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![[Post New]](/s/i/i.gif) 2021/05/31 16:07:23
Subject: Orkz in july?
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Longtime Dakkanaut
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addnid wrote:Extra AP on the choppa is nearly just as important as the shift to toughness 5
How many Storm shields are you seeing in competitive play these days? how many invulnerable saves that don't care about AP? The -1AP is definitely a buff, but its been pretty nicely ignored by a lot of lists as of late. It will be important to see what the points cost for these guys is.
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![[Post New]](/s/i/i.gif) 2021/05/31 16:10:46
Subject: Orkz in july?
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Mekboy Hammerin' Somethin'
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SemperMortis wrote: addnid wrote:Extra AP on the choppa is nearly just as important as the shift to toughness 5
How many Storm shields are you seeing in competitive play these days? how many invulnerable saves that don't care about AP? The -1AP is definitely a buff, but its been pretty nicely ignored by a lot of lists as of late. It will be important to see what the points cost for these guys is.
Storm shields in power armour make for 2+/4++ save. Ap1 on these targets matter a lot. I don’t understand your point. Many units withinvul saves also have a normal save, often one point better than the invul.
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This message was edited 1 time. Last update was at 2021/05/31 16:11:06
Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2021/05/31 16:23:36
Subject: Orkz in july?
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Longtime Dakkanaut
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addnid wrote:SemperMortis wrote: addnid wrote:Extra AP on the choppa is nearly just as important as the shift to toughness 5
How many Storm shields are you seeing in competitive play these days? how many invulnerable saves that don't care about AP? The -1AP is definitely a buff, but its been pretty nicely ignored by a lot of lists as of late. It will be important to see what the points cost for these guys is.
Storm shields in power armour make for 2+/4++ save. Ap1 on these targets matter a lot. I don’t understand your point. Many units withinvul saves also have a normal save, often one point better than the invul.
Against a bog standard Marine it matters, you are right, but it doesn't against a 2+ save unit, it doesn't matter against a unit with just the invuln save...like all daemons basically, It doesn't matter against units that rely on their FNP. I think its still a buff, but not as important as that T5 buff. Don't get me wrong, i'll gladly take the 3+ save against a Marine with a Stormshield rather than letting it have 2+
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![[Post New]](/s/i/i.gif) 2021/05/31 16:44:22
Subject: Orkz in july?
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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SemperMortis wrote: addnid wrote:SemperMortis wrote: addnid wrote:Extra AP on the choppa is nearly just as important as the shift to toughness 5
How many Storm shields are you seeing in competitive play these days? how many invulnerable saves that don't care about AP? The -1AP is definitely a buff, but its been pretty nicely ignored by a lot of lists as of late. It will be important to see what the points cost for these guys is.
Storm shields in power armour make for 2+/4++ save. Ap1 on these targets matter a lot. I don’t understand your point. Many units withinvul saves also have a normal save, often one point better than the invul.
Against a bog standard Marine it matters, you are right, but it doesn't against a 2+ save unit, it doesn't matter against a unit with just the invuln save...like all daemons basically, It doesn't matter against units that rely on their FNP. I think its still a buff, but not as important as that T5 buff. Don't get me wrong, i'll gladly take the 3+ save against a Marine with a Stormshield rather than letting it have 2+
AP0 to AP-1 is probably the biggest jump in power for any weapon and nearly no unit ignores it with the exception of termies with stormshields. I mean, T5 is relevant but for a offensive oriented unit like ork boyz the AP -1 is much more relevant.
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This message was edited 1 time. Last update was at 2021/05/31 16:44:46
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2021/05/31 16:55:04
Subject: Orkz in july?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Galas wrote:SemperMortis wrote: addnid wrote:SemperMortis wrote: addnid wrote:Extra AP on the choppa is nearly just as important as the shift to toughness 5
How many Storm shields are you seeing in competitive play these days? how many invulnerable saves that don't care about AP? The -1AP is definitely a buff, but its been pretty nicely ignored by a lot of lists as of late. It will be important to see what the points cost for these guys is.
Storm shields in power armour make for 2+/4++ save. Ap1 on these targets matter a lot. I don’t understand your point. Many units withinvul saves also have a normal save, often one point better than the invul.
Against a bog standard Marine it matters, you are right, but it doesn't against a 2+ save unit, it doesn't matter against a unit with just the invuln save...like all daemons basically, It doesn't matter against units that rely on their FNP. I think its still a buff, but not as important as that T5 buff. Don't get me wrong, i'll gladly take the 3+ save against a Marine with a Stormshield rather than letting it have 2+
AP0 to AP-1 is probably the biggest jump in power for any weapon and nearly no unit ignores it with the exception of termies with stormshields. I mean, T5 is relevant but for a offensive oriented unit like ork boyz the AP -1 is much more relevant.
Agree, -1 AP is much more important than T5. Ork boyz needed more damage much more urgently than T5.
T5 won't be only on boyz though. For units like lootaz, tankbustas, burnaz, nobz and MANz T5 will be great changes. I also hope for T6 bikers and koptas.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/05/31 19:04:29
Subject: Orkz in july?
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Fixture of Dakka
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SemperMortis 798607 11137134 wrote:
Against a bog standard Marine it matters, you are right, but it doesn't against a 2+ save unit, it doesn't matter against a unit with just the invuln save...like all daemons basically, It doesn't matter against units that rely on their FNP. I think its still a buff, but not as important as that T5 buff. Don't get me wrong, i'll gladly take the 3+ save against a Marine with a Stormshield rather than letting it have 2+
Oh trust me +2sv units, without stormshields don't like the idea of -1AP .
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2021/06/01 08:00:36
Subject: Orkz in july?
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Waaagh! Ork Warboss
Italy
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Jidmah wrote:
Agree, -1 AP is much more important than T5. Ork boyz needed more damage much more urgently than T5.
True, but AP-1 on choppas was basically granted considering the chainsword's profile (and I'm also expecting AP-1 on big choppas and dakkaguns). I wouldn't have bet on a buff on the orks' durability to be honest.
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![[Post New]](/s/i/i.gif) 2021/06/01 10:33:32
Subject: Orkz in july?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Blackie wrote:True, but AP-1 on choppas was basically granted considering the chainsword's profile (and I'm also expecting AP-1 on big choppas and dakkaguns). I wouldn't have bet on a buff on the orks' durability to be honest.
I've been playing orks for too long to take anything as granted, especially not buffs to marines spilling over to dirty xenos npcs
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/06/01 11:09:34
Subject: Orkz in july?
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Locked in the Tower of Amareo
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Galas wrote:SemperMortis wrote: addnid wrote:SemperMortis wrote: addnid wrote:Extra AP on the choppa is nearly just as important as the shift to toughness 5
How many Storm shields are you seeing in competitive play these days? how many invulnerable saves that don't care about AP? The -1AP is definitely a buff, but its been pretty nicely ignored by a lot of lists as of late. It will be important to see what the points cost for these guys is.
Storm shields in power armour make for 2+/4++ save. Ap1 on these targets matter a lot. I don’t understand your point. Many units withinvul saves also have a normal save, often one point better than the invul.
Against a bog standard Marine it matters, you are right, but it doesn't against a 2+ save unit, it doesn't matter against a unit with just the invuln save...like all daemons basically, It doesn't matter against units that rely on their FNP. I think its still a buff, but not as important as that T5 buff. Don't get me wrong, i'll gladly take the 3+ save against a Marine with a Stormshield rather than letting it have 2+
AP0 to AP-1 is probably the biggest jump in power for any weapon and nearly no unit ignores it with the exception of termies with stormshields. I mean, T5 is relevant but for a offensive oriented unit like ork boyz the AP -1 is much more relevant.
Stormshields and ever increasing amount of units with "ignore -1 AP" like valorous heart have.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2021/06/01 14:59:13
Subject: Orkz in july?
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Mekboy Hammerin' Somethin'
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Ah yes the "ignore -1 AP" is a thing. But I hope we will have some way of increasing AP choppas (even a 2 PC strat for one fight phase could be interesting) to get around that.
We probably won't  but who knows (we are filthy xenos scum after all, sadly)
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Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2021/06/01 15:07:03
Subject: Orkz in july?
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Shadowy Grot Kommittee Memba
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Hopefully this results in a better, healthier ork playstyle where they strip away all the current crutches that orks rely on to be playable and just give Orks a useful, workable statline in the current game that makes them make sense at 8ppm.
I.e., get rid of da jump (or make it less powerful, like how it used to bring the weirdboy along with basically making it once only power), get rid of Endless Green Tide, reduce reliance on the KFF mek, and just allow Orks to be functional 8pt models with T5 and AP-1 choppas or Rapid Fire 2 Shootas.
In my ideal world, DakkaDakkaDakka would change to be "if you Advance, any Heavy or Rapid Fire weapon becomes Assault and you ignore the penalty for advancing and shooting Assault" and most ork weapons just become Rapid Fire their current Assault value. Maybe not rokkits, but all the shooty stuff.
Then, increase Toughness, add Ramshackle to all the vehicles like in FW index, and orks are looking pretty good. Don't add dumb doctrine-abilities for going all orks (as opposed to fething what?) don't add pick'n'mix bloaty subfaction traits, add point costs to custom jobs and biggest boss and such and just, call it good. Give us a clean decent fun ruleset. Please god.
....I know GW won't, obviously, i'm just expressing what I'd like.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2021/06/01 15:25:24
Subject: Orkz in july?
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Stabbin' Skarboy
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the_scotsman wrote:Hopefully this results in a better, healthier ork playstyle where they strip away all the current crutches that orks rely on to be playable and just give Orks a useful, workable statline in the current game that makes them make sense at 8ppm.
I.e., get rid of da jump (or make it less powerful, like how it used to bring the weirdboy along with basically making it once only power), get rid of Endless Green Tide, reduce reliance on the KFF mek, and just allow Orks to be functional 8pt models with T5 and AP-1 choppas or Rapid Fire 2 Shootas.
In my ideal world, DakkaDakkaDakka would change to be "if you Advance, any Heavy or Rapid Fire weapon becomes Assault and you ignore the penalty for advancing and shooting Assault" and most ork weapons just become Rapid Fire their current Assault value. Maybe not rokkits, but all the shooty stuff.
Then, increase Toughness, add Ramshackle to all the vehicles like in FW index, and orks are looking pretty good. Don't add dumb doctrine-abilities for going all orks (as opposed to fething what?) don't add pick'n'mix bloaty subfaction traits, add point costs to custom jobs and biggest boss and such and just, call it good. Give us a clean decent fun ruleset. Please god.
....I know GW won't, obviously, i'm just expressing what I'd like.
I think that da jump could be still included yet fixed sort of by having it teleport boyz up to a certain distance from the weirdboy. I'd love something like breath of gorkamorka from aos, double movement and give fly, if you roll good enough it's triple.
I also think that Kff needs some competition for being the invuln source, 5++ bioniks come to mind, maybe have kff extend from transports again?
I think instead of a doctrine a full on one-turn WAAAGH would be proppa orky, maybe just like an extra attack on every model and extra shot for every gun?
I like your dakka dakka changes, does maybe call for blasty blasty blasty, best use for dakka is getting 2 hits from a rokkit.
I really hope ramshackle becomes a standard thing for any ork thing with armor, even meganobz, who really need a durability boost.
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"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos |
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![[Post New]](/s/i/i.gif) 2021/06/01 15:32:32
Subject: Orkz in july?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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addnid wrote:Ah yes the "ignore -1 AP" is a thing. But I hope we will have some way of increasing AP choppas (even a 2 PC strat for one fight phase could be interesting) to get around that. We probably won't  but who knows (we are filthy xenos scum after all, sadly) Is this really a thing outside of sisters? I mean, if a unit of orks with choppas connects with a unit of sisters, I don't really mind losing that 1 AP - dem nuns are going to go *krunch* either way.
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This message was edited 1 time. Last update was at 2021/06/01 15:34:16
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/06/01 15:43:17
Subject: Re:Orkz in july?
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Stabbin' Skarboy
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given we keep specialist mobz, we can do that with huntaz i think.
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"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos |
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