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Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in de
Regular Dakkanaut





I saw it floating around that Phoenix Lords couldn't have warlord traits. Unless I'm missing something, that was a misinterpretation of the rules. The rules states: "If the Warlord of your army is a Craftworlds CHARACTER. . ." then they can take one of the non-craftworld specific traits. While phoneix lords do not have a craftworld, this rule doesn't say anything about having to belong to a certain craftworld, just be from the craftworlds codex. Which the phoenix lords are.
   
Made in us
Fresh-Faced New User




Look under the "Named Characters and Warlord Traits" rule. "...if a Phoenix Lord is your warlord, they can never have a warlord trait."
   
Made in de
Regular Dakkanaut





Dawnstrider wrote:
Look under the "Named Characters and Warlord Traits" rule. "...if a Phoenix Lord is your warlord, they can never have a warlord trait."


Aha, thanks for pointing that out.
   
Made in gb
Ship's Officer



London

I’ve been looking at a brigade. It’s actually pretty viable I think. There are a lot of cheap units around like dire avengers, Rangers and warlocks, which do an actual job rather than just being a CP tax.

Overall I really like what I see in this book. It’s making me want to use my eldar properly for the first time since 3rd (ignoring for now acting as the supporting caste in a 6e taudar army).

A cou0ke of the new start collecting boxes would go a long way towards a good army I think. 10 wraithguard popping out of the warp will probably be quite bad news for people - though the flamer ones seem a bit less awesome.

Must say I’ve always quite liked the idea of a scorpion. An alaitoc one would be rude. “Place target model in opponent’s figure case”. I’m not a fan of forgeworld rules but that’s a very nice model indeed.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, the codex looks actually quite good.
In a perfect world, it would actually be top tier.
But with the rule set at hand. This may not be the case.
''See, here my tank tracks can see your tank tracks. As my Leman Russ hasnt move too far, it can shoot you twice.''
In former editions, movement was crucial. But today, you can win a game without essential movement.
Eldar always benefitted from movement. Movement was the Eldar's armour. What a pity.

This message was edited 1 time. Last update was at 2017/10/29 07:21:12


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Ship's Officer



London

I think Eldar have a better chance than anyone against IG tanks. The important thing will be charging them, with anything. Charge tanks with howling banshees, vypers (take squadrons of 3), use quicken on something else. Use swooping hawks if you have to. Just tie up as many of them as you can. Mow down the conscripts with spammed shurikens.

Going second will still be awful of course. But I think Eldar have a really good chance against any gunline list if they go first. There’s just too much speed.
   
Made in ru
Screaming Shining Spear




Russia, Moscow

Our Prisms gained same trait + stratagem. GW might be going for this design for underperforming one-shot wonders to make them actually contribute to combat. Tau Hammerheads would probably gain same rule, since they are so terrible now compared to any imperial or eldar tank.
   
Made in gb
Sneaky Striking Scorpion






So with Alaitoc attribute, various wargear pieces, relics and unit abilities giving -1 to hit. Are there any counters out there that can negate this benefits or provide +1 to the shooting of their own units?

Alaitoc attribute with Flyers, Vectored Engined vehicles and Pathfinders can easily get -2 to hit.

Conceal can obviously add to this but is not guaranteed to go off every turn and you can only target so many units with it.

Craftworld counters would be Dark Reapers who always hit on 3+.

~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
 
   
Made in au
Regular Dakkanaut




Eldar are probably one of the better armies for dealing with this.
Dark reapers, dscythe wraithguard and hemlocks all mess up any target with their auto hit and 3+ always hit on the reapers.

   
Made in us
Screaming Shining Spear





USA

Niiru wrote:
sadhvikv wrote:
With the Hemlock, as the spirit stone rules are written in the ability section rather than a vehicle upgrade or weaponry, is this included in the base cost of the hemlock? I.e. Does it cost 200 or 210 points. I'm going with 200 currently.

Also what is everyone's thoughts on hemlocks vs Crimson Hunter Exarchs, I'm planning on running 2 hemlocks and 1 Crimson hunter, but not sure if 3 hemlocks would be better?



RAW, you only pay for wargear, not abilities.

There was an option in a different army codex (someones combat shield I think) that was listed as an ability but not in wargear, and GW FAQ'd it to say that actually you should be paying for the shield. This was never done for the Hemlock though, and until it is you get the stones for free.


what about the Autarch forceshield?

 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in es
Swift Swooping Hawk





 admironheart wrote:
Niiru wrote:
sadhvikv wrote:
With the Hemlock, as the spirit stone rules are written in the ability section rather than a vehicle upgrade or weaponry, is this included in the base cost of the hemlock? I.e. Does it cost 200 or 210 points. I'm going with 200 currently.

Also what is everyone's thoughts on hemlocks vs Crimson Hunter Exarchs, I'm planning on running 2 hemlocks and 1 Crimson hunter, but not sure if 3 hemlocks would be better?



RAW, you only pay for wargear, not abilities.

There was an option in a different army codex (someones combat shield I think) that was listed as an ability but not in wargear, and GW FAQ'd it to say that actually you should be paying for the shield. This was never done for the Hemlock though, and until it is you get the stones for free.


what about the Autarch forceshield?

Falls in the same category.

The GW FAQ was just an asnwer to a general question that was missunderstood and unspecific .
Q: Is the cost of the combat shield included in the Company Champion and Company Champion on Bike’s points?
A: No. This (and all similar ‘other wargear’ found in the points values section) must be paid for in the same way as a model’s weapons.

To add more salt other language FAQ's ignore this answer and in fact tell you add Combat shield on the dataslate for Company Champion and on Bike, wargear text.


On an unrelated note after reading some of the stratagems i'm stocked now Psykers can be totally gamechanging with proper use of CP, Seer council and Runes of Witnessing Stratagems can make a real difference with a proper management make me wish to field Brigade Detachment all the time.

This message was edited 2 times. Last update was at 2017/10/28 20:31:49


 
   
Made in gb
Basecoated Black




Nottingham, UK

Subbed. Looking to get into playing eldar properly now that they seem to have been toned down a bit, looking more at the ynnari or corsairs route, but will lurk this thread to get some ideas

Check out my P&M Blog: https://www.dakkadakka.com/dakkaforum/posts/list/804771.page

2022
Models Assembled:15
Models Painted:0
Games Played: 4

 
   
Made in ru
Longtime Dakkanaut




UK

Putting out a request for the Tactica - Anyone out there own or made use of a Lynx or a Warp Hunter in 8th edition? I've never really looked into these units, and so I hesitate to try and write a summary for them for the tactica page. Any volunteers?
   
Made in us
World-Weary Pathfinder




Here is a strategy I've been thinking over since I got the codex. A unit of Alaitoc wraithguard (5 or 10) dropping in via webway assault with a spiritseer with the Alaitoc relic (-1 to be hit and deepstrike). They drop in at 12 inches from a target, the spiritseer casts conceal on them (take the 1 reroll a turn trait for the psychic test), they then Fire and Fade to be beyond 12 inches from the enemy. Obviously positioning will be crucial here but you now have two -2 to hit units in the backfield, and the guard are tough as is. The relic frees up 2 CP from webway so this isn't as CP heavy as some of the other drop strats.

You can also use this with Scythe guard and quicken for the same effect, also scorpions/wraithblades/banshees. Basically the Alaitoc relic + webway assault = success.

Thoughts or other set-ups / compositions?
   
Made in us
Fixture of Dakka






Niiru wrote:
Putting out a request for the Tactica - Anyone out there own or made use of a Lynx or a Warp Hunter in 8th edition? I've never really looked into these units, and so I hesitate to try and write a summary for them for the tactica page. Any volunteers?


B.c of the new Fire Prism and CWE codex changes the Warp Hunter isnt worth it in any way, it wasnt really worth it before Edlar got their codex and it really isnt. Its about 100pts over costed, (im not joking) its something like 250pts after the other gun and the 5pt upgrade you want. If it was around 150pts it would be worth it, its a random number of shots thats the Problem, if it was ALWAYS 3 shots then sure 200pts would be fine.

   
Made in de
Fresh-Faced New User




Can someone with an English Codex say me if Path of War gives Obsec to every unit?

My German Codex misses the wording for Troop Choices. Its every Unit in an Battleforged Craftworlds detachment.
   
Made in us
Steadfast Grey Hunter





Joey86 wrote:
Can someone with an English Codex say me if Path of War gives Obsec to every unit?

My German Codex misses the wording for Troop Choices. Its every Unit in an Battleforged Craftworlds detachment.

"... all Troops units in Craftworlds Detachments..." in the English

This message was edited 1 time. Last update was at 2017/10/28 21:33:28


 
   
Made in ru
Longtime Dakkanaut




UK

 Amishprn86 wrote:
Niiru wrote:
Putting out a request for the Tactica - Anyone out there own or made use of a Lynx or a Warp Hunter in 8th edition? I've never really looked into these units, and so I hesitate to try and write a summary for them for the tactica page. Any volunteers?


B.c of the new Fire Prism and CWE codex changes the Warp Hunter isnt worth it in any way, it wasnt really worth it before Edlar got their codex and it really isnt. Its about 100pts over costed, (im not joking) its something like 250pts after the other gun and the 5pt upgrade you want. If it was around 150pts it would be worth it, its a random number of shots thats the Problem, if it was ALWAYS 3 shots then sure 200pts would be fine.



Thanks, makes sense. It agrees with a couple other things I read when I looked into it, and that was pre-codex. The fire prism just seems better across the board now. Especially as you can get two prisms for 50 points more than 1 warp hunter.
   
Made in gb
Regular Dakkanaut




Query, with the new stratagem "Starhawk Missile". Is this Missile in addition to the regular shot from the Aeldari Missile Launcher, or does it replace the shot? Be a shame if it is instead of considering the Missile Launcher does do D6 damage.

I'm thinking Reaper Exarch or Two with AML just to open up option to use this Stratagem.


Automatically Appended Next Post:
Second question on Fire and Fade Stratagem.

It just say a friendly Aeldari unit can move 7" after shooting as if it were the movement phase. That means it can target a Hemlock!! Does that also mean it can still do its wings of Khaine pivots as well?!!

This message was edited 2 times. Last update was at 2017/10/28 21:46:28


 
   
Made in es
Swift Swooping Hawk





Drake003 wrote:
Query, with the new stratagem "Starhawk Missile". Is this Missile in addition to the regular shot from the Aeldari Missile Launcher, or does it replace the shot? Be a shame if it is instead of considering the Missile Launcher does do D6 damage.

I'm thinking Reaper Exarch or Two with AML just to open up option to use this Stratagem.


Automatically Appended Next Post:
Second question on Fire and Fade Stratagem.

It just say a friendly Aeldari unit can move 7" after shooting as if it were the movement phase. That means it can target a Hemlock!! Does that also mean it can still do its wings of Khaine pivots as well?!!


It seems to substitute the normal firing mode with this special one (kind of hunter killer missile? ) Seems kind of situational, only worthwhile if you need to take down a 1-2 wounds left to a unit with Fly , either to finish down a flyer or to get sure it degrades.


About the Hemlock, well seems it should be able to access to the extra pivots, allowing a nifty 360 turn in a single turn, but i may think it could be FAQ'd soon. (aside the fact i rarely see the need to turn him further due the way targetting and how far they can move on this edition)

This message was edited 1 time. Last update was at 2017/10/28 21:54:41


 
   
Made in us
Steadfast Grey Hunter





Drake003 wrote:
Query, with the new stratagem "Starhawk Missile". Is this Missile in addition to the regular shot from the Aeldari Missile Launcher, or does it replace the shot? Be a shame if it is instead of considering the Missile Launcher does do D6 damage.

I'm thinking Reaper Exarch or Two with AML just to open up option to use this Stratagem.


Automatically Appended Next Post:
Second question on Fire and Fade Stratagem.

It just say a friendly Aeldari unit can move 7" after shooting as if it were the movement phase. That means it can target a Hemlock!! Does that also mean it can still do its wings of Khaine pivots as well?!!

I see no text that indicates the mortal wounds are done instead of normal damage. It would appear that the hit still causes normal damage, this may be an FAQ candidate.

It would appear that a Hemlock is a legal target for the stratagem. In which case, its movement would be restricted by the Wings of Khaine rules as the movement is done as though it were the movement phase. Note that due to the stratagem, it does not move the 20" minimum distance, only the 7" indicated. Another possible FAQ candidate. EDIT: BRB contradiction. Runes unclear. Proceed at own risk. Expect FAQ.

This message was edited 1 time. Last update was at 2017/10/28 22:03:38


 
   
Made in es
Swift Swooping Hawk





The only downside to Fire and Fade Stratagem to a Flyer unit is that by rules it should move 20" minimum or count as destroyed.

So i guess it's a high contender to appear in a new FAQ
   
Made in us
Steadfast Grey Hunter





Lord Perversor wrote:
The only downside to Fire and Fade Stratagem to a Flyer unit is that by rules it should move 20" minimum or count as destroyed.

So i guess it's a high contender to appear in a new FAQ

Hmmm this appears in the BRB, so I missed it on initial pass.
Amending my prior statement pertaining to the Fire and Fade + Flyers: Runes unclear. Proceed at own risk. Expect FAQ.
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

So... Could you run a mixed Craftworld/Ynnari list, fly by with a hemlock, and then use fire and fade to intentionally crash it to soulburst a unit for a hella janky alpha strike?
   
Made in gb
Sneaky Striking Scorpion






 Fafnir wrote:
So... Could you run a mixed Craftworld/Ynnari list, fly by with a hemlock, and then use fire and fade to intentionally crash it to soulburst a unit for a hella janky alpha strike?


I think Ynnari should have their own tactica thread, this should be reserved for Craftworlds only

~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
 
   
Made in ru
Longtime Dakkanaut




UK

 Korlandril wrote:
 Fafnir wrote:
So... Could you run a mixed Craftworld/Ynnari list, fly by with a hemlock, and then use fire and fade to intentionally crash it to soulburst a unit for a hella janky alpha strike?


I think Ynnari should have their own tactica thread, this should be reserved for Craftworlds only



I see what you're saying, but right now Ynnari can only be played by using Craftworlds units, so having two separate threads seems like there would be a lot of repeated information.

As far as the question goes, RAW the answer is yes, but it's a really stupid thing to do. Hopefully GW will put out an FAQ soon about it. I won't be writing that one down in the tactica thats for sure, it's janky and cheesy and weird. And a terrible use for a hemlock.
   
Made in gb
Fixture of Dakka




Why can't you play Ynnari with Dark Eldar or Harlequins?

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Steadfast Grey Hunter





pm713 wrote:
Why can't you play Ynnari with Dark Eldar or Harlequins?

No reason, which is why Ynnari might want its own thread.

<topic change> Thinking about combining the Shiftshroud of Alanssar with a quicken/restrain spiritseer and webway striking a unit of 10 wraithblades. Could be... disgusting...

This message was edited 1 time. Last update was at 2017/10/29 00:17:54


 
   
Made in ru
Longtime Dakkanaut




UK

pm713 wrote:
Why can't you play Ynnari with Dark Eldar or Harlequins?


Oh, you can, I just mean that right now Craftworlds probably have the strongest options, particularly with the new codex release. I suspect it will be very rare to find a Ynnari army that fields zero Craftworld units. Though I do look forward to the Harlequin release, as I expect to use those occasionally in my Craftworld lists (with or without Ynnari options, don't know yet).

   
Made in us
Fixture of Dakka






Niiru wrote:
pm713 wrote:
Why can't you play Ynnari with Dark Eldar or Harlequins?


Oh, you can, I just mean that right now Craftworlds probably have the strongest options, particularly with the new codex release. I suspect it will be very rare to find a Ynnari army that fields zero Craftworld units. Though I do look forward to the Harlequin release, as I expect to use those occasionally in my Craftworld lists (with or without Ynnari options, don't know yet).



Harlequins are just as strong if not stronger still. 20-25 Melta guns that can shoot 2x on a good melee unit that can ignore terrain/models for movement and still move 2x due to shadowseers are pretty good.

I agree, we need a Ynnari topic, especially now that CWE codex is out.


   
 
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