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![[Post New]](/s/i/i.gif) 2017/10/31 22:39:39
Subject: Eldar Autarch MAJOR NERF
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Longtime Dakkanaut
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In the case of, say, the Autarch, you could in theory tweak/retool the Aspect Warrior kits to have proper weapon swaps/sprues. 5 Reapers give you 6 Reaper Launchers of flexible poses, one EML, one Tempest Launcher and one Shuriken Cannon. Bam, you have a spare weapon for your Autarch, and it makes sense: Buy a Dark Reaper kit, get Dark Reaper bitz for said Autarch. Add a mini-kitbash guide so Timmy isn't scared off.
Most of the Eldar range is already painfully overdue for plastics anyway, with hideous Finecast out the wazoo anyway, and this prevents the need for making spare weapon sprues.
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![[Post New]](/s/i/i.gif) 2017/10/31 22:50:36
Subject: Eldar Autarch MAJOR NERF
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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MagicJuggler wrote:The justification by itself "that it requires new players to kitbash" is a horrid cop-out. Rather than make it simpler to mix-and-match components, have spare bitz (or even weapon-packs), GW said "nope, no options."
I can't really feel too sympathetic. Guard haven't been able to give Lasguns to their Sergeants for Stormtroopers, Veterans, or Infantry Squads for three iterations of Codex now. Despite the fact that the box actually allows for you to do so.
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This message was edited 1 time. Last update was at 2017/10/31 22:51:22
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![[Post New]](/s/i/i.gif) 2017/10/31 23:06:35
Subject: Eldar Autarch MAJOR NERF
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Kanluwen wrote: MagicJuggler wrote:The justification by itself "that it requires new players to kitbash" is a horrid cop-out. Rather than make it simpler to mix-and-match components, have spare bitz (or even weapon-packs), GW said "nope, no options."
I can't really feel too sympathetic.
Guard haven't been able to give Lasguns to their Sergeants for Stormtroopers, Veterans, or Infantry Squads for three iterations of Codex now.
Despite the fact that the box actually allows for you to do so.
But how will you know he is the Sergeant if he doesn't have a SWORD?!
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/10/31 23:12:29
Subject: Eldar Autarch MAJOR NERF
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Regular Dakkanaut
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Galas wrote: Kanluwen wrote: MagicJuggler wrote:The justification by itself "that it requires new players to kitbash" is a horrid cop-out. Rather than make it simpler to mix-and-match components, have spare bitz (or even weapon-packs), GW said "nope, no options."
I can't really feel too sympathetic.
Guard haven't been able to give Lasguns to their Sergeants for Stormtroopers, Veterans, or Infantry Squads for three iterations of Codex now.
Despite the fact that the box actually allows for you to do so.
But how will you know he is the Sergeant if he doesn't have a SWORD?!
Or in the case of 5 of my Sergeants - Power Axes?
And in the case of Lt. Jefferson "Wild Hog" Bashford, a Power Fist!
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This message was edited 1 time. Last update was at 2017/10/31 23:14:30
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![[Post New]](/s/i/i.gif) 2017/10/31 23:15:29
Subject: Eldar Autarch MAJOR NERF
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Dakka Veteran
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Their new Start Collecting box has a War Walker. Without upgrading it it, the Codex entry says it has 2 Shuriken Cannons. The sprue only has 1 though...what am I supposed to do, just make up a model?!! The Made To Order models they recently put up for sale had a Farseer with a staff. The Codex says they can have a blade or a spear. So even if there's a model, there might not be rules. It's bloody stupid.
At least with the Marine characters on bikes it's not like you'd really need to go out of your way to customise one, or buy a whole expensive kit just for the one part that you're definitely not going to be able to buy from a reseller on eBay or anything just to build them.
Hell, if you've bought a few boxes of different Marines you can probably knock out half decent looking characters with just left over bits, gods know I've done it with Chaos a lot. Think I maybe only own a couple of official non-named characters, both Dark Apostles and a Terminator Sorcerer/Lord for each God have been cobbled together pretty darn easily out of spare bits.
For Eldar, particularly Craftworlders, it's very rare to have a lot of useful leftovers. I think the only kit I own that has significant extras is the Wraithguard (well, I own 3 sprue of weapons and some aesthetic goodies that someone who built Wraithblades didn't use) and even then they're only officially usable by more of the same models.
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![[Post New]](/s/i/i.gif) 2017/10/31 23:17:18
Subject: Eldar Autarch MAJOR NERF
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Regular Dakkanaut
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Kanluwen wrote: MagicJuggler wrote:The justification by itself "that it requires new players to kitbash" is a horrid cop-out. Rather than make it simpler to mix-and-match components, have spare bitz (or even weapon-packs), GW said "nope, no options."
I can't really feel too sympathetic.
Guard haven't been able to give Lasguns to their Sergeants for Stormtroopers, Veterans, or Infantry Squads for three iterations of Codex now.
Despite the fact that the box actually allows for you to do so.
The kit only has 8 lasguns as far as I recall. (So 8 normal dudes, 1 flamer/grenade launcher and the sergeant's pistol/chainsword)
The biggest argument against the whole "Not on the kit = not an option" thing for me is the fact that certain Space marine and Imperial guard weapons aren't on their basic squad's kit ( SM Heavy weapons and the IG Plasmagun/Meltagun/Sniper rifle) yet they still get those as options for their units.
The rule should be applied to everyone or noone. Not one rule for one faction and a different one for another
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![[Post New]](/s/i/i.gif) 2017/10/31 23:20:25
Subject: Eldar Autarch MAJOR NERF
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Regular Dakkanaut
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Jbz` wrote: Kanluwen wrote: MagicJuggler wrote:The justification by itself "that it requires new players to kitbash" is a horrid cop-out. Rather than make it simpler to mix-and-match components, have spare bitz (or even weapon-packs), GW said "nope, no options."
I can't really feel too sympathetic.
Guard haven't been able to give Lasguns to their Sergeants for Stormtroopers, Veterans, or Infantry Squads for three iterations of Codex now.
Despite the fact that the box actually allows for you to do so.
The kit only has 8 lasguns as far as I recall. (So 8 normal dudes, 1 flamer/grenade launcher and the sergeant's pistol/chainsword)
The biggest argument against the whole "Not on the kit = not an option" thing for me is the fact that certain Space marine and Imperial guard weapons aren't on their basic squad's kit ( SM Heavy weapons and the IG Plasmagun/Meltagun/Sniper rifle) yet they still get those as options for their units.
The rule should be applied to everyone or noone. Not one rule for one faction and a different one for another
Happens for Eldar too. The wraith knight doesn't come with enough guns. One of GW's selling points for their new starter set is that you can combine the guns from the War Walker and the Wraith Knight to create all the options in the Codex.
Also, it feels like GW is limiting what Characters can do more heavily than normal units. Look at Khan. Can't ride a bike in the Codex even though it is really easy to grab a spare bike and bash the two kits together.
craggy wrote:Their new Start Collecting box has a War Walker. Without upgrading it it, the Codex entry says it has 2 Shuriken Cannons. The sprue only has 1 though...what am I supposed to do, just make up a model?!! The Made To Order models they recently put up for sale had a Farseer with a staff. The Codex says they can have a blade or a spear. So even if there's a model, there might not be rules. It's bloody stupid.
At least with the Marine characters on bikes it's not like you'd really need to go out of your way to customise one, or buy a whole expensive kit just for the one part that you're definitely not going to be able to buy from a reseller on eBay or anything just to build them.
Hell, if you've bought a few boxes of different Marines you can probably knock out half decent looking characters with just left over bits, gods know I've done it with Chaos a lot. Think I maybe only own a couple of official non-named characters, both Dark Apostles and a Terminator Sorcerer/Lord for each God have been cobbled together pretty darn easily out of spare bits.
For Eldar, particularly Craftworlders, it's very rare to have a lot of useful leftovers. I think the only kit I own that has significant extras is the Wraithguard (well, I own 3 sprue of weapons and some aesthetic goodies that someone who built Wraithblades didn't use) and even then they're only officially usable by more of the same models.
Wraithguard are also one of the newest models in the range, so it comes from an era when GW stuffs lots of goodies into the box. The majority of the eldar line comes from an era when GW expected you to kitbash and/or buy cheap single model blisters (which are not practical in the plastic-only era).
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This message was edited 2 times. Last update was at 2017/10/31 23:24:14
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![[Post New]](/s/i/i.gif) 2017/10/31 23:22:05
Subject: Eldar Autarch MAJOR NERF
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Swift Swooping Hawk
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craggy wrote:Their new Start Collecting box has a War Walker. Without upgrading it it, the Codex entry says it has 2 Shuriken Cannons. The sprue only has 1 though...what am I supposed to do, just make up a model?!!
Take the Shuriken Cannon from the Wraithlord you also get! A War Walker bought alone can't be built with its basic gear though. The one thing in the new SC you can't give the default gear is actually the Farseer, which doesn't come with a Witchblade
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Craftworld Sciatháin 4180 pts |
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![[Post New]](/s/i/i.gif) 2017/10/31 23:26:47
Subject: Eldar Autarch MAJOR NERF
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Regular Dakkanaut
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Jbz` wrote: Kanluwen wrote: MagicJuggler wrote:The justification by itself "that it requires new players to kitbash" is a horrid cop-out. Rather than make it simpler to mix-and-match components, have spare bitz (or even weapon-packs), GW said "nope, no options."
I can't really feel too sympathetic.
Guard haven't been able to give Lasguns to their Sergeants for Stormtroopers, Veterans, or Infantry Squads for three iterations of Codex now.
Despite the fact that the box actually allows for you to do so.
The kit only has 8 lasguns as far as I recall. (So 8 normal dudes, 1 flamer/grenade launcher and the sergeant's pistol/chainsword)
The biggest argument against the whole "Not on the kit = not an option" thing for me is the fact that certain Space marine and Imperial guard weapons aren't on their basic squad's kit ( SM Heavy weapons and the IG Plasmagun/Meltagun/Sniper rifle) yet they still get those as options for their units.
The rule should be applied to everyone or noone. Not one rule for one faction and a different one for another
It's "not a model not an option." are you saying exarch == autarch (I'm not familiar with elder)? Or is there another example of a model that's rules were removed in the codex?
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This message was edited 1 time. Last update was at 2017/10/31 23:30:25
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![[Post New]](/s/i/i.gif) 2017/10/31 23:31:06
Subject: Eldar Autarch MAJOR NERF
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Dakka Veteran
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Cream Tea wrote:craggy wrote:Their new Start Collecting box has a War Walker. Without upgrading it it, the Codex entry says it has 2 Shuriken Cannons. The sprue only has 1 though...what am I supposed to do, just make up a model?!!
Take the Shuriken Cannon from the Wraithlord you also get! A War Walker bought alone can't be built with its basic gear though. The one thing in the new SC you can't give the default gear is actually the Farseer, which doesn't come with a Witchblade
Haha! I missed the Farseer not having a Witchblade. For the War Walker though, swapping parts from another kit?! What madness is this! It is not the GW way! Heresy! Automatically Appended Next Post: MagicJuggler wrote:
Most of the Eldar range is already painfully overdue for plastics anyway, with hideous Finecast out the wazoo anyway, and this prevents the need for making spare weapon sprues.
The lack of plastic kits doesn't prevent the need for spare weapon sprues, it increases it! Gimme some Fire Dragon guns in a blister pack and I'll buy a Dire Avengers box and make do. A sprue of a dozen Shuriken pistols would be a godsend for converting AOS Elves to 40k Aspect Warriors and characters. (same could be said for DE, but their characters can usually take something different and the DE kits I've picked up have had usually at least 2 sergeant options spare, never mind special weapons on the Scourge kit that can fill the gaps in other models.)
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This message was edited 1 time. Last update was at 2017/10/31 23:36:34
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![[Post New]](/s/i/i.gif) 2017/10/31 23:44:56
Subject: Eldar Autarch MAJOR NERF
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Jbz` wrote: Kanluwen wrote: MagicJuggler wrote:The justification by itself "that it requires new players to kitbash" is a horrid cop-out. Rather than make it simpler to mix-and-match components, have spare bitz (or even weapon-packs), GW said "nope, no options."
I can't really feel too sympathetic.
Guard haven't been able to give Lasguns to their Sergeants for Stormtroopers, Veterans, or Infantry Squads for three iterations of Codex now.
Despite the fact that the box actually allows for you to do so.
The kit only has 8 lasguns as far as I recall. (So 8 normal dudes, 1 flamer/grenade launcher and the sergeant's pistol/chainsword)
The biggest argument against the whole "Not on the kit = not an option" thing for me is the fact that certain Space marine and Imperial guard weapons aren't on their basic squad's kit ( SM Heavy weapons and the IG Plasmagun/Meltagun/Sniper rifle) yet they still get those as options for their units.
The rule should be applied to everyone or noone. Not one rule for one faction and a different one for another
Pulling from the GW kit description:
This box set contains 10 multi-part plastic Cadian Shock Troops, and includes: five leg variants, seven head variants, 10 lasguns, two chainswords, two laspistols, two grenade launchers, two flamers and two Vox-casters. Also included are a host of additional components allowing you to assemble a Sergeant and personalise your squad. Models supplied with 25mm round bases.
It requires a bit of creativity to make it work, but it's doable.
Basically what you do is the Lasgun with the bayonet that has no hand attached to it gets left off in favor of the Lasgun that is on its own from the sprue, which takes the arm that matches the bayonet lasgun with no hand, and is paired with the Frag Grenade throwing arm.
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![[Post New]](/s/i/i.gif) 2017/10/31 23:44:56
Subject: Eldar Autarch MAJOR NERF
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Regular Dakkanaut
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kingleir wrote:Jbz` wrote: Kanluwen wrote: MagicJuggler wrote:The justification by itself "that it requires new players to kitbash" is a horrid cop-out. Rather than make it simpler to mix-and-match components, have spare bitz (or even weapon-packs), GW said "nope, no options."
I can't really feel too sympathetic.
Guard haven't been able to give Lasguns to their Sergeants for Stormtroopers, Veterans, or Infantry Squads for three iterations of Codex now.
Despite the fact that the box actually allows for you to do so.
The kit only has 8 lasguns as far as I recall. (So 8 normal dudes, 1 flamer/grenade launcher and the sergeant's pistol/chainsword)
The biggest argument against the whole "Not on the kit = not an option" thing for me is the fact that certain Space marine and Imperial guard weapons aren't on their basic squad's kit ( SM Heavy weapons and the IG Plasmagun/Meltagun/Sniper rifle) yet they still get those as options for their units.
The rule should be applied to everyone or noone. Not one rule for one faction and a different one for another
It's "not a model not an option." are you saying exarch == autarch (I'm not familiar with elder)? Or is there another example of a model that's rules were removed in the codex?
Exarchs are Sergeants, Autarchs are Captains.
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This message was edited 1 time. Last update was at 2017/10/31 23:45:12
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![[Post New]](/s/i/i.gif) 2017/10/31 23:47:55
Subject: Eldar Autarch MAJOR NERF
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Red_Five wrote:
Or in the case of 5 of my Sergeants - Power Axes?
And in the case of Lt. Jefferson "Wild Hog" Bashford, a Power Fist!
Powerfists are still in the Guard book, just not on Sergeants.
Which is pretty stupid since the only available Guard Powerfist in plastic has a Sergeant's chevrons on it.
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![[Post New]](/s/i/i.gif) 2017/10/31 23:54:41
Subject: Eldar Autarch MAJOR NERF
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Regular Dakkanaut
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Red_Five wrote:kingleir wrote:Jbz` wrote: Kanluwen wrote: MagicJuggler wrote:The justification by itself "that it requires new players to kitbash" is a horrid cop-out. Rather than make it simpler to mix-and-match components, have spare bitz (or even weapon-packs), GW said "nope, no options."
I can't really feel too sympathetic.
Guard haven't been able to give Lasguns to their Sergeants for Stormtroopers, Veterans, or Infantry Squads for three iterations of Codex now.
Despite the fact that the box actually allows for you to do so.
The kit only has 8 lasguns as far as I recall. (So 8 normal dudes, 1 flamer/grenade launcher and the sergeant's pistol/chainsword)
The biggest argument against the whole "Not on the kit = not an option" thing for me is the fact that certain Space marine and Imperial guard weapons aren't on their basic squad's kit ( SM Heavy weapons and the IG Plasmagun/Meltagun/Sniper rifle) yet they still get those as options for their units.
The rule should be applied to everyone or noone. Not one rule for one faction and a different one for another
It's "not a model not an option." are you saying exarch == autarch (I'm not familiar with elder)? Or is there another example of a model that's rules were removed in the codex?
Exarchs are Sergeants, Autarchs are Captains.
Yep, I just don't understand the complaint about the SM heavy in the context of the autarch losing options, was it able to be kitted out identical to individual exarchs and as such would have usable models for each piece of their wargear?
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![[Post New]](/s/i/i.gif) 2017/10/31 23:57:39
Subject: Eldar Autarch MAJOR NERF
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Deadly Dire Avenger
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Come on folks. Haven't you caught on? GW wants to kill off the bitz companies and make you buy multiple kits to load out one kit or make it look different from the next! They want to "remove confusion" (cause we're all stupid you see) and only have you play with what they have deemed they can milk, errr maximize profits for themselves only, when lil johnny (who too is a dummy) walks into their store and sees you playing. That way lil johnny isn't disappointed (and has to buy more) when he gets hooked on the plastic crack.
I've had to suffer with no exarch for the DR once they took away the web of skulls.....
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Starting "anew" - 5000pts - oldskool models
Slowly but surely - almost 2500pts?
Small but taking their vitamins - 2500ish?
daemons roar - 3000ish ?
Oh fliers - how thou hath ruined the game |
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![[Post New]](/s/i/i.gif) 2017/10/31 23:59:00
Subject: Eldar Autarch MAJOR NERF
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Storm Trooper with Maglight
In Warp Transit to next battlefield location, Destination Unknown
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Jbz` wrote: Kanluwen wrote: MagicJuggler wrote:The justification by itself "that it requires new players to kitbash" is a horrid cop-out. Rather than make it simpler to mix-and-match components, have spare bitz (or even weapon-packs), GW said "nope, no options."
I can't really feel too sympathetic.
Guard haven't been able to give Lasguns to their Sergeants for Stormtroopers, Veterans, or Infantry Squads for three iterations of Codex now.
Despite the fact that the box actually allows for you to do so.
The kit only has 8 lasguns as far as I recall. (So 8 normal dudes, 1 flamer/grenade launcher and the sergeant's pistol/chainsword)
The biggest argument against the whole "Not on the kit = not an option" thing for me is the fact that certain Space marine and Imperial guard weapons aren't on their basic squad's kit ( SM Heavy weapons and the IG Plasmagun/Meltagun/Sniper rifle) yet they still get those as options for their units.
The rule should be applied to everyone or noone. Not one rule for one faction and a different one for another
You can get the plastic versions for the special weapons, you just have to buy the command squad box to get a Plasma Gun/Meltagun/Sniper Rifle for the AM.
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Cowards will be shot! Survivors will be shot again!
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![[Post New]](/s/i/i.gif) 2017/11/01 00:03:22
Subject: Eldar Autarch MAJOR NERF
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Dakka Veteran
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Ehldar wrote:Come on folks. Haven't you caught on? GW wants to kill off the bitz companies and make you buy multiple kits to load out one kit or make it look different from the next! They want to "remove confusion" (cause we're all stupid you see) and only have you play with what they have deemed they can milk, errr maximize profits for themselves only, when lil johnny (who too is a dummy) walks into their store and sees you playing. That way lil johnny isn't disappointed (and has to buy more) when he gets hooked on the plastic crack.
I've had to suffer with no exarch for the DR once they took away the web of skulls.....
There's such an easy way for GW to kill Bits Sellers. They can sell bits! If only they had some way to offer parts to customers, who want to order them, by mail...
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![[Post New]](/s/i/i.gif) 2017/11/01 01:09:16
Subject: Eldar Autarch MAJOR NERF
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Stern Iron Priest with Thrall Bodyguard
UK
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Yeah bits sellers and companies like kromlech are going no where.
If Gw had any business sense they'd partner up with other companies instead of antagonising customers.
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![[Post New]](/s/i/i.gif) 2017/11/01 01:10:05
Subject: Eldar Autarch MAJOR NERF
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Decrepit Dakkanaut
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WELL as long as you have the Index you're good to go I guess? I know I'm annoyed as a Marine and Chaos Marine player but nothing I can do except try and tell GW I want those things. Shame I'm not on social media. I should be.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/11/01 01:12:42
Subject: Eldar Autarch MAJOR NERF
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Swift Swooping Hawk
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I just love how the Winged Autarch dataslate, comes with a Mandiblaster rules in it but it's not part of the wargear...
Can't wait for week 2 erratas.
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This message was edited 1 time. Last update was at 2017/11/01 01:12:57
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![[Post New]](/s/i/i.gif) 2017/11/01 01:13:59
Subject: Eldar Autarch MAJOR NERF
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Scarred Ultramarine Tyrannic War Veteran
McCragge
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Cream Tea wrote: Vaktathi wrote:basically, if it's not available on a model GW sells, it's no longer a game option.
The non-winged, non-bike Autarch doesn't have a model, and yet it's in the Codex.
Anyway, GW have said that you can still use Index entries that aren't in the codex.
But wait we got indices!
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Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
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![[Post New]](/s/i/i.gif) 2017/11/01 03:07:32
Subject: Eldar Autarch MAJOR NERF
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Heroic Senior Officer
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Jbz` wrote: Kanluwen wrote: MagicJuggler wrote:The justification by itself "that it requires new players to kitbash" is a horrid cop-out. Rather than make it simpler to mix-and-match components, have spare bitz (or even weapon-packs), GW said "nope, no options."
I can't really feel too sympathetic. Guard haven't been able to give Lasguns to their Sergeants for Stormtroopers, Veterans, or Infantry Squads for three iterations of Codex now. Despite the fact that the box actually allows for you to do so.
The kit only has 8 lasguns as far as I recall. (So 8 normal dudes, 1 flamer/grenade launcher and the sergeant's pistol/chainsword) The biggest argument against the whole "Not on the kit = not an option" thing for me is the fact that certain Space marine and Imperial guard weapons aren't on their basic squad's kit ( SM Heavy weapons and the IG Plasmagun/Meltagun/Sniper rifle) yet they still get those as options for their units. The rule should be applied to everyone or noone. Not one rule for one faction and a different one for another
It actually comes with 10 lasguns, 2 flamers, 2 grenade launchers, 2 vox casters, and 2 sets of Sergeant arms. So in reality if you wanted to give an infantry squad the options it's actually packaged with an infantry squad should have the option to have all ten men with lasguns, then have the options for up to two be modelled laspistol/ ccw, 2 Grenade Launcher/2 Falmer, and up to 2 vox caster. We're one of the most egregious examples out there of GW not really following their own rules, IG infantry kits almost never line up to what options they have, the sole exception being Scions, which STILL don't line up with rules because the Sargent in the box is MODELLED WITH A HELLGUN ON HIS BACKPACK but cannot take it! Don't even get me started on the fact that technically the infantry squad boxes are how you're supposed to be able to make vets, yet come with none of their options, or how we're still allowed to take shotguns when only one official current model has one. And yet if you go to the veteran squad entry, we can take autoguns now, without single kit containing them! Yet sarges still can't take lasguns, vet sarges can't take shotguns, and officers can't take shotguns, when not only have they had options to do so (officers with shotguns are even in the index) but they have pictures of Imperial Guardsmen in the very codex with shotguns from the Genestealer cult kit. Yet other options in the kit that were previously in the codex, like demo charges, were taken out, even though they're clearly showing that you could get those bits from a Genestealer cult player. The Guard codex is all over the place with how GW follows this rule and it's infuriating. It's like different people are ruling on it in different spots. They're always in the most asinine of ways too. It's rarely something game breaking or big deal, it just seems like things for IG are left out because nobody bothered to read previous codexes to see what options were available. It gets even more confusing because many people claim you can just take the entries from the index instead, but then it makes codexes not including the options essentially pointless. Why remove the option from the codex if you're just going to tell me I can turn around and use the index anyways? Why not just keep the options in at that point? Why take away options that have been around over a decade and are hilariously simple to convert when you know many players out there are going to have modelled units that way? So basically I feel for you Eldar players. It feels really weird saying that but hey there's a first time for everything
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This message was edited 1 time. Last update was at 2017/11/01 03:18:07
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2017/11/01 03:59:21
Subject: Eldar Autarch MAJOR NERF
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Weren't Scions faqued so they don't need to take a Hotshot laspistol with the banner and Voxcaster and they can keep the Hotshot lasgun?
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/11/01 04:20:43
Subject: Eldar Autarch MAJOR NERF
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Ancient Venerable Dark Angels Dreadnought
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I have the autarch with banshee mask and wings (except I didn't add the wings). Make him a standard autarch and give him trait of no overwatch.....because banshee mask. Sure, no choice for sword and pistol though.
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![[Post New]](/s/i/i.gif) 2017/11/01 04:49:13
Subject: Eldar Autarch MAJOR NERF
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Heroic Senior Officer
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Galas wrote:Weren't Scions faqued so they don't need to take a Hotshot laspistol with the banner and Voxcaster and they can keep the Hotshot lasgun?
Index yes, codex no, they FAQ'd it in and then immediately removed it. I've tried to point it out to GW's page but thanks to the massive gak storm that was the commissar nerf I'm fairly certain that it was never seen. Small consolation to sergeants though, especially since if I remember correctly you get two holstered lasguns in the box, and on top of that you have options to have all 5 men in the box holding their rifles regardless. And you still can't take a rifle. Stormtrooper Sergeants get not a single option for a rifle type weapon, they get las pistol, bolt pistol, or plasma, but no lasguns or even bolters. Essentially it's #firstworldproblems for Imperial Guard in a nutshell. In the grand scheme of things its really not a big deal tactically/strategically gameplaywise. It's mainly just because it seems really stupid that guardsmen, who know their main job is shooting things, would completely ignore the option to take a rifle. At least with stormtroopers they have no rifle option in the kit aside from hotshot lasguns, it's far more bizarre for infantry squads and vet sergeants, who can actually get a space marine bolter, but can't get a humble lasgun. "Here you go Sergeant Kraff, here's your bolter." "Can't I take a lasgun? Bolter ammo can be a bit hard to find and I'd kind of like to be able to carry more ammo and recharge it in the field like a lasgun has, plus it'd be nice to share the same type of ammo as the squad." "Sorry, all out, got plenty of bolters though. Are you going to take it or am I going to have to force you to take a power weapon capable of cleaving through space marine armor and plasma pistol capable of killing tanks instead? Oh, I'm sorry you're a veteran sergeant, I meant here's your powerfist. Have fun in that mission to kill that cowardly Tau commander at the clifftop ambush!" From the sound of things Eldar players are running into a similar issue. Fancy weapons are available but run of the mill basic weapons aren't allowed because... because. At this rate it won't be much longer and Ork Nobs won't be allowed to take shootas and Space marine Sergeants won't be allowed to take bolters anymore. Now I'm going to shut up because I"m horribly dragging an Eldar thread off topic.
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This message was edited 1 time. Last update was at 2017/11/01 04:50:56
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2017/11/01 06:51:48
Subject: Eldar Autarch MAJOR NERF
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Locked in the Tower of Amareo
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TheBaconPope wrote:Am I the only one who thinks that 90% of these modeling concerns could be solved if GW just released weapon sprues like the Space Marines get?
Oh yeah. And maybe even do I dare to hope arms sprue for bp& ccw arms? I would kill for that.
But nope. Instead we get monopose unique sculpts which makes these additions even harder.
Funny that GW doesn't see money to be made by selling additional purchaces to convert models. First box of troops. Then arms sprue and then weapon sprue. 3 sales to make one box worth of models!
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/11/01 06:55:28
Subject: Eldar Autarch MAJOR NERF
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Heroic Senior Officer
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tneva82 wrote:TheBaconPope wrote:Am I the only one who thinks that 90% of these modeling concerns could be solved if GW just released weapon sprues like the Space Marines get?
Oh yeah. And maybe even do I dare to hope arms sprue for bp& ccw arms? I would kill for that.
But nope. Instead we get monopose unique sculpts which makes these additions even harder.
Funny that GW doesn't see money to be made by selling additional purchaces to convert models. First box of troops. Then arms sprue and then weapon sprue. 3 sales to make one box worth of models!
They did. Remember the Black Templar upgrade sprues? Pretty much exactly what you're describing. Far as I know its the only box like that they ever made.
I'm guessing they didn't do well enough for GW to keep up with the scheme. Which is a shame because I used to have a Black Templar army and I thought those upgrade boxes were awesome. Would've really loved a box like that for Orks or IG.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2017/11/01 06:59:10
Subject: Eldar Autarch MAJOR NERF
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Locked in the Tower of Amareo
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MrMoustaffa wrote:They did. Remember the Black Templar upgrade sprues? Pretty much exactly what you're describing. Far as I know its the only box like that they ever made.
I'm guessing they didn't do well enough for GW to keep up with the scheme. Which is a shame because I used to have a Black Templar army and I thought those upgrade boxes were awesome. Would've really loved a box like that for Orks or IG.
Key word being DID.
And BT box was nice enough but problem with that being it was BT. Would be little help for my current need without some serious cutting down of chains etc. I could live with MKVII arms in MKIV body but chains bit too much. Too narrow niche.
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This message was edited 1 time. Last update was at 2017/11/01 06:59:32
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/11/01 07:31:08
Subject: Eldar Autarch MAJOR NERF
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Charging Dragon Prince
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Cream Tea wrote:The codex Autarch has a Star glaive, there is no such Autarch model. They're basically expecting you to convert him out of Yriel.
Why not use Dire Avenger Exarch with different head and perhaps some other bits to make it more unique? If you're up to the task you could also sculpt cloak or some other garment.
The entire situation saddens me, I enjoy kitbashing and customizing. Part of me wonders, if clarity for matched play is also something that pushed this policy forward. Certainly it's easier to restrain models and what they can have so opponent can know at first glance with what the model comes equipped with. I doubt this is the major reason of why they've decided to go with such narrow options.
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This message was edited 1 time. Last update was at 2017/11/01 07:31:57
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![[Post New]](/s/i/i.gif) 2017/11/01 07:57:29
Subject: Eldar Autarch MAJOR NERF
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Devastating Dark Reaper
Australia
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What I don't get is they just did a made-to-order Autarch with an illegal kit (Reaper Launcher/Banshee Mask/Power Sword). Will they provide rules with that model?
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