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2018/12/17 13:03:49
Subject: Re:SOB Beta Codex - The best for price (points) gunline/CP battery detachment
Creeping Dementia wrote: Lol this thread is funny. The title is almost correct, Sisters are a good CP battery so armies that actually have good units and abilities can be better.
As a gunline on their own? They don't have the range, firepower, or abilities to stand up to any other gunline out there.
They don't have any mobility to actually take objectives to win games.
They are a less valid mono-dex army than any other real Codex, even ones that only have 1 entry per Force Org slot (Harlequins, for example).
At best from a competitive standpoint, sisters from the Beta Codex can be a good min sized battalion for CPs and provide some psychic defense, though Guard still generate more CPs if that's what you're after.
Ask anyone that actually plays Sisters, the Index was far better than the Beta Codex, and more fun and flavorful. They kind of work if they are a minor contributor to an army for CPs for Deathwatch or Custodes, a Castellan, an Assassin detatchment, etc., but they are not a viable main army right now. Too many deficiencies in too many categories, at least based on my games so far (1-5 record with beta Codex, with the only win against TS due to psychic defenses). The mathhammer doesn't hold up in actual game play.
*Edit: and who cares about killing Orks anyway. Everyone can kill Orks, that's why they exist. If you kill 90 Orks by shooting, but 30 get to your line and roll you up then the Orks still win.
Never said they are good enough standalone, no army should be great at everything
2018/12/17 13:05:41
Subject: SOB Beta Codex - The best for price (points) gunline/CP battery detachment
There are a lot of people who disagree with the first part of your statement. And while every army shouldn't be good at everything, they should be able to cover their bases well enough not to auto-lose.
2018/12/17 13:07:26
Subject: SOB Beta Codex - The best for price (points) gunline/CP battery detachment
Detachment wise I think players looking at taking sisters would be better served using the relic to generate Deny rolls, though it requires them to be squeezed together in a single blob.
3+/5++/6++ if you don't need the warlord trait elsewhere. Not worth the points or CP investment to get the save any higher. The bare minimum battalion comes in just over 200 and a relic for 5 full-strength deny the witch rolls backed up by a 4+ stratagem deny that can be used in combination with the deny roll.
Eldenfirefly wrote: Ok wait. If a sisters army which are specialists in different flavours of flamers (which got a price decrease), can't handle horde, then there is something fundamentally wrong with flamers in the first place.
And for killing non-horde. Exorcists look pretty decent to me. Range 48 inches, d6 shots of str 8 at -4 AP, dmgd6 at BS 3+, all for just 125 points. Bring three for a total of just 375 points.
Flamers just aren't what they used to be unfortunately. Though the sisters are not specialists with them - their shooting faith power explicitly does not work with them, nor do their warlord or faction traits grant any bonuses, nor do they have any specialised flame weapons aside from the immolation flamer (a vehicle mounted twin heavy flamer), nor do they have much in the way of flamer-enhancing stratagems.
Pretty much all stormbolters and meltas these days.
Exorcists are about 2/3rds of a las-predator. They struggle against T8 and are random as anything but are decently robust with T8 themselves. Of course you are far better off with a top-end weapons platform like a raven castellan, but in terms of smaller vehicles the exorcist is probably competing more against the supreme command of command russes.
Creeping Dementia wrote: Lol this thread is funny. The title is almost correct, Sisters are a good CP battery so armies that actually have good units and abilities can be better.
As a gunline on their own? They don't have the range, firepower, or abilities to stand up to any other gunline out there.
They don't have any mobility to actually take objectives to win games.
They are a less valid mono-dex army than any other real Codex, even ones that only have 1 entry per Force Org slot (Harlequins, for example).
At best from a competitive standpoint, sisters from the Beta Codex can be a good min sized battalion for CPs and provide some psychic defense, though Guard still generate more CPs if that's what you're after.
Ask anyone that actually plays Sisters, the Index was far better than the Beta Codex, and more fun and flavorful. They kind of work if they are a minor contributor to an army for CPs for Deathwatch or Custodes, a Castellan, an Assassin detatchment, etc., but they are not a viable main army right now. Too many deficiencies in too many categories, at least based on my games so far (1-5 record with beta Codex, with the only win against TS due to psychic defenses). The mathhammer doesn't hold up in actual game play.
*Edit: and who cares about killing Orks anyway. Everyone can kill Orks, that's why they exist. If you kill 90 Orks by shooting, but 30 get to your line and roll you up then the Orks still win.
Never said they are good enough standalone, no army should be great at everything
Then I guess they are working as intended, though you you could probably change the everything to anything and still not be far off.
A.T. wrote: Detachment wise I think players looking at taking sisters would be better served using the relic to generate Deny rolls, though it requires them to be squeezed together in a single blob.
3+/5++/6++ if you don't need the warlord trait elsewhere. Not worth the points or CP investment to get the save any higher. The bare minimum battalion comes in just over 200 and a relic for 5 full-strength deny the witch rolls backed up by a 4+ stratagem deny that can be used in combination with the deny roll.
That really is the ideal role for Sisters right now. The Loyal 17. Actually not bad for helping keep psychic powers at bay while Deathwatch or Custodes get their work done, never want those MWs hitting elite marine units.
Sometimes, you just gotta take something cause the model is freakin cool...
2018/12/17 13:31:17
Subject: SOB Beta Codex - The best for price (points) gunline/CP battery detachment
Burning descent Seraphim are surprisingly useable. It's the only use you'll get out of them but 122pts and 1CP is...close to being on par with similar choices from other armies.
2018/12/17 15:42:54
Subject: SOB Beta Codex - The best for price (points) gunline/CP battery detachment
IG already have the Lucky/Loyal 32. Sisters should be the Faithful Fifteen. Much better ring.
Also Dovis has obviously not played against the new Orks dex.Boys don't stand on the deployment line asking to be shot up. They're in the tellyporta and back in a corner next to the weird boy. Most stuff on the line is in a truck/wagon.
2018/12/17 16:39:58
Subject: SOB Beta Codex - The best for price (points) gunline/CP battery detachment
deviantduck wrote: IG already have the Lucky/Loyal 32. Sisters should be the Faithful Fifteen. Much better ring.
Also Dovis has obviously not played against the new Orks dex.Boys don't stand on the deployment line asking to be shot up. They're in the tellyporta and back in a corner next to the weird boy. Most stuff on the line is in a truck/wagon.
I addressed that one teleporting squad - it's a suicide squad that gets nothing done. Especially if you have a detachment of Deathwatch taking point on overwatch, with the stratagem, stem the green tide, the orcs don't even make the charge and what's left after the failed charge get's creamed by aggressors next turn
2018/12/18 11:04:40
Subject: SOB Beta Codex - The best for price (points) gunline/CP battery detachment
The problem with the Faithful 17 is the same problem you always run into when trying to replace the Loyal 32.
The Guard is cheaper, has more bodies with better synergy, has CP recursion (tho now limited) and for only 100 points more I can get 9 Mortars.
SoB are unlikely to replace them unless you put a really high value on the DtW.
2018/12/18 13:40:38
Subject: SOB Beta Codex - The best for price (points) gunline/CP battery detachment
Ordana wrote: The problem with the Faithful 17 is the same problem you always run into when trying to replace the Loyal 32.
The Guard is cheaper, has more bodies with better synergy, has CP recursion (tho now limited) and for only 100 points more I can get 9 Mortars.
SoB are unlikely to replace them unless you put a really high value on the DtW.
I don't think anyone is saying the Faithful 17 is going to completely replace the Loyal 32. It is another option though, and an option that gets you a large number of DtW attempts and other strats that may be useful. You could always take both sets too if you really want to pour on the cheese.
Something like this
Most imoortantly, it's an option for the Sisters to do... Something. It may be their best or only job they do well in the current incarnation of their codex.
This message was edited 1 time. Last update was at 2018/12/18 14:01:54
Sometimes, you just gotta take something cause the model is freakin cool...
2018/12/18 14:21:11
Subject: SOB Beta Codex - The best for price (points) gunline/CP battery detachment
SOB seem cool. I like them but they are still per CA not at the power level of Imperial Guard. they are more durable but less firepower and less versatile. I more get the impression of them being on the same plane as Admech as the tier 2 imperial ally and will not be unseatign the IG cheap batallions in tournies any time soon.
10000 points 7000 6000 5000 5000 2000
2018/12/18 14:22:30
Subject: SOB Beta Codex - The best for price (points) gunline/CP battery detachment
Mmmpi wrote: So now your army has sisters, DW and what else? Oh, and that DW unit is how many points again (400+) and uses even more command points for anti-horde?
Also, how it said unit in more than one place?
So yeah.
Just pointing out possibilities, single orc 30 boy squad charge is a waste of 30 boys, never seen it used efficiently when opponent knows how to position.
You can put 15 point characters for that if you're SOB, you can use cyberwolves if you're a space wolf, you can use scouts...
Removed, mind your manners please - BrookM
This message was edited 1 time. Last update was at 2018/12/18 16:55:08
2018/12/18 14:47:33
Subject: SOB Beta Codex - The best for price (points) gunline/CP battery detachment
Mmmpi wrote: So now your army has sisters, DW and what else? Oh, and that DW unit is how many points again (400+) and uses even more command points for anti-horde?
Also, how it said unit in more than one place?
So yeah.
Just pointing out possibilities, single orc 30 boy squad charge is a waste of 30 boys, never seen it used efficiently when opponent knows how to position.
You can put 15 point characters for that if you're SOB, you can use cyberwolves if you're a space wolf, you can use scouts...
Removed, mind your manners please - BrookM
You're a fool if you aren't terrified by a 30 deep squad of boys with 125 attacks coming at you. With 'ere we go they don't fail charges and they're big enough to to conga line around a second unit that they didn't charge so they can pile in and surround a unit they can't swing at guaranteeing you can't fall back next turn. If you think you're going to kill enough boyz in overwatch to dent the unit, you're dreaming. Warpath + Da Jump + 30 Boyz is one of the best things in the game right now.
This message was edited 1 time. Last update was at 2018/12/18 16:56:39
2018/12/18 15:24:09
Subject: SOB Beta Codex - The best for price (points) gunline/CP battery detachment
Mmmpi wrote: So now your army has sisters, DW and what else? Oh, and that DW unit is how many points again (400+) and uses even more command points for anti-horde?
Also, how it said unit in more than one place?
So yeah.
Just pointing out possibilities, single orc 30 boy squad charge is a waste of 30 boys, never seen it used efficiently when opponent knows how to position.
You can put 15 point characters for that if you're SOB, you can use cyberwolves if you're a space wolf, you can use scouts...
Removed, mind your manners please - BrookM
You're a fool if you aren't terrified by a 30 deep squad of boys with 125 attacks coming at you. With 'ere we go they don't fail charges and they're big enough to to conga line around a second unit that they didn't charge so they can pile in and surround a unit they can't swing at guaranteeing you can't fall back next turn. If you think you're going to kill enough boyz in overwatch to dent the unit, you're dreaming. Warpath + Da Jump + 30 Boyz is one of the best things in the game right now.
Just google on how to spread the 9" bubble of area denial, you're trying to spook me with a tactic that only works on noobs, don't insult your own intelligence like that.
This topic is going off rails so I suspect a lock
This message was edited 1 time. Last update was at 2018/12/18 16:56:48
2018/12/18 15:32:39
Subject: SOB Beta Codex - The best for price (points) gunline/CP battery detachment
Mmmpi wrote: So now your army has sisters, DW and what else? Oh, and that DW unit is how many points again (400+) and uses even more command points for anti-horde?
Also, how it said unit in more than one place?
So yeah.
Just pointing out possibilities, single orc 30 boy squad charge is a waste of 30 boys, never seen it used efficiently when opponent knows how to position.
You can put 15 point characters for that if you're SOB, you can use cyberwolves if you're a space wolf, you can use scouts...
Removed, mind your manners please - BrookM
You're a fool if you aren't terrified by a 30 deep squad of boys with 125 attacks coming at you. With 'ere we go they don't fail charges and they're big enough to to conga line around a second unit that they didn't charge so they can pile in and surround a unit they can't swing at guaranteeing you can't fall back next turn. If you think you're going to kill enough boyz in overwatch to dent the unit, you're dreaming. Warpath + Da Jump + 30 Boyz is one of the best things in the game right now.
But.... Arcos can have 81 attacks at S5 -1ap, re-roll all hits and can re-roll wounds for CP, its for less points too, but only 18 wounds, tell will always kill a 30man unit of Orks if they charge, ALWAYS. (they actually do 48 wounds to Ork Boys)
This message was edited 2 times. Last update was at 2018/12/18 16:56:57
Mmmpi wrote: So now your army has sisters, DW and what else? Oh, and that DW unit is how many points again (400+) and uses even more command points for anti-horde?
Also, how it said unit in more than one place?
So yeah.
Just pointing out possibilities, single orc 30 boy squad charge is a waste of 30 boys, never seen it used efficiently when opponent knows how to position.
You can put 15 point characters for that if you're SOB, you can use cyberwolves if you're a space wolf, you can use scouts...
Removed, mind your manners please - BrookM
You're a fool if you aren't terrified by a 30 deep squad of boys with 125 attacks coming at you. With 'ere we go they don't fail charges and they're big enough to to conga line around a second unit that they didn't charge so they can pile in and surround a unit they can't swing at guaranteeing you can't fall back next turn. If you think you're going to kill enough boyz in overwatch to dent the unit, you're dreaming. Warpath + Da Jump + 30 Boyz is one of the best things in the game right now.
Just google on how to spread the 9" bubble of area denial, you're trying to spook me with a tactic that only works on noobs, don't insult your own intelligence like that.
This topic is going off rails so I suspect a lock
Ok.
This message was edited 1 time. Last update was at 2018/12/18 16:57:06
2018/12/18 16:10:09
Subject: SOB Beta Codex - The best for price (points) gunline/CP battery detachment
Mmmpi wrote: So now your army has sisters, DW and what else? Oh, and that DW unit is how many points again (400+) and uses even more command points for anti-horde?
Also, how it said unit in more than one place?
So yeah.
Just pointing out possibilities, single orc 30 boy squad charge is a waste of 30 boys, never seen it used efficiently when opponent knows how to position.
You can put 15 point characters for that if you're SOB, you can use cyberwolves if you're a space wolf, you can use scouts...
Removed, mind your manners please - BrookM
No, you intended to sound offensive. REMOVED - BrookM
No one is scared of 30 boyz. But 30 boyz can tie up quite a bit, and orks as a whole can put out quite a bit of firepower. I seem to recall lootas being a thing...
So you can shove you "I'm a board game badass" routine for someone who cares.
Mmmpi wrote: So now your army has sisters, DW and what else? Oh, and that DW unit is how many points again (400+) and uses even more command points for anti-horde?
Also, how it said unit in more than one place?
So yeah.
Just pointing out possibilities, single orc 30 boy squad charge is a waste of 30 boys, never seen it used efficiently when opponent knows how to position.
You can put 15 point characters for that if you're SOB, you can use cyberwolves if you're a space wolf, you can use scouts...
Removed, mind your manners please - BrookM
You're a fool if you aren't terrified by a 30 deep squad of boys with 125 attacks coming at you. With 'ere we go they don't fail charges and they're big enough to to conga line around a second unit that they didn't charge so they can pile in and surround a unit they can't swing at guaranteeing you can't fall back next turn. If you think you're going to kill enough boyz in overwatch to dent the unit, you're dreaming. Warpath + Da Jump + 30 Boyz is one of the best things in the game right now.
Mmmpi wrote: So now your army has sisters, DW and what else? Oh, and that DW unit is how many points again (400+) and uses even more command points for anti-horde?
Also, how it said unit in more than one place?
So yeah.
Just pointing out possibilities, single orc 30 boy squad charge is a waste of 30 boys, never seen it used efficiently when opponent knows how to position.
You can put 15 point characters for that if you're SOB, you can use cyberwolves if you're a space wolf, you can use scouts...
Removed, mind your manners please - BrookM
You're a fool if you aren't terrified by a 30 deep squad of boys with 125 attacks coming at you. With 'ere we go they don't fail charges and they're big enough to to conga line around a second unit that they didn't charge so they can pile in and surround a unit they can't swing at guaranteeing you can't fall back next turn. If you think you're going to kill enough boyz in overwatch to dent the unit, you're dreaming. Warpath + Da Jump + 30 Boyz is one of the best things in the game right now.
Just google on how to spread the 9" bubble of area denial, you're trying to spook me with a tactic that only works on noobs, don't insult your own intelligence like that.
This topic is going off rails so I suspect a lock
I imagine a fore mentioned lootas can deal with chaff. It's not like the deepstrikers block line of sight.
And topics do get locked when people ignore the civility rules.
JNAProductions wrote: I don't have the Sisters Beta Dex at the moment, but if anyone wants me to do math, I can do math.
It hasn't changed enough to warrant that kind of time investment. They have some interesting tricks, but still carry the same flaws Sisters have carried for multiple editions, lackluster hand to hand, poor weapon variety, poor range, and not quite cheap enough to make me ignore those flaws.
But perhaps I'm missing the nuance.
"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."