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Made in us
Clousseau





East Bay, Ca, US

2k is only too high because units are undercosted. And units that are overcosted will be even more adversely affected by a lower point limit.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in gb
Ambitious Acothyst With Agonizer





Leo_the_Rat wrote:
I think that a problem may occur due to my suspicion that GW has currently based points off of an assumption of a 2000 point game. By lowering the army size but not lowering point costs that's going to handicap a lot of "elite" armies (I play mono GK and I know it will hurt my ability to be even somewhat competitive).


I hear this argument a lot. But I also play elite armies, and if anything find lowering army size makes them more effective, not less.

Could you elaborate on why you think dropping 250 points would make elite armies less effective?


 
   
Made in us
Fixture of Dakka





Half way to a reasonable points level. Maybe in another year we'll be at 1500.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Fixture of Dakka





My elite units prefer smaller point games. I have more options, there. There are fewer hard counters to them. I can more easily concentrate my forces and divide theirs. You can't concentrate or divide when the whole board is full of guys.
   
Made in th
Ambitious Acothyst With Agonizer





Bharring wrote:
My elite units prefer smaller point games. I have more options, there. There are fewer hard counters to them. I can more easily concentrate my forces and divide theirs. You can't concentrate or divide when the whole board is full of guys.


See that's exactly my experience with elite armies. So I don't get the "lower point games handicap elite armies" argument.

This message was edited 1 time. Last update was at 2018/05/17 15:34:29



 
   
Made in us
Damsel of the Lady




 Mushkilla wrote:
Leo_the_Rat wrote:
I think that a problem may occur due to my suspicion that GW has currently based points off of an assumption of a 2000 point game. By lowering the army size but not lowering point costs that's going to handicap a lot of "elite" armies (I play mono GK and I know it will hurt my ability to be even somewhat competitive).


I hear this argument a lot. But I also play elite armies, and if anything find lowering army size makes them more effective, not less.

Could you elaborate on why you think dropping 250 points would make elite armies less effective?


A barebones minimum Custodes battalion is about 712. Throw in a near mandatory Magnifica and now I have less than 900 points to bring enough units to cover the following issues TAC lists must prepare for:

1. Ranged Anti-Tank
2. Ranged Anti-Horde
3. Screening Chaff
4. Psychic Defense
5. Objective Campers (Custodes are too expensive to leave sitting on backfield all day).
6. Anti-Air
7. More CP generation (1 battalion isn't enough)

Good luck fitting it all. You almost certainly can't (you can barely do it at 2k). So if I run into a skew list of any category I don't sufficiently load up on then it's GG probably.

Lower points also increase the power of these lists because they can just gamble on facing opponents' TAC lists having insufficient anti-skew to deal with them.

Take my Custodes battalion again as an example. With, let's say 850 points, what units can I add that would let me stop a Magnus led Thousand Sons psyker list, a Tau Y'vahra led gunline AND a list of 3 Imperial Knights?

This message was edited 1 time. Last update was at 2018/05/17 15:45:52


 
   
Made in us
Fixture of Dakka





Then perhaps you need units that can perform more than one role? You might not have as much power in any given role, but there won't be as much of whatever it counters, too.

You don't need to stop a 2k list, just a 1750 list.
   
Made in us
Potent Possessed Daemonvessel





A shadow sword with guard chaff? 4 Mantacores w/ Guard chaff? Lets put it this way if you cannot handle those lists at 1750, you can't handle them at 2k either because they also have 250 more points.
   
Made in us
Daemonic Dreadnought





Eye of Terror

While it's an interesting move, not sure it's wise.

Do some armies perform better than others at 1500 points?

This is not a question about balance, and I'm sure the question could be asked the other way - there must be some armies that do better than others at 2000 points.

What I'm thinking about is those armies that take a 500 - 1000 point detachment to protect their more elite units (i.e. SM with a Guard detachment,) and also the ones that invest a lot of points in a single, high-value unit (i.e. Thousand Sons / Death Guard.) Many of them only get away with these lists because of the points available to spend.

At 1500 points, Magnus is now 30% of the cost of a TS army (instead of 22% which he is at 2000 points.) I could see a single unit taking up a fifth of the points, but a third - that's really hard for me. Rubrics and Scarabs would need to be looked at closely because Tzaangor - fragile infantry with a punch - would be that much more valuable.

And forget about Spartans, Fire Raptors, and other high-cost units that sometimes appear in 2000 point games. I'd even have to think hard about Leviathans before taking them. Everything smaller is suddenly more efficient.

While I'm sure this move addresses issues with 'slow play' at some level, it feels like it favors armies with cheap troops specializing in volume of fire over elite armies with spectacular abilities. 8th edition has already been heading this way, and it's cost the more elite armies in a big way.

Not sure that's a good idea, long term. But would be interesting to see what happens with the meta.

This message was edited 1 time. Last update was at 2018/05/17 15:57:06


   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

I think it will be interesting. but I feel that ITC will ignore it, since as mentioned the ITC crowd seem to look down on the official GTs. So this may further divide the ITC/non-ITC crowd.

- Wayne
Formerly WayneTheGame 
   
Made in us
Fixture of Dakka





Wayniac wrote:
I think it will be interesting. but I feel that ITC will ignore it, since as mentioned the ITC crowd seem to look down on the official GTs. So this may further divide the ITC/non-ITC crowd.


If GW really wants to show they're back and in charge, they need to release their own official tournament guidelines. ITC has been an important torchbearer in dark times, but its time for the king to return as the regent to return the crown.
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

 techsoldaten wrote:
While it's an interesting move, not sure it's wise.

Do some armies perform better than others at 1500 points?

This is not a question about balance, and I'm sure the question could be asked the other way - there must be some armies that do better than others at 2000 points.

What I'm thinking about is those armies that take a 500 - 1000 point detachment to protect their more elite units (i.e. SM with a Guard detachment,) and also the ones that invest a lot of points in a single, high-value unit (i.e. Thousand Sons / Death Guard.) Many of them only get away with these lists because of the points available to spend.

At 1500 points, Magnus is now 30% of the cost of a TS army (instead of 22% which he is at 2000 points.) I could see a single unit taking up a fifth of the points, but a third - that's really hard for me. Rubrics and Scarabs would need to be looked at closely because Tzaangor - fragile infantry with a punch - would be that much more valuable.

And forget about Spartans, Fire Raptors, and other high-cost units that sometimes appear in 2000 point games. I'd even have to think hard about Leviathans before taking them. Everything smaller is suddenly more efficient.

While I'm sure this move addresses issues with 'slow play' at some level, it feels like it favors armies with cheap troops specializing in volume of fire over elite armies with spectacular abilities. 8th edition has already been heading this way, and it's cost the more elite armies in a big way.

Not sure that's a good idea, long term. But would be interesting to see what happens with the meta.


My thoughts exactly. Suddenly that $200 knight I just got is a bad investment. But a pretty cool paperweight.
   
Made in th
Ambitious Acothyst With Agonizer





 LunarSol wrote:
Wayniac wrote:
I think it will be interesting. but I feel that ITC will ignore it, since as mentioned the ITC crowd seem to look down on the official GTs. So this may further divide the ITC/non-ITC crowd.


If GW really wants to show they're back and in charge, they need to release their own official tournament guidelines. ITC has been an important torchbearer in dark times, but its time for the king to return as the regent to return the crown.


If GW released a good tournament mission pack/rules that became a standard I'd be all over it. I'm not a fan of how fragmented things are at the moment. One can hope. Apparently this is the case for AoS tournaments. At least that's what I heard.

This message was edited 1 time. Last update was at 2018/05/17 16:17:26



 
   
Made in de
Longtime Dakkanaut




tneva82 wrote:
1500 would be even better but this is preferable to 2k


This!
   
Made in us
Damsel of the Lady




Bharring wrote:
Then perhaps you need units that can perform more than one role? You might not have as much power in any given role, but there won't be as much of whatever it counters, too.

You don't need to stop a 2k list, just a 1750 list.


I am talking about stopping 1.75k. and no kidding I need units that can do more than one role, the problem is I can't afford them.

I wanna stop those Imperial Knights? My cheapest option is probably Neutronagers. They're like 144 each. I can either take 2 in a Battalion or 3 in a Vanguard. If I go 3 in a Vanguard I've now spent like 500+ points for them and the Dominus. So I've got about to 300 to cover all the other holes: perfect!

Maybe I should take Lascannon Devastator? I can at least add a psychic librarian with those. Except one Librarian isn't going to do jack against a Thousand Sons army. Even two won't.

Alright, alright, I'll ditch the Battalion completely and take an Outrider of 3 Jetbikes and a Bike Captain. That gives me ranged anti-Horde and some melee anti-tank that moves fast enough maybe I can fudge the ranged thing. This will only cost me...

970. Over 1,000 once you add the Magnifica. I also only have 4 CP. So I've got like 650 points to load up on psychic defense, get back field objective grabbers, get screens and find some way to deal with something like a Necron Tesseract Vault list or Mortarion Death Guard. I can totally budget it, right?

250 points means a lot to elite armies. We run VERY thin margins in TAC lists in 2k. Those margins disappear when you drop down.

So what's my alternative? Well, it's to do what everyone on this board hates. I'll just load up on nothing but bikes and make a skew list. Bikes have a max unit size of like 10. After my mandatory Captain and Magnifica I can fit like 15 bikes across my three units. Have fun dealing with that! I'm sure NO ONE will complain about skew lists like they used to in 7th.

This message was edited 1 time. Last update was at 2018/05/17 16:20:23


 
   
Made in gb
Witch Hunter in the Shadows





 techsoldaten wrote:
Do some armies perform better than others at 1500 points?
Anything with non-scaling mechanics and/or limited 'good' options. Though this assumes mono-codex to some degree.
Also anything not really equipped to deal with the big megaunits like Mortarion stomping all over them, if only because you are less likely to run into him.
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





I only like less points if there is some limit on what units can be brought. Even at 2000 it is hard for some armies to deal with all the vairable threats in the game. There are Titanic units, Flyers, vehicles, mass cheap infantry, elite infantry, multi-wound infantry, deep strike units, psyker powers, etc. Limiting even more what can be brought just makes the game more rock paper scissor. Personally my opinion is the game is not designed for quick tournament play.

   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 gwarsh41 wrote:
It's good to change things up. Personally I hope that my local tournaments adopt this, while the non tournament games do not. I would very much like a distinction between what is someones tournament list, or someones casual list.

Speak as someone in your local community, I heartily agree. We have quite a few casual vs tourney players.
Having different points standards for each would really help set the tone.

-

   
Made in us
Ultramarine Chaplain with Hate to Spare






I'm looking forward to seeing if ny local meta picks this up. Presumably if ITC does, we will. It's possible we'll do both and I'll just have two lists ready to go.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Fixture of Dakka





Maybe, at 1750, instead of bringing CC anti-horde and ranged anti-horde, bring anti-horde that is one or perhaps both in the same choice?

Maybe, at 1750, instead of bringing anti-tank CC units, anti-tank ranged units, anti-MC CC units, and anti-MC ranged units, you could take some ranged or CC unit that was good vs Tanks and MC? Good enough at both, but not necessarily the optimal solution?
   
Made in gb
Mekboy on Kustom Deth Kopta






Feels like a reaction the slow-play winner at the recent GT. Personally I don't think cutting points has much effect on the speed of play but there we are.

Interested as to why some people believe that 1750 or 1500 or any other particular number really is the "sweet spot". People will still spam the most effective units as long as they are able to. Players will still make skew lists that determine the meta, counter meta and counter-counter meta builds.

I really don't think it makes much of a difference, except perhaps when considering those truly beastly, expensive units ala Primarchs, Tesseract Vaults etc

   
Made in us
Shadowy Grot Kommittee Memba






 An Actual Englishman wrote:
Feels like a reaction the slow-play winner at the recent GT. Personally I don't think cutting points has much effect on the speed of play but there we are.

Interested as to why some people believe that 1750 or 1500 or any other particular number really is the "sweet spot". People will still spam the most effective units as long as they are able to. Players will still make skew lists that determine the meta, counter meta and counter-counter meta builds.

I really don't think it makes much of a difference, except perhaps when considering those truly beastly, expensive units ala Primarchs, Tesseract Vaults etc



Cutting points doesn't have much effect on the speed of play?

In what way is it not exactly proportionate to the number of models and dice you have to roll, which would correlate exactly to the points value used?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Fixture of Dakka





 An Actual Englishman wrote:
Feels like a reaction the slow-play winner at the recent GT. Personally I don't think cutting points has much effect on the speed of play but there we are.

Interested as to why some people believe that 1750 or 1500 or any other particular number really is the "sweet spot". People will still spam the most effective units as long as they are able to. Players will still make skew lists that determine the meta, counter meta and counter-counter meta builds.

I really don't think it makes much of a difference, except perhaps when considering those truly beastly, expensive units ala Primarchs, Tesseract Vaults etc



What can be one rounded changes rather signficantly as points drop. Model durability generally matters more as points get lower.
   
Made in it
Longtime Dakkanaut





Generalist units surely acquire more value. ( or specialized units lose value, your pick)
   
Made in us
Daemonic Dreadnought





Eye of Terror

 LunarSol wrote:
Wayniac wrote:
I think it will be interesting. but I feel that ITC will ignore it, since as mentioned the ITC crowd seem to look down on the official GTs. So this may further divide the ITC/non-ITC crowd.


If GW really wants to show they're back and in charge, they need to release their own official tournament guidelines. ITC has been an important torchbearer in dark times, but its time for the king to return as the regent to return the crown.


GW is not the king and never has been. There is a reason they moved away from competitive tournaments a long time ago.

Tournaments are problematic. Companies like GW are built to act like cheerleaders for their products, not provide showcases for the most vexing and frustrating problems that exist with their wares.

While I personally frown upon ITC and wish it would go away, I recognize it's an important effort to address the structural defects that exist with GW games. The problem is, it's not universal - there are other systems used by other events, mostly due to the preferences of tournament organizers (which are heavily influenced by region and locality.) But people latch onto it as though it's a silver bullet that solves so many problems.

What I would prefer to see is a universal system adopted by all conference organizers and a strong commitment to incrementally improve it over time based on data collected during tournaments. Keep track of the armies / factions / detachments / units / options being used, the outcomes of specific matches, the historical records of various players, etc. That could lead to a more 'fair' system for competition that people could 'enjoy' (depending on how many OP units GW has released in the last 6 months.)

But there are times it feels like tournament organizers are all doing their own thing and have no real interest in collaborating to make a better system. Things are certainly better now than they were 5 years ago, but with things like Best Coast Pairings - which hides data behind paywalls - and London GT - which uses rules that have little to do with other tournaments - I don't see us getting there anytime soon.

   
Made in us
Damsel of the Lady




Spoletta wrote:
Generalist units surely acquire more value. ( or specialized units lose value, your pick)


Other way around. Skew lists become more powerful the less points TAC lists have to prepare for them because you can hit critical mass faster.
   
Made in gb
Mekboy on Kustom Deth Kopta






the_scotsman wrote:
Cutting points doesn't have much effect on the speed of play?

In what way is it not exactly proportionate to the number of models and dice you have to roll, which would correlate exactly to the points value used?

No, I don't think so.

People have played slow games with elite armies that have low model counts and don't have as many dice to roll. There's a GW dice app for armies that have lots of dice to roll that significantly speeds up that process yet people still don't finish games.

Unless there is a mechanical reason not to play slow, people will slow play when it suits their army. Only penalising/stopping slow play somehow (docking VPs, fixing time per turn) will stop that.
 LunarSol wrote:
What can be one rounded changes rather signficantly as points drop. Model durability generally matters more as points get lower.

Again I'm not so sure. I agree that durability is more important at lower points and that units operate differently with more space on the table but I'm not convinced it will significantly change the meta, in which skew lists currently thrive. Whether we play at 1500, 1750 or 2000 points, if you take a list that is "horde" and I don't have enough "anti-horde" I will be at a disadvantage. Taking a skew list almost always gives you an advantage against a list that is more rounded and hence I can't see the incentive not to take one regardless of points?
   
Made in us
Legendary Master of the Chapter






Neet.... lets see how it plays out.

also chess clocks

*runs for cover*

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in it
Longtime Dakkanaut





Skew lists right now are an exception, not the rule, and they surely are not winning tournaments.

What is winning tournaments are well structured lists with all the bases covered.
   
Made in us
Fixture of Dakka





 techsoldaten wrote:
 LunarSol wrote:
Wayniac wrote:
I think it will be interesting. but I feel that ITC will ignore it, since as mentioned the ITC crowd seem to look down on the official GTs. So this may further divide the ITC/non-ITC crowd.


If GW really wants to show they're back and in charge, they need to release their own official tournament guidelines. ITC has been an important torchbearer in dark times, but its time for the king to return as the regent to return the crown.


GW is not the king and never has been. There is a reason they moved away from competitive tournaments a long time ago.


Gaming does not have to be a singular kingdom. GW can very much should be the ruler of the lands they oversee.
   
 
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