Also, Gork and Mork don’t exactly prohibit much.
You can kill, steal, speed or whatever
as long as you’re ‘ard enuff.
Orky Kultur takes care of the rest. Sure, Slaanesh could promise you the fastest bike, buggy, trukk etc. But unless it looks Orky and sounds fast, it’s a no-sale.
I was actually reading Waaaargh The Orks earlier this week, and even since those earliest of early days, it explains that even when vehicles are made by vassals (human, squat etc) no Ork will really touch it until the Meks have “mended it”.
Self sufficiency is heavily ingrained into the Ork mindset. If they’ve no teef, food, Dakka or choppa? They’ll just go sort it out. Beat up a Grot, knock someone else’s teef out, pinch someone else’s Shoots or Choppa.
Taken together there’s really very little the Chaos Gods can tempt an Ork with. I mean, you hardly need a God of Murder when your own Gods (which you absolutely
know exist) are perfectly happy and more than encouraging of you busting heads, because busting heads is
fun.
There aren’t really the power struggles we see in humanity, because ever Snot, Grot and Ork accepts Might Makes Right. Sure,
you may not be able to challenge the Warboss. But if he leads everyone astray or, even worse, to boring fights, someone else will challenged him and then everyone gets to have a big old punch up. And in the aftermath of that, you can go around nicking as many teef out the dead and wounded as you think you can get away with.
Let’s look at Possessed. For my money, they’ve some of the most amusing background I’ve ever read.
Freebooterz, page 52 wrote:Occasionally Weirdboy Warpheadz (who have become addicted to the warp and reckless in the use of their psychic powers) become possessed by daemons. This happens because the Weirdboy acts as a natural conduit for warp energy when he uses his power and a daemon can be sucked into him from the warp along with pure warp energy.
However this does not result in daemonic possession of the same kind that would occur in a Human psyker. The Ork personality and soul are much more robust and resistant.
Orks are resolute and self-knowing and there is almost no weakness in their minds for a daemon to exploit in order to manipulate the host. The daemon is therefore unable to take control and is effectively imprisoned within the Weirdboy with the result the Weirdboy becomes greatly enhanced.
The cost to the Weirdboy is a form of mania in which he appears to be constantly arguing with himself whilst his mind disputes with the daemonic prisoner within him. The result is a confused Weirdboy almost ecstatic with power, sharing his body with a daemon that is very disenchanted with the situation and prone to outbursts of constant wailing.
Such possessed Weirdboyz are very rare, and usually keep themselves to themselves or are avoided by other Orks.
Like other Warpheadz the Possessed Weirdboy does not need Minderz because he actually enjoys using his powers, but unlike ordinary Warpheadz he has no Madboy followers. This is because the Madboyz, in their intuitively accurate way, recognise the daemonic presence in the Warphead and avoid him.
Being less psychically attuned, Gretchin and Snotlings are quite willing to serve the Warphead, and soon become used to his endless conversations with himself, inexplicable poltergeist activity and occasional outbursts of daemonic wailing
As for Khorne’s Stormboyz? Whilst I’ve got the book open
Freebooterz, page 14 wrote:Most Stormboyz eventually grow out of their obsession with marching about, dressing in uniforms and other militaristic behaviour. However a few individuals find it hard to give up the old ways, watching their mates drift away or die, while the new Stormboy recruits consider them cranky old timers.
Some become Stormboy Kaptins and continue to lead Stormboy Mobz in combat, but others are drawn into one of the Freebooter bands which worship the Blood God Khorne.
Worship of the Chaos Powers in not tolerated amongst sane and sensible Orks, but the cult is rampant amongst Freebooter Stormboyz.
The Blood God epitomises the martial values which they hold dear, including a harsh disciplinary code, binding rules governing their conduct as honourable warriors, and of course, a life of near constant blood letting.
Stormboyz of Khorne are good hand-to-hand fighters and easily find employment. Their strange sense of honour permits them to fight with equal vigour on behalf of Human Chaos Champions and other Chaos Forces, as well as for Ork Warlords.
Khorne’s Stormboyz who survive long enough may be rewarded with gifts or attributes of which they are very proud. Once committed to the Blood God the Orks know they can never return to normal Ork society. They are destined to fall on some far flung field, their blood and bleaching bones a sacrifice to Khorne. You only have to look at the face of any idol of Khorne to see how that Power thrives on the worship and sacrifice of Orks such as these