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Made in us
Powerful Phoenix Lord





Dallas area, TX

 Ratius wrote:
Monolith. Grossly overcosted to be viable.
Howling Banshees. Have not seen them on a tabletop in years.
Tervigons. Received the nerf bat and didnt recover.

Having lousy rules doesn't make them redundant. The Monolith is an iconic part of the Necron identity as a faction. Its rules suck, yes, but nothing in the codex can replace it from that standpoint.

-

   
Made in gb
Witch Hunter in the Shadows





 John Prins wrote:
Rhinos are iconic to Space Marines, and as noted there are GKSM that can't teleport.
On the flip-side, rhinos were not iconic to grey knights until they were 'ultramarined' with their 5th edition codex, with the non-teleporting units advancing under cover of shrouding or within landraiders.
   
Made in ie
Norn Queen






Dublin, Ireland

True, I took redundant to mean under used not necessarily non iconic or cool.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in de
Contagious Dreadnought of Nurgle





Lord of Contagion and malignant plaguecaster should have simply been sorcerer and Lord with disgustingly resilient, T5 and their flavorful special rules. And Access to their legacy equipment though Index. Now nobody uses the Lord of Contagion because of his limited equipment and worse Aura. And since you rarely need a sorcerer in just Power armor the caster is also overlooked.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Eldar Warlocks, Warlock Conclaves and Spiritseers. They all kinda do the same thing, but could easily occupy the same datasheet.
The entry can be "Seer Conclave" and include 1-5 Warlocks. Any single Warlock can be upgraded to a Spiritseer. All models in the unit deploy at the same time, but are treated as separate characters for the rest of the game.

From there it's an easy fix to tweak the "Conclave" specific stratagem refer to when 2 or more Warlocks are within 3" or something like that.

Do the same for Warlock Skyrunners.

-

This message was edited 2 times. Last update was at 2018/07/06 17:01:25


   
Made in us
Insect-Infested Nurgle Chaos Lord






pm713 wrote:
Explain how skyclaws and wolf scouts are ported over from the marine codex.


Indeed. Wolf Scouts are not raw recruits like their codex counterparts. They're an elite vanguard unit that sows disruption behind enemy lines. If anything, the Primaris Reivers are stepping on the Wolf Scout's toes.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Regular Dakkanaut



Right Behind You

Tau Breacher squads: they could have easily been folded into strike squads as a load out option for the squad.
   
Made in gb
Pyromaniac Hellhound Pilot






Conscripts aren't redundant - large units are a great advantage. As you use them for screening, they're the perfect receivers of GTG and psychic barrier. It gives you a unit of 30 3+ save models for minimal investment. They're also better at making use of the valhallan relic (petrovs 45) to make them fearless too. Large units also have an inherent advantage fir screening as you can remove casualties from where you like, and guarantee they'll not all die to a strong overwatch

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in ca
Monstrously Massive Big Mutant






 DoomMouse wrote:
Conscripts aren't redundant - large units are a great advantage. As you use them for screening, they're the perfect receivers of GTG and psychic barrier. It gives you a unit of 30 3+ save models for minimal investment. They're also better at making use of the valhallan relic (petrovs 45) to make them fearless too. Large units also have an inherent advantage fir screening as you can remove casualties from where you like, and guarantee they'll not all die to a strong overwatch


I think people see them as redundent because the rules around them make them so. They can't be put into as large blobs as before, they don't have particularly good morale anymore (although i'll take this over auto-morale any day), and just on a math basis, the guardsmen can put out far more damage for their points.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I really don't want to admit it....but Windriders. Eldar Windriders are now redundant.
As a Troop unit, they had a purpose but should never have been given access to special weapons on every bike.

As a Fast Attack unit there is no reason to take them over Shining Spears or even Vypers. Both units can do what WRs can do, but better.

-

This message was edited 3 times. Last update was at 2018/07/06 21:07:31


   
Made in us
Willing Inquisitorial Excruciator




Space Marines have like 50+ units, so most of them end up being redundant. It’s just the nature of having a sprawling codex like that.
   
Made in us
Deathwing Terminator with Assault Cannon






Entire primaris line is redundant.
   
Made in gb
Horrific Hive Tyrant





 skchsan wrote:
Entire primaris line is redundant.


Not quite sure how...

Intercessors better than Tacticals. Aggressors see play. Hellblasters see play. Inceptors see play. Maybe not so much at top tables in tournaments, but that's a general Marines issue, not a Primaris specific issue. Within the vacuum of the Marine codex those units are all very solid.

This message was edited 1 time. Last update was at 2018/07/06 22:06:51


 
   
Made in gb
Longtime Dakkanaut




Stux wrote:
 skchsan wrote:
Entire primaris line is redundant.


Not quite sure how...

Intercessors better than Tacticals. Aggressors see play. Hellblasters see play. Inceptors see play. Maybe not so much at top tables in tournaments, but that's a general Marines issue, not a Primaris specific issue. Within the vacuum of the Marine codex those units are all very solid.
Not at codex points they weren't, they outperform regular marines as (bias) GW only reduced the points costs of primaris leaving regular power armour lacking point for point. GW needs to work out a strategy for marines or they are going to end up being the next bretonians.
   
Made in gb
Fixture of Dakka




Stux wrote:
 skchsan wrote:
Entire primaris line is redundant.


Not quite sure how...

Intercessors better than Tacticals. Aggressors see play. Hellblasters see play. Inceptors see play. Maybe not so much at top tables in tournaments, but that's a general Marines issue, not a Primaris specific issue. Within the vacuum of the Marine codex those units are all very solid.

But they're all redundant. Not one of them brings something new.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

As much as I like the models got to agree that primaris are pretty redundant, primaris are what normal marines should have always been, and if primaris are a must then actually add some flavour to them, they are dull as old rocks right now do to severe lack of options, customisation etc.

It’s probably a wait and see with them at the moment, since they lack in some pretty glaring areas, no assault and no options, they also lack a “heavy” unit like terminators and no I don’t consider the mini centurions as terminator equivalents.
   
Made in gb
Horrific Hive Tyrant





pm713 wrote:
Stux wrote:
 skchsan wrote:
Entire primaris line is redundant.


Not quite sure how...

Intercessors better than Tacticals. Aggressors see play. Hellblasters see play. Inceptors see play. Maybe not so much at top tables in tournaments, but that's a general Marines issue, not a Primaris specific issue. Within the vacuum of the Marine codex those units are all very solid.

But they're all redundant. Not one of them brings something new.


No, but they do certain roles better. They aren't redundant, they made other marine choices redundant.

Actually you know what, even that only applies to Intercessors and arguably Hellblasters. Inceptors and Aggressors do things that can't be done by other marine units. Inceptors bring a high level of plasma fire dropped anywhere on the battlefield, and Aggressors bring amazing defence against assault hordes.

This message was edited 1 time. Last update was at 2018/07/06 23:03:37


 
   
Made in gb
Fixture of Dakka




Stux wrote:
pm713 wrote:
Stux wrote:
 skchsan wrote:
Entire primaris line is redundant.


Not quite sure how...

Intercessors better than Tacticals. Aggressors see play. Hellblasters see play. Inceptors see play. Maybe not so much at top tables in tournaments, but that's a general Marines issue, not a Primaris specific issue. Within the vacuum of the Marine codex those units are all very solid.

But they're all redundant. Not one of them brings something new.


No, but they do certain roles better. They aren't redundant, they made other marine choices redundant.

Actually you know what, even that only applies to Intercessors and Arguably Hellblasters. Inceptors and Aggressors do things that can't be done by other marine units. Inceptors bring a high level of plasma fire dropped anywhere on the battlefield, and Aggressors brink amazing defence against assault hordes.

The only thing I see them doing better is provoking lawsuits from Blizzard.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

Primaris weenies of every variety.
Centurions.

   
Made in gb
Horrific Hive Tyrant





pm713 wrote:
Stux wrote:
pm713 wrote:
Stux wrote:
 skchsan wrote:
Entire primaris line is redundant.


Not quite sure how...

Intercessors better than Tacticals. Aggressors see play. Hellblasters see play. Inceptors see play. Maybe not so much at top tables in tournaments, but that's a general Marines issue, not a Primaris specific issue. Within the vacuum of the Marine codex those units are all very solid.

But they're all redundant. Not one of them brings something new.


No, but they do certain roles better. They aren't redundant, they made other marine choices redundant.

Actually you know what, even that only applies to Intercessors and Arguably Hellblasters. Inceptors and Aggressors do things that can't be done by other marine units. Inceptors bring a high level of plasma fire dropped anywhere on the battlefield, and Aggressors brink amazing defence against assault hordes.

The only thing I see them doing better is provoking lawsuits from Blizzard.


Then you haven't given them a fair chance. An Inceptor squad on average deletes a Daemon Prince, which costs more points, in one round of shooting. They're an amazing unit.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I may catch hell for this opinion, but I think Ynnari are redundant. We really don't need a fourth Eldar (sorry, Aeldari) faction, and the only reason anyone actually plays them is because of their grossly OP and abusive rules. The only one of their unique things anyone takes is the cat lady, and if you didn't have to have her or one of the others to make a Ynnari detachment we wouldn't see her either probably. I love the models, I really do, but I say we've got enough pointy-eared bastards in the game already, and they are already really good without getting all that Soulburst nonsense.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in gb
Fixture of Dakka




Stux wrote:
pm713 wrote:
Stux wrote:
pm713 wrote:
Stux wrote:
 skchsan wrote:
Entire primaris line is redundant.


Not quite sure how...

Intercessors better than Tacticals. Aggressors see play. Hellblasters see play. Inceptors see play. Maybe not so much at top tables in tournaments, but that's a general Marines issue, not a Primaris specific issue. Within the vacuum of the Marine codex those units are all very solid.

But they're all redundant. Not one of them brings something new.


No, but they do certain roles better. They aren't redundant, they made other marine choices redundant.

Actually you know what, even that only applies to Intercessors and Arguably Hellblasters. Inceptors and Aggressors do things that can't be done by other marine units. Inceptors bring a high level of plasma fire dropped anywhere on the battlefield, and Aggressors brink amazing defence against assault hordes.

The only thing I see them doing better is provoking lawsuits from Blizzard.


Then you haven't given them a fair chance. An Inceptor squad on average deletes a Daemon Prince, which costs more points, in one round of shooting. They're an amazing unit.

But remain redundant. They're basically deploy from orbit and come out shooting squad. Which is literally what Tac Marines did. Their sole purpose is to sell more stuff and bloat Marine ranges more.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in se
Growlin' Guntrukk Driver with Killacannon





Sweden

Stux wrote:
pm713 wrote:
Stux wrote:
 skchsan wrote:
Entire primaris line is redundant.


Not quite sure how...

Intercessors better than Tacticals. Aggressors see play. Hellblasters see play. Inceptors see play. Maybe not so much at top tables in tournaments, but that's a general Marines issue, not a Primaris specific issue. Within the vacuum of the Marine codex those units are all very solid.

But they're all redundant. Not one of them brings something new.


No, but they do certain roles better. They aren't redundant, they made other marine choices redundant.

Actually you know what, even that only applies to Intercessors and arguably Hellblasters. Inceptors and Aggressors do things that can't be done by other marine units. Inceptors bring a high level of plasma fire dropped anywhere on the battlefield, and Aggressors bring amazing defence against assault hordes.


Yes and no. As long as the two units bring the same tactical asprct to the table they are both redundant, even if one is cheaper.

For example if GW introduced and ork boy for 3 points, with the same rules as the old then both the old and new would be redundant as as they are duplicates of the same unit, but one is cheaper.

Now regular marines can take stuff like melta bombs, power fist, lascannon while primaris can take no such options. So in that regard they are different. However regular marines can choose to take all bolters wich is pretty much the same loadout as intercessors but worse. If you compare those two squads then there is redundancy and they could be merged to one unit or one of them removed. Wich one is better would simply be points imbalance if they do the same thing. Both would be redundant.

Unless you think 1 better ap and one more wound is worth a new unit type.


Automatically Appended Next Post:
Intercessors-sternguard (no upgrades) redundancy
Hellblasters-devaststors (plasma cannons) redundancy
Inceptors (plasma) - vanguard vets (jp plasma pistols) red.
Rievers (pistols) - scouts (pistols) red.
Agressors - ? Brought something new?

This message was edited 1 time. Last update was at 2018/07/06 23:49:15


Brutal, but kunning!  
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I don't think people really understand what means redundancy. Redundancy is not that a unit is just bad, redundancy means a unit fills a role that was allready filled by another unit, like Centurions/Agressors with Dreadnoughts/Devastators.

The only Primaris units that isn't redundant, are Inceptors, because a shooting jumpack unit wasn't something Space Marines had. Of course, I have no problems with redundancy because even if the differences are smal, as long as they exist can be translated in different strategies and lists:
Example: Terminators, Centurions, Agressors, they all kind of fill a similar role but they have their own differences, giving the players more options.

In other cases redundancy is negative, like Basilisk and Earthshater batteries, one will be mathematically more efficient than the other because they are literally the same thing, but one has wheels and a heavy bolter.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Horrific Hive Tyrant





pm713 wrote:
Stux wrote:
pm713 wrote:
Stux wrote:
pm713 wrote:
Stux wrote:
 skchsan wrote:
Entire primaris line is redundant.


Not quite sure how...

Intercessors better than Tacticals. Aggressors see play. Hellblasters see play. Inceptors see play. Maybe not so much at top tables in tournaments, but that's a general Marines issue, not a Primaris specific issue. Within the vacuum of the Marine codex those units are all very solid.

But they're all redundant. Not one of them brings something new.


No, but they do certain roles better. They aren't redundant, they made other marine choices redundant.

Actually you know what, even that only applies to Intercessors and Arguably Hellblasters. Inceptors and Aggressors do things that can't be done by other marine units. Inceptors bring a high level of plasma fire dropped anywhere on the battlefield, and Aggressors brink amazing defence against assault hordes.

The only thing I see them doing better is provoking lawsuits from Blizzard.


Then you haven't given them a fair chance. An Inceptor squad on average deletes a Daemon Prince, which costs more points, in one round of shooting. They're an amazing unit.

But remain redundant. They're basically deploy from orbit and come out shooting squad. Which is literally what Tac Marines did. Their sole purpose is to sell more stuff and bloat Marine ranges more.


It's clear you have a chip on your shoulder about Primaris, so I don't think there's much point debating it further with you.
   
Made in au
Towering Hierophant Bio-Titan





This thread didn't take long to turn into whining about the SM codex

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in pl
Fixture of Dakka




GK termintors. Having them and paladins in the same codex at the same time, will always mean that one of the too will be overcosted. Same with purfires and strikes.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Willing Inquisitorial Excruciator




 SHUPPET wrote:
This thread didn't take long to turn into whining about the SM codex


It makes sense that a discussion about redundancy centers around the faction with the most units, codex and FW. There’s a lot of units that have similar roles.
   
Made in au
Towering Hierophant Bio-Titan





meleti wrote:
 SHUPPET wrote:
This thread didn't take long to turn into whining about the SM codex


It makes sense that a discussion about redundancy centers around the faction with the most units, codex and FW. There’s a lot of units that have similar roles.

fair enough point

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in gb
Frenzied Berserker Terminator






bibotot wrote:
What units in the game do you think don't fit into the army they are currently in? These units are extremely unpopular on the tabletop and don't make much sense lore-wise as well. If GW were smart, they would cut off these units and fill the gap with much better stuff.

These units are the worst offenders here, in my opinion:

- Grey Knights Rhino. Basically the Space Marine Rhino. Completely redundant because most Grey Knights will be Deepstriking. The Rhinos were meant for the Inquisitorial Henchmen back in 5th edition, but the Inquisition has been removed and shared transport is no longer a thing.

- Eldar Storm Guardians. An inferior version of the Howling Banshee. As I have said, they exchange 1 shooting attack at S4, potentially AP-3, for 1 melee attack at S3. It also makes no sense that the Eldar would throw their already few troops into melee against hordes of Orks or Tyranids.

- Conscripts. They cost the same as the vastly superior Guardsmen, which are complained to be too efficient nowadays. Why can't they just bring the cost of Guardsmen to 5 points per model?

- Warp Talon: These are not completely extinct, but do Chaos really need another melee-focused infantry unit? They already have Khorne Berserkers, Possessed, Spawn and Raptors. Depending on configuration, Chaos Space Marines, Plague Marines, Chosens, Cultists and Terminators can be melee-focused as well. It's strange but Chaos love melee more than Orks. In the lore, they are mutated Raptors, so just give the Raptors the upgrade to become Daemons with 5++ rather than making a whole new unit.

- Wolf Scouts and Sky Claw. They are not bad, but are just transferred from the Space Marine Codex with little consideration. The Space Wolves already have Blood Claws and Thunderwolves for these types of roles.

- Blood Angel Vanguard Veterans. Why these and Sanguinary Guards at the same time?

What do you think are the unpopular units that don't really fit into their Codice nowadays? Comment below, let me know.


Grey knights do not always deepstrike. Its not redundant at all, like in the siege of vraks, there were battles all over the planet, are they supposed to deepstrike in and then after the battle and get back in their drop pods and deepstrike back up to the strike cruiser and deepstrike back down to another battle on the planet, same with teleporting why risk teleporting when you can travel in vehicles... they were on the planet for most of the time, so they'd need vehicles like rhinos and landraiders. Your Space wold complaint also doesn't hold any water. They need scouts therefore they 'have' wolf scouts, blood claws do not fit the jump pack rule in any way shape or form. Sanguinary guards are not the same as veterans. Warp talons not being relevant because they already have CC units is ridiculous....

This message was edited 3 times. Last update was at 2018/07/07 03:28:47


 
   
 
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