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Made in us
Battlewagon Driver with Charged Engine




I have to imagine we'll know more after warhammer fest this weekend. Surely they tease the date and/or show off a few armiger variants etc.
   
Made in us
Longtime Dakkanaut





Connecticut

One can only hope.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Longtime Dakkanaut





at this point I'd say august is most likely. or end of july. Time it to be around the time of the titanicus release

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Fresh-Faced New User




Sydney, Australia

Current rumour mill suggests second week of June for release

One of the new rumoured kits is "Knight Preceptor / Special Character (with full cockpit & pilot figure)", and with Armigers in action, there does seem at least the possibility of more structured Knight formations.

Sources: spikeybits and belloflostsouls
   
Made in gb
Aspirant Tech-Adept






https://spikeybits.com/2018/05/knight-castellan-valiant-rules-rumors.html

Legit?
   
Made in us
Damsel of the Lady




I sure hope so!
   
Made in us
Longtime Dakkanaut





I kind of doubt a dam 10 weapon will be introduced in a codex

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in gb
Aspirant Tech-Adept






https://spikeybits.com/2018/05/6-new-knight-house-rules-spotted-rumors.html
   
Made in us
Moustache-twirling Princeps





PDX

All the salt for those rumors. I wouldn't call SpikeyBits a reliable source.

   
Made in ca
Tough Tyrant Guard





Vancouver, BC, Canada

As a Chaos player who runs a Renegade Knight, I’d be happy with <Legion> being added to their faction keywords.

One can dream ...

(Behemoth - 2,000 Points Painted)

(Alpha Legion - 2,000 Points Painted)
- Favourite Opponent - Local RTT Dec. 2018

(Vior'la Sept - 1,000 Points Painted)
- Medusa V Veterans, Konor Veterans

(Steel Legion - 1,000 Points Painted)
 
   
Made in gb
Regular Dakkanaut





So I've decided I'm taking Knights to the GT in July. This has hilarious written all over it
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

Ha, I found this thread once more!

So let’s ignore the potential points cost at the moment, but how ‘bout some Valiant strategy?

https://whc-cdn.games-workshop.com/wp-content/uploads/2018/05/GWPreview-May27-KnightValiant1ed.jpg

They say this big son of a gun will be the close range walking castle. Will he be worth it to take, strategically? How many layers of guardsman need to stand in front of it?

This message was edited 1 time. Last update was at 2018/05/27 23:41:31


If the truth can destroy it, then it deserves to be destroyed. 
   
Made in us
Longtime Dakkanaut





 Apple Peel wrote:
Ha, I found this thread once more!

So let’s ignore the potential points cost at the moment, but how ‘bout some Valiant strategy?

https://whc-cdn.games-workshop.com/wp-content/uploads/2018/05/GWPreview-May27-KnightValiant1ed.jpg

They say this big son of a gun will be the close range walking castle. Will he be worth it to take, strategically? How many layers of guardsman need to stand in front of it?

with the changes to deepstrike i don't think it's as necessary to worry about screeners as much. (watch some dumb gak interpret that as saying screeners aren't important at all anymore).

I think the bigger question, at least for myself, will be: Do i want 1 of the BIG knights and a tone of armigers or 2 crusaders and a bunch but fewer smaller armigers. IN any case i'll still be packing a brigade of guard for screening/CP generation.

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in gb
Regular Dakkanaut





gendoikari87 wrote:


I think the bigger question, at least for myself, will be: Do i want 1 of the BIG knights and a tone of armigers or 2 crusaders and a bunch but fewer smaller armigers. IN any case i'll still be packing a brigade of guard for screening/CP generation.


Ideally I think you want multiples of three for bonus CP whichever you choose. Since I don't own any IG, I'm debating how best to build a 1750, and I think it'll be crusaders and four Armigers (depending on points drops of course)
   
Made in us
Fresh-Faced New User




Sydney, Australia

I am pretty excited.

I attempted to get involved with 40k last year via Grey Knights but my first love is the giant robots.
   
Made in us
Longtime Dakkanaut





Godeskian wrote:
gendoikari87 wrote:


I think the bigger question, at least for myself, will be: Do i want 1 of the BIG knights and a tone of armigers or 2 crusaders and a bunch but fewer smaller armigers. IN any case i'll still be packing a brigade of guard for screening/CP generation.


Ideally I think you want multiples of three for bonus CP whichever you choose. Since I don't own any IG, I'm debating how best to build a 1750, and I think it'll be crusaders and four Armigers (depending on points drops of course)


I am honestly leaning toward this. Grapping the renegade box and multiple armigers. the new knights are fancy but i'm sure relics are going to be abundant and if we get the multiple deal all should be good. my current plan for 2000 is

1 Battalion of Imperial guard for screening
1 Super heavy detachment with Crusader and 2x Helverins
1 super heavy detachment with Warden and 2x2 Armigers

Guard will be giving the relic and warlord trait that gives extra CP and between the three detatchments that's 14 CP. Then i'll give the crusader and warden relics (unless it turns out you HAVE to make your LOW a warlord to give them relics. then only one obviously and the IG get no warlord)

This message was edited 1 time. Last update was at 2018/05/28 10:51:42


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Made in gb
Regular Dakkanaut





While nothing is set in stone until the codex comes out, I'm hoping I can cram at least one of the big knights, two regular ones and an Armiger into 1750, for a tourney I'm going to
   
Made in us
Fresh-Faced New User




Sydney, Australia

Is there any hint of points on the new Castellan?
   
Made in us
Damsel of the Lady




 w0nderland wrote:
Is there any hint of points on the new Castellan?


Rumors say about 670ish, but another rumor also said you can fit 3 at 1,850.

This message was edited 1 time. Last update was at 2018/05/29 02:32:53


 
   
Made in us
Fresh-Faced New User




Sydney, Australia

I guess my question is ... do I want one?
And or the new character knight and or Renegade and or Armigers. And the codex.

Seems best to let the codex drop and try and work out what the viable units will be.


   
Made in gb
Regular Dakkanaut





Regardless of whether its objectively good, I'll be buying a Castellan because it looks boss.
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

I really want to run a Gallant, but may wind up running the Errant with Thermal Cannon and Thunderstrike Gauntlet (Or magnetize the one arm and be able to run either-or).

That said, anyone have any experience running the Gallant pattern knight? I want one to run with my Vostroyan guard. (Fielding it as the Manifest Fury, piloted by the freeblade knight Sir Yardan).

Plan is to have the left chest mount be a Meltagun, with the thunderstrike gauntlet on the left arm, and the reaper chain sword on the right arm, possibly with the thermal cannon being an alternative build option.

Any feedback and thoughts appreciated. Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in fi
Locked in the Tower of Amareo





Problem with gallant is that you are fielding 2 CC weapons but you have to use either or. Ability to switch isn't that useful compared to having big gun. Especially with 3-4 model army where you cannot have guys fiddling thumbs. Gallant will be sitting duck first turn and so only does something turn 2 onward. And really when having one or the other isn't enough?

At least 7th you got extra attack out of 2 weapons.

Caved in and asked FLGS to get me some. Will have errant, errant/paladin, 2 fully magnetized knight, looks like 2 autocannon baby knight, will get forge bane and also castellan. That ought to be decent knight household to support my IG.

As for your build configuration...Just magnetize it so that you can field any of the patterns. This expensive kit no point settling on one. Stupid me for being timid with first knight.

This message was edited 1 time. Last update was at 2018/05/29 10:31:07


2024 painted/bought: 109/109 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

Hopefully the Gallant gets some suitable price drops in the coming codex, since it's all melee all the time. I only own one knight, and don't have any plans for more than one.

As I said, I plan on being able to run it as a Gallant and as an Errant (Thermal Cannon and Thunderstrike Gauntlet), so I'll be able to play it two different ways and see which I prefer, but at least visually the Gallant wins all day long for me personally.

I do hope the Gallant gets the extra attack rule back also, as an aside, as it makes sense thematically having 2 weapons. Or, give the Reaper Chainsword and Thunder Strike Gauntlet both an extra attack a-la the normal chainsword rule so that Gallants get an extra 2 attacks for fielding all Melee weapons. Would give them some added threat for their specialty.

Just thinking out loud. Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in de
Dakka Veteran






So the household rules leak seems to be correct, when you compare them with the teasers from the 40k facebook page.
I would like to rank their effectiveness.

Reminder:

Questor Imperial Houses

Terryn: extra d6 advance or change
Cadmus: reroll wounds in CC on anything with less than 12w profile
Griffith: +1A when charging, charged, or via Heroic Intervention.
Mortan: +1 to hit when charging, charged, or via Heroic Intervention.
Hawkshroud: has double wounds for statline purposes when damaged
forgoten knight walpaper

Questor Mechanicus Houses

Raven: When they make Advance moves, treat Heavy weapons as Assault weapons.
Taranis: 6+ FNP against Mortal Wounds.
Krast: RR hits when charging, charged, or via Heroic Intervention against TITAN keyword
Vulker: Rerolls 1’s when targeting the closest enemy unit during the shooting phase.
   
Made in us
Fresh-Faced New User




A simple price reduction for the gallant could make it a terror. Imagine it being 350 points. Or 300. Basically a giant bullet magnet for cheap
   
Made in fi
Locked in the Tower of Amareo





For households I'm leaning toward Terryn or Hawkshroud. Vulker maybe.

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut





Connecticut

We taking any bets on whether the new big Knights are stuck with their 2 Primary weapons?

IE: Harpoon/Flamer and Plasma/Volcano

Or do we think they might be able to maybe swap them out?

IE: Flamer/Flamer and Plasma/Plasma, etc

I'm, personally, hoping I can double down and I am more than happy to buy a second kit to facilitate that. Lmao

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in fi
Locked in the Tower of Amareo





Since theylook like separate kits not a chance

2024 painted/bought: 109/109 
   
Made in gb
Regular Dakkanaut





I wish I'd been smart enough to magnetise all the weapon options with my first quartet of knights. Sigh. Oh well
   
 
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