catbarf wrote: H.B.M.C. wrote:My Chapters/Legions are not just paint jobs, and never should be treated as such.
Personally, I like having subfaction differentiation, but I dislike the way
GW has done it.
The way
40K currently does it:
Army-wide freebie trait: Discourages using 'incompatible' units and makes the optimal ones significantly more difficult to balance.
Warlord traits and relics: Provides a single stereotypical option for each subfaction. You either take the one associated with your subfaction, or you take generic ones.
Unique stratagems: This is at least thematic and leverages existing systems well, but tied to the messy stratagem system.
So in practice, the differences between a Cadian army and a Vostroyan army are that one shoots marginally better stationary and the other can shoot in melee, and beyond that it's pretty much all just listbuilding choices that you could make with or without that subfaction bonus.
I'd rather see a system like:
Catachans
-Catachan Devils available as a unique Elites choice.
-Infantry units can take Heavy Flamers as a heavy weapon.
-Any infantry unit can be upgraded to Deathworld Veterans, which costs X points and provides Y benefit.
-1-2 Catachan-specific stratagems.
Notice how there are no free benefits, just additional options. If you want to do Catachan heavy armor you are free to do so and won't lose out on anything. If you want to lean into the rough-and-ready jungle fighters theme, then you have relevant upgrades, with appropriately balanced points costs. You don't get penalized for not sticking to the flanderised depiction of the regiment, and it doesn't throw the game balance out of whack with some units getting very relevant upgrades for free.