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Made in ca
Boom! Leman Russ Commander





London, Ontario

Regarding handicap: Eventually, having 3 times as many points as your opponent *will* outweigh any player / scenario / list building / faction limitation issues.

And if the idea is to have games where you consistently have a 60/40 chance of winning then handicap will get you to that consistency.

Most suggestions are fluff based ideas. There’s nothing wrong with that per se, it’s just harder to predict how the game will change, and harder to adjust how powerful your list will be, game to game. If any of the suggestions besides handicap *dont* fix the balance issue, where do you go from there? Add ever more special rules? With handicap, you can easily adjust percentages. 10 % is substantial in-game. 20 % should more or less balance any well-considered lists against each other, from top-tier to bottom. 30 % should overcome substantial mismatch in player ability. 40% should let a teacher play their hardest against a new player.

So I’d strongly suggest handicap as a long-term solution, as even if it doesn’t fix the balance in the first two games, by the third you should have a handle on where you need to be.
   
Made in gb
Mekboy Hammerin' Somethin'





Dorset, England

Agree with you 100% OP, all balance complaints about 40K go away when you use a handicap system.

I don't know the exact numbers, but if you allow the loser to take 50 points extra in the next game, and the winner to take 50 points less, you will soon iterate toward to a happy median.
   
Made in gb
Regular Dakkanaut




 Kroem wrote:
Agree with you 100% OP, all balance complaints about 40K go away when you use a handicap system.

I don't know the exact numbers, but if you allow the loser to take 50 points extra in the next game, and the winner to take 50 points less, you will soon iterate toward to a happy median.


Sorry to revive a (slightly) older thread, seems this thread turned into another how to fix GK, which really wasnt waht I had intended.

Anyway, to give some feedback on some games we have played.

2 x games of Tyranid vs GK's 2000 points each (matched play) both time sTyranids won, and well pretty much wiped GK's, and we swapped player over each time.

3rd game, GK's something like 2630 vs 2000 Tyranid, and guess what...... Tyranid still won. Although it was "closer" I still wouldnt say GK's were at any stage clearly ahead.

Next time we may reduce the Tyranid points a bit, maybe knock 500 points off them, so GK's will have nearly 1000 points more and see what happens.


2000 pts
2000 pts
2000 pts 
   
Made in ch
Anointed Dark Priest of Chaos






I heard recently that one of the GW playtesters had been praising the number of SoB units that don't take up detachment slots, as though this was a benefit and not a huge detriment (as it makes Brigades and such a massive pain to fill). DE are in that boat as well.

Put simply, GW still has no clue how its own game works.


Pleas vipoid tell me that that is a joke. Please.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page

A Mostly Renegades and Heretics blog.
_______________________________

Who would win:
10'000 + years of veterancy, or some raidy Boys?
(Not Online in regards to the new Red Corsair battalion CP boost.) 
   
Made in gb
Instigating Incubi




The dark behind the eyes.

Not Online!!! wrote:

I heard recently that one of the GW playtesters had been praising the number of SoB units that don't take up detachment slots, as though this was a benefit and not a huge detriment (as it makes Brigades and such a massive pain to fill). DE are in that boat as well.

Put simply, GW still has no clue how its own game works.


Pleas vipoid tell me that that is a joke. Please.


Sorry, mate, that's what I heard.

IIRC the person who mentioned it to me said it was from a podcast, with one of the playtesters interviewing a designer from GW. Apparently the designer was saying how great it was that SoB would have all these units that wouldn't take up detachment slots, whilst the playtester got increasingly frustrated. I think he ended up changing topics quickly, possibly before he said something that would get him kicked off the playtesting team.

Best case scenario is that someone has managed to drill some sense into the designers before the codex was finished.

Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"



 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Wing Commander





Why not just make Psybolt ammo auto include like SIA?
   
Made in gb
Mekboy Hammerin' Somethin'





Dorset, England

BUDFORCE wrote:
 Kroem wrote:
Agree with you 100% OP, all balance complaints about 40K go away when you use a handicap system.

I don't know the exact numbers, but if you allow the loser to take 50 points extra in the next game, and the winner to take 50 points less, you will soon iterate toward to a happy median.


Sorry to revive a (slightly) older thread, seems this thread turned into another how to fix GK, which really wasnt waht I had intended.

Anyway, to give some feedback on some games we have played.

2 x games of Tyranid vs GK's 2000 points each (matched play) both time sTyranids won, and well pretty much wiped GK's, and we swapped player over each time.

3rd game, GK's something like 2630 vs 2000 Tyranid, and guess what...... Tyranid still won. Although it was "closer" I still wouldnt say GK's were at any stage clearly ahead.

Next time we may reduce the Tyranid points a bit, maybe knock 500 points off them, so GK's will have nearly 1000 points more and see what happens.

Yikes I'm surprised that with such a large discrepency the GK aren't doing better! I'll be interested to see what the final tally is when they start winning.

What is the Tyranid list looking like, Nidzilla or Unleash the Horde?
   
Made in gb
Wicked Warp Spider






I really want to know what's in the GK list now.. Still cant pull ahead comfortably with a 630 pts extra!?

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
 
   
 
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