What they should have done is give the
CP recovery abilities to army's with expensive point models, not to the army that can create 3 brigades for 250 pts.
The issue is some armies literally can't create brigades under 2000 points, and some can easily make multiple detachment for that. It artificial favors cheap horde armies, which they then give the best
CP abilities to the one that's out so far.
It should be balanced by horde armies having the most
cp, but elite armies having the best
CP manipulation abilities.
Granted we only have a sample size of 4 codecies so far, and of those only the
IG one (and rowboat sillyman) are out of wack with balance.
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And sentinels, and commisars. They have cheap filler for every slot.
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generalchaos34 wrote:I want to second and third whats been said before, there should be a limit to how you generate
CPs based on how your army composition is. An army that is solely one chapter/regiment/forgeworld should get a nice bonus to their
CPs.
Id say that if you are ever taking detachments from another army or even a different subfaction/regiment you should lose the automatic +3
CPs. That way the power of allies is curbed and the soupiness must be played with their powers alone. Its easy to fluff justify as well since the mono sub faction army is going to work much better and more efficiently with team mates who know their tactics and capabilities.
I love this idea because the worst thing in
40k in my opinion that breaks the game every edition is ally rule abuse, hell go read the ad mech tactics thread and its 90% how to find the most cheesy exploit of
IG... with one or two units of actual ad mech.
The other tactics threads look the same, it's not tactics being discussed, it's how to manipulate the
CP and allies systems.