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Made in us
Posts with Authority





 Netsurfer733 wrote:
I am *loving* that ammo clip idea in combination with the rolls. How well can you conserve your ammo? Bloody brilliant!


We had ways to resupply between missions. However, it took significant effort.

For Deathwatch, Special Issue Ammo was devastating- and also scarce. And the rarity was also quite high, which meant there was no assurances that you could get more after the mission.

For our Heretic Astartes campaign, you could 'restock' between missions- however, your 'minions' were dispatched to scavenge and purchase bolter ammo. So we had a roll to see what quality it was. "Legion" bolter rounds were your standard, with a 4+ ammo check. However, your minions might be able to get you ammo... but it's reloaded, poor imitation stuff... making the ammo check harder (it's gunked up your bolter, one of the bolter rounds was warped and jammed the chamber, etc.).

What makes it cool: That bolter that splatters everything at first starts to become a bit less of a go-to. Soon, you start seeing more precise, coordinated attacks with minimal expenditures (we had a rule that you didn't have to use the rapid-fire setting, which would make it a bit easier on the ammo check by adding a free roll). Raids on Enforcer precincts start looking more likely. Melee attacks start happening a lot more often, and the Astartes tend to walk away with more scratches and bruises than before when they have to wade into the line of fire and get close.

What makes it hilarious: A World Eater with a Heavy Rock Saw charging an Alpha Legionnaire with two flails... and they both end up killing their own cultists that charge in to help, and they both manage to not only survive... but improve.

This message was edited 1 time. Last update was at 2020/01/09 05:39:38


Mob Rule is not a rule. 
   
Made in fi
Courageous Space Marine Captain






The AP reduction thing is from Enforcers' armour. I tried to pilfer existing mechanics instead of inventing completely new ones.

   
Made in us
Regular Dakkanaut






 Adeptus Doritos wrote:
 Netsurfer733 wrote:
I am *loving* that ammo clip idea in combination with the rolls. How well can you conserve your ammo? Bloody brilliant!


We had ways to resupply between missions. However, it took significant effort.

For Deathwatch, Special Issue Ammo was devastating- and also scarce. And the rarity was also quite high, which meant there was no assurances that you could get more after the mission.

For our Heretic Astartes campaign, you could 'restock' between missions- however, your 'minions' were dispatched to scavenge and purchase bolter ammo. So we had a roll to see what quality it was. "Legion" bolter rounds were your standard, with a 4+ ammo check. However, your minions might be able to get you ammo... but it's reloaded, poor imitation stuff... making the ammo check harder (it's gunked up your bolter, one of the bolter rounds was warped and jammed the chamber, etc.).

What makes it cool: That bolter that splatters everything at first starts to become a bit less of a go-to. Soon, you start seeing more precise, coordinated attacks with minimal expenditures (we had a rule that you didn't have to use the rapid-fire setting, which would make it a bit easier on the ammo check by adding a free roll). Raids on Enforcer precincts start looking more likely. Melee attacks start happening a lot more often, and the Astartes tend to walk away with more scratches and bruises than before when they have to wade into the line of fire and get close.

What makes it hilarious: A World Eater with a Heavy Rock Saw charging an Alpha Legionnaire with two flails... and they both end up killing their own cultists that charge in to help, and they both manage to not only survive... but improve.



It sounds like you've basically done what I've been trying to do, already. Interesting you got pretty different stats than Scotsman too. Do you have any posts anywhere or anything that shows more of the mechanics you delved into with what you did? I'm fascinated to see the details of your game(s) there.

It isn't "fluff" - it's lore.  
   
 
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