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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






It's not like people lack imagination - the fluff outright states that orks are that way.

There also aren't a whole lot of things that gork and mork don't offer - for example your description of what the slaneshi speed freeks is just regular speed freeks. They already get a kick out of going faster for no particular reason and strive to be the fastest at any cost.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




St. George, UT

 Jidmah wrote:
It's not like people lack imagination - the fluff outright states that orks are that way.

There also aren't a whole lot of things that gork and mork don't offer - for example your description of what the slaneshi speed freeks is just regular speed freeks. They already get a kick out of going faster for no particular reason and strive to be the fastest at any cost.


They also don't need chaos gods to make it more thrilling. You take out four of your teeth, take your bike to the local big mek and say make it louder and faster. Give him the teeth, wait a week and your new ride is good to go. Just a word of caution, don't press the red and blue button at the same time. The Mek doesn't know exactly what will happen, but it will void the warranty.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Stabbin' Skarboy





There’s also the thing of, orks just don’t really want that. I mean sure they could maybe get some benefit from that but why would they, orks are very complacent just keeping the status quo, and the ones that break it often thank Gork and Mork in some way.
There’s also the possibility that orks have already fallen to chaos, we don’t really know how krorks operated, but I’m betting it was less orky than we have now, maybe in their fall from power cults towards the deities of Gork and Mork were created, this religious zealotism orks exhibit (they say a thank you to Mork when they hit a shot) slowly corrupting them into what we see now. Orks are already a chaos faction, they just worship the chaos gods of Gork and Mork. You wouldn’t see a pink horror worshipping slaanesh very often, just the way you wouldn’t see orks doing that either.

(Going back to earlier, Gork and Mork can offer some serious boons, it’s a pretty common ork belief that when you die you get to go fight with them for eternity, and given what we know about the great green, that’s pretty probable. Gork and Mork can also impact your luck and speed of development, as seen through deffskullz and good ol ghazghkull himself.)

"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Also, Gork and Mork don’t exactly prohibit much.

You can kill, steal, speed or whatever as long as you’re ‘ard enuff.

Orky Kultur takes care of the rest. Sure, Slaanesh could promise you the fastest bike, buggy, trukk etc. But unless it looks Orky and sounds fast, it’s a no-sale.

I was actually reading Waaaargh The Orks earlier this week, and even since those earliest of early days, it explains that even when vehicles are made by vassals (human, squat etc) no Ork will really touch it until the Meks have “mended it”.

Self sufficiency is heavily ingrained into the Ork mindset. If they’ve no teef, food, Dakka or choppa? They’ll just go sort it out. Beat up a Grot, knock someone else’s teef out, pinch someone else’s Shoots or Choppa.

Taken together there’s really very little the Chaos Gods can tempt an Ork with. I mean, you hardly need a God of Murder when your own Gods (which you absolutely know exist) are perfectly happy and more than encouraging of you busting heads, because busting heads is fun.

There aren’t really the power struggles we see in humanity, because ever Snot, Grot and Ork accepts Might Makes Right. Sure, you may not be able to challenge the Warboss. But if he leads everyone astray or, even worse, to boring fights, someone else will challenged him and then everyone gets to have a big old punch up. And in the aftermath of that, you can go around nicking as many teef out the dead and wounded as you think you can get away with.

Let’s look at Possessed. For my money, they’ve some of the most amusing background I’ve ever read.

Freebooterz, page 52 wrote:Occasionally Weirdboy Warpheadz (who have become addicted to the warp and reckless in the use of their psychic powers) become possessed by daemons. This happens because the Weirdboy acts as a natural conduit for warp energy when he uses his power and a daemon can be sucked into him from the warp along with pure warp energy.

However this does not result in daemonic possession of the same kind that would occur in a Human psyker. The Ork personality and soul are much more robust and resistant.

Orks are resolute and self-knowing and there is almost no weakness in their minds for a daemon to exploit in order to manipulate the host. The daemon is therefore unable to take control and is effectively imprisoned within the Weirdboy with the result the Weirdboy becomes greatly enhanced.

The cost to the Weirdboy is a form of mania in which he appears to be constantly arguing with himself whilst his mind disputes with the daemonic prisoner within him. The result is a confused Weirdboy almost ecstatic with power, sharing his body with a daemon that is very disenchanted with the situation and prone to outbursts of constant wailing.

Such possessed Weirdboyz are very rare, and usually keep themselves to themselves or are avoided by other Orks.

Like other Warpheadz the Possessed Weirdboy does not need Minderz because he actually enjoys using his powers, but unlike ordinary Warpheadz he has no Madboy followers. This is because the Madboyz, in their intuitively accurate way, recognise the daemonic presence in the Warphead and avoid him.

Being less psychically attuned, Gretchin and Snotlings are quite willing to serve the Warphead, and soon become used to his endless conversations with himself, inexplicable poltergeist activity and occasional outbursts of daemonic wailing


As for Khorne’s Stormboyz? Whilst I’ve got the book open

Freebooterz, page 14 wrote:Most Stormboyz eventually grow out of their obsession with marching about, dressing in uniforms and other militaristic behaviour. However a few individuals find it hard to give up the old ways, watching their mates drift away or die, while the new Stormboy recruits consider them cranky old timers.

Some become Stormboy Kaptins and continue to lead Stormboy Mobz in combat, but others are drawn into one of the Freebooter bands which worship the Blood God Khorne.

Worship of the Chaos Powers in not tolerated amongst sane and sensible Orks, but the cult is rampant amongst Freebooter Stormboyz.

The Blood God epitomises the martial values which they hold dear, including a harsh disciplinary code, binding rules governing their conduct as honourable warriors, and of course, a life of near constant blood letting.

Stormboyz of Khorne are good hand-to-hand fighters and easily find employment. Their strange sense of honour permits them to fight with equal vigour on behalf of Human Chaos Champions and other Chaos Forces, as well as for Ork Warlords.

Khorne’s Stormboyz who survive long enough may be rewarded with gifts or attributes of which they are very proud. Once committed to the Blood God the Orks know they can never return to normal Ork society. They are destined to fall on some far flung field, their blood and bleaching bones a sacrifice to Khorne. You only have to look at the face of any idol of Khorne to see how that Power thrives on the worship and sacrifice of Orks such as these



   
Made in us
Powerful Ushbati





United States

Some really interesting stuff in this thread, I look forward to reading a lot of the lore suggestions from some of the other posters. That 2E Ork book I can easily get a hold of thanks to a friend who's been playing orks since they came out!
   
Made in gb
Fixture of Dakka







Shame that the... development of Khorne over the years kinda shoots in the foot the idea of modern Stormboyz of Khorne.

Mind you, the changes to the lore behind Stormboyz probably knackers it too.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in gb
Moustache-twirling Princeps




United Kingdom

Edit - wrong thread

This message was edited 1 time. Last update was at 2022/01/14 23:58:15


 
   
Made in us
Regular Dakkanaut




UK

My Stormboyz of Khorne were 2nd Ed Boyz in a uniform colour scheme. Rules wise they had to have rokkit packs? Nah. They were just -really- keen to get stuck in, and ran everywhere.

Use the rules to reflect your vision, rather than let them constrain it.
   
 
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