Dukeofstuff wrote:
In fact, after all the discussions in here, I am looking at making my own little krieg armor patrol column, something like 1 officer, 3 grenadier squads, a command squad, and 2 taurox, to stick in the middle of my army (and back up with a trio of those excellent, cheap, conquere battle tanks and maybe a single tank commander, and a single wyvern or basilisk.)
Well I can't see Krieg losing Cult of Sacrifice. It basically is the entire central ideology that Krieg is built around. It would be a totally disgusting nerf. The armor has the same cult, so basically with good leadership that column could kill plenty of points worth more than its weight as
IG simply because you can grind it down to the last man.
IT IS KRIEG, so who cares if you take 70% casualties as long at the end the last few beat up squads and a tank or something left in control of the field?
I've been doing a lot of thinking and reading data sheets and I was looking at it the wrong way with sentinels. Devil Dog is an anti-tank version of the Hellhound. The Hellhound with the giant flamer that makes a regular one look like match. If I had much like yours say. 3 Grennie squads and lots of leadership with a 2 Conquerors and proper transport. I can just see the march order in my head. The Devil Dog, being light anti-tank with a big gun would be the first unit out as a scout and followed by one of the Conquerors. Then follow the 2-3 transports and finally behind them another Conqueror and last the Hellhound. The Hellhound is last because it is the beast that is going to support your Panzergrenadiers when you drop them off within rapid fire range of the enemy and Move! Move! Move! into grenade range of the enemy. All Krieg Infantry get at least a frag grenade and grenadiers get a Frag and Krak grenade including officers and an entire squad salvo throw of krak and frag grenades is not an insignificant little pop. An entire squad throwing their grenades at once and having that ability not once but twice is powerful.
Then you move them in firing with their hellguns and when you get close enough, bayonet charge. Meanwhile behind them, the Hellhound rumbles up and begins melting the enemy front line away just in front of your firing line of Kriegers. After that you just slowly grind forward until the enemy is ground beneath your tracks.
The Devil Dog and the Conquerors are there for one reason to me. To protect the infantry and that hellhound at all costs up until the infantry are deployed. Once that is finished one of them or so can be quickly backed up and moved to another area to exploit, take on the enemy's armor. That kind of thing. Will it beat Necrons/Orks/Chaos Horrors? I don't have a clue, but dammit I'll incinerate, lasgun, grenade, bayonet until the morale breaks on the last unit and leave a giant smoking hole where an army once stood
lol
I love your idea about an airmobile component. With a little self propelled artillery that kind of combined operations unit would give you TONS of options and flexibility.