Slayer6 wrote:Martel732 wrote:It's easy lock smash capt. Put your stuff 4" behind the screens. 9+4 = 13, so smash cant declare an assault. Its done to me every game.
I just run an Execution Force with an additional Vindicare and Culexus - of course it doesn't hurt to add an Operative Requisition Sanctioned to the mix, just to provide that *little* extra overkill... That way Cpt. Smash is just another target to get his head blown off in some manner or another...
I had a player use him in a 1500pt game a few weeks ago - and I used the above force with an additional Callidus as the ORS. Cpt. Smash didn't make it to the 2nd turn after he appeared. Double-Tap is brutality incarnate.
You can no longer do that.
If a force contains assassins, it cannot use the ORS strat to bring another one.
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Xenomancers wrote:
It's an exploitation of
CP. When
CP cost effectively 0 points and can make 130 point models 1 shot 1000 point models. There is a complete failure of game mechanics.
#1 has to be the +1 to wound army trait. It is clear it scales too hard at the
str 8 and
str 9 area. Which basically means you wound on 2's. Which is the same thing as having
str 16 or 18....Yeah...more than an Imperial knight has with a thunderstrike gauntlet. Beyond idiotic. Their chapter tactic should simply be +1
str - like it always was maybe give them +1 attack on the charge.
#2 is the exploitation of double actions being affected by a buffing you for the phase twice. It should clearly be that in stratagems buffing a unit - it should be stated to only affect one activation per phase. Smash captains aren't the only unit abusing this. It is cearly busted to anyone with common sense though.
Really the issue is why is there a 1000 point model in game of 1750-2000pts anyways. If the enemy model is 200-300 points then the use of the
CP becomes less of an issue. Same as strats on Castellan now being less efficient that he is 100pts more.
To kill that 1000 point model likely would have cost 10CP (1 Armory of Baal, 1 Death Visions, 2 Upon Wings, 2 Descent of Angels, 1 Red Rampage, 3 Honor the Chapter). Killing anything less than a knight is not worth it.
I do believe
CP has an inherent cost however that cost is dependent on the army that supplies the
CP. Guard obviously get it very cheap.
As for your #1 it does scale hard and I think marines should have something that is powerful but not game breaking in most circumstances.
As for #2 I dont disagree but in the circumstances of a smash cap, he would only lose Red Rampage as a buff.