalent generic character.
Oh sorry i ran off with that one
im talking about being able to take chapter masters. named ones cost only slightly more than a normal captain but often come with big bonuses on top of not costing any CP for it
If you want to take a CM and generally its really good to do so, it puts you at often half or more CP behind your opponent.
I figure it should only be fair to make taking a named chapter master should cost points.
or i guess reducing the 3 cp cost for the upgrade. but even costin 1 still doesnt change that its just more extra bonuses for the characters (not always but eh)
Why should taking a Chapter Master cost you Command Points?
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All you have to do is fire three rounds a minute, and stand |
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![[Post New]](/s/i/i.gif) 2017/10/11 13:55:06
Subject: How should GW change Command Points?
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Longtime Dakkanaut
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Because the commander is such a secret tactical genius, he's actually a Chapter Master in Disguise, but waiting for the dramatic moment to reveal this fact takes away from the opportunity to actually order his troops to be secretly carrying Tremor Shells.
What exactly *are* Command Points supposed to represent? Aubuthority to bug the quartermaster? Plot Armor/Phlebtonium? Time spent dialing through the Battle Barge's call robot? ("We cannot complete your request for Orbital Bombardment because all our Chapter Serfs are assisting other callers. Please remain om the line and someone will be with you." And then it plays Sade)
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![[Post New]](/s/i/i.gif) 2017/10/11 15:42:49
Subject: How should GW change Command Points?
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Legendary Master of the Chapter
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Because it does for at least half of the vanilla marines.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/10/11 15:56:23
Subject: Re:How should GW change Command Points?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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If anything, Chapter Master type units should give you extra command points.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2017/10/11 16:01:00
Subject: How should GW change Command Points?
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Been Around the Block
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I don't understand why you get a CP bonus for bringing multiple detachments. Multiple detachments are already have an insane incentive. Multiple detachments allow for soup lists, which are very powerful when combining stratagems, spells, and the best individual models of multiple factions. Right now there is a single playstyle that is basically triple dipping on bonuses (soup lists with multiple detachments). There needs to be some sort of incentive for single detachment armies if they want them to remain playable.
My thoughtless suggestion.: CP is determined by your best CP detachment, not the sum of them. Provide a bonus 3 CP if you run only 1 detachment.
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![[Post New]](/s/i/i.gif) 2017/10/11 19:39:37
Subject: How should GW change Command Points?
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Tzeentch Veteran Marine with Psychic Potential
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vaklor4 wrote:Actually, maybe 12 would be better?
I say 12 because battle forged gives 3, and a Brigade gives 9. That way, taking the biggest detachment and use a battleforged Brigade at that, gives you the maximum cap.
Otherwise, nobody would ever take a battleforged brigade, there would be absolutely no point.
This is a great idea
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![[Post New]](/s/i/i.gif) 2017/10/12 00:01:35
Subject: How should GW change Command Points?
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Secretive Dark Angels Veteran
Canada
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Desubot wrote:
Because it does for at least half of the vanilla marines.
Taking a "vanilla" commander does not cost Command Points: its an opportunity cost I suppose but not a direct cost or a penalty. Chapter Masters with CP bonuses are just that. The cost of the CP is in the points cost of the model.
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All you have to do is fire three rounds a minute, and stand |
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![[Post New]](/s/i/i.gif) 2017/10/12 01:33:29
Subject: How should GW change Command Points?
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Legendary Master of the Chapter
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TangoTwoBravo wrote: Desubot wrote: Because it does for at least half of the vanilla marines. Taking a "vanilla" commander does not cost Command Points: its an opportunity cost I suppose but not a direct cost or a penalty. Chapter Masters with CP bonuses are just that. The cost of the CP is in the points cost of the model. Except when you take a named one which doesn't cost command points. And yeah they often cost more than a normal chapter master but they ALSO come with really big bonuses on top of chapter master powers.
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This message was edited 1 time. Last update was at 2017/10/12 01:34:16
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/10/12 02:03:38
Subject: How should GW change Command Points?
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Pestilent Plague Marine with Blight Grenade
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xeen wrote: vaklor4 wrote:Actually, maybe 12 would be better?
I say 12 because battle forged gives 3, and a Brigade gives 9. That way, taking the biggest detachment and use a battleforged Brigade at that, gives you the maximum cap.
Otherwise, nobody would ever take a battleforged brigade, there would be absolutely no point.
This is a great idea
I really like this as well. A cap of 12 with a hard limit of never being able to go over it for any reason (trait CP regen for example)
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"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
5300 | 2800 | 3600 | 1600 | |
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![[Post New]](/s/i/i.gif) 2017/10/12 02:29:01
Subject: How should GW change Command Points?
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Secretive Dark Angels Veteran
Canada
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Desubot wrote:TangoTwoBravo wrote: Desubot wrote:
Because it does for at least half of the vanilla marines.
Taking a "vanilla" commander does not cost Command Points: its an opportunity cost I suppose but not a direct cost or a penalty. Chapter Masters with CP bonuses are just that. The cost of the CP is in the points cost of the model.
Except when you take a named one which doesn't cost command points.
And yeah they often cost more than a normal chapter master but they ALSO come with really big bonuses on top of chapter master powers.
I am still confused - what do you mean by "doesn't cost command points?" Which Space Marine character, outside of one taken as an Auxiliary Support Detachment, subtracts or costs CPs?
If you are saying that those Characters should cost more points/power levels because of their added CPs then I understand your argument without necessarily agreeing with it.
Cheers,
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All you have to do is fire three rounds a minute, and stand |
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![[Post New]](/s/i/i.gif) 2017/10/12 06:13:47
Subject: How should GW change Command Points?
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Lord of the Fleet
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There are two ways to get a chapter master:
Take a named character chapter master if your chapter has one (and only a few do - not even all of the original legions)
Take a captain and pay 3cp to upgrade him to chapter master.
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This message was edited 1 time. Last update was at 2017/10/12 06:14:18
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![[Post New]](/s/i/i.gif) 2017/10/12 13:47:23
Subject: Re:How should GW change Command Points?
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Regular Dakkanaut
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One idea would be:
No command points (except negatives) generated outside of your primary detachment.
-1(Or possibly the equivalent positive number?) point per detachment that isn't the same faction as your primary detachment.
Then set a basic default value per faction.
As an aside I actually don't dislike the regenerate CP traits per se. Ultramarines having it makes sense because the army structure predetermines that they aren't going to have a massive amount of detachments to begin with. This minimises the abuse (it also helps they are a well balanced faction). Guard clearly shouldn't be able to do it because they already have a massive advantage in CPs.
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This message was edited 1 time. Last update was at 2017/10/12 13:49:59
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![[Post New]](/s/i/i.gif) 2017/10/12 15:56:24
Subject: How should GW change Command Points?
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Legendary Master of the Chapter
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Scott-S6 wrote:There are two ways to get a chapter master:
Take a named character chapter master if your chapter has one (and only a few do - not even all of the original legions)
Take a captain and pay 3cp to upgrade him to chapter master.
Thank you. i assumed people knew how this worked.
im just cheesed as a imp fist player as our only named character is lysander who is only a captain.
and i feel really bad for the iron hands players.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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