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Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

 Inquisitor Lord Katherine wrote:
"I, WILL WALK NOW!"
"DO YOU HEAR THE VOICES TOO?!?!"
"WE NEED A NEW DRIVER! THIS ONE IS DEAD!"

The game itself I would not rank as the best RTS I've ever played. It's at best a pretty average RTS game [and DoWII was then after that a huge step down from there]. However, the voice acting and music design was on point in the Dawn of War I series, and really brought the universe to life.

They still had it a little bit, but when the Leman Russ just flatly said "Leman Russ engaging the enemy." or "Enemy walker destroyed." without the ham and enthusiasm and yelling and scenery chewing of "BLOODY THE TREADS!" or "TELL THE MEN THE CAVALRY'S ARRIVED!", it was very sad.

If you don't have what you need to be good find a way to be memorable and often that will be enough.
   
Made in us
Dakka Veteran



South Africa

 Vaktathi wrote:
I could never really get into DoW 2, I own all the DoW 2 stuff (hooray steam sales!), but it just never clicked with me. The combat and game mechanics, especially the focus on hero characters, just was not my thing (and the less said about the fad chasing MOBA wannabe DoW3 the better), and the writing/dialogue of at least the first base DoW2 game was atrociously bad, generic action heroes in space that could have been from any no-name run of the mill IP, and the atmosphere was...too flashy, DoW1 nailed the feel of the 40k universe much better, it felt ripped straight from the pages of the codexes and rulebooks of the time.


I played all the DoW's and even have one on my PC somewhere here. But DoW 1 was my favourite, mostly because of the Whirlwind. I rocketed my way through that whole game. Couple of heavy bolters up front to protect them and WOOOOOOOOOOSH. I get why they limited the numbers of them in the next installments.


KBK 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Inquisitor Lord Katherine wrote:
 Canadian 5th wrote:
 Inquisitor Lord Katherine wrote:
Dawn of War I, even up though Soulstorm, was so good, yeah. It was sad that they toned down the scenery chewing voice acting in Ret. "ALL GUARDSMEN! FOLLOW ME TO GLORY!" "WE'LL BLOODY THE TREADS!"

"Look! Rhinos! RHINOS! Our enemies hide in METAL BAWKSES, the cowards! THE FOOLS! We… We should take away their METAL BAWKSES!"


"I, WILL WALK NOW!"
"DO YOU HEAR THE VOICES TOO?!?!"
"WE NEED A NEW DRIVER! THIS ONE IS DEAD!"

The game itself I would not rank as the best RTS I've ever played. It's at best a pretty average RTS game [and DoWII was then after that a huge step down from there]. However, the voice acting and music design was on point in the Dawn of War I series, and really brought the universe to life.
Cannot be stressed enough.

"I LIVE TO SERVE . . . AGAIN."
"ENEMIES OF THE DARK GODS, BEWAAAAAARE!!"
"WHY AREN'T WE KILLING YET?!?"

And the Necrons from their expansion were cheaty bastards, but sooo much fun.

This message was edited 1 time. Last update was at 2020/05/15 22:49:43


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

I was always a particularly huge fan of the Chaos voices, from the manic convulsive gibbering of the Berzerkers to the maniacal laughter of the Chaos Space Marines, and everything in between, they took perverse joy in everything.

'I can feel the Warp overtaking me...it is a goooood pain..."

"You will be killed by Traitors Hands!"

"Defile the fools!"

"Sanity...is for the Weak!"

The Sorceror in both DoW 1 and 2 had some particularly good ones, "Your only lot in life is to die quickly...and with great pain" "Suffer...and be BROKEN!"

That said, DoW1 nailed the dialogue and voice acting across the board, most of DoW2 came across as flat and lifeless by comparison.


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
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 Vaktathi wrote:
I was always a particularly huge fan of the Chaos voices, from the manic convulsive gibbering of the Berzerkers to the maniacal laughter of the Chaos Space Marines, and everything in between, they took perverse joy in everything.

'I can feel the Warp overtaking me...it is a goooood pain..."

"You will be killed by Traitors Hands!"

"Defile the fools!"

"Sanity...is for the Weak!"

The Sorceror in both DoW 1 and 2 had some particularly good ones, "Your only lot in life is to die quickly...and with great pain" "Suffer...and be BROKEN!"

That said, DoW1 nailed the dialogue and voice acting across the board, most of DoW2 came across as flat and lifeless by comparison.



IG had some of the best VO's too. I use them for my daily alarms that tell me when to do things during the day.
"SHATTER THEIR SKIES!"
"SPIT IN THEIR FACES!"
"FEAR ME! But FOLLOW!"
"Ready to unleash 11 barrels of hell!"
and of course:
"ALL GUARDSMEN, FOLLOW ME TO GLORY!"

This message was edited 1 time. Last update was at 2020/05/15 23:41:25


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Inquisitor Lord Katherine wrote:
 AnomanderRake wrote:
DoW2's skirmish/multiplayer is ass, but the single player campaign and the Chaos Rising campaign are fantastic.


I only ever played DoWII Ret, but almost all the SP missions in Ret can be A: beaten with your heroes, and B: entirely consist of "walk heroes along the zigzag path to the end, fight boss at the then with your heroes." There's like 2 that aren't: the one where you shoot the Eldar keeping the exterminatus fleet away, and the one where you get the Super Heavy on Cyrene. Like, why do RTS games even have a boss monster in the first place?
I was especially disappointed to learn that there were even invisible walls or the zig-zags were just far enough apart to prevent you from trying anything clever that might indicate that this game is in fact a tactics game and not a 3rd person RPG like jumping jump troops across part of the course to flank a position...


Retribution gutted the campaigns pretty badly. In the original you had heroes leading small squads rather than getting standalone heroes and then buying squads with resources on the map, six characters in the base game and seven in Chaos Rising so you had to worry about varying your squad comp, consumable resource management, vastly more complicated skill trees and equipment that let you build your squads in a variety of different ways, nonlinear missions, varied objectives, made you prioritize which missions you did in which order instead of just feeding you a linear questline, and in general had a lot more decision-making and actual gameplay.

You only got to play as Space Marines, and there were still plenty of "boss monster" scenarios ("assassination" mission types), but the whole experience was vastly superior to Retribution.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I have to admit I love more the campaings of DoW2 (except retribution) than the ones of DoW1.

But I love the rpg nature of the campaings of DoW2. And the system of purity-corruption from Chaos Rising was phenomenal. I don't know. When you gain new equipement for your squads, or when you at last adquired your first suit of terminator armor it was great.

I just never liked the construction based aspect of DoW. It was very anti warhammer for me. Theres a ton of RTS from that style that I prefer more like age of mythology, age of empires 2 and 3, warcraft 3, starcraft 1 and 2, Rise of Legends, etc...

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Decrepit Dakkanaut




UK

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Adolescent Youth with Potential




Capital District, NY

Rites of War is close to the tabletop setting.

It was released in 1999 and uses the Panzer General 2 engine. It plays in a turn sequence. The game centers around the Eldar reclaiming a maiden world from the Imperium and Tyranids. Each mission, you create your own army based off the amount of glory you have to spend.

The difficulty can alittle irritating, but it was a fun game when it came out.

This message was edited 1 time. Last update was at 2020/05/16 21:56:50


What is the terror of death?
That we die our work incomplete.
What is the joy of life?
To die knowing our task is done. 
   
Made in us
Monster-Slaying Daemonhunter





 Galas wrote:
I have to admit I love more the campaings of DoW2 (except retribution) than the ones of DoW1.

But I love the rpg nature of the campaings of DoW2. And the system of purity-corruption from Chaos Rising was phenomenal. I don't know. When you gain new equipement for your squads, or when you at last adquired your first suit of terminator armor it was great.

I just never liked the construction based aspect of DoW. It was very anti warhammer for me. Theres a ton of RTS from that style that I prefer more like age of mythology, age of empires 2 and 3, warcraft 3, starcraft 1 and 2, Rise of Legends, etc...


Ew. As I've expressed, the fact that it's an RPG with god-view is was made DoWII terrible to me. If I want to play an RTS, I want to play an RTS, not an RPG masquerading as one. Moving back to scripted missions was a good move [because nothing is more boring than endless skirmish missions of SS/DC, I can just play skirmish if I want that], but the whole characters and character upgrades and getting treasure and "magic item drops" from missions was not something I ever asked for in an RTS.


My favorite RTS is Blitzkrieg II, and I would love to have that [or a similar system like Call to Arms] as a 40k RTS. That said, the halfway of having a single base that produces units but can only do so one at a time, and also has to "tech up" to unlock "tiers" of units [like Empire At War is] worst of all worlds. I'd rather go all in on the base building, or outright eliminate bases, research, and production alltogether in favor of a pure tactics game.

The base building of Dawn of War I worked for a solid gameplay experience.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

 Inquisitor Lord Katherine wrote:

Ew. As I've expressed, the fact that it's an RPG with god-view is was made DoWII terrible to me. If I want to play an RTS, I want to play an RTS, not an RPG masquerading as one.
"RPG" is a mechanic, not a genre. A game having RPG elements in it does not disqualify it from being a RTS game. You wouldn't say that Borderlands "is a RPG masquerading as a shooter" because you upgrade your character's stats and weapons. You also wouldn't call X-COM a RPG.

Dawn of War 2 is a RTS. If you want to be really, really pedantic you can say that it's a RTT (real-time tactics).

This message was edited 2 times. Last update was at 2020/05/16 23:30:00


 
   
Made in us
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 BlaxicanX wrote:
 Inquisitor Lord Katherine wrote:

Ew. As I've expressed, the fact that it's an RPG with god-view is was made DoWII terrible to me. If I want to play an RTS, I want to play an RTS, not an RPG masquerading as one.
"RPG" is a mechanic, not a genre. A game having RPG elements in it does not disqualify it from being a RTS game. You wouldn't say that Borderlands "is a RPG, not a shooter" because you upgrade your character's stats and weapons.

Dawn of War 2 is a RTS. If you want to be really, really pedantic you can say that it's a RTT (real-time tactics).


It's not even that. There's like a minimum of tactics in it. Walk along the line, shoot what in front of you using the conveniently placed chest-high walls. It could be a FPS-RPG or third person shooter RPG w/ squadmates like Mass Effect or something with zero change to the maps or missions.


"FPS" is a mechanic, "RPG" is a genre. I believe you have that backwards. First Person Shooter refers to how the mechanics of the game works: you are in first person, and you shoot things to progress the game. RPG refers to how the game is structured and played, it's genre. A RPG is a game where you play as a character where the point of the game is to experience the story as a character or from a character'(s) point of view. Like Skyrim, Mass Effect, or Borderlands, where the core of the game that defines the game is the characters and their tales.


There are RTS with character development systems that would not be an RPG. Ultimate General: Civil War for example. The important thing is the "point of the game" being about the military strategy of unit maneuver to overcome the enemy. There's like none of that in DoWII. Walk along the path, hide behind the chest high walls when NPC mobs come out, fight the boss at the end of the level, proceed to the next level.

This message was edited 2 times. Last update was at 2020/05/16 23:41:06


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in gb
Decrepit Dakkanaut




UK

Yeah it was really odd to see Relic create a really powerful engine and game system for a very tactical game and then give the player a very untactical approach to the game. The only way you get some choice and manoeuvring is in skirmish against AI/human opponents.

Otherwise the campaign maps are all very linear. Worse than normal and i've seen a lot more of this linear map making in RTS games. Starcraft 2 campaigns suffer from it as well with many being both rather linear and highly scripted so you're railroaded.

It's a shift with RTS from planning your strategy to more focusing on fast reaction times and limited options. I think two driving aspects are:

1) reducing game time to fit with smaller gaming windows

2) AI isn't keeping up with other areas of game development. Thus giving the player more choices and freedom to plan can potentially mean they greatly overpower the AI. So the campaigns focus on twitch controls and limited options so that it better plays to the AI strengths.




At present Blizzard is really pushing the AI limits I think and have been working with real AI development teams not just game style AI that we are used too. It's developments that I really hope start to trickle down into other companies.

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3D Printing, hobbying and model fun! 
   
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 Overread wrote:
Yeah it was really odd to see Relic create a really powerful engine and game system for a very tactical game and then give the player a very untactical approach to the game. The only way you get some choice and manoeuvring is in skirmish against AI/human opponents.

Otherwise the campaign maps are all very linear. Worse than normal and i've seen a lot more of this linear map making in RTS games. Starcraft 2 campaigns suffer from it as well with many being both rather linear and highly scripted so you're railroaded.

It's a shift with RTS from planning your strategy to more focusing on fast reaction times and limited options. I think two driving aspects are:

1) reducing game time to fit with smaller gaming windows

2) AI isn't keeping up with other areas of game development. Thus giving the player more choices and freedom to plan can potentially mean they greatly overpower the AI. So the campaigns focus on twitch controls and limited options so that it better plays to the AI strengths.

At present Blizzard is really pushing the AI limits I think and have been working with real AI development teams not just game style AI that we are used too. It's developments that I really hope start to trickle down into other companies.


"AI" can theoretically keep up in scripted missions though. I wouldn't call UG:CW "easy", and it's missions are scripted each with unique objectives, a map, and enemy force consists. In fact, the game doesn't need to have an AI at all to pass the bar of being strategic. Blitzkrieg doesn't have an AI, and the like 60-odd missions in the game are all very much strategic exercises [it's not very difficult, though, but that also might be the dozens of playthroughs over the last 15 years I have talking].

AI and cruddy campaigns that are RISK-boards of skirmishes allow for low-effort single player experience with theoretically high replayability [since unique scripted missions tend to be fairly solved after one or two playthroughs]. Theoretically. I was bored of the SS campaign before getting halfway through it, and when the AI started conquering each other's strongholds further depriving me of potential unique and engaging missions to break the monotony of more skirmish battles I just kind of dropped off and didn't pick the campaign back up.


Having a good AI doesn't save a RTS game's single player. And honestly, if you rely on it too heavily, it's almost certainly a net negative towards making unique and engaging missions that feel sufficiently different and require the player to use varying strategies to solve them. It's good for skirmish mode and for multiplayer [so you have do like 1+AI vs. 2, or something, or 2vAI], but I think it's actually pretty unnecessary for a campaign.

This message was edited 2 times. Last update was at 2020/05/17 00:06:24


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

This thread made me break out my CDs and reinstall DoW 1. Playing though the Dark Crusade map campaign. Good retro times.

   
Made in us
Powerful Phoenix Lord





I didn't mind DoW 1...and playing DoW 2 co-op with my brother was okay. Both pale in comparison to Company of Heroes (namely the Blitzkrieg Mod) which was such a better game by the same company. It always left me wanting a version of DoW which was as visceral and crazy as CoH and its mods.
   
Made in us
Monster-Slaying Daemonhunter





 Elbows wrote:
I didn't mind DoW 1...and playing DoW 2 co-op with my brother was okay. Both pale in comparison to Company of Heroes (namely the Blitzkrieg Mod) which was such a better game by the same company. It always left me wanting a version of DoW which was as visceral and crazy as CoH and its mods.


CoH II was another game I was pretty disappointed with, but for different reasons.

Rant:
Spoiler:
Playing through it felt like I was playing through German propaganda.
Even the whole "all soviet infantry are weak unwilling conscripts without enough rifles to go around and training that amounted to 'germans are that way, and they f*** dogs', while all german infantry are hardened veteran elite panzergrenadiers" just felt wrong to play because I know that's just factually wrong [and that was before I watched a duel between a T-34-85 and Panzer IV G at near point-blank go nowhere for what felt like many minutes... it was at least long enough for both tanks to disengage and be repaired and return for another go. Both those tanks have guns that would have blown right through each other in one go at that range, or any range on one of those maps].

Like it doesn't take being into the subject matter at hand to know it's false, since the Guards title is awarded to supposedly veteran units, and the Volkstrum were [questionably willing] milita with training that amounted to "soviets are that way, and they f*** dogs". Questionably trained conscripts are a feature of currently losing the war, and veteran units are a feature of having been at war for a year or two.



Flames of War has this too, where soviet units only come by the Company and there's like very limited access to non-green troops, whereas any German infantry unit is Panzergrenadiers and Veteran.

Technically, yes, the "minimum size" unit of soviet troops was the "company", but that's not because they needed a company to equal a platoon but because their organizational scheme was set up to use the company as the basic minimum unit size. And yes, technically all german infantry were Panzergrenadiers late war, but that's because all the regular divisions were re-designated Panzergrenadiers to crook the books on available strength and raise morale when everything was going to hell in a handbasket, but no additional equipment, vehicles, or training was issued.



I figure the actual reason is so that different factions play differently and it's not everybody is the same with different looking tanks, but at the end of the day, IRL it really was basically everybody was playing with the same tools with cosmetic differences. At the tactical and operational scale, the relative differences between a M4, a PZKPFW IV, and a T34 or a M1, K98, or Mosin are effective academic as far as what strategies they may enable. While Private Fritz may envy the T-34's armor over his own PZ-4's, or Private Jimmy may envy Private Fritz's long 75mm gun on the PZ-4, at the end of the day only really appearance and doctrines were different.

Only we [the US] in the european theater might not have been playing with a full hand of cards, since we didn't have heavy tanks and heavy assault guns like Tigers and IS-2's, and that wasn't because we couldn't make them [we developed several Tiger equivalents of our own], but because of the logistic challenge of shipping all our men and materiel across the ocean made it inefficient to ship them to the troops, and the Shermans seemed to be doing good enough to the bean counters checking the records after the battles.

This message was edited 7 times. Last update was at 2020/05/17 03:47:11


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

 Inquisitor Lord Katherine wrote:
It's not even that. There's like a minimum of tactics in it. Walk along the line, shoot what in front of you using the conveniently placed chest-high walls.
Reductio ad absurdum. I can simplify DoW1 down to the same degree. "Just make a big army and roll over the enemy player".

If you tried to play against high level players only taking in consideration "walk along line, use cover" you'd get rolled. Now if you're referring to singleplayer only, my point still stands. DoW1's campaign mode was just as brainlessly easy. In fact I recall beating Winter Assault with Orks by making only tier one units and overwhelming the AI, just to see if I could.


A RPG is a game where you play as a character where the point of the game is to experience the story as a character or from a character'(s) point of view.
Then 95% of all games are RPG's. Halo is an RPG. Dawn of War 1 is in fact a RPG then, since the storyline is from a handful of character's perspectives.


There are RTS with character development systems that would not be an RPG. Ultimate General: Civil War for example. The important thing is the "point of the game" being about the military strategy of unit maneuver to overcome the enemy. There's like none of that in DoWII. Walk along the path, hide behind the chest high walls when NPC mobs come out, fight the boss at the end of the level, proceed to the next level.
Addressed this above. You can reduct any game's core strategies to look simple. Dawn of War 2 is not an RPG just because it has gear customization and stat boosts. It is as much a RPG as Dark Crusade is.

This message was edited 2 times. Last update was at 2020/05/17 07:08:38


 
   
Made in gb
Imperial Agent Provocateur






Sgt. Cortez wrote:
Sanctus Reach feels like the tabletop put into a PC game - it has only Space Wolves and Orks, though.


Seems lot of talk about DoW on here, which is a great game, but wanted to second Sanctus Reach. No true PC game can really recreate the tabletop perfectly, but Sanctus Reach does a good job taking elements of the game and transferring it to the screen. I think the turn based nature is what pips it for me over DoW. 40K is not an RTS (just imagine that for one second...the table top game being like DoW and everyone plays at the same time, ouch).

Now we just need a Sanctus Reach sequel, because the updates they have done to the original have been great and show what can be done in that engine/style.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Dawn of War 1, specifically the Dark Crusade expansion. I've not found a 40K came more fun than that, and I adored Chaos Gate and Final Lib back in the day.

 Inquisitor Lord Katherine wrote:
IG had some of the best VO's too. I use them for my daily alarms that tell me when to do things during the day.
"SHATTER THEIR SKIES!"
"SPIT IN THEIR FACES!"
"FEAR ME! But FOLLOW!"
"Ready to unleash 11 barrels of hell!"
and of course:
"ALL GUARDSMEN, FOLLOW ME TO GLORY!"
I always appreciated how the "voice volume" default sound was the Chaos Daemon Prince screaming "PATHETIC CREATURES!".


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Keeper of the Flame





Monticello, IN

Inquisitor Lord Katherine wrote:
Slayer-Fan123 wrote:
DoW: Dark Crusade is all you need. Soul Storm had some neat ideas, but it was stupid clunky and the fliers were badly implemented (which the studio didn't want to do anyway!). Plus the campaign is fething solid.


You will also need DoW1 and DoW1 Winter Assault if you want to play Eldar/Marines/Orks/Chaos or Imperial Guard respectively.


The best single player experiences are in DoW1 and WA anyway. DC is when they did away with the unique scripted story for the endless AI Skirmish battles, and SS doubled down on it by halving the remaining number of story missions and eliminating prepared bases so you had to fight the endless AI skirmish battles.

That said, I think all 4 are sold together anyway. Also, I think almost all the multiplayer games I've played were done on Soulstorm.


I installed just Soulstorm on my wife's laptop and I can campaign as any race, it is only online play that requires you to have all versions installed.

Second the love for Mark of Chaos, but for tabletop accurate 40K gaming your best bet is Chaos Gate. It's VERY 2nd Ed. So be prepared for absolutely no balance and your Assault Marines essentially carrying IC kit.

This message was edited 1 time. Last update was at 2020/05/17 16:22:39


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 CthuluIsSpy wrote:
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 BlaxicanX wrote:
 Inquisitor Lord Katherine wrote:
It's not even that. There's like a minimum of tactics in it. Walk along the line, shoot what in front of you using the conveniently placed chest-high walls.
Reductio ad absurdum. I can simplify DoW1 down to the same degree. "Just make a big army and roll over the enemy player".

If you tried to play against high level players only taking in consideration "walk along line, use cover" you'd get rolled. Now if you're referring to singleplayer only, my point still stands. DoW1's campaign mode was just as brainlessly easy. In fact I recall beating Winter Assault with Orks by making only tier one units and overwhelming the AI, just to see if I could.


Obviously, I was talking by the campaign, because I said that the maps could be turned into a Character & Squadmates RPG like Mass Effect.

The difference IMO is that deploying lots and lots of orks requires you to deploy units of an army and use them as units of an army. Using them stupidly isn't the issue, it's using them at all. The only reason I need to summon squads of Guardsmen in DoWII is because that one mission says "summon one squad of guardsmen to progress or gives them to you. You can complete the missions with Adrastia, Castor, Bern, and Merrick with fairly low difficulty.

It isn't an RPG, but it is very close to one and could have just as easily been one with essentially just a slight change in perspective.

[Also, I've already expressed that I also think MP DoWII is just worse than MP DoWI or most other MP RTS I've played. The whole way it works is just the worst of all worlds.]

 BlaxicanX wrote:
A RPG is a game where you play as a character where the point of the game is to experience the story as a character or from a character'(s) point of view.
Then 95% of all games are RPG's. Halo is an RPG. Dawn of War 1 is in fact a RPG then, since the storyline is from a handful of character's perspectives.


Uh... RPG is Role Playing Game. It is a game in which the player "plays a role" of a player character in the world. It doesn't have anything to do with character progression. DC wouldn't be an RPG, because it's A: not about the characters' experiences and B: the player does not "play as" the character. And "playing as" the character is nebulous, since you're always standing in for something in a video game, but often it refers to "having choices" or the character being generally more than a stand-in for you that holds the gun [Call of Duty would not be a RPG]. They often have character progression & level up systems because they trace some ancestry to D&D, but both real RPGs and video game RPGs can easily have zero levels or "character advancement".


Automatically Appended Next Post:
 Just Tony wrote:
Inquisitor Lord Katherine wrote:
Slayer-Fan123 wrote:
DoW: Dark Crusade is all you need. Soul Storm had some neat ideas, but it was stupid clunky and the fliers were badly implemented (which the studio didn't want to do anyway!). Plus the campaign is fething solid.


You will also need DoW1 and DoW1 Winter Assault if you want to play Eldar/Marines/Orks/Chaos or Imperial Guard respectively.


The best single player experiences are in DoW1 and WA anyway. DC is when they did away with the unique scripted story for the endless AI Skirmish battles, and SS doubled down on it by halving the remaining number of story missions and eliminating prepared bases so you had to fight the endless AI skirmish battles.

That said, I think all 4 are sold together anyway. Also, I think almost all the multiplayer games I've played were done on Soulstorm.


I installed just Soulstorm on my wife's laptop and I can campaign as any race, it is only online play that requires you to have all versions installed.



Yeah. That said, it's Soulstorm. Presumably you're going to want to play online as someone other than the Sisters of Battle and Dark Eldar, because there's not a lot to the single player game even though the map is big.


Automatically Appended Next Post:
 H.B.M.C. wrote:
Dawn of War 1, specifically the Dark Crusade expansion. I've not found a 40K came more fun than that, and I adored Chaos Gate and Final Lib back in the day.

 Inquisitor Lord Katherine wrote:
IG had some of the best VO's too. I use them for my daily alarms that tell me when to do things during the day.
"SHATTER THEIR SKIES!"
"SPIT IN THEIR FACES!"
"FEAR ME! But FOLLOW!"
"Ready to unleash 11 barrels of hell!"
and of course:
"ALL GUARDSMEN, FOLLOW ME TO GLORY!"
I always appreciated how the "voice volume" default sound was the Chaos Daemon Prince screaming "PATHETIC CREATURES!".



Yeah. Every single unit has a their volume set to "ALWAYS YELLING!" [much like IRL Katherine ]

This message was edited 3 times. Last update was at 2020/05/17 17:30:59


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
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Monticello, IN

The same goes for Dark Crusade, not necessary to load all previous versions unless going online. I'll have to do a test to see if offline single skirmish games are exempt as well

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For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
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Final Liberation for sure. It would be great to get a remastered version that would run better and have an updated UI/control scheme. As it is I found it a slog to play because of the poor information feedback, controls, and the constant hangups in tactical view. But mechanically it's got the most depth and best fits the actual feel of the game.

Unfortunately I couldn't get Chaos Gate to run on my computer.

Gladius feels really good to play. I think it has the most potential, but it also needs fleshing out. As it is the game is so sparsely populated that all units share roles a little too much. The mechanics are all there (Plus a pretty damn good 4x system) with a wargear system, unit armour and weapon ap values, etc.
They could get a really good experience that would feel a hell of a lot like tabletop with some more lateral development.
   
Made in us
Second Story Man





Astonished of Heck

 Just Tony wrote:
The same goes for Dark Crusade, not necessary to load all previous versions unless going online. I'll have to do a test to see if offline single skirmish games are exempt as well

I have had no problems doing the skirmish games as any army on either Dark Crusade or Soulstorm, either installing from CD or on Steam. I don't know how Steam handles the online play since I literally haven't done online games since I got the Steam versions.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
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Decrepit Dakkanaut




UK

It might be that they've changed policies through patches over time since the game went into the lower price thresholds.

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