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![[Post New]](/s/i/i.gif) 2019/09/09 15:02:55
Subject: The problem with Plasma Incinerators
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Morally-Flexible Malleus Hearing Whispers
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I still don't like the direction we are taking Plasma weapons. The literally invalidate 90 percent of the weapon list. Plasma is better for every single job, hands down. Better anti infantry, horde, vehicle, tank, and super heavy. Nothing else puts out the same reliable damage for the cost.
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![[Post New]](/s/i/i.gif) 2019/09/10 07:56:26
Subject: The problem with Plasma Incinerators
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Fresh-Faced New User
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I suspect the solution then is to increase the cost of Plasma weapons. Personally, since it is good no matter the target, I'd also make it the most expensive option, switching its points cost with each of the respective melta options. I'm not too sure if the cost of hellblasers should go up as well, as they are already fairly pricey.
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This message was edited 1 time. Last update was at 2019/09/10 07:58:34
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![[Post New]](/s/i/i.gif) 2019/09/10 10:45:24
Subject: The problem with Plasma Incinerators
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Stubborn Dark Angels Veteran Sergeant
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FezzikDaBullgryn wrote:I still don't like the direction we are taking Plasma weapons. The literally invalidate 90 percent of the weapon list. Plasma is better for every single job, hands down. Better anti infantry, horde, vehicle, tank, and super heavy. Nothing else puts out the same reliable damage for the cost.
Either plasma needs to be nerfed slightly or the following
Melta guns need to be better at their effective range ( 2d6 damage rather than 2d6 and pick the highest)
Flamers (normal and heavy) needs to be far more reliably effective at toasting infantry 3 auto hits + an additional D6 shots per 5 models in a squad ( 2d6 for 10 etc)
Grav guns should half movement in addition to the current damage - mortal wounds on fliers and skimmers perhaps in addition to normal damage...
Lascannons needs higher guaranteed damage output, 3+D3.
And that's just a selection of imperial/chaos based weapons, the list goes on for imp and chaos and can be hugely expanded for xenos weapons.
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This message was edited 1 time. Last update was at 2019/09/10 10:46:02
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![[Post New]](/s/i/i.gif) 2019/09/10 12:31:25
Subject: The problem with Plasma Incinerators
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Locked in the Tower of Amareo
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Melta forces invuln to reroll invuln and doubles str in melta range. Then a single shot is worthwhile.
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This message was edited 2 times. Last update was at 2019/09/10 12:32:39
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![[Post New]](/s/i/i.gif) 2019/09/11 06:37:24
Subject: The problem with Plasma Incinerators
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Regular Dakkanaut
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VladimirHerzog wrote:Martel732 wrote: Togusa wrote:They shouldn't be AP-4. Why is everyone elses plasma AP-3 but the super super marines get something better than what the tau or Eldar have?
#squatthesnowflakemarines
Doesn't matter much with all the invulns.
thats exactly the problem with high ap weapons being all over the place, it makes units with no invulns unplayable (land raider, predators and most non-elves flyers for example)
GW well knows this, and they gave us the Impulsor with its 4++ save just to outclass rhino and razorback that they don’t want to see anymore on the battlefields.
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![[Post New]](/s/i/i.gif) 2019/10/15 22:30:16
Subject: The problem with Plasma Incinerators
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Pestilent Plague Marine with Blight Grenade
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skchsan wrote:Martel732 wrote: FezzikDaBullgryn wrote:So....(Puts on flame retardant shield suit)
I think ALL plasma should be Gets Hot or bust. Make Melta the safe Anti-tank weapon, and Plasma should be dangerous but deadly.
But melta isn't anti-anything. It sucks at its job.
Correction: it's just point sink. If melta was simply bumped up to AP-5 (and turned into 'you're gonna need invul against this weapon' weapon) people may bat an eye at it.
I wish they would have given melta the roll 2d6 pick highest damage regardless of range rule all the time and if you are half range it's D3+3 for damage.
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"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
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