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Made in us
Freaky Flayed One




I think Eradicators are here to stay for the long haul so I won't be running any vehicles without Quantum Shielding.

So stalkers and DDays are going to stay my anti tank/heavy infantry.
   
Made in au
Hissing Hybrid Metamorph






I think the Doomstalkers are also okay with the 4++, unless they were part of your Stalkers mention.
   
Made in us
Freaky Flayed One




I was meaning T Stalkers.

Dooms are cool but needing a 90 point character to have them act like they need to, lack of QS and fly puts it below DDay Arks for me.

Mobility is king in 9th and even running DDay Arks up the board puts out good fire power and get to objectives. Dooms are only really useful never moving.
   
Made in us
Longtime Dakkanaut




You take Sautekh for the characters, Zandy giving a free, unfailable Vect makes him one of the best characters in the game. And the relic and trait are both rare good things in a book with otherwise very bad choices overall.

But it's hard to overlook obsec + 6" movement. It does something for every single unit in your army. It turns things like scarabs into absolutely terrifying units for your opponent that simply have to be dealt with - especially since anything canoptek can now heroically intervene via strat. heavy support pieces can now anchor objectives from anything but other ob-sec. Ob-sec itself becomes super-obsec that trumps theirs. It's just so powerful.
   
Made in de
Numberless Necron Warrior




Bremen

Considering Lokhust- and Skorphek Lords:

Do I read the Resurrection Protocols stratagem correctly when assuming it cannot resurrect either of those lord types because they do not share the infantry-noble or infantry-cryptec keword (German Codex)? This would limit their survive- or undeadability as warlords.

9,500pts 
   
Made in de
Nihilistic Necron Lord






Germany

Yes, you cant ressurect skorpekh or lokhust lords.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 CthuluIsSpy wrote:
The Lokhust lord perplexes me.
Its no longer the beat stick option because that role is taken by the Skorpekh Lord, but it still has its melee options and no real ranged option.

I guess I have to swap out the scythe for a staff of light now, because paying extra for a build that seems redundant is pointless.

Maybe they'll update the destroyer lord to be shootier or something, idk.


It seems like the Destroyer Lord suffers from the same problems as the regular Lord. Both have been overshadowed by new options, but rather than being given new/updated rolls, they've just been left to rot.

There has been zero effort made to fix the underwhelming weapon options for these models, a fact not helped by the Destroyer Lord only having WS3+ for some utterly moronic reason. Warscythes are still crap, as they're now just 'power fists but worse', and even the relic warscythes are barely any better. The Staff of Light has mediocre shooting and crap melee (why isn't it D2?), and the other weapons aren't even worth discussing.

And with the Nanoscarab Casket being made into a middle-finger, the Destroyer Lord can't even claim the resilience prize anymore.

I might try one with the Voltaic Staff, but the issue is that he's competing with the CCB for that weapon - and the CCB is just better.

Sigh. Why are my favourite HQs always the ones to be nerfed into utter oblivion?


 p5freak wrote:
Yes, you cant ressurect skorpekh or lokhust lords.


Ugh, really GW? And this after taking away the artefact that would give him a chance at resurrecting?

Well, I guess we can kiss goodbye to my last remaining ounce of goodwill towards this book.

This message was edited 1 time. Last update was at 2020/10/11 09:46:53


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in no
Liche Priest Hierophant





Bergen

All hail the Silent king! One 5th edition classic before the new codex came was 2 monoliths and warriors.

So, some questions. You build a good army now that has monoliths and warriors? The way lord of war works you probably want 3 monoliths in the detachment. If they are titanic as well you want the silent king to get back 6 cp.

Can you now see warriors undeneath the monolit? I think we where able to screen warriors with it, but 5th edition rules where different.

Also, can the deciever put them up in your oponents face?

This message was edited 2 times. Last update was at 2020/10/11 11:23:52


   
Made in us
Grisly Ghost Ark Driver






Sorry to interrupt I am in study mode, is Dimesional Translocation free? Do I have to pay the reserve CP to use it?

This message was edited 1 time. Last update was at 2020/10/11 10:50:07


   
Made in de
Regular Dakkanaut




 CKO wrote:
Sorry to interrupt I am in study mode, is Dimesional Translocation free? Do I have to pay the reserve CP to use it?


It's free.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Sorry but how do I get access to a Noble?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 wuestenfux wrote:
Sorry but how do I get access to a Noble?


Noble is just a keyword that applies to Overlords and Lords, but NOT destroyer lords. Which is crap.
If you like Destroyers, prepare to be disappointed with this book.


Automatically Appended Next Post:
 p5freak wrote:
Yes, you cant ressurect skorpekh or lokhust lords.


Yeah, GW really hates destroyers now.
I guess they were too dangerous to marines or something.

This message was edited 2 times. Last update was at 2020/10/11 12:04:49


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in se
Been Around the Block




So, umm I'm having trouble deciding between Lychguard S&B or Praetorians with Rods... any suggestions and pros and cons of each?
   
Made in au
Hissing Hybrid Metamorph






I don’t understand why you can’t revive destroyer lords with the strat, that’s a shame. I guess they are pretty tough, especially with the reducing dmg by 1 trait(?), but still.

I will say though, the lack of Noble keyword does make sense, they’re kinda just insane murder robots at this point, I don’t know if anyone really respects them anymore. A bit lame though rules wise, but then I couldn’t imagine a Destroyer Lord giving command protocols to his other loons while he flails about haha.
   
Made in fi
Locked in the Tower of Amareo





He does give as long as you have noble in field

2024 painted/bought: 109/109 
   
Made in au
Hissing Hybrid Metamorph






“Murder them!”
“No, Oberek! We’re in the Guardian Protocol! Tell your destroyer cultists to defend!!”
“...”
“Oberek...”
“Murder them all!”
*Facepalm*

This message was edited 2 times. Last update was at 2020/10/11 14:36:29


 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Totto wrote:
So, umm I'm having trouble deciding between Lychguard S&B or Praetorians with Rods... any suggestions and pros and cons of each?


I'd go with the Praetorians with rods. They are fast, and the Flat 2 damage on both the shooting and Melee is very good. You also have an excellent stratagem in Judgement of the Triarch.

They don't benefit from Dynasty codes, but they don't really need to. They operate independently just fine, and priced quite well at 25 PPM. So you can throw 10 Rod Praetorians into any list, and they should do just fine.

Sword and Board Meanwhile need some support to be effective. The Flat Damage 1 is really annoying. You generally want to have several core style buffs for them. They don't just plop into a list like the Praetorians do.

This doesn't mean they are bad per say, it just means that you have to write your list with them more in mind. I just feel the Rods do more in your typical TAC list.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, my plan is to run a straightforward list like this:

CCB
2 Technomancers
2x10 Warriors
4x5 Immortals
3x5 Wraiths
3 Doom Scythes

2000 pts

This message was edited 1 time. Last update was at 2020/10/11 15:31:43


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in hk
Longtime Dakkanaut





Someone explain to me about aircraft rules ? So, can we keep our nightscythe off the board and fly them in on turn 2 ? Do we have to pay CP for that? Is that coming in from the strategic reserves rule? I was reading the codex and I don't think they get deep strike. Someone correct me if I am wrong.

Are destroyers still worth it? RP will hardly go off on them since they are multiwound models. And seems like they got nerfed because extermination protocols got nerfed.

Now our nightscythes are actual transports? I don't see any special rules on our beamers. So, if the nightscythe gets destroyed, all models in it have to roll and on 1s, they are destroyed? Does RP work on this?
   
Made in de
Nihilistic Necron Lord






Germany

So, can we keep our nightscythe off the board and fly them in on turn 2 ? Yes
Do we have to pay CP for that? Yes
Is that coming in from the strategic reserves rule? Yes


Are destroyers still worth it? RP will hardly go off on them since they are multiwound models. And seems like they got nerfed because extermination protocols got nerfed. Hard to say, yes they have been nerfed indirectly.

Now our nightscythes are actual transports? Yes
So, if the nightscythe gets destroyed, all models in it have to roll and on 1s, they are destroyed? Yes
Does RP work on this? No
   
Made in us
Longtime Dakkanaut




Praetorians are far deadlier than Lychguard, but also a lot squishier (assuming you're running the sword and board ones; I don't think the warscythe Lychguard have any real role). The problem with Lychguard though is that your opponent doesn't necessarily have a reason to need to shoot them until they've taken down the more threatening stuff. Praetorians slot into just about any list; I think Lycheguard need a special kind of list where you can actually force your opponent to shoot them. What immediately comes to mind is a list that takes anrakyr, szeras and a a couple units of lycheguard that just march up the board and take objectives and sit on them and force the opponent to try to move them. With Anrakyr and the strat, Lychguard are hitting on 2s at S6 -3 with 5 attacks each, with potentially +1S or +1T from Szeras, and the option to go a further +1 or +2STR from strats and buffs. At that point, they become something actually pretty scary for your opponent. It's a lot of points, though.

This message was edited 1 time. Last update was at 2020/10/11 17:29:29


 
   
Made in fr
Longtime Dakkanaut






Pyrothem wrote:
I think Eradicators are here to stay for the long haul so I won't be running any vehicles without Quantum Shielding.

So stalkers and DDays are going to stay my anti tank/heavy infantry.


Here's a vid extolling the virtues of the doomstalker.

https://www.youtube.com/watch?v=MgCV7OwqwQ8&t=0s

"But the universe is a big place, and whatever happens, you will not be missed..." 
   
Made in gb
Decrepit Dakkanaut




UK

https://www.warhammer-community.com/2020/10/11/sunday-preview-martian-souls/


And it seems next week is also Necron Week


Though we'll still have the flayed ones and two new crypteks to come as well. Still Monolith, Wraiths, terrain and Void Dragon is more than enough

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in hk
Longtime Dakkanaut





yukishiro1 wrote:
Praetorians are far deadlier than Lychguard, but also a lot squishier (assuming you're running the sword and board ones; I don't think the warscythe Lychguard have any real role). The problem with Lychguard though is that your opponent doesn't necessarily have a reason to need to shoot them until they've taken down the more threatening stuff. Praetorians slot into just about any list; I think Lycheguard need a special kind of list where you can actually force your opponent to shoot them. What immediately comes to mind is a list that takes anrakyr, szeras and a a couple units of lycheguard that just march up the board and take objectives and sit on them and force the opponent to try to move them. With Anrakyr and the strat, Lychguard are hitting on 2s at S6 -3 with 5 attacks each, with potentially +1S or +1T from Szeras, and the option to go a further +1 or +2STR from strats and buffs. At that point, they become something actually pretty scary for your opponent. It's a lot of points, though.


Aren't lychguard core units? So veil of darkness still works on them right? Even if its once per game. Being able to take them out of combat with a character with the veil and teleport them literally anywhere is still going to be good.
   
Made in fr
Longtime Dakkanaut






So how about the silent king's dynasty? Anyone run it?

"But the universe is a big place, and whatever happens, you will not be missed..." 
   
Made in us
Longtime Dakkanaut




Eldenfirefly wrote:


Aren't lychguard core units? So veil of darkness still works on them right? Even if its once per game. Being able to take them out of combat with a character with the veil and teleport them literally anywhere is still going to be good.


Well, maybe. The trouble is that you have no way to reliably make a charge after teleportation - only ~48% in most dynasties, 65% in Novokh - so one or both of the character or the guard are likely to just sit there doing nothing for a whole turn. For that reason, I think veil tends to work better with something that can shoot.

This message was edited 1 time. Last update was at 2020/10/11 17:58:34


 
   
Made in fi
Locked in the Tower of Amareo





 Overread wrote:
https://www.warhammer-community.com/2020/10/11/sunday-preview-martian-souls/


And it seems next week is also Necron Week


Though we'll still have the flayed ones and two new crypteks to come as well. Still Monolith, Wraiths, terrain and Void Dragon is more than enough


And some people thought this was 1 or max 2 wave release.

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut




 Matt Swain wrote:
So how about the silent king's dynasty? Anyone run it?


The dynasty itself is kinda meh. Seems better to just take the silent king on his own with a different dynasty, it doesn't mess with protocols and you can still use his dynasty deny strat using him as a locus. The only real advantage of running him in his dynasty is if you take a technomancer with the heal, it can heal him for d3 a round I guess.
   
Made in us
Haemonculi Flesh Apprentice






I will say, one key thing I missed about the doomstalker is the lack of the vehicle keyword as it is a monster. This means it is imune to haywire and it's equivalents.

I am not 100% sold on them still since they need the technomancer camping with them, and they lack any real secondary AI system unlike the other two doom platforms. Since they explode on a 5+ (really fething bizarre since they are not vehicles BTW) they can easily kill that cryptek thats crucial.

I mean, without the cryptek these are hitting anything with a mod from dense cover or strats etc on a 5+ which is terrible. So now you kind of need the bucket head murder twins, thats another 40 point tax...

All in all I really like that they are solid and not auto includes, I am not sure 3 if worth it though since they all need to clump around one small slow model. I will at least buy one for the model alone but they are definitely not an auto take, and certainly not 3 IMHO.

3 + techno + crypto = 550

I can get 20 praetorians for less then that lol. The d6 shots on these and the DDA are really a turn off, but at least the DDA acts alone and has a 10 man warriors squads fire power in addition.

I think I am still more excited for the Dscythes.

   
Made in no
Liche Priest Hierophant





Bergen

How is the 2x mobolith, king and warrior list looking?

   
 
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