Ishagu wrote:I would love a big, Guilliman sized Ghaz who is also a lord of War.
He would be as strong in close combat, and would dish out some substantial army boosts.
Auto pass morale within 6"
+1 to charge and advance
All units within 6" can heroically intervene
+1 attack to units within 6" on the charge
Ork shooting is very powerful, and the only balancing factor is their poor
BS - I wouldn't have any Ork character grant re rolls to hit - it's not very Orky
lol
I think some ork character should have auras like that though more niche. ghaz and warbosses granting reroll 1's to hit in the assault phase. to units within 6 inches or something (mayeb warbosses only if ghaz has something special like above.
most other armies have good aura abilities which seem to be a staple of 8th ours... just kinda suck comparatively (aside from waagh which is out bread and butter... but orks used to be given to every unit without needing an aura in past codexii , so does it count as a useful aura if it was taken away from the army to put in as an aura?)
kff big mek 5++ for units wholly within 9 inches. only really good for hordes, might have been good for vehicle lists but when embarked in a vehicle it only affects the vehicle itself not surrounding models.
boss zag - on makes stormboys ignore morale... ok its fearless but fearless on a highly overcosted unit and that unit cannot mob up to a proper size anymore so is kind of dead. I still run him as a solo unit and he is a baller but the rest of the stormboys are left at home.
warbosses can inflict d3 mortal wounds on a unit to pass morale within 6" sometimes useful but by the time the unit is small enough to need to take morale they are liekly to lose just as many from the d3. it is situational though and occationally useful.
Warbosses also grant waagh though which lets units in 6" charge after advancing literally, our army does not function without this, This used to be army wide and not require an aura but
GW took it away form a normal ability in favor of auras so glass half full here.
Ghaz gives an extra attack in the turn they charged within 6" of ghaz... so its the space marines new stock ability but required our strongest most expensive
HQ. This is lackluster to say the least). he also gives waagh and the inflict d3 mortals to pass morale
kaptain badrukk - reroll hits of a 1 for himself and flash gitz only within 6".... you would see him a lot more if it were all hits of 1 for any unit. given his cost it should be all proper ork units (not gretchin so not affecting mek guns as that would be to strong)
nob w/ waagh banner - +1 to hit in the fight phase within 6". its nice but usually overkill. I mostly include him because while the model has a powerclaw it chooses to instead hit things with the waaagh banner which is basically the orkiest thing ever.
lastly the severly overcosted painboy... oh how i wish he were good
painboy - here is where
GW's either not understanding balance of favoritism for other armis comes in. for 15 points more than a space marine apothicary we get... worse
BS at 5+ though it doesn't mater since the apothicary gets a bolt pistol and we have no ranged weapon. +1 attack (though the apothicary has a chainsword so really the same) a worse armor save then an apothicary (3+ vs 6+) plsu we lose an inch of movement. The painboy does add a
str so
str 5 vs 4 and has a power claw but on a medic that is mostly useless as you have to take it and you want him alive and not in combat.
also on the painbody while the space marine apothicary chooses a model and restores d3 wounds to it... the ork model rolls a
D6 and on a 1 it suffers a mortal wound but heals the same d3 wounds on a 2+ so 16.6% chance of making the target worse... why did
GW add this? I get that in the fluff sometimes painboys do more harm then good but this is literally just throwing in a penalty to take a unit.
also you can take the painboy on a bike to have a more mobile more expensive mostly useless unit. though at least e is a character on a bike so he functions as a mobile objective grabber but that is a niche use of 103 points and its only an index options so some players/
flgs and tournaments do not allow it.
our painbody also cannot revive dead squad members, instead he gives a 6++ within 3" ... yes you ready that right within 3" now it dos affect the unit so can be daisy chaned up but usually affects only 1 unit and 2 max without badly compromising position.