Backspacehacker wrote:
Traitor legions hands down was one of the best supplements they ever put out.
I loved everything I ever heard about that book, and then it was made obsolete before my chaos army was ready for the table. May it rest joyfully upon the shelf next to my favorite
40k book purchase: thee 5e Dark Eldar codex.
Backspacehacker wrote:
I still say to this day and i will die fully on this hill, that 8th ed GW should have leaned into the soup lists and encouraged more of it to bring a mix of themed armies to gether, like knight and guard or sm and guard, Daemons and CSM, Eldar covens ect ect.
Like they do in AoS with coalition troops where if you are a tzeentzch army, you can take Slaves to darkness as long as they are tzeentzch marked and they are troops for you.
Well, in 8th you were sort of rewarded for souping up like that. You could take a dirt cheap detachment of Tzeentch daemons that farmed
CP and performed mitosis on objectives while your chaos knight friend provided anti-vehicle support to your rubrics.
IIRC, the issue was that 8e Thousand Sons leaned really hard into Tzaangor and Magnus. So Magnus was probably eating up that chaos knight's place, and your Tzaangor with their relatively low costs and decent invulnerable saves made pink horrors kind of redundant. Unless you were flying Magnus around with Fateweaver, of course.
Thing rattling around in my brain lately: replace detachments and subfaction bonuses with army themes. Army themes determine which books you can take units out of and give you a fluffy submechanic that corresponds to the theme. So your mostly Thousand Sons army might be able to choose from the following themes:
* Sorcerous Cabal - Basically what Thousand Sons are now including the sorcery point mechanic (or whatever it's called.) Would probably let you take units from various cults and still take/use their cult-specific powers.
* Cult Raptorae - Leaning into the idea that your army is made up of sorcerers from a single cult (the Raptorae). Would probably get like, 3 unique psychic powers, those powers would be usable multiple times per turn, and then I'd probably give them some sort of "predict the future" mechanic. Intercepting deepstrikers, bonuses to overwatch, something like that.
* Servants of Tzeentch - This would let you take daemons, chaos knights, and Tzeentchy non-Thousand Sons chaos marines. Few or no special submechanics, but you get to choose from a large array of units.