Galas wrote:Death Company is the unit that makes Vanguard Veterans useless for Blood Angels. Sanguinary Guards make Assault Terminators redundant.
Sanguinary guard doesn't have 3++, and has all the [dis]advantages of flight rule. I don't know if they are so similar.
Death Company, sorta, but they are more anti-chaff, and besides, there is
massive fluff difference. When similar unit expands the background and flavor of the army, it's not really redundant,
IMO.
Karol wrote:GK termintors. Having them and paladins in the same codex at the same time, will always mean that one of the too will be overcosted. Same with purfires and strikes.
Funnily enough, that wasn't the case in 5th. I saw all four units regularly see play, especially seeing they all could have been made troops with right
HQ. Sadly, then the writer who did amazing job making three one dimensional armies into proper, standalone books left over 4chan whinging and
GW were mangled by incompetent successor.
It's doubly funny when you recall what the other side of the 5th edition
GK whining was. "Waaa, they are too cheap!". Never mind the 'too cheap' were based on cherrypicked nonsense comparisons with other books by Ward hater crowd, and the fact
GK could fight all other armies as more or less equals, it's really amusing to recall that when today virtually all
GK players point to the army being ruined by being too expensive and having too little options to make them worthwhile or even capable of fulfilling basic battlefield roles, things that
GK had before...
pm713 wrote:But they're all redundant. Not one of them brings something new.
I like the thinly veiled bashing grasping at straws in an effort to find not-utterly absurd arguments against primaris. Like it or not, primaris are the
least redundant
SM army part. Take off the blinkers, each unit does specialized, clearly defined thing without stepping on each other's toes. Compared to tacticals, extra wound and different guns are
massive game-changer that differentiates them
more than tacticals differ from say orks or
IG troopers (big whoopedoo, the tacticals are slightly more accurate and harder to wound, needing to roll one pip less is nowhere near the difference being able to eat twice the wounds or arm the squad with very different rifles makes). Tacticals are utterly redundant with devastators and are just veterans with 1 less attack, assaults are just tacticals with chainswords instead of bolters, yawn. If you deleted the squatmarines from Codex:
SM, it would be much smaller loss than primaris part, add next primaris wave and it won't even be a contest.