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Made in ca
Gargantuan Gargant






Orks are missing melee weapon variety for infantry/cavalry beyond a smattering of D2 weaponry that is both not cheap and frankly boring given how a race based around war has no real options beyond choppas, big choppas and power klaws/killsaws (power stabbas are a joke and don't count).

We're also missing functional morale rules for Mob Rule and incentives for taking large units, in addition to rules that show a WAAAGH! being led by a Big Mek instead of a Warboss, particularly for Dred Mobz.

This message was edited 1 time. Last update was at 2022/05/28 02:29:35


 
   
Made in us
Fixture of Dakka






I play DE, so HQs.

HQs on mounts/fly
Important named characters (Like Vect, Baron, etc...)
Lts, like Dracons, etc.... I shouldn't be allowed to take 2 Archons in any list, so give me a Dracon (50pts Archon with 1 less attack, wound, no Shadowfields).

   
Made in dk
Loyal Necron Lychguard






Necrons are missing Harbingers of the Storm and Harbingers of Transmogrification from the 5th edition Cryptek line-up. I think it'd make the most sense for Pariahs to be characters to set them apart from Lychguard.
The Black Adder wrote:
A few more actual thousand sons in the thousand sons army. They have a tactical squad and a terminator squad and can field a rather nice specialist "assault squad" with flamers, but they're missing a big section of units you'd normally expect from Astartes. (Death guard also suffer a similar issue)

Even if they swapped their jump packs or bikes for discs, screamers or some other mount you'd expect they'd have a fast attack element, along with a devastator/ havoc equivalent and a melee focused assault element. You could pull more from the Egyptian aesthetic and have a chariot too.

I think you are forgetting Tzaangor Enlightened, it makes sense to me that Rubrics are meant to be slow and stupid, while Aspiring Sorcerers are too few in number to mount a unit on discs since that single unit could be replaced with 5 units of Rubrics. I personally hate the option of overcosting units to prevent people from spamming them, so a lot of the time you'd see people taking more Death Guard bikes than Death Guard infantry which would be very unfluffy.
I've suddenly got an urge to convert a sorcerer riding a chariot pulled by screamers! (probably the world earliest kit bash! Although I've no idea what I'd use it as)

Burning Chariot or Helldrake.

This message was edited 1 time. Last update was at 2022/05/28 04:10:23


 
   
Made in pl
Fixture of Dakka




Terminator purifries. Terminator purgation squads. Dual heavy weapons dreadnoughts and razorbacks with heavy psycanons.

The two first because I think they would be nice to try out. The two last, because I own the models.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in au
Dakka Veteran




 JNAProductions wrote:
Interaction in the shooting phase-Daemons.
Tzeentch says "Hi" ...oh, you meant for the other Gods?

I would actually like to see a move back to running undivided armies. When 8th edition rolled around, GW got the idea that Chaos Daemons should basically be mono-god on the table top. When I started playing Daemons in 7th edition, there was no down side to mixing and matching between the sub-factions. Restricting a player to only use a quarter of their codex is daft.
   
Made in us
Longtime Dakkanaut





Denison, Iowa

Custodes, an artillery unit. I was hoping they'd do something like the AoS Celestar Ballista, but 40k it. Finally give the banana boys one thing with ranged ability.
   
Made in dk
Loyal Necron Lychguard






 cuda1179 wrote:
Custodes, an artillery unit. I was hoping they'd do something like the AoS Celestar Ballista, but 40k it. Finally give the banana boys one thing with ranged ability.

What's wrong with the grav tanks?
   
Made in ch
The Dread Evil Lord Varlak





Orks?
Honestly, more options, like shootas for Kommandos and Squigriders as an option.
Ard' boys upgrade.
Looted wagon, the new killrig is imo just an meh designed unit and model.

Oh and a competent rulesdesigner for once?

R&H, technically my main army...
yeah a Codex / IA list would be nice. One that doesn't just relegate us into the CSM codex where mortal units are doomed to suck because some people can't deal with the fact that CSM don't field CSM all that often due to csm being bad designed as an unit entry.
Also medium seized Fieldguns.

CSM: Options, for HQ and elite charachters.
CSM CSM that are actually worth it for once and not just spiky firstborn but worse.
the HH arsenal access should be switched between loyalists and CSM.
More daemonengines along the vein of the Decimator and the Xana II lineage of aircraft, less dinobots.


GSC:
Options for HQ's and Elite charachters (f.e. carapace armour).
A more durable Troop choice? Like a Cult honor guard could even tie them to 1/ specific charachter.
Padding in the heavy and Fast attack slot in regards to unit options.

This message was edited 2 times. Last update was at 2022/05/28 08:36:22


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

For Adeptus Mechanicus - I just want more weird contraptions. More funky robots and tanks. Maybe some servitors.

Or some kind of huge cogitator machine that helps buff your units.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in it
Waaagh! Ork Warboss




Italy

Space Wolves: nothing. I actually pursposefull ignore 75% of the codex/supplements units since I don't need them and don't like the models.

Orks: also close to nothing, their roster is huge and we have everything. One thing I'd really like is having more troops: only 3 options out of a codex that has a hundred datasheets is pretty limiting, especially cosnidering that lots of elites/FA/HS are really cheap and slots are filled up pretty fast. With the upcoming CP system that might be a problem, for a faction that is already hard to keep near top levels. In 3rd edition units like tankbustas or burnaboyz were troops. SW have 7-8 troop units.

 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

JakeSiren wrote:
 JNAProductions wrote:
Interaction in the shooting phase-Daemons.
Tzeentch says "Hi" ...oh, you meant for the other Gods?

I would actually like to see a move back to running undivided armies. When 8th edition rolled around, GW got the idea that Chaos Daemons should basically be mono-god on the table top. When I started playing Daemons in 7th edition, there was no down side to mixing and matching between the sub-factions. Restricting a player to only use a quarter of their codex is daft.


In AoS (which uses mostly the same models) they are split out.

I think mono-daemon armies are cool, and if you look in the 4th edition daemons book, it says that both are viable ways to play but a mono-army will be harder.

So GW has always had the door open for mono-god armies, and that door should always be open.

If you asked what my Slaanesh Daemons miss the most, it is basically "a soul". The army doesn't feel like Lovecraftian horrors from beyond (like 30k) or a riot of seductive creatures that know your secrets and desires (like AoS). They're basically just Tyranids that trade psychic proficiency and shooting for faster movement and slightly better melee.
   
Made in gb
Preparing the Invasion of Terra






CSM - The ability to play an enjoyable army without relying on FW or spam for once.

This message was edited 1 time. Last update was at 2022/05/28 12:33:22


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Designers who understand the army's mechanics.
   
Made in de
Perfect Shot Dark Angels Predator Pilot




Stuttgart

I agree with Kanluwen, my armies don't miss any models (well except some minor upgrades), but interesting rules. My Dark Angels suffer from space marine bloat, Necrons have to many confusing stacks of rules, IG is well, IG. Can't comment on the current knights yet. And Chaos is just as bad.
Yeah my factions lack interesting rules but I'm already at odds with the core rules and missions, I can't really see how this is going to be fixed anytime soon.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

JakeSiren wrote:
 JNAProductions wrote:
Interaction in the shooting phase-Daemons.
Tzeentch says "Hi" ...oh, you meant for the other Gods?

I would actually like to see a move back to running undivided armies. When 8th edition rolled around, GW got the idea that Chaos Daemons should basically be mono-god on the table top. When I started playing Daemons in 7th edition, there was no down side to mixing and matching between the sub-factions. Restricting a player to only use a quarter of their codex is daft.
Tzeentch's shooting isn't even very good.

But yeah, it's DEFINITELY needed for the other three.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in au
Dakka Veteran




 Unit1126PLL wrote:
JakeSiren wrote:
 JNAProductions wrote:
Interaction in the shooting phase-Daemons.
Tzeentch says "Hi" ...oh, you meant for the other Gods?

I would actually like to see a move back to running undivided armies. When 8th edition rolled around, GW got the idea that Chaos Daemons should basically be mono-god on the table top. When I started playing Daemons in 7th edition, there was no down side to mixing and matching between the sub-factions. Restricting a player to only use a quarter of their codex is daft.


In AoS (which uses mostly the same models) they are split out.

I think mono-daemon armies are cool, and if you look in the 4th edition daemons book, it says that both are viable ways to play but a mono-army will be harder.

So GW has always had the door open for mono-god armies, and that door should always be open.

If you asked what my Slaanesh Daemons miss the most, it is basically "a soul". The army doesn't feel like Lovecraftian horrors from beyond (like 30k) or a riot of seductive creatures that know your secrets and desires (like AoS). They're basically just Tyranids that trade psychic proficiency and shooting for faster movement and slightly better melee.
Yeah, fair enough. I'm not super familiar with the AoS side of things, but aren't the God specific battletomes a mix of Daemons and Mortals? I don't think it's unreasonable to want the same synergies in 40k.
   
Made in us
Crazed Savage Orc



Duluth

As a Custodes player?
More units and Armor of Contempt plus better Terminators cuz ya know the elite squad with the best wargear around has worse terminators then anyone else. Also for less people to ignore invuln save it's like the only thing that's keeping Custodes alive and the top 3 armies just go "nawwwwwww".
   
Made in us
Longtime Dakkanaut





Choas terminators should have an upgrade option for each of the main 4 gods/factions, however you look at it.

So a noise weapon option, beserker option, plague option and psychic/warp flame option.
   
Made in gb
Fixture of Dakka







mrFickle wrote:
Choas terminators should have an upgrade option for each of the main 4 gods/factions, however you look at it.

So a noise weapon option, beserker option, plague option and psychic/warp flame option.

Fortunately, Choas isn't a faction.

And, even if it were, it looks like GW is keeping God-specific loadouts for the relevant ex-Legion.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in au
Fresh-Faced New User




Toughness 8 - Sisters
   
Made in gb
Regular Dakkanaut




 vict0988 wrote:

The Black Adder wrote:
A few more actual thousand sons in the thousand sons army. They have a tactical squad and a terminator squad and can field a rather nice specialist "assault squad" with flamers, but they're missing a big section of units you'd normally expect from Astartes. (Death guard also suffer a similar issue)

Even if they swapped their jump packs or bikes for discs, screamers or some other mount you'd expect they'd have a fast attack element, along with a devastator/ havoc equivalent and a melee focused assault element. You could pull more from the Egyptian aesthetic and have a chariot too.

I think you are forgetting Tzaangor Enlightened, it makes sense to me that Rubrics are meant to be slow and stupid, while Aspiring Sorcerers are too few in number to mount a unit on discs since that single unit could be replaced with 5 units of Rubrics. I personally hate the option of overcosting units to prevent people from spamming them, so a lot of the time you'd see people taking more Death Guard bikes than Death Guard infantry which would be very unfluffy.


No, I didn't forget the tzaangor but they're not thousand sons. I really like the option to mix in other chaotic troops, but if also like more legion options.

There's no need for them to be OP, but just something to add more variety when fielding an entirely legion based force.

I'm looking forward to getting some Deimos pattern vehicles when they're in plastic
   
Made in ca
Excellent Exalted Champion of Chaos






Grim Forgotten Nihilist Forest.

I really miss Daemonhunters. While 9 times out of 10 I would take Grey Knights. I do kinda wish I could use Scions/Stromtroopers and Daemonhosts.


GW also doesn't seem 100% sure what they want with allied detachments too these days. Some inducted guard was a really cool addition. It also helped put more bodies on the board.

I've sold so many armies. :(
Aeldari 3kpts
Slaves to Darkness.3k
Word Bearers 2500k
Daemons of Chaos

 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

JakeSiren wrote:
 Unit1126PLL wrote:
JakeSiren wrote:
 JNAProductions wrote:
Interaction in the shooting phase-Daemons.
Tzeentch says "Hi" ...oh, you meant for the other Gods?

I would actually like to see a move back to running undivided armies. When 8th edition rolled around, GW got the idea that Chaos Daemons should basically be mono-god on the table top. When I started playing Daemons in 7th edition, there was no down side to mixing and matching between the sub-factions. Restricting a player to only use a quarter of their codex is daft.


In AoS (which uses mostly the same models) they are split out.

I think mono-daemon armies are cool, and if you look in the 4th edition daemons book, it says that both are viable ways to play but a mono-army will be harder.

So GW has always had the door open for mono-god armies, and that door should always be open.

If you asked what my Slaanesh Daemons miss the most, it is basically "a soul". The army doesn't feel like Lovecraftian horrors from beyond (like 30k) or a riot of seductive creatures that know your secrets and desires (like AoS). They're basically just Tyranids that trade psychic proficiency and shooting for faster movement and slightly better melee.
Yeah, fair enough. I'm not super familiar with the AoS side of things, but aren't the God specific battletomes a mix of Daemons and Mortals? I don't think it's unreasonable to want the same synergies in 40k.


They are, though there is often very few synergies between them (at least in the Slaanesh tome) and the Slaanesh tome was more powerful back when it was just Daemons.

For Slaanesh in AoS I run a perfectly viable list made from stuff that only has the Slaanesh and Daemon keywords.
   
Made in us
Longtime Dakkanaut





 Dysartes wrote:
mrFickle wrote:
Choas terminators should have an upgrade option for each of the main 4 gods/factions, however you look at it.

So a noise weapon option, beserker option, plague option and psychic/warp flame option.

Fortunately, Choas isn't a faction.

And, even if it were, it looks like GW is keeping God-specific loadouts for the relevant ex-Legion.


Ok, CSM

But we have plague marines, beserkers, noise marines and rubrics. Would be good to have those options on a few more units
   
Made in gb
Mekboy Hammerin' Somethin'





United Kingdom

 Blackie wrote:
Space Wolves: nothing. I actually pursposefull ignore 75% of the codex/supplements units since I don't need them and don't like the models.

Orks: also close to nothing, their roster is huge and we have everything. One thing I'd really like is having more troops: only 3 options out of a codex that has a hundred datasheets is pretty limiting, especially cosnidering that lots of elites/FA/HS are really cheap and slots are filled up pretty fast. With the upcoming CP system that might be a problem, for a faction that is already hard to keep near top levels. In 3rd edition units like tankbustas or burnaboyz were troops. SW have 7-8 troop units.



On that note, I think Orks could benefit greatly if they brought back the rule we had way back when of "If you take X HQ choice, you can take a single unit of Y as a troops choice". It would massively take the pressure off of our very crowded Elites and Fast Attack slots, and make up for the fact that our troops choices are probably the worst things in the book.

For example:
Ghaz - Mega Nobz
Mega Armoured Warboss - Mega Nobz
Warboss - Nobz
Beastboss on Squigosaur - Squighog Boyz
Beastboss - Squighog Boyz
Big Mek - Lootas or Burnas
Warboss on Warbike - Warbikers
Deffkilla Wartrike - Warbikers
Boss Snikrot - Kommandos
Boss Zagstruk - Storm Boyz
Kaptin Badrukk - Flash Gitz
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Big Mek used to be deff dreads, otherwise I like the idea. Sadly those times are gone.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




Clowns - A better Great Harlequin kit. Also Mimes.

Orks - designers who give a gak.
   
Made in ch
The Dread Evil Lord Varlak





 Jidmah wrote:
Big Mek used to be deff dreads, otherwise I like the idea. Sadly those times are gone.


who doesn't miss kan builds?

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Fixture of Dakka







Hecaton wrote:
Clowns - A better Great Harlequin kit. Also Mimes.

Wouldn't an actual Great Harlequin kit/unit be a better wish? I see a Troupe Master as an option in the ToC from the Eldar 'dex, but no sign of the Great Harlequin.

Mimes might be a cool idea, too - an Infiltrator unit, possibly? Any thoughts on how you'd distinguish them from the Troupe in terms of design?

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in gb
[DCM]
Lone Wolf Sentinel Pilot





Leicester, UK

Orks (and plenty of other armies) could do with leuitenant or lower level characters to lead smaller forces. Also more oddboyz that don't take up slots, with more wargear options.

Lots more freebooter style units; the ability to mix clans in the same detachment.

Really I just want to field ogryns and human mercs in my Blood Axe army.

OK really really I just want to make a Rogue Trader era list that's legal to play now.

OK OK really really really please let's have snotling herds with runtbots. Do eeeet jimmy!

My painting and modeling blog:

PaddyMick's Paintshop: Alternative 40K Armies

 
   
 
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