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Made in se
Dakka Veteran





Overall I feel slightly disappointed with the codex.
There was no redesign of Necrons, this (beta) codex feels like the Index +1.

A few things I noticed: (other than what has been leaked/uploaded already)

RP hasn't changed, it's still roll 5+ for every slain model at the beginning of the turn.

Necron Lords have a reroll 1's to wound-aura.

Canoptek Cloaks give 10" movement and Fly, and a unit within 3" heals D3 instead of 1 with their Living Metal.

Hyperphase Swords give +1 Strength.

Flayed Ones lost 1 attack and their Ld-rule got worse (they now need to kill a model for said unit to get -1 Ld for the turn). They did get 4 ppm cheaper though.

Praetorians and Stalkers still don't have the <Dynasty> keyword. Wtf?

Heat Ray is now 2D6 hits when dispersed.

Wraiths did get AP-2 D2, and the ability to shoot/charge after falling back, but also went up massively in price.

Gauss Cannon is now Strength 6.

Doomsday Cannon is D6 shots on both profiles, regardless of the size of targeted unit.

Pointcosts in spoiler:
(Wargear with a cost of 0 isn't in the list.)

Spoiler:

Anrakyr: 167
C'tan Deciever: 225
Nightbringer: 210
Szeras: 143
Imotekh: 200
Zahndrekh: 180
Orikan: 115
Trazsyn: 100
Obyron: 140

Command Barge: 138
Cryptek: 70
Destroyer Lord: 110
Lord: 73
Overlord: 84

Warriors: 12
Immortals: 8

Deathmarks: 19
Lychguard: 19
Flayed Ones: 17
Praetorians: 22
Stalker: 117

Scarabs: 13
Wraiths: 55
Destroyers: 30
Blades: 14

A Barge: 133
Spyders: 65
Doomsday Ark: 193
H. Destroyers: 30
Monolith: 381
Transcendent C'tan: 225

Ghost Ark: 160
Doom Scythe: 205
Night Scyte: 160

Obelisk: 426 pts
Tesseract Vault: 496 pts

Gauss Blaster 9 pts
Gauss cannon 20 pts
Heat Ray 54 pts
Heavy Guass Cannn 27
Particle Beamer 10
Particle Caster 4
Particle Shredder 41
Rod of Covenant 10
Staff of Light 10
Tesla Cannon 13
Tesla Carbine 9
Transdimensional Beamer 14
Twin Heavy Guass 54

Hyperphase swords 3
Voidblade 6
Voidscythe 20
Warscythe 11
Whip coils 9

Dispersion Shield 12
Chronometron 15
Canoptek Cloak 5
F claw array 5
Gloom Prism 5
Nebuloscope 2
Phylactery 10
Res Orb 35
Shadowloom 5
Shieldvanes 3


Stratagems in spoiler:

Spoiler:

2 CP reroll RP rolls of 1.
2 CP use an additional random C'tan power.
1 CP set up two units via invasion beams/eternity gate instead of one.
1 CP 3 Doom Scythes in proximity don't shoot but causes 3D3 mortal wounds to units within 3" of a point on 4+ (3+ for big units, 5+ for charcaters)
1 CP A Character (not Trazyn and C'tan) are raised with 1 wound on a roll of 4+
1 CP A Necron Vehicle shoots with its undegraded profile for a turn.
2 CP A Lychguard unit with Dispersion Shields gain a 3++ in the shooting phase, attacker suffers MS on rolls of 6.
2 CP A Canoptek unit gains RP for a turn.
1 CP -1 to rolls made for Quantum Shielding on a vehicle for a phase.
1 CP 1 Swarm model can suicide, causing D3 mortal wounds on 2+ to a nearby (1") unit
1 CP A Destroyer unit rerolls failed to hit and wound for a shooting phase.
1 CP +1 Strength for a necron infantry unit in close combat for a assault phase.
1 CP Overlord can use MWBD / WoC a second time
1 CP A Necron Character ignores invulnerable saves on his *first attack* in close combat.
1 CP A Canoptek Unit can shoot and/or charge while advancing.
1 CP A unit of Prateorians gains +1 to hit for a shooting or fight phase.
1 CP An Obelisk's gravity pulse triggers on 4+ instead of 6's.
1 CP A C'tan Shard can replace one of its power with a different power.
2 CP (Sautekh) If a Sautekh unit causes an usnaved wound to a unit, add +1 to hit for friendly sautekh units that target the same unit this phase
2 CP (Nihilakh) End of turn. Select a unit, if within 3" from an objective marker OR if it didnt move for any reason during its turn, it gains +1 to saving throws and +1 attack until the start of next turn
1 CP (Nephrek) During deployment. One infantry or Swarm unit can be set up in deepstrike (9")
3 CP (Novokh) A Novokh unit can fight a second time in this fight phase.
1 CP (Mephrit) For every roll of 6 to hit in the shooting phase, make one additional hit roll.


Artefacts in spoiler:

Spoiler:

- Nightmare Shroud: +1 save characteristic, enemies get -1 Ld within 6"
- Orb of Eternity: Replaces Res Orb. +1 to the result of RP.
- Gauntlet of Conflagrator: One use only. 8" Pistol 1. Roll a D6 for each model in the target unit within 8". Mortal wound on each roll of 6.
- Voidreaper: Replaces War/Voidscythe. Wounds on 2+ unless targeting vehicles, in which case it has S7. (AP-4, Damage 3)
- Veil of Darkness: Bearer and 1 dynasty infantry unit within 3" are removed and can deepstrike 9" away from enemy (unit must be within 6" of bearer)
- Lightning Field: 4++. Roll a D6 for enemy units within 1" of the bearer at the start of the fight phase. A Mortal wound on 4+
- Nanoscarab Casket. Replaces Phylactery. Regains D3 rather than 1, during both your turn and opponents turn. First time bearer is slain, on 4+ he is set back up at end of phase, with D6 wounds remaining.
- Sempiternal Weave. Infantry only. +1T and +1W.
- Voltaic Staff. Mephrit Relic. Replaces Staff of Light. 12" Assault 3 S6, AP3 Damage 2 / User AP2 D1
- Blood Scythe. Novokh Relic. Replaces War/Voidscythe. +2 S, AP-4, Damage 2, +D3 Attacks.
- Abyssal Staff. Sauthek Relic. Replaces Staff of Light. 12" Assault 1. Hits automatically, roll 3D6 if a unit is hit in the shooting phase: equal or greater than LD and unit suffers D3 mortal wounds. (AP-2 Damage 1 in melee)
- The Solar Staff. Nephrek Relic. Replaces Staff of Light. 12" Assault 6, S5 AP3 Damage 1 / AP2 Damage 1. If enemy infantry is hit in the shooting phase, on 4+ they are blinded and cannot overwatch and suffers -1 to hit for rest of turn.
- Timesplinter Cloak. Nihilak Relic. Once per battle, re-roll a single hit roll, wound roll, or damage roll for the bearer. 5+++.


Warlord Traits in spoiler:

Spoiler:

-1 Damage taken on Warlord.
Re-roll failed wound rolls in fight phase if charged/was charged/performed a HI.
Friendly <Dynasty> units automatically pass morale within 6". Warlord can attempt to deny 1 psychic power.
Increases range of all abilities by 3". (with a few exceptions such as vehicle explosions etc.)
Reroll failed charge rolls for friendly <Dynasty> units within 6"
Warlord gains +D3 attacks if targeting the same character with all their attacks.

Sautekh: Once per battle, reroll a single hit roll, wound roll or damage roll. In addition, regain each spent CP on 5+.
Mephrit: +6" to the maximum range of all Assault weapons fired by your Warlord. Your Warlord can shoot enemy characters even if they are not the closest model.
Nihilak: Always fights first in the fight phase even if he didn't charge.
Nephrek: Opponent must substract 1 from hit rolls that target the Warlord.
Novok: Unmodified hit rolls of 6's in the fight phase for friendly novokhs within 6" of your Warlord can make one additional attack.


Lychguard got better due to certain Stratagems (+1 Str, 3++), Warlord Traits (reroll charge), and +1 Str on their swords, but they're still overpriced at 30 ppm with Scythes and 34 ppm with Shields respectively. T5 W2 is not resilient in 8th Ed.

Negative Nancy says that with the exception of stuff that always gets added in 8th Ed. codeci, very little has actually changed from the Index to the Codex. Many units stayed the same or nearly the same.
Positive Pete on the other hand points out that overall our Codes, Stratagems, Relics and Warlord Traits are pretty good, or at the very least useable.

This message was edited 7 times. Last update was at 2018/03/12 14:16:08


5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
 
   
Made in it
Dakka Veteran




Anrakyr the Traveller - 167
C'tan Shard of the Deceiver - 225
C'tan Shard of the Nightbringer - 210 (-20)
Illuminor Szeras - 143
Imotekh the Stormlord - 200 (-28)
Nemesor Zahndrekh - 180
Orikan the Diviner - 115 (-28)
Trazyn the Infinite - 100 (-39)
Vargard Obyron - 140 (-11)

Annihilation Barge - 133
Canoptek Spyders - 65 (-11)
Doomsday Ark - 193 (-10)
Heavy Destroyers - 30 (-13)
Monolith - 381
Transcendent C'tan - 225 (-7)

Ghost Ark - 160 (-10)

Doom Scythe - 205 (-15)
Night Scythe - 160 (-14)
Catacomb Command Barge - 138
Cryptek - 70 (-16)
Destroyer Lord - 110 (-14)
Lord - 73
Overlord - 84 (-17)

Obelisk - 426
Tesseract Vault - 496

Deathmarks - 19 (-1)
Immortals - 8
Lychguard - 19
Necron Warriors - 12

Flayed Ones - 17 pt (-4)
Triarch Praetorians - 22 (-3)
Triarch Stalker - 117

Canoptek Scarabs - 13
Canoptek Wraiths - 55 (+17)
Destroyers - 30 (-13)
Tomb Blades - 14 (-10)

Death ray - 0
Doomsday cannon - 0
Gauss blaster - 9
Gauss Cannon - 20
Gauss flayer - 0
Gauss flayer array - 0
Gauss flux arc - 0
Heat ray - 54
Heavy gauss cannon - 27 (-7)
Particle beamer - 10
Particle caster - 4
Particle shredder - 41
Particle whip - 0
Rod of covenant - 10
Staff of light - 10 (-8)
Synaptic disintegrator - 0
Tesla cannon - 13
Tesla carbine - 9
Tesla destructor - 0
Tesla sphere - 0
Transdimensional beamer - 14
Twin heavy gauss cannon - 54 (-10)
Twin tesla destructor - 0

Automaton claws - 0
Crackling tendrils - 0
Feeder mandibles - 0
Flayer claws - 0
Hyperphase sword - 3
Massive forelimbs - 0
Vicious claws - 0
Voidblade - 6
Voidscythe - 20
Warscythe - 11
Whip coils - 9

Dispersion shield - 12 (-3)
Chronometron - 15
Canoptek cloak - 5
Fabricator claw array - 5 (-3)
Gloom prism - 5
Nebuloscope - 2 (-1)
Phylactery - 10 (-5)
Resurrection orb - 35
Shadowloom - 5
Shieldvanes - 3 (-3)
   
Made in gb
Longtime Dakkanaut




Wow @ that Wraith point increase lol.

Pretty interesting set of points changes, if these are true.

Nevermind, seems to all have come from here!
Spoiler:

This message was edited 1 time. Last update was at 2018/03/12 13:54:45


 
   
Made in jp
Proud Triarch Praetorian





 MoonlightSonata wrote:
https://youtu.be/hqVO6ez4xFU

Get it into our brains quick before it gets taken off.

Just finished the special characters.
Really disappointed they haven't really changed them much, if at all.
At least Trazyn's staff is a little more useful now? (S7, AP-1, d3D)
Obyron still can't ghostwalk unless Zahndrekh is on the table. Lame.

 
   
Made in gb
Longtime Dakkanaut




So, 41 points for a 3+ 5++ -1 to hit Tomb Blade - 123 for 3. Certainly going to pack a punch as Mephrit! 369 for a full unit.
   
Made in gb
Numberless Necron Warrior





Wraiths also gained the ability to shoot and charge after falling back which is extremely significant

10,000+ 
   
Made in us
Deranged Necron Destroyer





I'm happy that the c'tan look like good options now and I also like that you can either pick their special ability or roll for 2, and at least half of them are really good (double power use,+1 on saves, regain d3 each turn), I haven't seen the video yet but do the special ctan have their old abilities still?

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in us
Tail-spinning Tomb Blade Pilot






Kdash wrote:
So, 41 points for a 3+ 5++ -1 to hit Tomb Blade - 123 for 3. Certainly going to pack a punch as Mephrit! 369 for a full unit.


Back in the old 4th Edition days, we used to run a full compliment of Destroyers plus the Deciever and sometimes a Monolith.

Seems Tomb Blades are the "new" Destroyers now? I haven't played since 5th edition, but I an wondering if a similar list to the old ones would work...

"Wir sehen hiermit wieder die Sprache als das Dasein des Geistes." - The Phenomenology of Spirit 
   
Made in us
Loyal Necron Lychguard




Not understanding the gloom and doom here. All point drops are good, all the Strats seem solid, all the other abilities (Traits, Artifacts, Codes) are good. There are armies that would kill for the boost in power we just got. Stratagems in particular drastically increase an army's power level and/or change the way it plays, and ours are very good.

MoonlightSonata wrote:Wraiths also gained the ability to shoot and charge after falling back which is extremely significant

And the improved melee profile. Not to mention a run + charge Stratagem. Which for Nephrekh means a guaranteed 18" + 2d6" threat range.

Yeah, the points went up but so did the power level of one of the units people were already using in the Index.
Oberron wrote:I'm happy that the c'tan look like good options now and I also like that you can either pick their special ability or roll for 2, and at least half of them are really good (double power use,+1 on saves, regain d3 each turn), I haven't seen the video yet but do the special ctan have their old abilities still?

Named C'tan are fairly well the same from what I see. Nightbringer dropped in points. Both can choose two powers but only use one per turn, which gives some flexibility.
   
Made in nl
Regular Dakkanaut





a BIG one for the C'tan, more specifically the Nightbringer, is the Entropic Strike strategem.

No invuln saves! 'Oh hi Magnus!' scything noises

This message was edited 2 times. Last update was at 2018/03/12 14:37:06


 
   
Made in jp
Proud Triarch Praetorian





Requizen wrote:
Not understanding the gloom and doom here.

I wouldn't say there's a lot of gloom and doom.
I was mostly just annoyed the characters didn't get much of a change.
Overall the rest of the codex looks pretty decent.

[this is assumed to be the beta codex, though. The final version may have some differences in it, but should be pretty similar]

 
   
Made in nl
Regular Dakkanaut





There are some nerfs as well though..

Flayed ones: - 1 attack

Scarabs: Now WS 4+, but gained Fly.
   
Made in us
Loyal Necron Lychguard




 skoffs wrote:
Requizen wrote:
Not understanding the gloom and doom here.

I wouldn't say there's a lot of gloom and doom.
I was mostly just annoyed the characters didn't get much of a change.
Overall the rest of the codex looks pretty decent.

[this is assumed to be the beta codex, though. The final version may have some differences in it, but should be pretty similar]


Honestly I expect this to be almost exactly what we see in release. I seriously doubt this is someone risking a legal action by posting, more than likely it's GW giving "permission to leak" to generate hype.


Automatically Appended Next Post:
Doctoralex wrote:
There are some nerfs as well though..

Flayed ones: - 1 attack

Scarabs: Now WS 4+, but gained Fly.


I'm kinda ok with that. If Flayed Ones were 17 points but still 4 attacks, that might be a smidge too strong. With 3 (and if Novokh for rerolls and potentially double fight), they'll be plenty strong.

This message was edited 1 time. Last update was at 2018/03/12 14:40:53


 
   
Made in ie
Deranged Necron Destroyer





Has anyone not noticed that Deathmarks and Lychguard are now TROOPS choices!!!! OMG that is insane. No more "tax" troops to get Lychguard anymore. Instead of invesng pts for the Warriors and Immortals it can be put into the Lychguard. They might be expensive but putting them as Troops has made that issue not so bad seeing as we don't have to take any tax or Vanguard Detachments to get them now.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Loyal Necron Lychguard




 Odrankt wrote:
Has anyone not noticed that Deathmarks and Lychguard are now TROOPS choices!!!! OMG that is insane. No more "tax" troops to get Lychguard anymore. Instead of invesng pts for the Warriors and Immortals it can be put into the Lychguard. They might be expensive but putting them as Troops has made that issue not so bad seeing as we don't have to take any tax or Vanguard Detachments to get them now.


They aren't. The back section lists them under Troops but the Dataslate still had the Elites icon.
   
Made in ie
Deranged Necron Destroyer





@Requizan

Not to mention that if you take the Novokah Warlord trait your Warlord for every natural hit roll of 6 you get 1 extra hit. Not as good as 4 attacks per model but it does help out. I feel that this Trait was to be used on these guys with the Warlord backing them up.

This message was edited 1 time. Last update was at 2018/03/12 14:51:58


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in au
Liche Priest Hierophant







 Odrankt wrote:
Has anyone not noticed that Deathmarks and Lychguard are now TROOPS choices!!!! OMG that is insane. No more "tax" troops to get Lychguard anymore. Instead of invesng pts for the Warriors and Immortals it can be put into the Lychguard. They might be expensive but putting them as Troops has made that issue not so bad seeing as we don't have to take any tax or Vanguard Detachments to get them now.

Their Datasheets still say Elites though.

If I was a betting kind of man I'd be willing to bet that the Points Entry being under Troops is a mistake.
   
Made in us
Fresh-Faced New User




For those of us at work, has anyone noticed any changes to canoptek spyders? Right now running a full canoptek detachment that can advance 6" through cover and charge with a stratagem sounds fun - but spyders have felt so expensive and fragile with the index.
   
Made in ie
Deranged Necron Destroyer





Requizen wrote:
 Odrankt wrote:
Has anyone not noticed that Deathmarks and Lychguard are now TROOPS choices!!!! OMG that is insane. No more "tax" troops to get Lychguard anymore. Instead of invesng pts for the Warriors and Immortals it can be put into the Lychguard. They might be expensive but putting them as Troops has made that issue not so bad seeing as we don't have to take any tax or Vanguard Detachments to get them now.


They aren't. The back section lists them under Troops but the Dataslate still had the Elites icon.


Well now I look like a fool

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in gb
Longtime Dakkanaut




 Odrankt wrote:
Requizen wrote:
 Odrankt wrote:
Has anyone not noticed that Deathmarks and Lychguard are now TROOPS choices!!!! OMG that is insane. No more "tax" troops to get Lychguard anymore. Instead of invesng pts for the Warriors and Immortals it can be put into the Lychguard. They might be expensive but putting them as Troops has made that issue not so bad seeing as we don't have to take any tax or Vanguard Detachments to get them now.


They aren't. The back section lists them under Troops but the Dataslate still had the Elites icon.


Well now I look like a fool


Nah, honestly, it makes GW look like fools again. Something has to be going seriously wrong for things like this to be missed on a somewhat regular basis.
   
Made in nl
Regular Dakkanaut





Diputs wrote:
For those of us at work, has anyone noticed any changes to canoptek spyders? Right now running a full canoptek detachment that can advance 6" through cover and charge with a stratagem sounds fun - but spyders have felt so expensive and fragile with the index.


They are 11 points cheaper and the Fabricator Claw Array is 3 points cheaper. Other than that, no changes.

I can see them working alongside a Tesseract Vault and a Canpotek Cloak Cryptek to heal it 2D3 wounds
   
Made in gb
Tail-spinning Tomb Blade Pilot




The combination of Stratagems, Dynasty traits, and Warlord traits fundamentally changes Necrons from the Index. Cool!
   
Made in ie
Deranged Necron Destroyer





Kdash wrote:
 Odrankt wrote:
Requizen wrote:
 Odrankt wrote:
Has anyone not noticed that Deathmarks and Lychguard are now TROOPS choices!!!! OMG that is insane. No more "tax" troops to get Lychguard anymore. Instead of invesng pts for the Warriors and Immortals it can be put into the Lychguard. They might be expensive but putting them as Troops has made that issue not so bad seeing as we don't have to take any tax or Vanguard Detachments to get them now.


They aren't. The back section lists them under Troops but the Dataslate still had the Elites icon.


Well now I look like a fool


Nah, honestly, it makes GW look like fools again. Something has to be going seriously wrong for things like this to be missed on a somewhat regular basis.


It had been stated that this leaked Codex is still the "beta" one. Things are going to appear wrong untill the "proper" one is released. I should have took my time tbh before I posted my comment


Now to change topic.

I am quite happy that the Sautekh Trait let's us get CPs back on 5s when we use them. While it is quite fluffy and a great trait, I also just happy we don't need to spend as much effort to get as many CPs as possible like we do for the Index. I am also quite happy that a lot of the good Stratgems are only 1-2 CPs while a lot of "situational" ones are 3CPs.

Also looks like Doomscythes are going to be on the rise again.
"What's that, you have Robby G, Custodes and other units all wrapped up in an "unpenetratable" force? Well mister "Can't, touch this" let me spend this 1CP to pick a point within 24" of these 3 Dscythes and let's see your bubble withstand 3d3 mortal wounds for every 4+ I roll per model. Besides Robby G of course who needs a 5"

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in gb
Dakka Veteran




Honestly, I don't see this changing Necrons much from their current bottom tier position. Many units that needed changes and points costs reductions got neither (such as the Monolith), and some of our usable units got nerfed (such as the Scarabs).
   
Made in nl
Regular Dakkanaut





I still can't get over Entropic Strike. I have to make a picture of my friends face when my Nightbringer 1-shots his Magnus with it!
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

So pretty disappointed so far and that is from a lifelong necron player. Like someone else said it feels like index +1 rather than a rework. My fear is we are closer to ad mech and GKs in terms low tier power.

The good:

- c'tan are great and add much needed mortal wound generation.
- warlord traits are good.
- Dynasties, especially Mephrit, are strong.
- Tomb blades rock.
- Gauss cannons are fixed and for the first time seem worthwhile.

The Bad:
- No changes to RP and quantum shielding. Oh boy this is frustrating. The mechanics of both just don't work right and provide very little benefit. IE it's not hard to focus down a unit so no RP and quantum shielding should have just been an invul since most damage is under 3 and therefore almost never succeeds.
- No fix to Tesla destructors. I was expecting at least an -1 rend but our primary Anti-tank gun in terms of availability is still like throwing a sweet paper towel.
- Praetorians are still unduly expensive and almost mandate you take particle casters and voidblades.

The ugly:
- lychguard are still meh and it is hard to justify them ever over wraiths.
- monolith is hilariously expensive still and a list has to be built around one though it's damage output is better.
- our flyers are still so meh. Not auto lose choices but can justify why you would take them over other options.
- stratgems are mixed. Most are very situational though there are a few gems.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Loyal Necron Lychguard




Nephrekh might have jumped up my list. Max Advance + Charge Wraiths is insane. Solar Staff is really good (no Overwatch for you, gunline!) and can slap it on a CCB to support the Wraiths. I really want to try 1CP Deep Strike on 6 Destroyers - might be a bit on the expensive side, but "surprise, here's 18 S6 AP-3 D3 damage shots!" is a pretty scary unit for many people to deal with. Not that Destroyers lack mobility, but setting them up anywhere and gunning down a crucial unit (especially with reroll hits/wounds Strat) seems pretty good. Nephrekh Outrider with CCB/Wraiths/Destroyers/Scarabs is compact and packs a punch.

Sautekh almost seems mandatory in some regard, though. 5+ get back CP is one of the best Warlord Traits in any army it appears in, so it's at least worth considering.
   
Made in nl
Fresh-Faced New User




Doctoralex wrote:
I still can't get over Entropic Strike. I have to make a picture of my friends face when my Nightbringer 1-shots his Magnus with it!


Sadly, it only affects the first attacks (aka, only 1 of the attacks) (strange wording though...)

This message was edited 1 time. Last update was at 2018/03/12 15:09:00


Looking for a wargame miniature event in the netherlands? look no further, please visit http://impact.hiredguns.nl/  
   
Made in se
Dakka Veteran





Doctoralex wrote:
I still can't get over Entropic Strike. I have to make a picture of my friends face when my Nightbringer 1-shots his Magnus with it!


It's for *one* attack. He won't oneshot anything.

5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
 
   
Made in us
Fresh-Faced New User




Doctoralex wrote:
Diputs wrote:
For those of us at work, has anyone noticed any changes to canoptek spyders? Right now running a full canoptek detachment that can advance 6" through cover and charge with a stratagem sounds fun - but spyders have felt so expensive and fragile with the index.


They are 11 points cheaper and the Fabricator Claw Array is 3 points cheaper. Other than that, no changes.

I can see them working alongside a Tesseract Vault and a Canpotek Cloak Cryptek to heal it 2D3 wounds


Thanks! A little unfortunate, that - I love the big bugs, but it sounds like they're still going to suffer a bit. Hopefully advancing will keep the scarab hive in range, and having access to stratagems and codes will help. Still, I'm a little disappointed they didn't get a couple more wounds or the character keyword to help hide behind whatever they're supporting.
   
 
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