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![[Post New]](/s/i/i.gif) 2020/04/15 10:23:02
Subject: Re:Indexes or Codexes for 40k rules?
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Commander of the Mysterious 2nd Legion
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kingheff wrote:
I don't think even thinness of a codex is even the issue here, but quality. I agree we pay a LOT of money for a codex, the rules should be better written and the fluff should proably be more in depth then what amounts to a 12 year old hype of the faction. sometimes the fluff in a codex can be great. but yeah when you buy a 50 dollar codex and get a cut and paste of the lore that was in the last 5 editions worth of codices, and poorly thought out rules... that is annoying. Warhammer 40k is a bit of a premium product, we outlay a decent amount of money for it... I'm cool with that, I expect that. 40k's my hobby, it's what I sink my money into once I buy all my necessities etc. but I should get premium quality for a premium price. I get that with the minis. Not sure we get that with the books.
Well, comparing the dark eldar codex to the main marine codex suggests a very big difference in both rules and fluff contents. I haven't read the Harlequins codex but I suspect they will make the dark eldar codex look thick by comparison. But the price is the same for all, that's hardly a good look.
actually IIRC the Marine codex was 10 bucks more, but yeah GW should for smaller factions discount their codeices a bit
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This message was edited 1 time. Last update was at 2020/04/15 10:23:24
Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/04/15 10:32:22
Subject: Re:Indexes or Codexes for 40k rules?
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Screaming Shining Spear
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BrianDavion wrote: kingheff wrote:
I don't think even thinness of a codex is even the issue here, but quality. I agree we pay a LOT of money for a codex, the rules should be better written and the fluff should proably be more in depth then what amounts to a 12 year old hype of the faction. sometimes the fluff in a codex can be great. but yeah when you buy a 50 dollar codex and get a cut and paste of the lore that was in the last 5 editions worth of codices, and poorly thought out rules... that is annoying. Warhammer 40k is a bit of a premium product, we outlay a decent amount of money for it... I'm cool with that, I expect that. 40k's my hobby, it's what I sink my money into once I buy all my necessities etc. but I should get premium quality for a premium price. I get that with the minis. Not sure we get that with the books.
Well, comparing the dark eldar codex to the main marine codex suggests a very big difference in both rules and fluff contents. I haven't read the Harlequins codex but I suspect they will make the dark eldar codex look thick by comparison. But the price is the same for all, that's hardly a good look.
actually IIRC the Marine codex was 10 bucks more, but yeah GW should for smaller factions discount their codeices a bit
I think you're right, I bought the marines codex and I think it was five pounds more but they only list the digital prices which are identical.
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![[Post New]](/s/i/i.gif) 2020/04/15 10:52:04
Subject: Indexes or Codexes for 40k rules?
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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Both:
Codexes with fluff and photos, with all of the datasheets and special rules
and
Indexes, updated annually, grouped as before in the 5 books. Have the 2-pages per army for warlord traits, weapon tables, h stratagems sold as card packs.
I don't read any of the fluff in a codex, but the photos help with painting, and choosing schemes. I can get the photos online though, as Dakka has more variety of schemes.
I don't like that campaign books are the mechanism they chose to flesh-out a codex. I want my codexes complete on release, but I acknowledge that the players are the beta testers. Since GW refuses to allow enough to be updated before the books get printed and loaded onto ships, day-one FAQs are a thing. Reprints never happen, so (properly updated) annual indexes would be nice.
Eventually, we'd buy the codexes, and the Chapter Approved would be an index reprint of the FAQ'd and updated rules.
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This message was edited 3 times. Last update was at 2020/04/15 11:02:32
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![[Post New]](/s/i/i.gif) 2020/04/15 11:35:29
Subject: Re:Indexes or Codexes for 40k rules?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I put some thought into this, and assuming that books are the only way to go, I'd propose this:
Index Astartes
- Contains all loyal Space Marine Factions, including Space Wolves, Blood Angels, Dark Angels, Death Watch and Grey Knights
- Consists of two books, one fluff and one rules only, similar to the current Chapter Approved. Reasoning behind this is the size and weight of a single book.
Index Imperium
- Contains everything else loyal to Terra: Adeptus Mechanicum, Guard, Knights, Inquisition, Sisters, Assassins
- Two books
Index Chaos
- Daemons, Knights, Chaos Legions, Renegades
- Two books
Index Aeldari
- Craftworld, Drukhari, Harlequins, Ynnari
- Two books
Index Tyranids
- Hivefleets, Genestealer Cult, full reprint of Blood Brothers datasheets
- Two books
Codex Orks
Codex Necrons
Codex Tau
- One book each. You never need Tau rules in an Ork game.
This way, you'd bringing a soup army no longer requires bringing an entire library of books.
Bunching up many armies into one book also has one major downside - updates from GW would always have to be done for all of them at once.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/04/15 11:58:49
Subject: Re:Indexes or Codexes for 40k rules?
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Killer Klaivex
The dark behind the eyes.
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BrianDavion wrote:
It's a useless option as GW's not going to do that and it tends to skew it as everyone likes free.
If you're only going to include horrible options because " GW won't do anything else", then this is about as useful as asking people to pick their favourite STD.
BrianDavion wrote: it's just not reasonable to expect a codices worth of rules for one to two dozen factions to be given away for free
If near enough every other miniature company can give away their rules for free, why is it unreasonable to expect the market leader to do the same?
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2020/04/15 12:21:12
Subject: Re:Indexes or Codexes for 40k rules?
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Longtime Dakkanaut
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Merge subfactions and variants into the parent lists.
Release rules as small format softbacks.
Change codexes to be purely background. Don't churn out a new one every edition.
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![[Post New]](/s/i/i.gif) 2020/04/15 12:39:54
Subject: Indexes or Codexes for 40k rules?
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Mighty Vampire Count
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Prefer Indexes plus supplements
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2020/04/15 12:49:53
Subject: Re:Indexes or Codexes for 40k rules?
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Sureshot Kroot Hunter
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Jidmah wrote:I put some thought into this, and assuming that books are the only way to go, I'd propose this: Index Astartes - Contains all loyal Space Marine Factions, including Space Wolves, Blood Angels, Dark Angels, Death Watch and Grey Knights - Consists of two books, one fluff and one rules only, similar to the current Chapter Approved. Reasoning behind this is the size and weight of a single book. Index Imperium - Contains everything else loyal to Terra: Adeptus Mechanicum, Guard, Knights, Inquisition, Sisters, Assassins - Two books Index Chaos - Daemons, Knights, Chaos Legions, Renegades - Two books Index Aeldari - Craftworld, Drukhari, Harlequins, Ynnari - Two books Index Tyranids - Hivefleets, Genestealer Cult, full reprint of Blood Brothers datasheets - Two books Codex Orks Codex Necrons Codex Tau - One book each. You never need Tau rules in an Ork game. This way, you'd bringing a soup army no longer requires bringing an entire library of books. Bunching up many armies into one book also has one major downside - updates from GW would always have to be done for all of them at once. This is what I would prefer. Since there are six Indicies/Codicies they could update each one once a year- while publishing a different index/codex every other month. Offsetting with GWs AOS line and specialist games. So all of the errata and other information could be compiled throughout the year and an annual update would get published.
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This message was edited 1 time. Last update was at 2020/04/15 14:09:55
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![[Post New]](/s/i/i.gif) 2020/04/15 13:30:28
Subject: Re:Indexes or Codexes for 40k rules?
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Fresh-Faced New User
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Indices for me.
But, the Indices do lack a connection to me and need a change. My attraction to 40K and my obsession with 40 was mainly because of the miniatures.
The last codex that I bought was the 2016 Genestealer Cults, so I am going to use that Codex as an example. 'Eavy Metal on page 63 of the Codex has photographs of miniatures with captions such as the following:
- Neophyte Hybrid with heavy stubber
- Neophyte Hybrid with seismic cannon
- Neophyte Hybrid with shotgun
- Aberrant with power hammer
- Acolyte Hybrid with heavy rock cutter
- Acolyte Hybrid with heavy heavy rock saw
Every Datasheet in the next set of Indices needs the 'Eavy Metal photographs with captions of their miniatures beside them.
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![[Post New]](/s/i/i.gif) 2020/04/15 14:35:27
Subject: Indexes or Codexes for 40k rules?
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Consigned to the Grim Darkness
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One faction per book, because it lets them add more lore, art, and flavor to the factions. If all you wanted literally were just the numbers attached to each unit, they could just sell access to a barebones spreadsheet that they update periodically. But 40k is about more than just the numbers.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2020/04/15 15:36:25
Subject: Indexes or Codexes for 40k rules?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Melissia wrote:One faction per book, because it lets them add more lore, art, and flavor to the factions. If all you wanted literally were just the numbers attached to each unit, they could just sell access to a barebones spreadsheet that they update periodically. But 40k is about more than just the numbers.
My personal issue with this take is that most of that art is recycled, often from 20 or even 30 years ago, I've got multiple copies of such art in both black and white and color now spread over many books. Likewise, the lore is either the exact same stuff that was in the last 7 versions of the codex, or its increasingly thin blurbs that in many cases could easily be copy-pasted between factions by changing a couple names, at least for most factions. More to the point, the writing quality in the newer stuff doesn't capture my imagination like a lot of their older stuff and feels increasingly flat or fanfic-ey, and if I'm going to pick up a codex to read just for its own sake, honestly, it's not really anything from the past couple editions.
I'd really prefer if GW's website was more of a lore portal than simply just an online store. It used to be when I first started, in fact that's a big part of what drew me in, but they dumped all of that and left it to various fansites to maintain. Having a GW maintained online lore/art source would be awesome and would be a fantastic place for a lot of that stuff.
I'll acknowledge in all fairness that some of the above points apply more to some factions than others, and a brand new player may obviously see things differently, though I'm sure many would like the option of just getting the "spreadsheet" so they can hop in and play, and leave reading the lore to their smartphone.
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This message was edited 1 time. Last update was at 2020/04/15 15:36:56
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2020/04/15 15:46:07
Subject: Indexes or Codexes for 40k rules?
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Longtime Dakkanaut
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Some ideas here aren't terrible, again, provided we don't lose content. I'm not sure that some of these suggestions could be achieved without losing a lot, but if they could, I suppose I could get behind it.
I don't like strats being cards only to save space- cards are too easy to lose.
I want to clear something up for those of you who have stated that Codexes are incomplete because campaign books add to them. This is not actually true; codexes are "complete;" campaign books expand on many ranges so that we don't have to wait 5 years for a new codex release to get anything new.
Last but not least, as for GW being able to release stuff for free because all other miniature companies can do it:
No other company is GW and no other game is 40k. If you took every other miniatures company in the world and added them all together, I'm pretty sure GW would still squash them like a bug. Not to say that there aren't good games by other manufacturers; there are.
But they are small, and they would crumble like a house of cards if they got to even a third of the size of just 40k.
40k isn't a game; it is a culture. No other game has 6 secondary games based on it, a library of more than 150 novels, an annual magazine subscription, licensing to video games and a new animation. movie arm.
Oh, wait, there is another game like that. Age of Sigmar. Right, GW makes that one two.
Some of the money that you don't like spending on books was used to build this empire. It might be why no other game can offer what this one can.
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![[Post New]](/s/i/i.gif) 2020/04/15 15:56:01
Subject: Indexes or Codexes for 40k rules?
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Oozing Plague Marine Terminator
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Life was much simpler then.
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![[Post New]](/s/i/i.gif) 2020/04/15 15:59:57
Subject: Indexes or Codexes for 40k rules?
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Fixture of Dakka
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I prefer codexes. But really if I could choose I'd move to AoS style books. Basic army rules are available free online but formations, subfactions, traits etc are in codexes.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2020/04/15 16:02:46
Subject: Indexes or Codexes for 40k rules?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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PenitentJake wrote:
40k isn't a game; it is a culture. No other game has 6 secondary games based on it, a library of more than 150 novels, an annual magazine subscription, licensing to video games and a new animation. movie arm.
Oh, wait, there is another game like that. Age of Sigmar. Right, GW makes that one two.
If that's the measure we're going to judge by, GW and 40k are not alone there, just off the top of my head we can throw in Battletech, which has several variant games of similar nature to 40k's, including space battles, the Mechwarrior tabletop RPG series, aerial fighter games, tons of videogames spread over 30 years, a TV show, and a similarly triple digit sized library of books.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2020/04/15 16:17:11
Subject: Indexes or Codexes for 40k rules?
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Ladies Love the Vibro-Cannon Operator
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Well, I find codices too expensive - one or even two codices for each faction is too much.
On the other hand, the indexes at the start of the 8th ed were really helpful and enough for an addicted gamer.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2020/04/15 16:55:21
Subject: Indexes or Codexes for 40k rules?
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Ancient Venerable Dreadnought
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PenitentJake wrote:play it almost as if it's an RPG, and I love having all those options you guys hate so much.
this is the best thing ever!
I'm one of the (currently)2 people that picked dont care either way.
I could see that indexes for competitive and a codex that would supplement the "balanced" stuff with cool rules, fluff, painting etc.
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![[Post New]](/s/i/i.gif) 2020/04/15 17:12:49
Subject: Indexes or Codexes for 40k rules?
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Longtime Dakkanaut
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Vaktathi wrote:PenitentJake wrote:
40k isn't a game; it is a culture. No other game has 6 secondary games based on it, a library of more than 150 novels, an annual magazine subscription, licensing to video games and a new animation. movie arm.
Oh, wait, there is another game like that. Age of Sigmar. Right, GW makes that one two.
If that's the measure we're going to judge by, GW and 40k are not alone there, just off the top of my head we can throw in Battletech, which has several variant games of similar nature to 40k's, including space battles, the Mechwarrior tabletop RPG series, aerial fighter games, tons of videogames spread over 30 years, a TV show, and a similarly triple digit sized library of books.
Yeah, I played that one too. It does come close, I'll give you that. It is also a good game, and I liked the Mech Warrior RPG too. It has the kind of deep, rich history I'm looking for in a game, and it can be immersive.
But it's still small potatoes next to GW. Google searching for current models and sellers of them is hard. The company doesn't appear to have a webstore, and no store carries the entire range. In fact, it's hard to find out how many models even exist! Also, I really don't think they come close to GW in terms of model quality, but that's a matter of scale, taste and aesthetics. I also think their current range is far, far smaller than 40k's.
They also don't appear to give their rules away for free, which was the context in which I mentioned 40k's status as an institution and a culture. If they don't give their rules away for free, that proves my original point because it's probably why they are they only other company that comes even close to GW. If they do give their rules away for free, it also proves my point because I couldn't find them in a reasonable search, meaning Battletech ISN'T an institution or a cultural phenomenon like GW. Haven't seen any Battletech tournaments with thousands of annual attendees either.
None of this is disrespect for Battletech. I haven't played since the 2000-2003, but I did enjoy the game, and probably still would. They should really do a better job of putting the product out there- I didn't even know they were still making new stuff. Which, again, proves the original point.
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![[Post New]](/s/i/i.gif) 2020/04/15 17:22:04
Subject: Indexes or Codexes for 40k rules?
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Inspiring SDF-1 Bridge Officer
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RE: Free rules/datasheets.
The AoS warscrolls for every unit in that game can be downloaded off the model’s page at no cost. Why can’t GW do this for the 40K models?
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This message was edited 1 time. Last update was at 2020/04/15 17:22:23
It never ends well |
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![[Post New]](/s/i/i.gif) 2020/04/15 17:42:23
Subject: Indexes or Codexes for 40k rules?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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PenitentJake wrote: Vaktathi wrote:PenitentJake wrote:
40k isn't a game; it is a culture. No other game has 6 secondary games based on it, a library of more than 150 novels, an annual magazine subscription, licensing to video games and a new animation. movie arm.
Oh, wait, there is another game like that. Age of Sigmar. Right, GW makes that one two.
If that's the measure we're going to judge by, GW and 40k are not alone there, just off the top of my head we can throw in Battletech, which has several variant games of similar nature to 40k's, including space battles, the Mechwarrior tabletop RPG series, aerial fighter games, tons of videogames spread over 30 years, a TV show, and a similarly triple digit sized library of books.
Yeah, I played that one too. It does come close, I'll give you that. It is also a good game, and I liked the Mech Warrior RPG too. It has the kind of deep, rich history I'm looking for in a game, and it can be immersive.
But it's still small potatoes next to GW. Google searching for current models and sellers of them is hard. The company doesn't appear to have a webstore, and no store carries the entire range. In fact, it's hard to find out how many models even exist! Also, I really don't think they come close to GW in terms of model quality, but that's a matter of scale, taste and aesthetics. I also think their current range is far, far smaller than 40k's.
They also don't appear to give their rules away for free, which was the context in which I mentioned 40k's status as an institution and a culture. If they don't give their rules away for free, that proves my original point because it's probably why they are they only other company that comes even close to GW. If they do give their rules away for free, it also proves my point because I couldn't find them in a reasonable search, meaning Battletech ISN'T an institution or a cultural phenomenon like GW. Haven't seen any Battletech tournaments with thousands of annual attendees either.
None of this is disrespect for Battletech. I haven't played since the 2000-2003, but I did enjoy the game, and probably still would. They should really do a better job of putting the product out there- I didn't even know they were still making new stuff. Which, again, proves the original point.
Oh it's for sure not what it used to be, FASA's odd demise awkwardly killed Battletech's momentum at its peak popularity just as they were wrapping up the Clan Wars and the re-establishing the Star League ( IIRC when Microsoft bought FASA's digital division after the IP got real hot, the founders basically jumped ship to go work for Microsoft to do video games instead and intentionally shut FASA down as a gaming company to just become an IP holder, and the BTech franchise has never recovered its former glory despite one of them later founding WizKids and picking the game back up later). I'll totally grant your other points, just wanted to point out that there were other franchises that saw similar kinds of success.
Racerguy180 wrote:PenitentJake wrote:play it almost as if it's an RPG, and I love having all those options you guys hate so much.
this is the best thing ever!
I'm one of the (currently)2 people that picked dont care either way.
I could see that indexes for competitive and a codex that would supplement the "balanced" stuff with cool rules, fluff, painting etc.
The RPG level detail is great in an RPG or skirmish game.
When the model count on the table is into the triple digits and we're worrying about whether a sergeant's power weapon is an axe or a sword when he's facing up against a lance of Superheavy war machines the size of 3 story buildings that aren't going to care either way, it often becomes tedious however.
EDIT: It might also be different if GW did more to support the narrative/ RPG style of play, that's actually something Battletech did really well, developing campaign books that would let you get as detailed as you want, laying out battles and scenarios in some pretty solid detail, and depth in storytelling right down to managing the finances of a military operation, costs of mech repairs, raising pilot stats over battles, etc. GW's efforts largely amount to "here's a modified pickup-game scenario with some stitled objectives or random table elements, and we added some additional power bonus rules for X and Y factions!"
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This message was edited 1 time. Last update was at 2020/04/15 17:56:56
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2020/04/15 17:55:07
Subject: Indexes or Codexes for 40k rules?
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Decrepit Dakkanaut
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Ironically, the older editions (which were far more detailed and realistic as well as having better RPG elements) were good about this, because they explicitly didn't care about what type of power weapon your dudes were armed with.
GW is regressing hardcore in their game design, rather than progressing. Things should be better than 4th edition, not worse!
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![[Post New]](/s/i/i.gif) 2020/04/15 18:00:13
Subject: Indexes or Codexes for 40k rules?
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Mighty Vampire Count
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Unit1126PLL wrote:Ironically, the older editions (which were far more detailed and realistic as well as having better RPG elements) were good about this, because they explicitly didn't care about what type of power weapon your dudes were armed with.
GW is regressing hardcore in their game design, rather than progressing. Things should be better than 4th edition, not worse!
Which edition? The oldest ( RT) had indivdual rules for everything from slings, power axes and Power gloves to large walkers and Defence lasers - bit like current edition.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2020/04/15 18:21:59
Subject: Indexes or Codexes for 40k rules?
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Decrepit Dakkanaut
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Mr Morden wrote: Unit1126PLL wrote:Ironically, the older editions (which were far more detailed and realistic as well as having better RPG elements) were good about this, because they explicitly didn't care about what type of power weapon your dudes were armed with.
GW is regressing hardcore in their game design, rather than progressing. Things should be better than 4th edition, not worse!
Which edition? The oldest ( RT) had indivdual rules for everything from slings, power axes and Power gloves to large walkers and Defence lasers - bit like current edition.
I was thinking 3rd, 4th, and 5th, though 4th holds up as the last edition where the game scale made sense to me. Late 4th was Apocalypse, and 5th is when the scale creep got out of control (e.g. tank squadrons in heavy support slots instead of individual tanks) and 6th is when the scale creep in both directions got EVEN WORSE (e.g. splitting out individual weapons, allowing 1v1 challenges between characters, and also the introduction of Lords of War in the normal game with that supplement. Escalation, I think it was).
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![[Post New]](/s/i/i.gif) 2020/04/15 18:45:37
Subject: Indexes or Codexes for 40k rules?
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Longtime Dakkanaut
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Dandelion wrote:I saw some discussion related to this, and I was wondering what other people think about GW's rules layout.
As for me, I've found that I much prefer the compact nature of the 8th ed indexes despite GW's decision to eventually get rid of them. As it stands now, I feel that GW is spreading rules out way too much and making it harder to fully play the game without a handful of rulebooks.
For example, I like to play some guard with knights and assassins. When 8th dropped all of that was in one book. Now? 2 codexes and a white dwarf/chapter approved. All that fundamentally changed was added faction traits, strats and relics (about 1 page for the traits, 3 pages for strats, and 1 page for relics) which could have easily fit into the indexes. Admittedly, a lot of lore was added, but as a rules source it became overly cumbersome imo.
Another issue is that GW seems reluctant to make a codex for inquisition/imperial agents. Which on the one hand makes sense since the inquisition is meant to be incorporated into actual armies, but on the other hand we already had their rules packed with most of the armies they would be used with anyway. It just feels like a major step backwards. Same goes for assassins, and at this point the sisters of silence too.
Plus they were cheaper too
GW will never stop selling you codex books. The only solution would be a fan based take on 40K like it was done with 9th Age.
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![[Post New]](/s/i/i.gif) 2020/04/15 18:46:48
Subject: Indexes or Codexes for 40k rules?
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Fixture of Dakka
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how much smaller were games in 3ed or 4th edition?
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2020/04/15 18:46:54
Subject: Indexes or Codexes for 40k rules?
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Not as Good as a Minion
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PenitentJake wrote:
But it's still small potatoes next to GW. Google searching for current models and sellers of them is hard. The company doesn't appear to have a webstore, and no store carries the entire range. In fact, it's hard to find out how many models even exist! Also, I really don't think they come close to GW in terms of model quality, but that's a matter of scale, taste and aesthetics. I also think their current range is far, far smaller than 40k's.
They also don't appear to give their rules away for free, which was the context in which I mentioned 40k's status as an institution and a culture. If they don't give their rules away for free, that proves my original point because it's probably why they are they only other company that comes even close to GW. If they do give their rules away for free, it also proves my point because I couldn't find them in a reasonable search, meaning Battletech ISN'T an institution or a cultural phenomenon like GW. Haven't seen any Battletech tournaments with thousands of annual attendees either.
Google search is tricky here as the PC Games are now more popular and new ones were recently released
And those are still more famous than any 40k PC Game and younger people will likely know the PC stuff only
big tournaments are not a thing any more, same as FLGS presence but because of the boardgame nature, online campaigns are a thing
going for Battletech Tabletop one of the first results that is not some kind of Wiki brings you to the Catalyst Games website who own it for now (also including an online shop)
https://www.catalystgamelabs.com/battletech/
with free Quickstarter Rules for the Tabletop, Boardgame and RPG
https://bg.battletech.com/new-to-the-board-game/
PenitentJake wrote:
None of this is disrespect for Battletech. I haven't played since the 2000-2003, but I did enjoy the game, and probably still would. They should really do a better job of putting the product out there- I didn't even know they were still making new stuff. Which, again, proves the original point.
there was a Kickstarter for a new Starter Box and to get new models done, asking for 30.000$ and ended with 2.5 million
https://www.kickstarter.com/projects/450703636/battletech-clan-invasion?lang=en
Automatically Appended Next Post:
Karol wrote:how much smaller were games in 3ed or 4th edition?
and the usual game size was 1500-1750 points
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This message was edited 2 times. Last update was at 2020/04/15 18:50:22
Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2020/04/15 18:56:45
Subject: Indexes or Codexes for 40k rules?
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Longtime Dakkanaut
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@vaktahi - yeah, it's true; micromanagement doesn't work as well at the company level as it does at the skirmish level.
But for the edit point, about supporting the rpg part, my point is that having all those dexes, factions and campaign books IS THE THING that GW does to support roleplaying.
Let me give you an example: one of the most valuable parts of the sisters dex, for me, was the two page spread detailing the organizational structure of the sisters. I now only refer to my mission-level cannonesses as Cannonesses. If they oversee a Commandery, they are a Cannoness Comander; if they oversee a Preceptory, they are a Cannoness Preceptor, etc.
Now, there are no rules to differentiate between those three ranks you say. But wait! There are.
Want to field a Cannoness Commander who feels senior to a regular cannoness? Well, for starters, you already know which one gets the Warlord Trait and the Relic. But beyond that, you could also dig out Chapter Approved 2018 and give the Cannonness Commander a battle honour. In Kill Team, it's built right into the selection process- there are three levels of Cannoness available; they don't attach the titles to those three levels, but it's pretty much built for it.
What they did to help me play role play Eldar was keep CWE in a different book than DE and Harlies. That's why The Cult of Strife and the Cult of the Red Grief don't feel the same on the battlefield. Try cramming those 3 books into one and see how many unique Cults, Kabals and Covens can continue to exist.
This IS the thing that supports roleplaying. And those who want to change it/ streamline it/ consolidate it are not the people who prioritize the role playing and storytelling components of the game; this is why they don't care if GW has to sacrifice all that detail, as long as it means fewer books to buy/ carry and a more balanced, competitive game.
I like sand boxes, and that holds true of any format of game. I prefer wide open worlds in video games as opposed to tight shooters with mission after mission after mission that provide no sense of the gameworld beyond those missions.
I prefer card games with multiple, concurrent sets, so that no two decks are ever the same. Heck, I used to play both Rage and Vampire the Eternal Struggle, and yeah, you guessed it, I found a way to combine the games so that I could grow the world.
The World of Darkness RPG's were the best thing ever- five games that used the same core mechanics, all connected in the fluff and each one with it's own legion of supplements. You could play any one of the five games and go super, super deep. Or you could combine any number of the games, which usually meant you could go shallower on each game's supplemental rules.
But many of us didn't. Many of us combined ALL of the games and used ALL of the supplemental rules. And then they made the mistake that GW has already made seven times; they hit a reset button, invalidated their library.
Look at D&D. The 3.5 open game was awesome because there was So. Much. Content.
5th ed is weak by comparison, because there is not.
I've been playing RPG's 39 years (played my first AD&D in grade 3!); Rogue Trader was my first tabletop back in 89- so only 31 years there. Started Vampire the Eternal Struggle (NE: Jyhad) in 92 I think? So 28 years of CCGs. LARP's didn't start until 96 I think.
The sheer number of games of all three types I've played in my life is staggering. Like, ever play the table top Fairy Meat? I have. How about the Masterbook games, like Tank Girl? Yup. That too.
Heck, I met my wife of 22 years at a gaming convention!
My point is that for some of you, this is a build an army per year, participate in 3-5 tournaments with it, as well as a handful of prep games leading up to each of those main events. Some of you are weekend warriors, who want to have an army that is finished and you want to be able to find opponents among strangers as often as you can, and then walk away from the table and not think about it until next game.
And for you guys, yeah, I concede that GW's current design philosophy will not optimize that experience for you. I'm genuinely sorry about that, because you all deserve a game that makes you happy.
But for lifers like me, people who spend more time in imaginative headspace than practical headspace, I want all of it. ALL OF IT. Because all of it is tool that supports roleplaying and the development of custom missions and campaigns.
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![[Post New]](/s/i/i.gif) 2020/04/15 19:28:00
Subject: Re:Indexes or Codexes for 40k rules?
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Fixture of Dakka
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and the usual game size was 1500-1750 points
how much was it in models? 100 plus like now, or less?
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2020/04/15 19:36:21
Subject: Re:Indexes or Codexes for 40k rules?
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Not as Good as a Minion
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Karol wrote:and the usual game size was 1500-1750 points
how much was it in models? 100 plus like now, or less?
see the picture, a pure mass-army could go up from 70-100 models, standard were 40-50 models and elite lists were 20-30 models at 1750 points
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2020/04/15 19:38:00
Subject: Re:Indexes or Codexes for 40k rules?
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Fixture of Dakka
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kodos wrote:Karol wrote:and the usual game size was 1500-1750 points
how much was it in models? 100 plus like now, or less?
see the picture, a pure mass-army could go up from 70-100 models, standard were 40-50 models and elite lists were 20-30 models at 1750 points
I see a small white square with a zigg zag line going through it, and no picture. So thank you for explaining . I think I would have liked it better, then this edition.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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