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Subject: Don Qui Hotep's Backlog Painting Log - 9/12/20 (Red) Hulkamania
After lurking for a few months and posting for a few more, I decided to get around to starting a hobby blog. One of my new year's resolutions was to not buy any new kit until July, and in so doing motivate myself to actually get some paint on some plastic. The hobby blogs that you lovely people have posted have been huge inspirations, and I figure that it would be a great way to keep myself honest!
So, what are we working on? At the moment, my gaming group has gotten into Blackstone Fortress and Warcry in a big way. I've been painting up the baddies for BF and working on my Splintered Fang warband. Here's my progress for the past two weeks on my lovely reptile friends.
First up is the test model, a Clearblood with an awkward pose.
I didn't like the yellow tabard as much, so I ended up painting it green.
Her hair was meant to look like a coral snake, but I think it's a little two bright. I'm not sure that the reptile scheme really works on a roach like that - I was going for something like below:
Maybe it would look better done horizontal?
Whip-elf was done up with green from the beginning, and I think it looks a lot better with block colors.
I was thinking of adding some tan-white blotches to mimic a green boa type look, but I'm a little trepidatious. I think I might try it out on another Clearblood first.
Over the weekend I pushed through and painted up the terrain from the Defiled Ruins. I used up my entire bottle of Nuln Oil. Very sad.
I experimented with some contrast paints to try and figure out a way to knock out the serpents pretty quickly. I have a bunch of leftover plastic snake-clusters from the Saurus cavalry kit. I'm not sure how I ended up with so many. I think I must have inherited some from a friend in the way way back.
I'm pretty happy with how they turned out - in addition to the serpents that come in the Splintered Fang starter box, I put the snake from the Serpent Caller base on a 25 mm to get three snake bases. My 1000 point warband will consist of 1 x Trueblood, 2 x Venombloods with spear/shield, 1 x Serpent Caller, 3 x Serpents, 3 x Clearblood with shield. Given that there's only one Clearblood with shield in the kit, I popped some skink shields onto two and I think they fit pretty well - they're not "fanged" bucklers, but you can bash with a plain shield as easily as a spiky one. I'm sure it's quite a violation to use Lizardmen parts on a chaos warband but I think it fits really well. I really like the backbanner on the first Venomblood.
I also need to craft a second Venomblood with spear and shield. I didn't really have anything in my bits box that matched, so I did break my resolution just this once to pick up a discounted Harbinger of Osiris from the Wargods of Aegyptus line. I love the lore and the game but it's pretty much moribund at this point, unfortunately. But if you're nostalgic for Tomb Kings I'd really encourage you to check out the Crocodile Games webstore - the models are a bit pricey, I was lucky to pick this up for half-off from my local shop. I liked that it matched the gladiatorial-theme (mail, headdress, sandals) and was on the same-scale as the other Venomblood.
I cut off the flail arm and added the sword arm from the elf Venomblood, gave his left arm a Saurus shield (more heresy, but at least it's got fangs on it), cut off the scarab pendant and put on a small chaos arrow that came from... somewhere.
Not 75% GW model, but I doubt I'll be playing in any official tournaments soon. One wrinkle was that the Venombloods are actually mounted on a 28 mm base, which I had never seen before. I figured it would be unfair to my opponents to mount him on a 32, which I had in abundance, given that he would have extra reach and area control (even if only 2 mm in any direction), so I ended up sculpting out a 25 mm base. It is... well, it's lumpy. And I don't think my friends would have minded, but well, rules is rules.
So that's where I'm at at the moment! I'd appreciate any comments and critiques, but no pressure please! I'll try and post at least a weekly update, although bi-weekly is more likely. I'll try and get through at least two models a week. The last two weeks were a good week for painting for me, mostly because I came off of a very inconveniently early flight and was absolutely useless to do any actual work, so I just did a bunch of drybrushing and ink washing while watching DS9.
Next up is some friends (and enemies) from Blackstone Fortress! This is a bit of a cheat because I actually did finish these guys in January, but I was pretty happy with them.
I rebased all of the Blackstone models with the Forge World Necromunda 25, 32, and 40 mm bases. Buying three packets of the small bases and two of the large bases gives you exactly enough for all of the units, although I ended up moving Mallex to a 40 and slapping a jumpack on him so I could use him as a smash captain - no one has complained so far!
I am pretty happy with the Spindles - I'll try and post images with better lighting but I like the bases. They took all of 45 minutes, start to finish.
I was really worried about the rebasing - their legs are ungodly spindly. They market the game as snap-to-fit and easy-to-build, but I'm imaging the 9-year-old Don Qui Hotep trying to force his termegants out of the Battle for Macragge sprues and most of the models from Blackstone would break from that. They need a lot of filing down and a bit of greenstuff filling to make them look good. When I was clipping off Amallyn Shadowguide from her sprue the barrel of her rifle just snapped off. > . <
Ur-Ghuls! There are four of them. Here they are:
I was pretty happy with how they turned out - I put some pink spots on them but I'm not certain that it had the effect I wanted. They should have been more of them, smaller, and more evenly spaced. Ah well.
So for the next two weeks I'm hoping to finish painting my Warband (both the starter kit, and the 1000 point list I wrote up), and to keep chugging away on Blackstone Fortress - I'd like to knock out the Traitor Guard, if possible.
This message was edited 42 times. Last update was at 2020/09/12 22:54:05
Thank you, Gobert! I appreciate it. I thought I had been burnt out on painting after trying to catch up on my CSM, but turns out I was just burnt out on painting Power Armour. The Warcry stuff has been a really refreshing change of pace.
Here's some photos from a great game we played last night, a four-player free-for-all using the Triumph and Treachery rules. Spire Tyrants and Iron Golems are both a friend of mine's and look fantastic on the board. The Corvus Cabal are mine and the project after my reptilian boys are done.
Last night spent some time working on some of my little guys ~ trying to clear out the the chaff of Clearbloods and Cabalists.
I wanted to have a quick and easy paint scheme for the Corvus Cabal - I want my primary warband to be Splintered Fang and it's worth putting the extra time in. But I'll try and do the Cabal all in one go.
Skin: Mix of Kislev Flesh and Wraithbone
Wood: Reaver Flesh
Metal: Copper color
Pants: Incubi Darkness, hilghlight with mix of Incubi darkness and screamer pink.
Give the whole thing a wash with Asurmen Blue, and then Nuln Oil, then highlight copper, skin, and feathers. I think I can get that done in pretty quick time!
I was really happy with how the Roach turned out this time - it looks much better than the flat green, and still looks snakeish. I'm going to re-do the Whip Elf in the same way. I might come back on the first Clearblood, but I'm not sure that model will appear in enough games to warrant it.
I love all of the Corvus Cabal models, but the first two Clearbloods I've painted are my least favorite - what I love about Warcry is that all of the models are in such great dynamic posing, whereas the Clearbloods kind of retreat into themselves - I think it's meant to look like they're ready to spring into action, but it comes across almost like cowering, I feel.
This message was edited 7 times. Last update was at 2020/04/01 08:12:29
Subject: Re:Don Qui Hotep's Backlog Painting Log - 3/4/20 Warcry and Blackstone Fortress
I've made some good progress on my warband, a longer post to follow. In the meantime, I decided to do a little quarantining preparation by stocking up on yet more painting projects. Once again I have violated my New Years resolution, but this is seriously for the last time, I promise (except for the new Seraphon temple/battletome, but one's a book and one's a terrain features so it doesn't count, right?).
This message was edited 2 times. Last update was at 2020/04/01 07:30:39
I actually really like the coral snake hair, you should do as many different types of snake hair as you can
And terrain totally counts! It's the 3rd army on the table
Better get you some more nuln oil though before there's a run on hobby supplies.
Thanks, MegaDave! I appreciate it. I'd like to do a bit more snake hair variation on the rest of the Clear Bloods, I think the horizontal pattern works a bit better. I'll experiment with it on the next one!
amazingturtles wrote: I really like the colors and accents on the snakey guys, they're pretty unique and characterful!
Thanks, amazingturtles! I know you're a fan of miniatures with pets. I've enjoyed your posts as well.
An update today! Continued working on my Splintered Fang, only five to go; the True Blood, the Pure Blood (both names are a bit tricky to take out of context, I think they flubbed the titles for the Splintered Fang a bit), the Serpent Caller, and two Clear Bloods with shields.
First up, here's some sneaky snakes!
And our fair Venombloods with Spear and Shield! Historically they've been the MVP of my games.
I was really happy with how this one turned out; I think painted up he matches the aesthetics of Splintered Fang pretty well!
Last up is a fun little update on something completely different.
I suppose in Japan there's some fun little Chibi models of some of our favorite characters. My brother's been living there for a few years and got me one for Christmas. I thought it would be fun paint it up a bit!
I didn't take a photo of it before I started, but here's one I found online:
Next after a coat of Nuln Oil (I bought some more! Gotta stock up for the hobby drought we're about to experience!), Contrast Red on the sword, and some light highlights to the parchment.
Lastly, highlights on the sword, a few drybrushes and highlights on the armor, gold, eye lens, wax seals, and parchment. Slap some Agrellan Badlands on the base (first time using technical, sort of happy with it, although I wish it cracked a bit more), static grass, and a matte varnish.
There you go! That's all for me at the moment, but I'm hoping to have another update by next weekend. I think a weekly pace is sustainable for me, hopefully I'll have one or two new things to show off! This has been a fun experiment and a great way to keep me accountable to working through my backlog. Thanks everyone for your comments and critiques!
This message was edited 4 times. Last update was at 2020/04/01 08:21:58
@MegaDave, @amazingturtles, thanks for the kind words! It's really fun being part of a positive community. Helps hold me accountable.
I was worried about finding a non-GW model that would fit in well. I used to buy kits to cannibalize for bits, but that's not really an option anymore budget-wise, and although I feel like I now have a lot of fun pieces for conversions, I want to make sure that they actual go to use, rather than just sitting in my bits boxes. To that end, I figured the easiest way to just get "gladiator with spear and shield" was to find a third-party miniature and go from there. I just got lucky in my local shop. He's a little more subdued in pose than the other Warcry models, but I played a game with him on Wednesday and no one complained. Nighthaunts are a challenging warband to play against! They have a huge mobility and toughness advantage, but their low-strength means that both of our models were usually hitting on 5+. Because of Splintered Fang's native double to hit on 3+, that kind of negated one of the key features of his warband. Still, his units could fly circles around mine, and ignoring terrain is a nice touch. All told, we each one game, then played Teotihuacan: City of the Gods, which is a pretty fun crunchy Eurogame.
Anyway! I've been taking great advantage of social isolation to get some painting done, I'll try and post an update later this afternoon. Lots of critters coming soon.
Well friends, here's the promised update. But before pictures of figures, I've got a bit of a confession. There is some irony to all this.
When I started 40K about fifteen years ago, it took me a while to find the perfect army that felt right from both a hobby and lore perspective. Effectiveness in game was always a secondary concern, because I was always pretty terrible (i didn't really understand how you could tailor your equipment to be more effective - what you got in the box was what you got in the box, right? Well, that illusion has since been well dispelled, but it took a seven-year break through college and beyond to get me to realize that). What was the perfect army? Why, Chaos, of course. I've always loved Chaos Space Marines. And my favorite Chaos god of all? Why Papa Nurgle himself! I liked the whimsy and joy that the followers of Nurgle could bring to the table that did not break my suspension of grimdark belief. And the third edition Chaos Codex, full of lovely lovely pen-and-ink and charcoal drawings was so full of character, it set my adolescent mind working. I've heard people say that orks are forgiving for learning how to do conversions, and I'd dare say Chaos is a great way to learn how to use green stuff.
So fast forward to 2020, and I'm making a hobby blog with the intention of working through my backlog of grey plastic, and I've yet to post a single chaos miniature (ur-ghuls and spindle drones don't count, being endemic to the Blackstone Fortress, of course). Outside of BSF, not a single 40K model. And in this time of Nurgle ascendant, where we have plagues a-plenty, I can't bring myself to paint power armor. Instead, I've spent the past week painting Lizardmen - Chaos's sworn enemy. And, it feels pretty good.
But we'll get to that! First up is some Warcry updates. I've got them almost all done! All that remains is a single Clearblood with shield, and one Pureblood - but I really don't like the way the Pureblood handles in the game and he's not in my main list, and I can't help but cringe every time I say his name. I tried to experiment with a darker skin tone on my Serpent Caller and Clearblood, in contrast to the lighter tone of my Trueblood, and I'm pretty happy with how they turned out - I think it looks like a natural gradient of skin tone between the three models. Any critiques are welcome! Click on the images to see larger versions.
Also, as per Megadave's suggestion, I tried to do another coral snake hairdo, but with the stripes arranged horizontally, and I really like the effect. I think I'll repaint all of my clearbloods to have Coral Snake Hair, with the Green Boa hair reserved for the elites of the group.
Speaking of, I also updated the whip-wielding Venomblood's hair.
Next up is some Chaotic Beasts! Specifically, Furies. For these guys I thought it would be fun to do a living statue look, and tried to make them look as gargoyles come to life. I tried a bit of technical paints, Nikhilak Oxide and Blood for the Blood God. I probably overdid both, as is common for first-time users, but I'm overall happy with how they look as a flock. Kind of unhinged and menacing. That said, they are pretty flimsy, and one of them broke at the ankle joint just as I picked him up. A recurring critique of the new GW sculpts is that even as dynamic as they look, many of them tend to wobble on their foundations - St. Celestine, looking at you.
The spindly offender - fortunately I was able to mend him up with the magic that is the drill and a pin and you can see him up in the group shot above.
Alright, I took a bit of a break from actual work to set up this post, but I still have about twenty more images to show you - I'ma get back to work and I'll update the post in an hour or so. I'll leave you with a hint of things to come:
Thanks for reading!
This message was edited 2 times. Last update was at 2020/04/01 07:38:53
Okay, second update. So I've been a bit stir crazy and painting has been a really effective way of keeping myself busy. So, a week and a half ago I went out and bought some Seraphon!
I never truly got into Warhammer Fantasy, but I collected a few small armies and, much like with 40k, had a couple false starts before finding the army that fit me best. As much as I loved Chaos, I found the Old World inhabitants much more sympathetic than the Imperium of Man, and quickly fell in love with the Lizardmen. Well, my brother's been pressuring me to give AoS a try, and I always told him, when the new battletome came out, I'd pick it up. Well it did, and so I did.
Having a bunch of unpainted (or poorly painted) lizardmen from my teenage years, I decided to test out a couple of color schemes on them before I got started with my nice, shiny new models. Here's what I came up with:
The colors are rough and any comments and suggestions are appreciated! I tried using a colored primer (Vallejo Desert Yellow) for the first time and find that I like it a lot, but I need to do a couple coats to make sure I hit all the edges - I don't have a perfect match in my paint kit to do touch-ups, which is a bit of a downside. I was interested in doing a desert-themed army, based on my beautiful bearded dragon, Ginger.
Basically everything is either a wash or contrast paint over the primer base, and then highlighted up to what you see. I wish the stripes came out more clearly - in the future, I think I will try drybrushing darker brown stripes before I do the contrast wash. Not sure if the claws, underbelly etc match quite the way I like them to, but it is a fairly easy paintjob to do in bulk and I'll try a few variations on the next batch of models, seen here with a reference pumpkin.
Not sure if I should paint my skinks the same color as the saurus - maybe a more amphibian yellow? Something a bit brighter than the saurus?
Lastly, the Realmshaper Engine. This model is quite lovely, although this photo is not. Sisko disapproves of the bad lighting. Believe it or not, this model is unprimed. I primed the base of the pyramid Desert Yellow and the top as Chaos Black.
It mixes a few real architectural styles that I think work well in miniature. The radial pyramid is pretty common for the Postclassic Maya (AD 1000 to 1521 or so), as part of the Mixteca-Puebla package of art and architecture. Here's a pyramid I'm sure everyone knows, El Castillo at Chichen Itza:
But in the radial pyramid you have staircases on all four sides, and the slopes aren't quite as steep. The steep steps are common in Rio Bec architecture, which has an earlier fluorescence (c. AD 700 to 900) and is seen a bit to the south of the Yucatan, appropriately enough, in the Rio Bec region. Here's some examples, from Chicanna, Santa Rosa Xtampak, and Xpuhil:
The steps were actually false steps. They would flank the household of the elite on either side, and used forced perspective to make the temples look much larger than they actually were.
Finally, the hieroglyphic staircase is an infrequent but not unheard of tradition that appears at a few Classic sites, notably Copan and Pusilha. I do have pictures from Copan but they're on a different hard drive at the moment, so feel free to google those. So that's all to say that I'm not sure how much research the GW team did, but I think it's fun the way that the RE indexes these real architectural traditions without copying any of them - it feels plausible, but distinct, and far enough removed from reality that you can call it "Seraphon."
So here's the Realmgate Engine, still in progress.
I tried to match the dirty-limestone look that I love so much from the Yucatan region, here's one of my favorite buildings in the Maya World, the Codz Poop from Kabah:
I'm going to experiment with some OSL for the first time on the top, under the lightning arcs, but I'm going to experiment a bit on the bottom first - both sides of the capstone were detailed so you could build either a modern or a ruined Realmgate Engine, and so I painted up the bottom and I'll try out a few things and see how it looks! If I can't quite get it right I'll just leave it alone, but I'm excited at the prospect!
Okay, off to paint a bit! Thanks for reading, all.
This message was edited 4 times. Last update was at 2020/04/01 04:32:36
A quick update, here's my OSL practice. I'm not super happy with it, I tried something different in each streak. I like it a bit on the bottom where I tried to feather it out, and I like the center (on the right side) where the I put a bit of contrast green on the edge of the light. I tried to add a bit more in the center but I don't think it looked very realistic. It might be beyond me - I'm going to wait until I finish the base to decide whether or not to try the OSL on the actual pyramid.
This message was edited 2 times. Last update was at 2020/04/01 04:44:28
Thanks, AT! I appreciate it. Agreed on the two feet - those new Pointy Aelves are going to be a nightmare for people.
I took your advice and did some experimenting and am pretty happy with the yellow skink. I'll post pictures soon and the recipe (mostly so I can remember it for later!). I got a lot done the past few days - I finished up the last of my work from home work yesterday and have about a week before I can start any new projects (waiting for feedback etc. from collaborators) so I anticipate getting a lot of hobby done over the week. Thank goodness for having hobbies. Some of my friends are painting or baking or knitting. Whatever it takes to get through it!
I also finished my Splintered Fang! Even the Pureblood, despite not anticipating ever really needing to use him. Just for completeness sake. All the Clearbloods have the same hair now, too! Everything is as it should be. Will post pictures ASAP!
Your real gate engine looks fantastic. It’s certainly benefit from your extensive research! That’s some commitment to hobby inspiration! I think the OSL should look pretty cool. I’ve been meaning to try this tutorial for a while now as it looks pretty easy and looks to give good results;
You’ve got a bit of space left to try another technique and I reckon it’ll work well with green too
Goberts Gubbins - P&M Blog, started with Oldhammer, often Blackstone Fortress and mini-Marines, Indomitus soon... hopefully!
Subject: Don Qui Hotep's Backlog Painting Log - 3/21/20 Papa Nurgle Irony - painting through the quarantine
@Gobert - thanks for the link! That video made OSL seem super actionable. I'm going to keep practicing the technique. I think I have enough green paint of different colors to get it to work. I haven't done a lot of work on the Realmshaper but it will probably be my next project to finish up!
@AT - Yes, that is a conundrum. I made myself a batch of pancakes yesterday and realized that that was roughly half of my supply of flour.
But! Happy to report that the Splintered Fang is officially done!
In addition to painting the Pureblood and last Clearblood with shield, I've redone all of the Clearbloods with Coral Snake hair. I'm pretty happy with the result, and I like that the initiates have different roaches from the more elite members of the warband.
Here's a few group shots of the Clearbloods on parade:
And a shot of the Pureblood (bleh) in among his elite friends:
I tried a blue and red thing on his roach but you can't really see it at that angle - no worries. He'll likely never see gameplay (sorry buddy!). Splintered Fang don't really need slow, strong units in there army given that any of them can envenomate their weapons.
Lastly, here's some group shots of snakes having fun with their buddy.
This was a really fun project. Thanks for everyone for supporting me through it. I started working on the Corvus Cabal today but I'm just batch painting them to get done as quickly as possible. Hopefully I'll have an update from them soon!
And as promised, some lizardmen updates. Here's two other test sauruses I did up, with the first one on the far right.
I didn't really spend a lot of time on ther parts of the body (underbelly teeth etc) because I was happy with how they turned out on the first model.
I think I've figured out how to do the stripes well, although I wonder if I could blend them a bit better with the other colors. Regardless, for batch painting I think it's okay - the important thing is the overall effect. I personally like the grey stone speartips but there is something appealing about the green tips as a contrast to all that yellow. Thoughts?
And, just for you amazingturtles, here is our favorite yellow skink:
Very happy with how he turned out. Desert Yellow primer, wash in yellow ink. Follow up with a highlight of Yriel Yellow. Drybrush the scales with Wrack Wright then shade the whole thing with Agrax Earthshade. When dry, highlight again with Yriel Yellow.
I dug up all my old lizardmen. On square bases, I have ten skinks with blowpipes, 20 saurus with spears, five saurus knights, scar-veteran on cold one, and a skink starseer. Add that with what's in the skink StartCollecting! box, and that's about 1500 points!
This message was edited 1 time. Last update was at 2020/04/01 04:17:19
I like your first Saugus warrior the best out of the three.
Yellow skink is awesome.
LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14
Subject: Don Qui Hotep's Backlog Painting Log - 3/26/20 From Snakes to Skinks
@Theophony - thanks! So do I, at the end of the day - it was the one that got the most time spent. I still am not entirely happy with how the stripes are coming out so I think I'll keep experimenting. Maybe a simpler brown back like the skinks have would be best.
@Gobert - I just got my Astrolith bearer in the mail yesterday (lucky me, I ordered it (and a bunch of Chameleon Skinks, and the Lizardmen Warcry cards - oh, right, my New Years Resolution) the day before GW stopped taking orders), I'm going to try using that OSL technique on it - I'll post pics as I progress. The RE is taking a backseat at the moment.
@amazingturtles - happy to hear it! Thanks for helping plan the colorscheme.
@youwashock - thank you! I had a lot of fun with both.
I've been more productive, hobby-wise, in the past few weeks than I have in the last year. I think we're probably all in similar boats - at this rate I may actually reach a halfway point of painted grey plastic. More photos to come today or tomorrow. I've made progress on the Corvus Cabal and am dipping my toe back into 40k.
Thanks, MegaDave. I did a bit of experimenting but am happy with how it turned out.
So I haven't done a lot in the past week, mostly because I was able to pick up some equipment from work, which let me make some forward progress on a project that had to take a back seat for the quarantine. This is good, but also it means less time for hobby. Ah well. I managed to get this Astrolith Bearer painted up. It's not the neatest paint job, but I think like the Saurus it will work for an army - I want to push myself to get my Seraphon out as fast as possible to tabletop quality. The following pictures are of it before I try to paint it up with OSL, using the link that Gobert linked - in case I goof it up I'll have documented how it used to look.
I've worked with Finecast before and this was one of the more difficult models to clean - one line of flash connected one of the small chimes on the bottom of the icon to the base, and the one on the far right snapped off. I know we all complain about Finecast, but something about this model, I think because the icon is so wide and flat, felt rubbery and cheap. It didn't feel very sturdy as I was painting it, and I kept worrying about bending it the wrong way. I don't quite have that issue with the Chameleon Skinks, but I'm frustrated at how much flash is on the model that ended up obscuring some of the details. But that's nothing new to the hobby. Regardless, I still think the model is neat-looking.
Here we go, pre-OSL.
I was pretty happy with the stripes. I think the winning recipe is to drybrush Bloodreaver Flesh, then Abaddon Black, before the Aggaros Dunes contrast paint.
I think I need to do a bit of work on the face, now that I'm looking at it up close.
So that's a mini update. I've got two dozen half-finished projects on my desk and I need to pick one to stick with. First step will be to finish the Realmshaper Engine, and then my Chameleon Skinks. As a quick break I'll finish up the Corvus Cabal, then the Skinks, and, well, whatever comes next. Thanks for reading, all!
Also, now that I've figured out how to properly post images, I'm going to update the ones earlier in the thread so that they're not so ridiculously big.
This message was edited 2 times. Last update was at 2020/04/01 04:44:15
Thanks, Viterbi! Research is actually a full-time gig for me. I love archaeology, particularly Maya archaeology. See why I picked up the Seraphon?
A quick update, I attempted some OSL on the astrolith bearer. I'm not super happy with how it turned out - I'm going to keep playing around with it some more. One take-away - I think that less is more when it comes to glow-effects. Rather than green glow-over-stone, I think the edges look like green stone - the color gets pretty flat towards the end. I'm going to try and blend the transition a bit more and if that doesn't work, I'll just give the icon a quick coat of Zandri Dust and Wrack White drybrush and it'll be good as new!
Yeah, it does look a bit more like green stone in those spots. Seen as a whole it works though, with the skulls in the picture. I've never tried doing it myself so i can't really offer any advice on what to improve on...