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![[Post New]](/s/i/i.gif) 2020/11/07 13:11:16
Subject: necrons - warriors vs immortals
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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I like what others have said: Warriors need to be commited to make then work. If you want warriors, you should probably be playing big blobs of them for a silver tide. But a 20 man teleported unit is fine in other armies.
Inmortals are more flexible as 10 man squads in other kind of lists.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2020/11/07 13:15:52
Subject: necrons - warriors vs immortals
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Evasive Eshin Assassin
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thanks all... this was really helpful. i struggle a bit with synergy... i like units to stand alone and not have to rely on X Y and Z to happen for them to be good. having said that, i have a couple of new questions. assuming i go warrior heavy... whats everyone thought on the reanimator and what synergies makes a good warrior blob? i feel that since the reanimator is so tall it will be easy to pick out and destroy. lastly, reaper vs flayer? i'm sure its situational though. in a blob marching down the field is it better to shoot sooner or hit harder later? maybe a mixed unit?
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This message was edited 1 time. Last update was at 2020/11/07 13:26:52
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![[Post New]](/s/i/i.gif) 2020/11/07 13:29:32
Subject: necrons - warriors vs immortals
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Locked in the Tower of Amareo
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KurtAngle2 wrote:Darsath wrote:Immortals are easily the best choice, and one of the best units in the Codex. Warriors are a trap.
Somebody with a brain finally says this: the difference between Immortals and Warriors is pretty much LARGER than 4 mere points which get you more tankyness (because T5 is better than 1 and half more Warriors back thanks to RP don't kid yourself with that reroll 1s), more ranged output AND more melee output.
Now IF you manage to get 20 Warriors with Reapers in range (Nephrekh deepstrike says hello) you get the damage output of 20 Immortals at a fraction of the price but aside from that I wouldn't even consider putting them on the table the standard way
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Void__Dragon wrote:Warriors are better overall, having better RP odds as well as access to the gauss reaper which has the same damage output as the Immortals' gauss blaster at 12" or less, making it more or less identical for fighting over the mid-board at a cheaper cost. The Immortals at first glance might look better due to only being 4 points more expensive with an extra attack, a 3+, and T5, but Warriors have more synergies to revive them between their better RP odds as well as things like the Technomancer. They're a good tarpit unit that still has punch in the shooting phase.
"Better RP odds" as in "you just ress 1 more model on average out of a 20 man blob but you get to take 33% more damage off any S4/S5/S8 with an AP not higher than 4 weapon that wouldn't have damaged you in the first place", right?
Better odds because you actually get to roll. 10 wounds with no inv=dead unit. Check rules for rp. Unit dies, no rp roll
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/11/07 14:10:43
Subject: necrons - warriors vs immortals
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One Canoptek Scarab in a Swarm
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usernamesareannoying wrote:thanks all... this was really helpful.
i struggle a bit with synergy... i like units to stand alone and not have to rely on X Y and Z to happen for them to be good.
having said that, i have a couple of new questions.
assuming i go warrior heavy...
whats everyone thought on the reanimator and what synergies makes a good warrior blob?
i feel that since the reanimator is so tall it will be easy to pick out and destroy.
lastly, reaper vs flayer?
i'm sure its situational though. in a blob marching down the field is it better to shoot sooner or hit harder later?
maybe a mixed unit?
Warriors are not great without any sort of support. But with a 5++ from a Chronomancer and help in melee they are really useful.
I like the reaper better, as the flayer only gets even comparable when it is in RF range. The 10 - 20 shots from non RF flayers I do get from warriors have seldom decided a game for me.
So far it seems the consensus, that the reanimator is bad. For the same price you get 8 warriors, and it does not do much on its own, neither in shooting nor in melee. So I would rather invest 30 points in a res orb somewhere, as that seems to be more flexible and the potential upside is huge.
Buffs in close combat would be either being Novokh, using Anrakyr, the silent king or simply accompany them with something that delivers the punch, while they act as the punching bag
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![[Post New]](/s/i/i.gif) 2020/11/07 14:13:27
Subject: necrons - warriors vs immortals
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Dakka Veteran
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"that the reanimator is bad."
It's only bad because of its cost and defensive profile. The effect is quite powerful.
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![[Post New]](/s/i/i.gif) 2020/11/07 14:54:58
Subject: necrons - warriors vs immortals
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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SecondTime wrote:"that the reanimator is bad."
It's only bad because of its cost and defensive profile. The effect is quite powerful.
Yeah. Thats the definition of being bad
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2020/11/07 15:22:12
Subject: necrons - warriors vs immortals
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Gargantuan Gargant
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Galas wrote:SecondTime wrote:"that the reanimator is bad."
It's only bad because of its cost and defensive profile. The effect is quite powerful.
Yeah. Thats the definition of being bad
Even the effect is arguably bad because it really should be an ability you trigger in the command phase that lasts until the start of the next command phase without it having to survive. The fact that it needs to remain alive and keep the unit within 6" of its aura has way to many hoops to go through on top of its inadequate defense and lack of efficient pricing.
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![[Post New]](/s/i/i.gif) 2020/11/07 15:46:13
Subject: necrons - warriors vs immortals
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Decrepit Dakkanaut
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Grimskul wrote: Galas wrote:SecondTime wrote:"that the reanimator is bad."
It's only bad because of its cost and defensive profile. The effect is quite powerful.
Yeah. Thats the definition of being bad
Even the effect is arguably bad because it really should be an ability you trigger in the command phase that lasts until the start of the next command phase without it having to survive. The fact that it needs to remain alive and keep the unit within 6" of its aura has way to many hoops to go through on top of its inadequate defense and lack of efficient pricing.
This. The way the ability works is a trap. It looks good in theory, but the practical application of it coupled with how fragile it is means those points are better spent elsewhere.
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![[Post New]](/s/i/i.gif) 2020/11/07 16:08:57
Subject: necrons - warriors vs immortals
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Decrepit Dakkanaut
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Basically, you were always better off buying that equivalent of Immortals or Warriors.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/11/07 16:15:59
Subject: necrons - warriors vs immortals
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Ladies Love the Vibro-Cannon Operator
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Well, in the 6th and 7th edition, when I played tourneys with Necrons, my standard list contained 2x10 Warriors and 2x10 Immortals.
Today, I'd take larger blocks of Warriors for shock and awe and small units of Immortals for objective holding.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2020/11/07 16:19:10
Subject: necrons - warriors vs immortals
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Humming Great Unclean One of Nurgle
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wuestenfux wrote:Well, in the 6th and 7th edition, when I played tourneys with Necrons, my standard list contained 2x10 Warriors and 2x10 Immortals.
Today, I'd take larger blocks of Warriors for shock and awe and small units of Immortals for objective holding.
Do you arm your Objective holding Immortals with Gauss or Tesla?
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/11/07 16:27:43
Subject: necrons - warriors vs immortals
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Decrepit Dakkanaut
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I think there's merit in 1-2 Warrior Death Stars. One of my theory lists is 3×10 Immortals and a single 1×20 Warriors with the new weapon.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/11/07 16:38:52
Subject: necrons - warriors vs immortals
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Ladies Love the Vibro-Cannon Operator
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JNAProductions wrote: wuestenfux wrote:Well, in the 6th and 7th edition, when I played tourneys with Necrons, my standard list contained 2x10 Warriors and 2x10 Immortals.
Today, I'd take larger blocks of Warriors for shock and awe and small units of Immortals for objective holding.
Do you arm your Objective holding Immortals with Gauss or Tesla?
They all have tesla and I will keep it.
Slayer-Fan123 wrote:I think there's merit in 1-2 Warrior Death Stars. One of my theory lists is 3×10 Immortals and a single 1×20 Warriors with the new weapon.
My new list will contain 2x20 Warriors and at least 2x5 Immortals.
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This message was edited 1 time. Last update was at 2020/11/07 16:40:11
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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