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![[Post New]](/s/i/i.gif) 2019/09/05 16:21:18
Subject: Re:Drop pod doors ?
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Longtime Dakkanaut
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p5freak wrote:It says doors, not door. Either all doors are lowered, or all are raised. You cant choose for each door. Its all down, or all up.
Agreed,
but if they are lowered onto/leaning on terrain, I think that is fine by RAW. I would have a problem with someone who tried to claim they only needed to lower the doors partially and not rest the doors on terrain/something though,,, but I can see the argument ...
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As an aside, as "infinite" rolls is actually impossible even if the FAQ "allows" it, then it will always be a non-zero chance to pass them all. Eventually the two players will die. If they pass the game on to their decendents, they too will eventually die. And, at the end of it all, the universe will experience heat death and it, too, will die. In the instance of "infinite" hits, we're talking more of functional infinity, rather than literal.
RAW you can't pass the game onto descendants, permissive ruleset. Unless we get an FAQ from GW. |
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![[Post New]](/s/i/i.gif) 2019/09/05 16:30:20
Subject: Re:Drop pod doors ?
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Preacher of the Emperor
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p5freak wrote:It says doors, not door. Either all doors are lowered, or all are raised. You cant choose for each door. Its all down, or all up.
It says doors, not all doors. So that means more than 1, not necessarily all.
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![[Post New]](/s/i/i.gif) 2019/09/05 17:26:50
Subject: Re:Drop pod doors ?
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Confessor Of Sins
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I will dare to say the sentence is ambiguous. It fails to require all doors to be in the same state, nor does it explicitly allow them to be in different states. That being true, people tend to default to the lack of direction requiring uniformity allowing them to be different.
For example, “your siblings can be male or female” is not read to mean they can only be one or the other.
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![[Post New]](/s/i/i.gif) 2019/09/05 17:28:06
Subject: Drop pod doors ?
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Resolute Ultramarine Honor Guard
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Type40 wrote:
The wording in the FAQ is "lowered" not "opened."
It seems to me that it would be perfectly fine to open the doors and lean them on non-impassable terrain. They don't have to be fully opened, just "lowered."
And they don’t have to be all the same - if 2 doors are lowered, and 3 doors are raised, then all of the doors are raised or lowered.
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My WHFB armies were Bretonians and Tomb Kings. |
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![[Post New]](/s/i/i.gif) 2019/09/05 17:55:14
Subject: Re:Drop pod doors ?
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Deathwing Terminator with Assault Cannon
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According to the rules, you choose how the drop pod is configured when you deploy it. For the rest of the game, it remains in that position.
There are no stipulation that governs how many doors must open or remain closed.
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![[Post New]](/s/i/i.gif) 2019/09/05 19:13:30
Subject: Re:Drop pod doors ?
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Captain of the Forlorn Hope
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p5freak wrote:It says doors, not door. Either all doors are lowered, or all are raised. You cant choose for each door. Its all down, or all up.
If you lower 3 of the doors fully, and lower the other two 0.00001 inches, then all 5 doors are lowered.
But It does say doors instead of all the doors, which just means more than one door up to and including all doors.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2019/09/05 22:55:49
Subject: Re:Drop pod doors ?
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Longtime Dakkanaut
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alextroy wrote:I will dare to say the sentence is ambiguous. It fails to require all doors to be in the same state, nor does it explicitly allow them to be in different states. That being true, people tend to default to the lack of direction requiring uniformity allowing them to be different.
For example, “your siblings can be male or female” is not read to mean they can only be one or the other.
Not sure this is a good logic argument. First it assumes GW writes it's rules with some rule of logic all the time, or any time. Second it ignores the use of the word all and the context that it adds. You can have either all blue tires or red tires. Most people hear/read that as all are blue, or all are red- not all of your tires can be blue and or red.
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This message was edited 2 times. Last update was at 2019/09/05 22:59:33
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![[Post New]](/s/i/i.gif) 2019/09/05 23:22:13
Subject: Drop pod doors ?
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Confessor Of Sins
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WARHAMMER 40,000 CODEX: SPACE MARINES Official Update Version 1.0 wrote:Q: Which part of a Drop Pod should I measure distances from and to, especially if the model has been assembled so its doors can be opened or closed?
A: Measure all distances to and from any part of the model, including its doors. If this model has been assembled such that you can lower and raise its doors, then when this model is first set up in the battlefield choose whether the doors will be lowered or raised – you cannot raise or lower the doors thereafter during the battle.
I don't see the word all in the instructions anywhere. So there is no instruction that you have to do anything with all doors.
Now if we want to discuss GW's rules writing acumen, I think we can safely state that GW writes their rules in a colloquial rather than technical manner. I therefore always cast in my interpretations on that basis.
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This message was edited 2 times. Last update was at 2019/09/05 23:24:33
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![[Post New]](/s/i/i.gif) 2019/09/05 23:43:43
Subject: Drop pod doors ?
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Longtime Dakkanaut
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Fair enough it doesn't say all.
I'm not sure your interpretation is colloquial however, has too much inference that raised or lowered can be applied to each individual door within doors.
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This message was edited 2 times. Last update was at 2019/09/05 23:45:01
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![[Post New]](/s/i/i.gif) 2019/09/06 01:14:34
Subject: Drop pod doors ?
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Oozing Plague Marine Terminator
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This also works both ways. A Marine player wouldn't be allowed to put their own models on top of the doors either. Inky allowed within an inch of them.
Still think doors dont count would have been so much easier to manage.
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![[Post New]](/s/i/i.gif) 2019/09/06 03:04:38
Subject: Drop pod doors ?
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Confessor Of Sins
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I think it is a simple matter of consistency. Your model is where your model is. You can't put models on top of other models. You certainly can't put your models on top of your opponent's models.
So if you follow those three things for all other models in the game, why not Drop Pods?
Does it cause all types of weirdness in game? Certainly. But it is consistent.
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![[Post New]](/s/i/i.gif) 2019/09/06 04:25:51
Subject: Drop pod doors ?
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Captain of the Forlorn Hope
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Please explain what this is supposed to mean.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2019/09/06 05:40:20
Subject: Re:Drop pod doors ?
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Resolute Ultramarine Honor Guard
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skchsan wrote:According to the rules, you choose how the drop pod is configured when you deploy it. For the rest of the game, it remains in that position.
There are no stipulation that governs how many doors must open or remain closed.
Well there is - but the stipulation is basically meaningless. All the doors must be lowered or closed. All the doors are already always lowered or closed. If any given door isn't lowered, it's closed. If any given door isn't closed, it's lowered - unless you've modeled the doors to pop off with magnets I suppose to simulate the doors blowing off on landing - in which case I suppose the doors are removed from play and not part of the model anyway. Regardless as any given door is lowered or closed, then all doors are lowered or closed. Automatically Appended Next Post: If I promise to give you $25 in $5's or $10's, I can give you 2 $10's and a $5. And the bills are $5's or $10's. I can give you 3 $5's and 1 $10. I can give you 5 $5's. In all of those combinations the bills are either $5's or $10's.
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This message was edited 1 time. Last update was at 2019/09/06 05:46:19
My WHFB armies were Bretonians and Tomb Kings. |
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![[Post New]](/s/i/i.gif) 2019/09/06 14:06:51
Subject: Re:Drop pod doors ?
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Deathwing Terminator with Assault Cannon
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Breton wrote: skchsan wrote:According to the rules, you choose how the drop pod is configured when you deploy it. For the rest of the game, it remains in that position.
There are no stipulation that governs how many doors must open or remain closed.
Well there is - but the stipulation is basically meaningless. All the doors must be lowered or closed. All the doors are already always lowered or closed. If any given door isn't lowered, it's closed. If any given door isn't closed, it's lowered - unless you've modeled the doors to pop off with magnets I suppose to simulate the doors blowing off on landing - in which case I suppose the doors are removed from play and not part of the model anyway. Regardless as any given door is lowered or closed, then all doors are lowered or closed.
Automatically Appended Next Post:
If I promise to give you $25 in $5's or $10's, I can give you 2 $10's and a $5. And the bills are $5's or $10's. I can give you 3 $5's and 1 $10. I can give you 5 $5's. In all of those combinations the bills are either $5's or $10's.
The best interpretation of the RAW would be:
"We ( GW) understand drop pod can me modeled with its doors unfurled or closed. We also understand that the kit can be assembled carefully so that the doors can be made to be kinetic and not glued to a certain position. In order to reflect this within the ruleset, we are permitting the doors to be in any configuration you've chosen to assemble the model in. However, note that once drop pod has been placed on the battlefield, you may not change the shape/configuration of the drop pod even if you've assembled the model so that you can move the door. This is due to the fact that since all range is measured to the any part of the model, by allowing the doors to open and close at will would provide a case in which the range measured to the model would change depending on it's configuration, and such case would provide unintended advantanges/disadvantages to the players."
At it's literal written form, one cannot conclusively deduce that "doors [can be chosen to] be lowered or raised" as to mean "either all doors are lowered, or all doors are raised."
The only constraint/stipulation is that "doors must be chosen to be lowered OR raised":
0 doors lowered, 5 doors raised - no [DOORS] [LOWERED], plural [DOORS] [RAISED] - fulfills the OR condition of having DOORS RAISED.
1 door lowered, 4 doors raised - singular [DOOR] [LOWERED], plural [DOORS] [RAISED] - fulfills the OR condition of having DOORS RAISED.
2 doors lowered, 3 doors raised - plural [DOORS] [LOWERED], plural [DOORS] [RAISED] - fulfills the OR condition in either case.
3 doors lowered, 2 doors raised - plural [DOORS] [LOWERED], plural [DOORS] [RAISED] - fulfills the OR condition in either case.
4 doors lowered, 1 door raised - plural [DOORS] [LOWERED], singular [DOOR] [RAISED] - fulfills the OR condition of having DOORS LOWERED.
5 doors lowered, 0 door raised - plural [DOORS] [LOWERED], no [DOOR] [RAISED] - fulfills the OR condition of having DOORS LOWERED.
Under the logic, it is incorrect to say 'all doors need to be lowered or all doors need to be closed' from the given statement.
Going further, in the cases of being lowered/raised in a non binary fashion ("the doors are lowered only 0.00000000000000000001% of an inch" argument), whether you choose to be "glass is half full glass is half empty" manner, the above would still apply since it would mean the doors are 99.99999999999999999999% of an inch raised.
Editted as per below comments.
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This message was edited 4 times. Last update was at 2019/09/06 14:55:17
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![[Post New]](/s/i/i.gif) 2019/09/06 14:48:23
Subject: Drop pod doors ?
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Longtime Dakkanaut
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To further the above. It says lowered or raised not closed or open. How much is lowered and how much is raised is also highly subjective/nonspecific. In conclusion. Put it on the field how ever you want as long as you meet the above requirements, even if the doors are leaning on terrain, if one is lowered a millimeter or if one is raised a millimeter. Once it's placed... No take-backsides XD.
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This message was edited 2 times. Last update was at 2019/09/06 15:47:06
As an aside, as "infinite" rolls is actually impossible even if the FAQ "allows" it, then it will always be a non-zero chance to pass them all. Eventually the two players will die. If they pass the game on to their decendents, they too will eventually die. And, at the end of it all, the universe will experience heat death and it, too, will die. In the instance of "infinite" hits, we're talking more of functional infinity, rather than literal.
RAW you can't pass the game onto descendants, permissive ruleset. Unless we get an FAQ from GW. |
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![[Post New]](/s/i/i.gif) 2019/09/07 02:22:31
Subject: Drop pod doors ?
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[MOD]
Making Stuff
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SO... until this gets further clarification, I think we're done here.
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