queen_annes_revenge wrote:shmvo wrote:It's definitely easy to get trapped in a
GW or even a wargaming bubble when it comes to miniature painting. There's so many different approaches to painting minis out there that completely skip on most or all of the 'essential' techniques that you see used in wargaming pieces.
It was kind of a big thing for me when I saw scale-modellers (historical tanks and the like) not even really considering light and shadow. That whole approach tends to use weathering and dust tones to accentuate details, rather than light and shadow. Texture is king in that world, not shading. It's a completely different approach with totally different techniques that gives a great outcome.
Lots to explore and
IMO if you ever get frustrated with seeing certain techniques time and time again just venture outside of the kind of modelling you'd normally look at and you'll find a wealth of alternative appraoches.
That often comes down to the larger scale of those models though your 1/48 and 1/35 etc. Because they are larger you can focus more on realism and less on forced contrast, but that generally becomes more important on your smaller scales like 28/30mm etc, where the contrast is used to create the illusion of scale. When I'm working on larger scales like my recent gandalf, I pushed the contrast a lot less because of the larger scale.
I don't think it's just a scale thing but also with historics, particularly vehicles, the goal is usually having something that could be mistaken for reality, whereas miniature painting the goal is often some sort of artistic hyper-realism.
You see it in Forge World's style vs
GW's style where
FW tends to follow a style more akin to historic models even though they're the same scale as
GW's models. The
DKOK models have only very subtle shading and highlighting, with visual interest added more with weathering effects, dust, dirt, scratches. Sometimes even when using techniques like edge highlighting, they're done in a way where it looks like dirt or paint has been rubbed off in a scratchy way rather than trying to simulate lighting effects, or shading done by adding darker muddy tones to look like the crevices have built up more dirt.
After spending some time away from the miniature painting world and going back to historics, I've come to prefer models that look a bit more realistic rather than having forced lighting. Things like
NMM, I admit take more skill than I have, but I also have no interest in learning because it doesn't visually appeal to me.
I think you definitely get "bubbles" where people follow a certain style simply because that's the style that's common, it becomes an expectation that you paint in a certain way. Newbies are almost expected to paint in a wash / drybrush style, average painters are expected to do the whole shade / mid tone / edge highlight thing, high level painters are expected to have forced contrast / lighting with time consuming silky smooth blends. When you get out of the miniature painting bubble and into the historical bubble, the expectations can be a bit different.