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"I have the high ground!" - Fly models, high ground, charges, bases and more! (no Ewoks, luckily)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Longtime Dakkanaut




FunJohn wrote:
Ice_can wrote:
 p5freak wrote:
Ice_can wrote:

I think that's what they ment it to say but once again failed to actually write what they ment.


I can charge however i want to. Nothing in the rules tells me to charge diagonally. If the charged unit is 6" above ground, and my unit is 9" away diagonally, i can charge horizontally, and then vertical, which is free for FLY units. Which means i only need to roll a 6 on my charge roll.


As I said that is what they have writen, but it flys in the face of the accepted must be more than 9 inchs away to deepstrike and I'm thought they already faq'd that you needed a 9 inch charge, to avoid the 9-1=8 stuff people where trying to claim.


Correct.
Q: A number of abilities allow a unit to arrive during the battle
and be set up more than 9" from any enemy models. If I use such
an ability to set up as close as allowed towards an enemy unit
and then select it as the target of the charge, what is the minimum
charge distance I need to roll to make a successful charge
(assuming no modifiers)?
A: 9.

It's a bit of a weird situation, but according to the BRB FAQ you always need 9" to charge enemy models when you arrive from reserve.

thanks thought I was imagining it for a while. So do we now have 2 contradicting FAQ?
   
Made in gb
Norn Queen






Ice_can wrote:
thanks thought I was imagining it for a while. So do we now have 2 contradicting FAQ?
We don't, the 9" is referring to the basic rules. FLY alters that.

And contradictory FAQs aren't new. We have one for the Daemons stratagems. In fact we have contradictory and special snowflake galore!

This message was edited 2 times. Last update was at 2018/04/17 19:20:49


 
   
Made in de
Nihilistic Necron Lord






Germany

Units that dont have the FLY keyword still need a 9" charge when they deepstrike 9" away. If both units are on the same level.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 p5freak wrote:
Units that dont have the FLY keyword still need a 9" charge when they deepstrike 9" away. If both units are on the same level.


Yes but that’s a different scenario. If they’re not on the same level the FLY unit only measures the horizontal distance and ignores the vertical.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in de
Nihilistic Necron Lord






Germany

 JohnnyHell wrote:
 p5freak wrote:
Units that dont have the FLY keyword still need a 9" charge when they deepstrike 9" away. If both units are on the same level.


Yes but that’s a different scenario. If they’re not on the same level the FLY unit only measures the horizontal distance and ignores the vertical.


Yes, thats how the game is played now.
   
Made in gb
Regular Dakkanaut





 p5freak wrote:
Units that dont have the FLY keyword still need a 9" charge when they deepstrike 9" away. If both units are on the same level.


from what I can tell now units that deep strike 9" away (Measured Diagonally) from a unit on top of a say 8" tall ruin/building when they charge would possibly not actually be able to make it into combat

the height 8 inches .. hypotenuse 9" would make horizontal distance 5" ... non-FLY units have to go across and then climb up ... that's 13" in my book...

Infantry can't charge buildings from deep strike!

(Tried it with multiple combinations of distances and heights ... no matter how you cook it .. a 3" or taller building makes a charge distance greater than 12"

This message was edited 1 time. Last update was at 2018/04/18 08:09:23


 
   
Made in gb
Longtime Dakkanaut




Well non assisted with + x to charge distance of 3D6 charge units have never been able to.
The odd thing is now hiding on a roof makes it easier for a fly unit to charge you from deepstrike
   
Made in gb
Regular Dakkanaut





Ice_can wrote:
Well non assisted with + x to charge distance or 3D6 charge units have never been able to.

TIL. but it does add some more function to those assists, and actually if a unit lands 12" away diagonally ..3D6 charge can on a lucky roll actually get you there.


Ice_can wrote:
The odd thing is now hiding on a roof makes it easier for a fly unit to charge you from deepstrike

easier yes, and in fact unless the target ahs the whole upper level covered, My thought is that fly can JUMP right over the lip and land to attack from the rear.. but that's another question this raises.. does movement phase rules apply to charge ... then if so .. does charge apply to movement?
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller







Correct.
Q: A number of abilities allow a unit to arrive during the battle
and be set up more than 9" from any enemy models. If I use such
an ability to set up as close as allowed towards an enemy unit
and then select it as the target of the charge, what is the minimum
charge distance I need to roll to make a successful charge
(assuming no modifiers)?
A: 9.



Quoting this clarification causes confusion because it's from much earlier in the game when people were not quite understanding that a charge across flat ground from a unit that deep struck in was an rolll of 9, not 8. The "within an inch" thing made people think it was an 8.

However... you do not always need to roll a 9 if you deep struck if the target unit is not on the same elevation as you.

If you DO NOT have fly, your charge will be greater than 9" because you need to move horizontally, then vertically. For a right angle triangle where 9" is the hypotenuse (diagonal measurement min deep strike distance) the two sides will add up to probably 11.5" or more.

https://www.basic-mathematics.com/pythagorean-theorem-calculator.html

Enter c=9 for the diagonal value, and b=the height of your building... you can see the horizontal distance a.

You can quickly see it is very, very hard or impossible for a footslogging unit to charge someone hiding up a building. If they are two floors (6 inches) up, your charge needs to be greater than 12 to make it. You cant.

However... for a unit that DOES have fly, its much easier because as GW have clarified/revealed to us, you only need to beat the horizontal distance with your charge roll. The vertical distance is ignored. So for that unit that's 6" up, the roll needed is only a 7 [Edit: oops! 6!] now.


I've been playing it before yesterday as the FLY unit measures and moved diagonally, but we now understand that is not the rules.

This message was edited 2 times. Last update was at 2018/04/18 14:37:59


TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
Made in de
Nihilistic Necron Lord






Germany

 Silentz wrote:

However... for a unit that DOES have fly, its much easier because as GW have clarified/revealed to us, you only need to beat the horizontal distance with your charge roll. The vertical distance is ignored. So for that unit that's 6" up, the roll needed is only a 7 now.


Its only 6. Because the horizontal distance is 6.7". And you only need to get within 1", so 6 is enough.
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





D'oh good catch. Thanks.

TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
 
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