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2019/03/13 04:21:10
Subject: [Kill Team] Kill Team: Elites
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Freaky Flayed One
Sydney, Australia
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Of course not :(
But...there isn't a whole lot left for us to get. Destroyers are probably out as they are expensive, and too fast; Wraiths would be nice, but are likewise fast and expensive. Lychguards are an obvious choice, but largely because there's not much else. Praetorians are a hopeful inclusion, but problematic because of speed...
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2019/03/13 10:14:52
Subject: [Kill Team] Kill Team: Elites
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Horrific Hive Tyrant
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Herbington wrote: Stux wrote:If Suppressors are in (is that actually confirmed?) then I call other jump troops. Assault Marines, Raptors, Swooping Hawks.
I'm not taking elites to mean 40k battlefield role in this instance of course. This is a different game, I'm open to it being a more literal English meaning of elite.
Suppressors are shown in the last photo of the reveal article!
Not sure we'll see assault marines, the SM faction will be getting pretty bloated in comparison to some others.
So? Precedent from 40k suggests that bloat in the Space Marine faction is to be expected :p
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2019/03/13 11:56:37
Subject: [Kill Team] Kill Team: Elites
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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Stux wrote:If Suppressors are in (is that actually confirmed?) then I call other jump troops. Assault Marines, Raptors, Swooping Hawks.
I'm not taking elites to mean 40k battlefield role in this instance of course. This is a different game, I'm open to it being a more literal English meaning of elite.
Nah, they're going to be in "Kill Team Fast Attack", when it gets released.
But I get what you mean.
I do hope the other jump troops get s showing, as you saw.
Isn't there an Eldar Autarch with wings already? I may have dreamed that though.
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This message was edited 1 time. Last update was at 2019/03/13 14:50:07
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2019/03/13 14:40:02
Subject: Re:[Kill Team] Kill Team: Elites
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Psychic Prisoner aboard a Black Ship
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Assume this means that GKs will get our standard troop choice... though hoping we get the actually elite paladins
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2019/03/13 15:44:26
Subject: Re:[Kill Team] Kill Team: Elites
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Regular Dakkanaut
Savannah
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One of the box sets they showed is Flash Gitz, a heavy support choice in 40k, so this release is following the generic English definition of "elite" rather than the 40k force org chart. Now, a lot of those units are already in the elite slot, so there's no doubt a ton of crossover between the two. Much like the inevitable "armored support" light vehicle expansion will include lots of heavy support choices: it's just where those models tend to live in 40k.
DarK_EtheR wrote:Assume this means that GKs will get our standard troop choice... though hoping we get the actually elite paladins
Terminators are in, so I imagine you'll at least get those. It wouldn't be a stretch at all to see paladins (since the much beefier custodes are in), but I suppose I could see them not wanting to do two very similar units for the same army at the same time.
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2019/03/13 20:53:10
Subject: Re:[Kill Team] Kill Team: Elites
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Winged Kroot Vulture
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As a harlequin player I'm crossing fingers for the only other infantry choice, solitaire.
Kind of intrigued by what this will bring.
Could we see more creativity towards campaigns?
I would really like to see something where a DM moderates a series of KT games (Core, Commanders, Arena, and/or Elites) against a player with winner being determined by best completion time.
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I'm back! |
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2019/03/14 04:18:35
Subject: [Kill Team] Kill Team: Elites
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Fixture of Dakka
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AdMech has those electro priest guys to get, not just Kataphrons.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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2019/03/14 05:41:18
Subject: [Kill Team] Kill Team: Elites
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Regular Dakkanaut
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I wonder if you’re only going to be able to take 1 “elite” per kill team or are you able to build a whole team of them? The TS box would make you think you could but it wouldn’t be the first time gw would pull something like that. It’s probably best to approach the release like how you should video games - no preorders and wait for actually player reviews.
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2019/03/14 07:40:47
Subject: [Kill Team] Kill Team: Elites
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Mysterious Techpriest
Fortress world of Ostrakan
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I think the addition of high W/ T/Sv models will shake the meta considerably and it will make players to spam plasma/melta/whatever, as it would be the only (reliable) mean of causing damage. Especially against Custodes.
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2019/03/14 08:02:06
Subject: [Kill Team] Kill Team: Elites
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Horrific Hive Tyrant
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teratroopa wrote:I wonder if you’re only going to be able to take 1 “elite” per kill team or are you able to build a whole team of them? The TS box would make you think you could but it wouldn’t be the first time gw would pull something like that. It’s probably best to approach the release like how you should video games - no preorders and wait for actually player reviews.
The fact Custodes are a team says to me there's no hard limit.
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This message was edited 1 time. Last update was at 2019/03/14 08:06:52
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2019/03/14 11:49:45
Subject: [Kill Team] Kill Team: Elites
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Longtime Dakkanaut
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Hawky wrote:I think the addition of high W/ T/ Sv models will shake the meta considerably and it will make players to spam plasma/melta/whatever, as it would be the only (reliable) mean of causing damage. Especially against Custodes.
With the way Kill Team's injury roll works, multidamage weapons are already king. The addition of T5/T6 units isnt going to change that.
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2019/03/14 15:30:13
Subject: [Kill Team] Kill Team: Elites
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Fixture of Dakka
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Hawky wrote:I think the addition of high W/ T/ Sv models will shake the meta considerably and it will make players to spam plasma/melta/whatever, as it would be the only (reliable) mean of causing damage. Especially against Custodes.
Those are already the weapons used in kill team.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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2019/03/14 17:45:49
Subject: [Kill Team] Kill Team: Elites
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Horrific Hive Tyrant
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DarknessEternal wrote: Hawky wrote:I think the addition of high W/ T/ Sv models will shake the meta considerably and it will make players to spam plasma/melta/whatever, as it would be the only (reliable) mean of causing damage. Especially against Custodes.
Those are already the weapons used in kill team.
Agreed. Taking maximum high power weaponry is already basically the meta. Hordes as an alternative are generally not great, due to how morale can spiral out of control when you start losing models.
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2019/03/14 17:52:13
Subject: [Kill Team] Kill Team: Elites
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Legendary Master of the Chapter
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Stux wrote:
Agreed. Taking maximum high power weaponry is already basically the meta. Hordes as an alternative are generally not great, due to how morale can spiral out of control when you start losing models.
I though it was about the same for low model count armies since you start testing at half strength.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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2019/03/14 18:00:25
Subject: [Kill Team] Kill Team: Elites
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Longtime Dakkanaut
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Desubot wrote:
I though it was about the same for low model count armies since you start testing at half strength.
Low model forces tend to have much higher leadership, and as such arent as susceptible to the cascading break-shock.
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2019/03/14 19:20:12
Subject: [Kill Team] Kill Team: Elites
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Horrific Hive Tyrant
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Desubot wrote: Stux wrote:
Agreed. Taking maximum high power weaponry is already basically the meta. Hordes as an alternative are generally not great, due to how morale can spiral out of control when you start losing models.
I though it was about the same for low model count armies since you start testing at half strength.
I mean nerve tests as well, whenever you take a flesh wound. Because you get a +1 for every model out of action, that can get horrible fast for chaff forces.
Works alright for Tyranids though, with Synapse!
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This message was edited 1 time. Last update was at 2019/03/14 19:20:26
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2019/03/14 19:28:20
Subject: [Kill Team] Kill Team: Elites
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Lord of the Fleet
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Desubot wrote: Stux wrote:
Agreed. Taking maximum high power weaponry is already basically the meta. Hordes as an alternative are generally not great, due to how morale can spiral out of control when you start losing models.
I though it was about the same for low model count armies since you start testing at half strength.
You test for broken at half strength (out of action, fleshwound or shaken).
You take nerve tests for any model with a flesh wound and you have a penalty for every model out of action.
With a horde it's very easy to get enough models out of action that you're failing the vast majority of your nerve tests which then pushes you towards taking a broken team test.
On the other hand with a DW vets team, for example, you have to lose 3/5 of the team before it's even possible to fail.
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This message was edited 2 times. Last update was at 2019/03/14 19:30:45
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2019/03/14 19:46:55
Subject: [Kill Team] Kill Team: Elites
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Grisly Ghost Ark Driver
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Did they list what elites are coming to different factions?
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2019/03/14 19:52:15
Subject: Re:[Kill Team] Kill Team: Elites
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Regular Dakkanaut
Denmark
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Trimarius wrote:One of the box sets they showed is Flash Gitz, a heavy support choice in 40k, so this release is following the generic English definition of "elite" rather than the 40k force org chart. Now, a lot of those units are already in the elite slot, so there's no doubt a ton of crossover between the two. Much like the inevitable "armored support" light vehicle expansion will include lots of heavy support choices: it's just where those models tend to live in 40k.
DarK_EtheR wrote:Assume this means that GKs will get our standard troop choice... though hoping we get the actually elite paladins
Terminators are in, so I imagine you'll at least get those. It wouldn't be a stretch at all to see paladins (since the much beefier custodes are in), but I suppose I could see them not wanting to do two very similar units for the same army at the same time.
Yeah, and the video shows a Tau Commander, not crisis suits, so Tau will get an HQ as an "elite"
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2019/03/14 19:52:44
Subject: [Kill Team] Kill Team: Elites
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Longtime Dakkanaut
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Nope. Only a few examples given.
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2019/03/14 21:24:21
Subject: [Kill Team] Kill Team: Elites
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Fixture of Dakka
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Also, nuts to just Striking Scorpions. If it doesn't include Banshees, Dragons, and Wraithguard, I'm gonna be real mad.
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This message was edited 1 time. Last update was at 2019/03/14 21:24:41
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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2019/03/14 22:32:22
Subject: [Kill Team] Kill Team: Elites
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Legendary Master of the Chapter
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DarknessEternal wrote:Also, nuts to just Striking Scorpions. If it doesn't include Banshees, Dragons, and Wraithguard, I'm gonna be real mad.
Id be pretty mad as well. i have soo many banshees sitting around :/
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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2019/03/14 23:07:31
Subject: [Kill Team] Kill Team: Elites
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Freaky Flayed One
Sydney, Australia
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Desubot wrote: DarknessEternal wrote:Also, nuts to just Striking Scorpions. If it doesn't include Banshees, Dragons, and Wraithguard, I'm gonna be real mad.
Id be pretty mad as well. i have soo many banshees sitting around :/
There were some wraithblades in the intro video, so hopeful that the wraithguard get in, too. But yes - we need (many) more aspects! As many aspects as others have weapon options!
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2019/03/15 12:00:51
Subject: [Kill Team] Kill Team: Elites
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Longtime Dakkanaut
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Realistically I'd expect everything but Spectres and Spears (and obviously Crimson Hunters) to have a place in a Craftworld Kill Team. It was ridiculous to see them excluded initially.
"Hey, lets put together a small close knit team of the best of the best..."
"Sure, let me go get the window washer, the hairdresser and the groundskeeper, we got this. Oh and that one guy with the fancy hat, he can come too".
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This message was edited 1 time. Last update was at 2019/03/15 12:01:24
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2019/03/15 15:42:25
Subject: [Kill Team] Kill Team: Elites
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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Sterling191 wrote:"Hey, lets put together a small close knit team of the best of the best..."
"Sure, let me go get the window washer, the hairdresser and the groundskeeper, we got this. Oh and that one guy with the fancy hat, he can come too".
Guardians, then?
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2019/03/15 15:48:07
Subject: [Kill Team] Kill Team: Elites
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Longtime Dakkanaut
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Ayup, that's effectively what CWE Kill Teams are right now. Guardian hordes with maybe one or two Rangers and a DA Exarch leader.
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2019/03/15 16:32:00
Subject: [Kill Team] Kill Team: Elites
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Lord of the Fleet
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Sterling191 wrote:Realistically I'd expect everything but Spectres and Spears (and obviously Crimson Hunters) to have a place in a Craftworld Kill Team. It was ridiculous to see them excluded initially.
"Hey, lets put together a small close knit team of the best of the best..."
"Sure, let me go get the window washer, the hairdresser and the groundskeeper, we got this. Oh and that one guy with the fancy hat, he can come too".
According to Gav it only takes two battles (and being turned down by your crush) to go from being a whiny sculptor to being an exarch and a third to become a pheonix lord so guardians should all be badass.
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This message was edited 1 time. Last update was at 2019/03/15 16:32:25
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2019/03/20 05:12:29
Subject: Re:[Kill Team] Kill Team: Elites
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Human Auxiliary to the Empire
Coral Springs, FL
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FunJohn wrote:Yeah, and the video shows a Tau Commander, not crisis suits, so Tau will get an HQ as an "elite"
This press release specifically says Crisis Suits.
http://www.dicetowernews.com/tag/kill-team-elites
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2019/03/22 22:16:01
Subject: [Kill Team] Kill Team: Elites
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Been Around the Block
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Stux wrote:teratroopa wrote:I wonder if you’re only going to be able to take 1 “elite” per kill team or are you able to build a whole team of them? The TS box would make you think you could but it wouldn’t be the first time gw would pull something like that. It’s probably best to approach the release like how you should video games - no preorders and wait for actually player reviews.
The fact Custodes are a team says to me there's no hard limit.
Yeah, I'm assuming that Elites are just expanded rosters and maybe a 200 point limit. That doesn't seem like it breaks anything and lets armies like custodes or deathwing work.
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2019/03/23 01:39:27
Subject: [Kill Team] Kill Team: Elites
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Regular Dakkanaut
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If you‘d increase the points limit to 200 pts, many teams would have to take a Elite choice to be competitive.
Because with 100 pts many fractions will already have reached their limit regarding specialisms and special/heavy weapons and „better“ models. The additional 100 points could only be spent on base troopers. Another 20 Guardsmen, yeah.
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