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Made in us
Decrepit Dakkanaut




 Canadian 5th wrote:
Slayer-Fan123 wrote:
It doesn't scale. Custodes could be wiped out by Guardsmen Infantry on a fairly probable bad roll. Meanwhile it makes more theatrical sense that it's a little harder to try to hit the guy running away.


Some of the worst defeats in history came when one side's morale broke and they were cut down while routing. A failed morale check doesn't mean careful disengagement under covering fire, it means a panicked run under the enemy's guns and blades and fury.

Yeah main difference is those were most likely more equal in training and physical strength compared to having a Guardsmen route a Custodes.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

Slayer-Fan123 wrote:
Yeah main difference is those were most likely more equal in training and physical strength compared to having a Guardsmen route a Custodes.


I guess we just shouldn't allow Guardsmen to kill Custodes models in melee at all then! If the guard do win combat against a Custodes unit, or just get hot dice, how is killing a Custode this way any different than doing it on a charge?
   
Made in us
Decrepit Dakkanaut




 Canadian 5th wrote:
Slayer-Fan123 wrote:
Yeah main difference is those were most likely more equal in training and physical strength compared to having a Guardsmen route a Custodes.


I guess we just shouldn't allow Guardsmen to kill Custodes models in melee at all then! If the guard do win combat against a Custodes unit, or just get hot dice, how is killing a Custode this way any different than doing it on a charge?

Did you understand the point of my post at all? You do realize that a single Infantry model IS literally incapable of killing a Custodes in a single round, and assuming perfect rolls it's a minimum of three rounds? That's VERY much different than failing a Fall Back roll in this instance.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

Slayer-Fan123 wrote:
Did you understand the point of my post at all? You do realize that a single Infantry model IS literally incapable of killing a Custodes in a single round, and assuming perfect rolls it's a minimum of three rounds? That's VERY much different than failing a Fall Back roll in this instance.


Then why are the Custodes falling back at all? Also, if a single unit interaction is the issue you give that unit a special rule for auto passing fallback tests and call it done.

This has been an entirely pointless tangent.
   
Made in us
Decrepit Dakkanaut




 Canadian 5th wrote:
Slayer-Fan123 wrote:
Did you understand the point of my post at all? You do realize that a single Infantry model IS literally incapable of killing a Custodes in a single round, and assuming perfect rolls it's a minimum of three rounds? That's VERY much different than failing a Fall Back roll in this instance.


Then why are the Custodes falling back at all? Also, if a single unit interaction is the issue you give that unit a special rule for auto passing fallback tests and call it done.

This has been an entirely pointless tangent.

To get back to an objective they might be near? Bikers knowing their Hurricane Bolters are more effective?
Also that isn't just a single unit. Think Tyranid Warriors or Ravenors. White Scars Terminators. Heck, even Wraithguard. There's PLENTY of unit interactions and that was just from a second thinking.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

Slayer-Fan123 wrote:
To get back to an objective they might be near? Bikers knowing their Hurricane Bolters are more effective?
Also that isn't just a single unit. Think Tyranid Warriors or Ravenors. White Scars Terminators. Heck, even Wraithguard. There's PLENTY of unit interactions and that was just from a second thinking.


The point of the rule is to ensure that falling back isn't a no-brainer option and put some risk into using it when you've already lost combat. If you just won combat against some trash sent to tie you up, you wouldn't lose anything anyway. If you lose something due to Ld modifier stacking auras or something also good, those rules actually do something now.

It sounds to me like you want falling back to be essentially risk free still but with an additional rule to make it feel like a real choice.
   
Made in us
Spawn of Chaos




Bellevue

 Canadian 5th wrote:
Slayer-Fan123 wrote:
To get back to an objective they might be near? Bikers knowing their Hurricane Bolters are more effective?
Also that isn't just a single unit. Think Tyranid Warriors or Ravenors. White Scars Terminators. Heck, even Wraithguard. There's PLENTY of unit interactions and that was just from a second thinking.


The point of the rule is to ensure that falling back isn't a no-brainer option and put some risk into using it when you've already lost combat. If you just won combat against some trash sent to tie you up, you wouldn't lose anything anyway. If you lose something due to Ld modifier stacking auras or something also good, those rules actually do something now.

It sounds to me like you want falling back to be essentially risk free still but with an additional rule to make it feel like a real choice.


Maybe it can effect vehicles too, like vehicles can always fall back and shoot but if they take a leadership test during falling back and fail the test then they lose wounds.

I'm a cool guy 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

 brazenjaw wrote:
 Canadian 5th wrote:
Slayer-Fan123 wrote:
To get back to an objective they might be near? Bikers knowing their Hurricane Bolters are more effective?
Also that isn't just a single unit. Think Tyranid Warriors or Ravenors. White Scars Terminators. Heck, even Wraithguard. There's PLENTY of unit interactions and that was just from a second thinking.


The point of the rule is to ensure that falling back isn't a no-brainer option and put some risk into using it when you've already lost combat. If you just won combat against some trash sent to tie you up, you wouldn't lose anything anyway. If you lose something due to Ld modifier stacking auras or something also good, those rules actually do something now.

It sounds to me like you want falling back to be essentially risk free still but with an additional rule to make it feel like a real choice.


Maybe it can effect vehicles too, like vehicles can always fall back and shoot but if they take a leadership test during falling back and fail the test then they lose wounds.


Yeah, it would be Ld tests to fallback for all units so it would work on vehicles too.
   
 
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