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Made in fr
Longtime Dakkanaut






 Sasori wrote:
Over on the Necrontyr discord, we've done a lot of the math involved with these.

Right now, they are extremely killy, more so than most of our other units by a pretty significant margin. The problem being their durability and getting them into combat.

We have a couple of ways to address that

1. Keep them out of LoS turn 1. With a M10 and advance, you have a pretty good chance of positioning them for a turn 2 charge. They can also benefit from the Chronometron this way.
2. Novokh and deepstrike. with the +1 to charge, you have something like a 40% charge with one roll, and something like a 65% With a command reroll to make the charge right out of deepstrike. Not great, but not terrible odds.
3. New Reanimation protocols helps with keeping a few alive to get stuck in.

One thing is certain is these cannot be ignored. If even a few get into close combat they are likely going to cause a significant amount of damage to most targets, and with the new RP you likely have to put in more dedicated shooting to finish them off in one go. I.E. Splitting fire with a HB at them and the rest of the shots into something else isn't going to work out as well.

They appear to be around 30 pts each, which for is pretty good.


Have you seen wha the new RP is going to be?

"But the universe is a big place, and whatever happens, you will not be missed..." 
   
Made in de
Nihilistic Necron Lord






Germany

 Sasori wrote:

Right now, they are extremely killy, more so than most of our other units by a pretty significant margin. The problem being their durability and getting them into combat.


They are extremely killy ? They are against GEQ, but not against MEQ. They wound marines on 4s, which is hilarious for a ~35 pts. model. Using them against GEQ is inefficient, using them against MEQ is also inefficient. Wraith are the better choice. Skorpekh destroyers are priced similar and do a much better job against MEQ. Of course, we need to see the codex for final judgement, but so far, it doesnt look good for them.

This message was edited 2 times. Last update was at 2020/09/16 06:15:38


 
   
Made in us
Been Around the Block




Remember they were pictured with a Plasmacyte. +1S +1A at the cost of perhaps losing a model
   
Made in de
Nihilistic Necron Lord






Germany

Wraith dont need a plasmacyte for 15 more points that can kill a model. They already have S5, all the time. They move 12", and have a FLY like rule. Wraith have a 3+ inv.
   
Made in us
Banelord Titan Princeps of Khorne




Noctis Labyrinthus

 p5freak wrote:
Wraith have a 3+ inv.


Not anymore they don't.
   
Made in gb
Freaky Flayed One





Crownworld Astilia

 Void__Dragon wrote:
 p5freak wrote:
Wraith have a 3+ inv.


Not anymore they don't.


When was this change confirmed?


The Qarnakh Dynasty - Starting Again From scratch...Once again

 kirotheavenger wrote:
People like straws, and they're not willing to give any up even as the camel begins to buckle.
 
   
Made in us
Been Around the Block




I'm not arguing that Wraiths and Ophydians and Skorpekh and Praetorians are all pretty much competing for the 'maneuverable melee threat' slot

(Incidentally Ive always thought Praetorians with the RoCovenant should have a 5++ in melee)

This message was edited 1 time. Last update was at 2020/09/16 08:28:17


 
   
Made in de
Nihilistic Necron Lord






Germany

 Mixzremixzd wrote:
 Void__Dragon wrote:
 p5freak wrote:
Wraith have a 3+ inv.


Not anymore they don't.


When was this change confirmed?


Nothing is confirmed.
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 p5freak wrote:
 Sasori wrote:

Right now, they are extremely killy, more so than most of our other units by a pretty significant margin. The problem being their durability and getting them into combat.


They are extremely killy ? They are against GEQ, but not against MEQ. They wound marines on 4s, which is hilarious for a ~35 pts. model. Using them against GEQ is inefficient, using them against MEQ is also inefficient. Wraith are the better choice. Skorpekh destroyers are priced similar and do a much better job against MEQ. Of course, we need to see the codex for final judgement, but so far, it doesnt look good for them.


They are in fact, extremely killy. Skorpekhs on average only kill 1 more primaris than Ohydians do,

3 Ohydians: Reap Blade on Average kills 2 Primaris models, Threshers on average 2 additional Primaris, The claws on average do one more unsaved wound.
3 Skorpekh: Reap Blade on average kills 2 Primaris, Threshers on average kill 3 Primaris.

3 Wraiths with 3 models new statline kill on average 3 primaris, and cost significantly more than the Ophydians.

The Plasmacyte bonus is also significantly more impactful for the Ohydians, as it makes the claws hit much harder. You also have a higher chance of exploding 6's, which is very good for the Reap blade.



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