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Made in gb
Longtime Dakkanaut




Just how many farseers are you taking in per detachment at the moment?


Automatically Appended Next Post:
 Marmatag wrote:
 Farseer_V2 wrote:
 Marmatag wrote:
Hive Tyrants would be better served with the commander treatment rather than a nerf. It's the same overall effect but doesn't punish people who were playing Tyranids in a more balanced manner to begin with.

And if MRC are 20 points, everyone will just take MST, d6 damage is a no brainer.


I agree with this - a limit of 1 per detachment would be a fine limit on HTs. They're still strong and a viable a unit, the game just doesn't handle 7 of them at a time well.


Totally agree. I don't think GW playtests with 7+ of any unit, regardless of role, on the table.

In truth they should consider adjusting the rules so that things are more in line with how they play test. If they have this silent intended use case, just make it RAW. We all want a balanced game. As a Tyranid player I would be fine with a "rule of 1" for repeated HQs. Any duplicate HQ must come in a separate detachment.

I just hope this GW is learning how people list build, and can incorporate it as part of play testing, I realise its probably a tine/cost issue but seriously they need to balance for the way people actually play.

This message was edited 1 time. Last update was at 2018/03/23 21:52:01


 
   
Made in us
Decrepit Dakkanaut





 Galas wrote:
I'm sure we are gonna see a generalised commander nerf in the FAQ. Hive Tyrants, Daemon Princes, etc...


I totally support this.
   
Made in it
Lurking Gaunt




Dublin

 Marmatag wrote:
Hive Tyrants would be better served with the commander treatment rather than a nerf. It's the same overall effect but doesn't punish people who were playing Tyranids in a more balanced manner to begin with.

And if MRC are 20 points, everyone will just take MST, d6 damage is a no brainer.

You'll notice most of these people weren't even using claws anyway. They were using 2x Twin Devs, for 24 shots. Because even fully degraded a tyrant still hits on 4s in shooting.


No weapon for a Hive Tyrant can deal d6 damages.

Maximum unmodified is 3 flat damages.

The Hive Mind hungers... 
   
Made in us
Clousseau





East Bay, Ca, US

Ice_can wrote:

I just hope this GW is learning how people list build, and can incorporate it as part of play testing, I realise its probably a tine/cost issue but seriously they need to balance for the way people actually play.


I know right?

Ultimately i think that most of us agree here this is a detachment issue more than an individual army balance issue.

And the argument about warlocks and farseers? No, i don't buy it. People want to spam low cost options to get more miles out of their points.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

I like the variety in the styles of the top 16 lists... however, the general spamminess of many of them is pretty disconcerting.

I do love some of those Chaos lists tho; especially the one thats basically a whole nurgle demons army with Ahriman and some PBC's tacked in. Great seeing Gnarlmaws represented in 2 of the lists too!

Check out my P&M Blog!
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Made in us
Clousseau





East Bay, Ca, US

Can someone post a link to the missions?

The closer you are to book missions, the more spam is encouraged.

Recall, Flyrant spam sucked at LVO.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Dakka Veteran




http://www.adepticon.org/wpfiles/2018/201840KChampDraftScenarios.pdf
   
Made in us
Clousseau





East Bay, Ca, US

Well that kind of explains a significant part of it. I don't like that scoring at all, specifically the heavy emphasis on killing and kill points.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in gb
Battlefortress Driver with Krusha Wheel






Did orks come anywhere on that list?
   
Made in us
Dakka Veteran





Not in the top 16
   
Made in us
Decrepit Dakkanaut





 Zid wrote:
I like the variety in the styles of the top 16 lists... however, the general spamminess of many of them is pretty disconcerting.

I do love some of those Chaos lists tho; especially the one thats basically a whole nurgle demons army with Ahriman and some PBC's tacked in. Great seeing Gnarlmaws represented in 2 of the lists too!


Yep the spam is lame and the real winner lists are the ones like Nick's (Typhus/Ahriman/Abaddon) that have multiple tools at his disposal.
   
Made in us
Willing Inquisitorial Excruciator




Matt Schuchman has a cool list. 14 Tyranid Warriors and a Prime!
   
Made in gb
Lethal Lhamean




Birmingham

 Daedalus81 wrote:
 Zid wrote:
I like the variety in the styles of the top 16 lists... however, the general spamminess of many of them is pretty disconcerting.

I do love some of those Chaos lists tho; especially the one thats basically a whole nurgle demons army with Ahriman and some PBC's tacked in. Great seeing Gnarlmaws represented in 2 of the lists too!


Yep the spam is lame and the real winner lists are the ones like Nick's (Typhus/Ahriman/Abaddon) that have multiple tools at his disposal.

How was Nick's list not spam (6 units of Cultists and 3 units of Pox Walkers was most of the army)?
   
Made in us
Decrepit Dakkanaut





 Imateria wrote:
 Daedalus81 wrote:
 Zid wrote:
I like the variety in the styles of the top 16 lists... however, the general spamminess of many of them is pretty disconcerting.

I do love some of those Chaos lists tho; especially the one thats basically a whole nurgle demons army with Ahriman and some PBC's tacked in. Great seeing Gnarlmaws represented in 2 of the lists too!


Yep the spam is lame and the real winner lists are the ones like Nick's (Typhus/Ahriman/Abaddon) that have multiple tools at his disposal.

How was Nick's list not spam (6 units of Cultists and 3 units of Pox Walkers was most of the army)?


And magic supported tzaangors. It wasn't a one trick pox walker list. The cultists could stand on their own as well as the pox walkers and tzaangors.
   
Made in us
Omnipotent Necron Overlord






 Marmatag wrote:
Hive Tyrants would be better served with the commander treatment rather than a nerf. It's the same overall effect but doesn't punish people who were playing Tyranids in a more balanced manner to begin with.

And if MRC are 20 points, everyone will just take MST, d6 damage is a no brainer.

You'll notice most of these people weren't even using claws anyway. They were using 2x Twin Devs, for 24 shots. Because even fully degraded a tyrant still hits on 4s in shooting.

This guys has 7 FHT with claws and devs

https://miniheadquarters.com/rosters/details/3-adepticon-tyranids

so does this guy

https://miniheadquarters.com/rosters/details/3-adepticon-tyranids-by-nick-rose

This guy doesn't - hes playing a really different style list though - GSC with a shadowsword
https://miniheadquarters.com/rosters/details/3-brood-brothers-by-chris-blackham

This message was edited 3 times. Last update was at 2018/03/24 20:43:12


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
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Made in us
Fixture of Dakka





 Marmatag wrote:
HuskyWarhammer wrote:
Wow, and only one Eldar. Maybe that'll tone down some of the salt...

Or not. It IS the internet, after all.


People are playing it less because of the impending nerf. Literally all of the Eldar players I know have been practicing with the Reaper nerf in mind.

Malarky. No one self-nerfed themselves in a competitive tournament of this scale. You see these lists because they are the best at this event.

10 total Dark Reapers in the top 8 is because that's how good they are.

This message was edited 1 time. Last update was at 2018/03/24 21:09:39


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Omnipotent Necron Overlord






 DarknessEternal wrote:
 Marmatag wrote:
HuskyWarhammer wrote:
Wow, and only one Eldar. Maybe that'll tone down some of the salt...

Or not. It IS the internet, after all.


People are playing it less because of the impending nerf. Literally all of the Eldar players I know have been practicing with the Reaper nerf in mind.

Malarky. No one self-nerfed themselves in a competitive tournament of this scale. You see these lists because they are the best at this event.

10 total Dark Reapers in the top 8 is because that's how good they are.

The eldar in the top 8 has 15 dark reapers and 8 shinning spears. A pretty good showing of the OP's of the codex.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in nl
Longtime Dakkanaut





Just a tournament without ITC secondaries massively changing what units are viable or not.
   
Made in us
Willing Inquisitorial Excruciator




 Ordana wrote:
Just a tournament without ITC secondaries massively changing what units are viable or not.

And with very little terrain. There was almost no LOS blocking terrain, and players took turns deploying what little terrain there actually was. The lack of terrain changes how the game plays as much as the missions used, imo.
   
Made in us
Fresh-Faced New User




Another thing to note is that there where a couple other very good players that ran the Flyrant spam list and did not make the top 16. I am not sure the Flyrant calls for a nerf I think if given time the meta will shift to take care of flyrant spam one way or another. However when comparing the Flyrant to a Daemon prince its is pretty lopsided (for a very similar cost).
   
Made in gb
Fixture of Dakka







 Ordana wrote:
Just a tournament without ITC secondaries massively changing what units are viable or not.


Changing which set of house rules you strap onto the core game engine changes which lists have advantages? Shocking!

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in sg
Regular Dakkanaut




Got me wondering. Would the flyrants list do extremely badly on the champion itc format. May be not as dominant like in Adepticon or ETC rules but would they still be strong?

for the emperor 
   
Made in us
Longtime Dakkanaut






Chillicothe, OH

Can anyone link the top 32?

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Made in us
Decrepit Dakkanaut





Deshkar wrote:
Got me wondering. Would the flyrants list do extremely badly on the champion itc format. May be not as dominant like in Adepticon or ETC rules but would they still be strong?


They might have a slight edge in secondaries, but holding objectives would be really hard.
   
Made in sg
Regular Dakkanaut




 Daedalus81 wrote:
Deshkar wrote:
Got me wondering. Would the flyrants list do extremely badly on the champion itc format. May be not as dominant like in Adepticon or ETC rules but would they still be strong?


They might have a slight edge in secondaries, but holding objectives would be really hard.


Couldn't the mawlocs / flyrants fly from objectives to objectives and fight on em?

for the emperor 
   
Made in us
Decrepit Dakkanaut





Deshkar wrote:
 Daedalus81 wrote:
Deshkar wrote:
Got me wondering. Would the flyrants list do extremely badly on the champion itc format. May be not as dominant like in Adepticon or ETC rules but would they still be strong?


They might have a slight edge in secondaries, but holding objectives would be really hard.


Couldn't the mawlocs / flyrants fly from objectives to objectives and fight on em?


Yea, but all it takes is a few models alive to remove their control. They can certainly be all over the board and it depends how good those devourers can be. Personally they give me no trouble, but I haven't seen that many yet.
   
Made in us
Omnipotent Necron Overlord






Can someone explain in detail why they think flyrants did well at this event but not others?

IMO the lack of eldar lifted the Nids. Eldar are really great at blasting flyrants off the table.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in it
Longtime Dakkanaut





Ferrus126 wrote:
Another thing to note is that there where a couple other very good players that ran the Flyrant spam list and did not make the top 16. I am not sure the Flyrant calls for a nerf I think if given time the meta will shift to take care of flyrant spam one way or another. However when comparing the Flyrant to a Daemon prince its is pretty lopsided (for a very similar cost).


Objectively speaking the flyrants do need a point increase.
Considering how much stuff they do and the durability, they are overshadowing too many other selections. You either have many overcosted selections, or an undercosted one, the latter is easier.
   
Made in us
Stubborn Prosecutor





 Xenomancers wrote:
Can someone explain in detail why they think flyrants did well at this event but not others?

IMO the lack of eldar lifted the Nids. Eldar are really great at blasting flyrants off the table.


Not much large LOS blocking terrain. That was huge. The meta has also swung heavily in favor of high ap weapons, which flyrants ignore with their 4+ invul save. Finally, the top tournament players often jump factions based on netlists, so they tend to focus on lists with a smaller variety of units. Last time it was dark reaper spam, this time will be flyrant spam, byt he time a FAQ rolls around they will have already swtiched to the next spam list.

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Made in us
Decrepit Dakkanaut





 ChargerIIC wrote:
 Xenomancers wrote:
Can someone explain in detail why they think flyrants did well at this event but not others?

IMO the lack of eldar lifted the Nids. Eldar are really great at blasting flyrants off the table.


Not much large LOS blocking terrain. That was huge. The meta has also swung heavily in favor of high ap weapons, which flyrants ignore with their 4+ invul save. Finally, the top tournament players often jump factions based on netlists, so they tend to focus on lists with a smaller variety of units. Last time it was dark reaper spam, this time will be flyrant spam, byt he time a FAQ rolls around they will have already swtiched to the next spam list.


A few other points:

1) They can charge flyers
2) 12 Assault S6 AP0 shots each at BS3
3) Most were Leviathan for 6+++ on top of the 4++

Their melee is a little anemic at S6, but they get rerolls to wound with MRC and when they wound on a 6 then they go to AP6 and 3 damage PLUS one damage for toxin sacs (also only on a 6).
   
 
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