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H.B.M.C. wrote: I really don't know what they're doing with Orks.
Is this it's own Codex? Is this the new release for the Ork Codex?
Probably a supplement linked force to the be folded into the main Ork Codex? The mention in the article that even a Goff can become a Beast Snagga suggests they’ll work within the existing clan system?
Or at the very least they'll be something along the lines of Freebooterz, having been kicked out of their clan but can be included in an ORK Detachment without preventing other units in that Detachment from gaining a Clan Kultur.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
I wonder if this is a hint about the future of boar boyz in general. Squighogs are a lot easier to protect in terms of IP. Maybe I need to get those savage orc boar boyz for my fantasy army sooner rather than later.
Necrons
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Orcs and Goblins
Tomb Kings
Wood Elves
High Elves
Egyptian Space Zombie wrote: I wonder if this is a hint about the future of boar boyz in general. Squighogs are a lot easier to protect in terms of IP. Maybe I need to get those savage orc boar boyz for my fantasy army sooner rather than later.
I think savage orruk boar boyz are safe, but only because GW doesn't plan on updating that line for awhile. Meanwhile, the similar (and slightly superior) boar boyz got squatted with the other normal orcs, and goregruntas were introduced for ironjawz. (Though, you'd think wolf riders would also be on the cutting board and they got new models for Underworlds. And space ork boars could probably be copyright protected.)
I'm carefully optimistic. The models look nice - the paint scheme is a bit... bland? maybe, but has potential I think, at least if you dirty them up a bit and maybe add some gubbinz to make them more cyboarnetic.
It's nice how GW is picking up old concepts, and because I love the Orks, I am thankful for all the new models they get - but to be honest, I would rather see some new basic Astra Militarum or Craftworld Eldar kits, they need it more than the Orks do.
I like the squighog and I like the grot, it's actually the ork rider that I don't like. Maybe it's just the camera angle? But just doesn't look right. And neither does the paint job. New paint job and hopefully better heads will make those models look better.
So are these different from Snakebites? Am I missing something there?
As someone who is about to start Snakebite Orks these are great and exactly what I missed about 40K Orks. Feral Orks have been an afterthought in 40K since... 3rd Edition I guess?
I can't wait to mix these with boar boyz and other Squig units (Kromlech released some Squig - Killa Kanz last year that will work great side by side with these).
As to the question of how they tie in- psychic Awakening made subkultures return, so they aren't a Klan, but a subkulture, like speed Freaks, Grot Mobs, feral Orks, flyboyz, pyromaniacs etc. These all have rules already. So far they replace the Klan, I'd bet in the new Codex you can combine your Klan with a subkulture, so you have Snakebite feral Orks, or Goff Beasts snaggas. Question is whether these will be based on detachments full of one subkulture.
H.B.M.C. wrote: I really don't know what they're doing with Orks.
Is this it's own Codex? Is this the new release for the Ork Codex?
Probably a supplement linked force to the be folded into the main Ork Codex? The mention in the article that even a Goff can become a Beast Snagga suggests they’ll work within the existing clan system?
Or at the very least they'll be something along the lines of Freebooterz, having been kicked out of their clan but can be included in an ORK Detachment without preventing other units in that Detachment from gaining a Clan Kultur.
The way the warhammer website made it out the Beast Snagga is just the name of the unit. They just, for some reason, GW made them out to be an entire army in the reveal.
Snakebite will still be the clan kulture, and most likely you will be able to have Snakebite Beast Snaggas.
Linking to the original reveal. If the reveal is to be believe there will most likely be 4 or 5 other "new" GW products for orks to follow this. My guess a squig pulled "tank", squig squad, warboss, warboss in mega armour, painboy(?) with metal legs.
Take a look.
This message was edited 1 time. Last update was at 2021/04/05 20:48:45
H.B.M.C. wrote: I really don't know what they're doing with Orks.
Is this it's own Codex? Is this the new release for the Ork Codex?
Probably a supplement linked force to the be folded into the main Ork Codex? The mention in the article that even a Goff can become a Beast Snagga suggests they’ll work within the existing clan system?
Or at the very least they'll be something along the lines of Freebooterz, having been kicked out of their clan but can be included in an ORK Detachment without preventing other units in that Detachment from gaining a Clan Kultur.
The way the warhammer website made it out the Beast Snagga is just the name of the unit. They just, for some reason, GW made them out to be an entire army in the reveal.
Snakebite will still be the clan kulture, and most likely you will be able to have Snakebite Beast Snaggas.
Linking to the original reveal. If the reveal is to be believe there will most likely be 4 or 5 other "new" GW products for orks to follow this. My guess a squig pulled "tank", squig squad, warboss, warboss in mega armour, painboy(?) with metal legs.
Take a look.
The unit are called ‘Squighog Boyz’. Beast Snagga’s appears to be the wider subkulture.
ImAGeek wrote: It just seems to be like Speed Freeks to me. Not a whole new army, but just Orks of a certain mindset who can be in any klan.
That's what a Subkulture is.
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ImAGeek wrote: It just seems to be like Speed Freeks to me. Not a whole new army, but just Orks of a certain mindset who can be in any klan.
That's what a Subkulture is.
Yeah, which is what these seem to be. But some people seem to think they’re a whole new army.
I mean, they’d be wrong. Even the scant amount of info we have says these beast snaggas pop up in all Clans.
Stormonu wrote: For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
Mad Doc Grotsnik wrote: Given the same trailer seems to show a conventional Warboss in Mega Armour, chances it’s a dual kit for variation, rather than two separate kits?
It also seems to be promise new Boyz, with shoulder mounted ‘Eavy Weapons more reminiscent of the Rogue Trader era.
Could be multipart warboss kit. But my guess is separate kits, based on GW's recent minis.
Don't know about the new ork box. Maybe but wasn't it recently that they were redone?
This message was edited 2 times. Last update was at 2021/04/05 21:53:22
I don’t care for these guys... I think it might have worked if squig mounts looked more.. well, squig-like. Or more Squiggoth(Godzilla)-like.
Or just boars with mecha gubbins. This sculpt suffers from a serious case of CAD gone wrong.
zend wrote: Looks like an Ironjawz model with a few 40K bits.
""Ironjawz"" when they have literally ZERO of IJ design cues, don't wear IJ armor, and have 40K weapons and cybernetics.
Well, they are both kinda green, I suppose
What's next, Ossiarch BRs are AoS Eldar?
Egyptian Space Zombie wrote: I wonder if this is a hint about the future of boar boyz in general. Squighogs are a lot easier to protect in terms of IP.
Or maybe, just maybe, ork riding terran animals makes no sense whatsoever and it has nothing to do with ol' bogeyman, the IP?
After all, it's not like every single ork knockoff maker didn't steal squigz already, despite them being wholly original GW creation...
I really don't get the complaints about "It doesn't fit 40k Orks". What is it about them that seems out of place? Squiggs are a big part of the Ork culture and they take all sorts of different shapes and sizes, and less technologically-included Orks were already a thing with Feral Orks.
Yeah, gonna be honest i'm expecting the beast snaggas to just be a keyword alongside "Speedfreaks" or "walkerz" i'd be surprised if the keyword itself comes with any actual rules but is just used for stratagems.
On the other hand I could be wrong, maybe it will come with an additional rule or two. But then I would like speedfreaks to get a small rule or two as well. On top of all that we don't know what is gonna happen regarding our Core.
We're seeing the admech datasheets being leaked right now so that's close to release. Just keep yer eyes pealed for any repackaged ork kits.
ImAGeek wrote: It just seems to be like Speed Freeks to me. Not a whole new army, but just Orks of a certain mindset who can be in any klan.
That's what a Subkulture is.
Yeah, which is what these seem to be. But some people seem to think they’re a whole new army.
I mean, they’d be wrong. Even the scant amount of info we have says these beast snaggas pop up in all Clans.
Yeah, this has been clear since the reveal. This is 'Kult of Squigs,' and Beastsnaggas will go in the same Keyword slot as Speed Freeks, and this Squighog Riders will be one of several units. <Clan> will still be a freely chosen Faction keyword.
If you want Bad Moon or even Freebootas Beastsnaggas, its not a problem. [Though as always for ork melee units, Evil Sunz is best. Hopefully that will change when the new codex happens- the Clan Kulturs need an overhaul- Evil Sunz are off theme, Deathskulls give way too much, and Snakebites (and others) way too little]
This message was edited 1 time. Last update was at 2021/04/05 23:13:37