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To you, how important are model posability and parts interchangeability?
All models from a range, incl. characters, should be posable and with interchangeable parts.
Troops should be posable, but it's okay if characters are not.
I'm okay with non-posable troops if their basic poses are cool and dynamic.
I really don't care if troops are not poseable.

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Made in us
Rotting Sorcerer of Nurgle






 catbarf wrote:
I'd submit GSC Neophytes and Skitarii Vanguard/Rangers as a great example of how plastic kits can be designed.

The legs and torsos are specific pairs, but then there are a variety of interchangeable arms, and the heads both have a fair amount of variety and can be independently posed.

They're also both great-looking kits that have dynamic poses without the repetition you get from monopose sculpts.

The parts don't need to be completely interchangeable and customizable- but just having some ability to mix and match body/arms/head adds the variety that one-piece models otherwise lack.


Shout out for the Putrid Blightkings box too. Although you only get 5 bodies you get so many torso fronts and weapons that you can have multiple boxes and not have them look the same. I've built 3 boxes of those things and I've no duplicates so far. Plus, even though GW don't say as such, I'm convinced the BB Bloaters are designed to mate up with them (making for even less duplication). Some of the weapons, most notably the scythe; fit almost perfectly with very little cutting needed.

At the other end of the scale you have the Blightlord Termie box. It's like they never want you to buy more than a single box of them. 5 very distinctive poses and bodies. You cannot even have a unit of 10 without duplicating as there are only 8 unique Blightlord models available (including the ETB ones). Now, this isn't a problem for me as I love to kitbash (aforementioned Blightkings kit to the rescue!), but that kit to me is so indicative of how GW have sacrificed poseability and cross compatibility potential for "unique" kits that seem to lean in more to a collector rather than a gamer who would want more than 1 squad (or larger squads).



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Ancient Ultramarine Venerable Dreadnought






As mentioned in another thread recently, seeing multiple of the exact same HQ unit is the worst.

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Consigned to the Grim Darkness





USA

Yeh. TBH, I'd rather see limited pose troops than limited pose HQs, if I had to pick between the two. Troops looking similar enough is okay, they're the massed grunts. HQs are the unique characters that lead your army.

This message was edited 1 time. Last update was at 2020/03/27 10:31:24


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Made in us
Krazed Killa Kan






I'm all about models being posable and having interchangeability between sets. That said I can tolerate mono pose characters but I would prefer more customizable options and/or more posing options. Then again I'm also the type that prefers to make my HQs out of regular unit kits instead of paying a ton for a single infantry HQ model.

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USA

I think one of my favorite kits is the Exalted Sorcerers. I got it just to assemble some cool looking sorcerer guys and while not poseable, there's enough options in the kits that you can make several distinct looking characters out of it.

   
Made in ca
Boom! Leman Russ Commander





London, Ontario

For myself, the ideal would be legs and torso as one. Changeable heads, and if a weapon is two-handed, model the weapon being held with both hands. The Death Company box is great, for me, as I like building custom Characters.

On the other hand having built far too many Guardsmen with lasguns, I really wish I had bought more of the push-fit guys. Once you have over 50 lasgunners on the board, it doesn’t matter if each one looks the same. You’re going to be picking them up by the handful anyway... save time and effort for the upgraded models, and characters.
   
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Across the Rubicon

I haven't had any issue with anything from Primaris, Genestealer Cults or the New Chaos Space Marines.

Primaris Space Marines are have enough options to conceal most doubled poses. They are also fairly easy to make Captains and Lieutenants out of regular model kits and a few older space marine bits. Genestealer Cults are basically the same except for maybe the Character models. Besides once you get some 60-80 of them on the table it is difficult to see any repeats unless they are standing right next to each other. For the most part Chaos Space Marines also work well enough with previous model bits. The older helmet and pauldrons kinda look out of place upon closer inspection being much softer details, but add a worthwhile amount of variance that won't be noticed on the table. Even the much misaligned Havocs aren't that bad with some effort. I just build the weapon and power pack before placing them on the models and can get them to work on the torso they weren't meant for.

The only recent models I have to work with that don't work out that well are the new push-fit Chaos Warriors in the Start Collecting for Age of Sigmar. But that is due to the push-fit construction (which is the devil) of the models. Even the Warcry Cultists are too bad with the double set boxes beyond having some fragile pieces not seemingly meant for actual gaming. I think Citadel has really stepped up their game for the most part hiding spur gates and putting mold lines in easy to clean spots. I think the models they have put out in the last few years are an order of magnitude better than what they were doing a little over half-a-decade ago.

   
Made in us
Esteemed Veteran Space Marine




San Jose, CA

Starting in RT, for me was more about how the sculpt looks (as the designer intended) rather than how much poseablility it has. But that was with metal models and RTB-01 Beakies, so options were more limited. After switching to scale model cars, tanks, aircraft for a very long time, I got used to kits going together only one specific way. But, when I came back to 40k, found that I liked the versatility of the modern Marine kits and I was far more inclined to do kitbashing/converting that I wouldnt have when younger.

The new primaris kits have a fair amount of kitbashability to them and I love working in the ETB models with the "full kit".

so I would vote Ok with non-possible kids as long as they look cool.
   
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Loyal Necron Lychguard





St. Louis, MO

I care more about modularity than poses, but they tend to go hand in hand.

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The dark behind the eyes.

 Maelstrom808 wrote:
I care more about modularity than poses, but they tend to go hand in hand.


On this note, I hate it when arms are designed to join up really awkwardly. So you'll have half the arm moulded as part of the torso and then a separate piece that attaches around the elbow. Just makes converting that much more awkward.

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 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
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Devestating Grey Knight Dreadknight




San Diego, CA

I’m kind of the opposite of the second option. if I had to pick one I don’t care as much about basic troops having options but I want my characters to be posable...maybe not special characters but definitely generic HQs.

Hope is the first step on the road to disappointment.
 
   
Made in ca
Hurr! Ogryn Bone 'Ead!




The last old-marine kit released for 40k was, I believe, the Deathwatch Vets. That kit is one of the most customizable, posable and most fun kits to build. Right after that, Primaris Marines became a thing and now not a single kit has had mearly as much potential as the DW Veterans set, and they never will as long as this stupid "one weapon per whole squad" bs continues.

Obviously Im talking about Imperial Space Marines. But even then, the new Chaos Marines, while amazing looking, lack the options and customizability of the old ones, while also getting rid of the most iconic CSM helmet horn design for some reason...


Automatically Appended Next Post:
Racerguy180 wrote:
Starting in RT, for me was more about how the sculpt looks (as the designer intended) rather than how much poseablility it has. But that was with metal models and RTB-01 Beakies, so options were more limited. After switching to scale model cars, tanks, aircraft for a very long time, I got used to kits going together only one specific way. But, when I came back to 40k, found that I liked the versatility of the modern Marine kits and I was far more inclined to do kitbashing/converting that I wouldnt have when younger.

The new primaris kits have a fair amount of kitbashability to them and I love working in the ETB models with the "full kit".

so I would vote Ok with non-possible kids as long as they look cool.


Problem is, Primaris marines have no individuality among their own units, while are completley unique compared to other squads.

For example, all the intercessor helms are identicle, but you cant switch their heads with Infiltrators, or even Hellblasters, because each squad has their own helmet and armour design which is extremley stupid from a modelling, fluff, and real life "military" pointnof view.

Only thing you can swap with other kits is bare heads and pointless stuff like purity seals or belt accessories

This message was edited 1 time. Last update was at 2020/03/29 09:18:50


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Part interchangeability is the most important thing to me. It's the main reason why I absolutely despise the one Plague Marine kit I have and won't use it for anything but bits of dead dudes.

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Indeed - what sort of bastard would want to use their codex?

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ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
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Fireknife Shas'el






 Nurglitch wrote:
I think I realized this past summer that my hobby wasn't GW, or even Warhammer 40k, but collecting multi-part kits like the Tactical Space Marines, Chaos Space Marines, and so on, and kit-bashing or customizing them. While the new Primaris and CSM kits are gorgeous, I don't have any interest in collecting them because that's not my hobby.


At least with the Primaris side of stuff, you can do more than you might think at first glance. So far, I've converted myself a Primaris Chaplain, Apothecary and Librarian from Intercessor and Gravis bits, and converted a regular Primaris Captain into a Plasma Pistol and Power Fist version. Add in 3rd party bits and you can go to town.


Automatically Appended Next Post:
123ply wrote:

For example, all the intercessor helms are identicle, but you cant switch their heads with Infiltrators, or even Hellblasters, because each squad has their own helmet and armour design which is extremley stupid from a modelling, fluff, and real life "military" pointnof view.

Only thing you can swap with other kits is bare heads and pointless stuff like purity seals or belt accessories


Rubbish. If you want intercessors with Reiver or Hellblaster helmets, who is to stop you?

Edit: Also, the Dark Imperium box mixes up body styles quite a bit, so it's not exclusive to Hellblasters to have the extra hip armor. Heck, the promotional single Primaris Marine has the extra hip armor.

This message was edited 2 times. Last update was at 2020/03/29 16:37:29


   
Made in pl
Longtime Dakkanaut




I think the only problems with models are when someone at GW decides that every 3ed models should be doing a head stand, and you need 4-6 of such units, so it really shows. Or some other genius decides that, a 10 csm box is going to split 50/50 with bolters and ccw pistols, so if you want 40 of any you need to buy 8 boxs.
   
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Powerful Phoenix Lord






I do give my buddy constant gak for the Steel Legion sergeant who is proudly holding an Ork head out in front of him...even when they're playing my Eldar, etc. Luckily he only has a couple in his army, but that was a very poor choice.

 
   
Made in us
Regular Dakkanaut





Interchangeability, along with rules to back it up, is huge for me. That is why the Deathwatch veteran kit is probably my favorite. I have hundreds of space marine weapons stored away that I could model onto my veterans. This is one thing that I hate about the primaris marines. While you can model them with these weapons (pretty much all of my Deathwatch Veterans are Reaver conversions), there is no rule support for this vast armory.

Possibility is fine as long as it doesn't get in the way. One really stupid issue with the deathwatch kit was the stalker boltgun. They made it so the only pose for it was a marine reloading. Really? How did did they land on that one? Now all of my stalkers needed an extra conversion for the magazine.

The fancy posses can also make otherwise simply conversions much more difficult since the pieces often don't connect at normal joints. When it come to all those new Phobos units, simply adding a Deathwatch shoulder pad is quite the ordeal.
   
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 Elbows wrote:
I do give my buddy constant gak for the Steel Legion sergeant who is proudly holding an Ork head out in front of him...even when they're playing my Eldar, etc. Luckily he only has a couple in his army, but that was a very poor choice.


Maybe those Sergeants are just showing Eldar what he thinks of xenos. He might even have a stasis cooler to preserve the Ork head to show it off just before battle.

   
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 Saturmorn Carvilli wrote:
 Elbows wrote:
I do give my buddy constant gak for the Steel Legion sergeant who is proudly holding an Ork head out in front of him...even when they're playing my Eldar, etc. Luckily he only has a couple in his army, but that was a very poor choice.


Maybe those Sergeants are just showing Eldar what he thinks of xenos. He might even have a stasis cooler to preserve the Ork head to show it off just before battle.


Better than space wolves.

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Halifax

 John Prins wrote:
 Nurglitch wrote:
I think I realized this past summer that my hobby wasn't GW, or even Warhammer 40k, but collecting multi-part kits like the Tactical Space Marines, Chaos Space Marines, and so on, and kit-bashing or customizing them. While the new Primaris and CSM kits are gorgeous, I don't have any interest in collecting them because that's not my hobby.


At least with the Primaris side of stuff, you can do more than you might think at first glance. So far, I've converted myself a Primaris Chaplain, Apothecary and Librarian from Intercessor and Gravis bits, and converted a regular Primaris Captain into a Plasma Pistol and Power Fist version. Add in 3rd party bits and you can go to town.

I'll take your word for it. I've transitioned to making my own multi-part models.

Maybe the Squats were all the Space Marines we made along the way.  
   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

The new sculpts are certainly cool, and it is possible with some work to make them varied, but yes, I'd much rather they released new kits along old lines, with lots of posability and interchangable parts. I'd say the sister's are a step in the right direction, they looked fairly monopose, as in you get 5 or 6 poses so they don't all look the same, but when you have a lot of minis you notice it. But I found you can take bits form different kits and mix and match to create new poses, even if the torso/leg combo is now one piece.

This message was edited 1 time. Last update was at 2020/04/01 00:55:45


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You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
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Made in us
Been Around the Block




I think it's most important to have generic HQ, larger, and single-model-unit models have a couple pose options.

These are things you might take multiple of, but they stand alone and it's pretty obvious when they have identical posing.
Using Tau as an example, The fireblade has only one option and sticks out but Commander isn't so bad, since you can cut off the posts and pose the legs.
Rail Rifle Broadsides basically have only one pose that you can twist the torso/head on, which annoys me some.

Troops need minor variation:
Stand/kneel/run and some variations of holding a gun and whatnot. And maybe a couple optional "uniques"
The firewarrior kit is really great in this regard. You might not have an exact pose repeat in like, a brigade worth, but they're pretty uniform and match well.
The Battle Sisters, on the other hand, have cool dynamism in the models but not having interchangeability, with specific options per model, make it so there can be some glaring repeats.
I think the ideal is just a bit more customization than the sisters kit.

This message was edited 2 times. Last update was at 2020/04/01 02:34:39


 
   
Made in us
Sinister Chaos Marine






One thing I'd like to bring up is how this new design philosophy is integrated into the overall development of the game. The units are designed miniature-first, which means that the rules writers must come up with rules that reflect the sculpt of the model. For this reason, there are fewer options available to the new characters that are coming out. I think that's unfortunate. Granted, it was always a project to swap weapon options that weren't on the model, but everyone should learn to do a little bit of converting (tho no one should have to break the bank).

I loved the CSM terminator lord pack. I've built two of them and they're quite distinct. I still have leftover parts that I'm drowning in. I pull from it for conversions all the time.

I always felt strange having more than one character that looked the same. I always had to do something to distinguish them. Special characters can deal with unique dynamic sculpts, but I want to be able to easily identify who is whom.

So monopose is frustrating but can be worked around, but I don't like it when the lack of sculpts reflects the lack of options available to those characters, such as the Dark Eldar Archon.

I don't mind as much for basic troops. I'll echo what others have said, that as long as no model stands out, I'm happy.

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The Archon is a worst of all worlds example. It manages to be both monopose, and really static/unimpressive, while also lacking even the limited options now available to the unit in-game. To make matters worse, you likely need multiple Archons.

This message was edited 1 time. Last update was at 2020/04/01 09:02:51


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I'm okay with non posable units, but really multipart kit with interchangeable parts are just better.
   
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 harlokin wrote:
The Archon is a worst of all worlds example. It manages to be both monopose, and really static/unimpressive, while also lacking even the limited options now available to the unit in-game. To make matters worse, you likely need multiple Archons.


Ugh, so much this.

It doesn't help that he forgoes all the cool DE helmets in favour of a head that looks like an angry melon.

I know you can just swap the head around but I prefer that to be a creative choice - not something I'd feel obliged to do because the standard head is so awful.

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 Andilus Greatsword wrote:

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 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Sinister Chaos Marine






WhiteDog wrote:
I'm okay with non posable units, but really multipart kit with interchangeable parts are just better.


Yeah, this is probably the core of it. You might end up having to do a bit of work to get more unique silhouettes, but as long as the options are in the box then all should be good.

Another thing I'd love is if all possible load-outs were included in the dang box. Havocs, looking at you.

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