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![[Post New]](/s/i/i.gif) 2020/01/09 12:21:12
Subject: Re:When is an army not Battle Forged (and other newbie questions)?
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Nihilistic Necron Lord
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After all enemy units have charged, or not (you can only heroically intervene in the opponents charge phase), you can move your character(s) which are within 3" (some have 6") of enemy models. Its up to you to decide the order, and they can move up to 3", or up to 6". Then the fight phase comes. Units can only attack enemy units which they declared a charge upon. If your character(s) werent declared as a target of a charge, they cant be attacked. But they can attack the enemy unit, if they are within 1" of enemy models.
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![[Post New]](/s/i/i.gif) 2020/01/09 12:22:08
Subject: When is an army not Battle Forged (and other newbie questions)?
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Dakka Veteran
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PiñaColada wrote:I'll throw in a quick hijack here since it was something that I came across recently and pertains to heroic interventions.
Characters can heroically intervene even if your opponent made no charges, and their units just ended up within 3" (sometimes 6") of a character at the end of the charge phase. But what is the actual order of operations if I have like 5 characters that all heroically intervene during my opponents charge phase and he made zero charges?
Do I get to go with all my characters first? Is he attacking first? Normally speaking you can't attack someone that heroically intervened into you but I'm under the impression that's not the case unless you HI:ed into a charging unit (meaning they already have a charging target)..
It is pretty unlikely that you would have multiple characters in positions to make heroic interventions. If you did, then you would first make all of your heroic intervention moves at the end of the opponent's charge phase (in whatever order you wish). Heroic interventions do not change the normal order of combat, so, in the absence of chargers or fight first abilities, the opponent gets to choose any valid unit to activate since it is his turn. Units within 1" of heroic interveners will be eligible to activate, although they will not be allowed to attack the intervener if they did not declare a charge against him. After that you can pick any valid unit of your own (including heroic interveners) to fight next. Then the opponent picks, then you pick and so on.
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8930 points 6800 points 75 points 600 points
2810 points 5740 points 2650 points 3275 points
55 points 640 points 1840 points 435 points
2990 points 700 points 2235 points 1935 points
3460 points 1595 points 2480 points 2895 points
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![[Post New]](/s/i/i.gif) 2020/01/09 12:24:58
Subject: When is an army not Battle Forged (and other newbie questions)?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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After all units that fight first (including charging units) have been picked, your and your opponent take turns to pick units that can fight, starting with the player whose turn it is. Units who have not charged this turn can fight any units within 1".
edit: fixed
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This message was edited 1 time. Last update was at 2020/01/09 16:33:33
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/01/09 12:52:25
Subject: When is an army not Battle Forged (and other newbie questions)?
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Nihilistic Necron Lord
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Jidmah wrote:Units who have not charged this turn can fight any units in base contact.
This is wrong. You need to be within 1" to be able to fight.
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![[Post New]](/s/i/i.gif) 2020/01/09 13:29:33
Subject: When is an army not Battle Forged (and other newbie questions)?
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Confessor Of Sins
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Bilge Rat wrote:Units within 1" of heroic interveners will be eligible to activate, although they will not be allowed to attack the intervener if they did not declare a charge against him. After that you can pick any valid unit of your own (including heroic interveners) to fight next. Then the opponent picks, then you pick and so on.
This is incorrect. Any unit may attack any unit within 1" of it, except units that declared a charge may only attack those units it declared charges against. Thus, if someone uses heroic intervention to get within 1" of a unit that did not declare a charge, that unit is free to attack the unit that used heroic intervention.
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![[Post New]](/s/i/i.gif) 2020/01/09 13:44:25
Subject: When is an army not Battle Forged (and other newbie questions)?
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Horrific Hive Tyrant
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That's exactly what Bilge Rat is saying.
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![[Post New]](/s/i/i.gif) 2020/01/09 14:44:48
Subject: When is an army not Battle Forged (and other newbie questions)?
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Dakka Veteran
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No, the correction is appropriate. It is such a convoluted interaction that I lost track
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This message was edited 1 time. Last update was at 2020/01/09 14:45:05
8930 points 6800 points 75 points 600 points
2810 points 5740 points 2650 points 3275 points
55 points 640 points 1840 points 435 points
2990 points 700 points 2235 points 1935 points
3460 points 1595 points 2480 points 2895 points
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![[Post New]](/s/i/i.gif) 2020/01/09 16:33:15
Subject: When is an army not Battle Forged (and other newbie questions)?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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p5freak wrote: Jidmah wrote:Units who have not charged this turn can fight any units in base contact.
This is wrong. You need to be within 1" to be able to fight.
You are right, of course, fingers wrote without asking the brain first.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/01/10 16:31:57
Subject: Re:When is an army not Battle Forged (and other newbie questions)?
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Been Around the Block
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1. When is an army not Battle Forged?
Is it if I take a detachment of a different army (eg. a Red Corsair Battalion with an allied Thousand Sons Spearhead Detachment)?
To be battle forged, your army must a) be arranged into legal detachments, and b) all share at least one faction keyword.
In your example, it is battle forged, as both of those detachments share the Heretic Astartes keyword.
1a. Why does the "All your Troops score objectives regardless of numbers" rule exist if everyone has it?
It didn’t exist in the core rules when 8th edition was released, so they added it in codexes. Also, not everyone has the same rule. Some armies lack troops altogether (knights) and some have variants of this rule (Custodes).
2. What do Heroic Interventions actually do? I don't understand the purpose.
They allow characters to move into combat in your opponent’s charge phase, if they’re within 3”of an enemy model. This represents them jumping into the fray to help, even though it’s not your turn.
3. Infantry can move through solid walls for the purposes of movement. Does that mean they can shoot out of ruins regardless of whether there are windows/doors/flat walls/etc. in the way as well?
No. Infantry must still be able to draw line of sight to shoot, like any other unit (unless it has a weapon that can target units out of line of sight).
4. I'm not allowed within 1" of an enemy model. Is that I cannot end up within 1", or cannot come within 1" during any part of my movement?
You cannot come within 1”during any part of your movement.
5. I can only use one command point (or points, if the stratagem has a higher cost) per phase (so one during movement, one during psychic, etc.), and I cannot use the same stratagem twice in a turn?
There’s no limit to the number of command points you can use in each turn or phase, but each stratagem can only be used once per phase.
6. Units coming in from reserve (Genestealers hiding in burrows, Flyrants, Termies, etc.) cannot do so during the first turn, but must arrive by the third turn, meaning reserves can really only come on during turns 2 and 3. If I've got that wrong let me know.
Correct.
6a. If I have a unit go back into reserve (if it has that rule), and it's Turn 4 or more, are they dead?
No. There are some cases though (i.e. Genestealer cults) that limit your ability to do this.
7. If a unit has no LOS to me when I declare a charge, they cannot shoot overwatch at me, correct?
Correct, unless they have a weapon that can ignore line of sight. This is a strong tactic when charging units/armies with scary overwatch.
8. Can a unit that gets out of a transport declare a charge (assuming they haven't done something else that would otherwise prevent a charge, such as Advance)?
Yes.
9. If I declare a charge against two (or more) units, and roll enough to reach all of them, do I have to make contact with all of them?
No.
10. Do pistols really give me extra shots during the shooting phase when I'm in combat? That seems like a bunch of extra attacks that the enemy can do little about.
Yes. It rarely comes up, though. This is because you have to wait until at least your next turn after charging. This requires that a) both units survive your fight phase, b) the enemy unit does not fall back, and c) both units survive your opponent’s fight phase.
11. Have the "everything can wound everything" and existence of multi-damage weapons rendered mid-to-high toughness creatures with lots of wounds worth a lot less than they really are (I'm looking at you Mr. Carnifex and Mr. Hierodule)?
The examples you gave aren’t particularly popular, but it’s not really because lasguns can wound them. Rather, there are so many high strength and damage weapons in the game that these units don’t last long without invulnerable saves or some other defensive mechanic (e.g. negative hit modifiers).
12. Where are the rules for First Blood/Slay the Warlord/Linebreaker?
First Blood: The first player to kill a unit gets a victory point.
Slay The Warlord: If you kill your opponent’s Warlord at any point in the game, you get a victory point at the end of the game.
Linebreaker: If you have a unit wholly within your opponent’s deployment zone at the end of the game, you get a victory point at the end of the game.
12a. I've seen some battle reports refer to "First Strike", is this like First Blood only it doesn't instantly go to whomever went first? Where are those rules?
First Strike: If you kill a unit in the first turn (yours or your opponent’s) you get a point. Both players can get this point, but only in the first battle round. If nothing dies before the second turn, nobody gets a point.
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![[Post New]](/s/i/i.gif) 2020/01/10 16:33:11
Subject: When is an army not Battle Forged (and other newbie questions)?
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Horrific Hive Tyrant
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Is it really necessary to keep posting full lists of replies to every one of the OP's questions at this point?
If there is a glaring omission at this point, maybe just post about that.
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![[Post New]](/s/i/i.gif) 2020/01/11 00:37:23
Subject: When is an army not Battle Forged (and other newbie questions)?
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Confessor Of Sins
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Especially when some of the "new" answers are wrong or incomplete?
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![[Post New]](/s/i/i.gif) 2020/01/11 15:47:12
Subject: When is an army not Battle Forged (and other newbie questions)?
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Longtime Dakkanaut
Glasgow
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1a Not all troops have obsec for example in the Elucidean Starstriders sub faction.
In addition their are Obsec units outwith troops such as Leman russes in a guard spearhead. Or trough certain watlord traits etc...
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