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Made in fi
Locked in the Tower of Amareo





Slayer-Fan123 wrote:
You forgot Storm Shields being 2 points for Deathwatch Vets.

It's so absurd I think it's a typo.


Heh orks pay 5 pts for 6+++. Not only worse in being FNP but also only 6 and not 3. And 250% more pricey. GW has rather...unique view on what's proper prices.

2024 painted/bought: 109/109 
   
Made in be
Mysterious Techpriest





Belgium

Are Orks supposed to pack force fields with them though ? The staple of the army is "strength in numbers" after all, I don't feel like they need 3++ saves on top of that.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Gore-Soaked Lunatic Witchhunter







tneva82 wrote:
Slayer-Fan123 wrote:
You forgot Storm Shields being 2 points for Deathwatch Vets.

It's so absurd I think it's a typo.


Heh orks pay 5 pts for 6+++. Not only worse in being FNP but also only 6 and not 3. And 250% more pricey. GW has rather...unique view on what's proper prices.


See, this is the part about trying to discuss upgrade pricing in a vacuum that's silly. None of this matters, because any save on a single-wound T4 model is so easy to power past with the amount of mid-strength volume available in the game that you're not going to bother taking the storm shield. A stormbolter squad is still a suicide squad, and a suicide squad is better if you're paying 18pts/model than 20pts/model for durability upgrades that don't matter.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Heroic Senior Officer





Western Kentucky

Do people just not see thunderwolf cav elsewhere, or even the space marine vets on bikes packing thunder hammers? I feel like I'm the only one on here seeing stormshields spammed for some reason.

I have 2 space wolf players and about half of each of their armies pack stormshields, almost entirely on nasty close combat units packing thunder hammers. And that invuln save absolutely makes a huge difference. Many of the weapons you want to shoot at them like plasma or tank cannons have just as good odds as lasguns, so you're limited on what is actually worth shooting at them.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in ca
Discriminating Deathmark Assassin





Stasis

 Daedalus81 wrote:
 Blndmage wrote:
 Daedalus81 wrote:
Spawn - down 7 to 25 - I was already ready to bring these to the table. 125 points for 20 T5 wounds with respectable combat abilities that can't be ignored. Combine them with the TS stratagem and spells and I think you have a big winner.

And even if you don't want to take 5 of them a single spawn costs the same as 5 cultists and is way more difficult to get off an objective.


All Chaos Spawn, or just one faction?
I'd love to run an R&H list with Rogue Psykers and a flood of Spawn...if only I could get all the cool Spawn related things from the other codexes...


Mostly TS though CSM have warp time and a 5++ to hand out. They'll still do well as objective holders in other books.


It makes no sense to me why they didn't change the cost of Spawn for the other codexes/indexes that have them.

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