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Most triple AAA launches since cyberpunks failure launch have been awful......Starfield likely the same.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
The requirement for NVME over SATA SSDs is... a choice. Same for pushing higher specs onto the higher i7s and i9 processors. That isn't even standard on new computers right now. (I've been looking at a new computer lately [good thing, since my current system ran the game just fine, but fell off the bottom of these new specs], and an i7 to i9 is a $350 upgrade)
Mr Morden wrote: Most triple AAA launches since cyberpunks failure launch have been awful......Starfield likely the same.
That's honestly irrelevant to the warping effect its going to have on its release month.
Good, bad, love, hate, whatever, its a big thing that's dropping into a pond that's become pretty stagnant over the last few years.
This message was edited 4 times. Last update was at 2023/06/13 19:47:44
The nvme requirement is for running the game at the highest settings on 4K, or 1080p with ultra ray tracing. We are seeing more modern games requiring ssds, thanks to consoles.
I suspect anybody expecting to run this game at those kinds of settings is already using high end PCs.
This message was edited 1 time. Last update was at 2023/06/14 11:46:52
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks
Kanluwen wrote: Starfield's a bethesda game, so it's basically not worth buying for a year.
Yes, Bethesda and "buggy launch" are practically synonymous. Starfield looks neat, and it might scratch an itch that I've been wanting to fill. But - even though I hate to say it - it wouldn't surprise me if it's about as stable at launch as the current Star Citizen alpha version.
Could go either way. I was pleasantly surprised to find no major bugs and only a handful of minor ones in Fallout 4 on launch. Game was stable and had nothing game breaking for me. Fallout 76, on the other hand, was a catastrophe for the first half year and still had major issues after two years.
But I can actually believe that Starfield will have a considerable presence in September even if it ends up less polished in the beginning.
Nehekhara lives! Sort of!
Why is the rum always gone?
New gameplay elements, mostly combat related. See the short video trailer. Note that it's NSFW (some gore). There's nothing about the plot of the game in this video. It's all game-play elements. Focuses are on combat elements, brand new vehicle combat, and an improved police response system.
New cinematic trailer for Phantom Liberty. No gameplay, no V, no Johnny. It *might* be the intro for the DLC. Idris Elba's character is leaving Night City on a train, and chatting with a woman who's somewhere else.
I'm inclined to get this, but I'm still holding off. Haven't picked it up, and am keeping an eye out for what people say. I do expect I'll end up getting it, but I'm just not getting it yet.
If you bought it yourself, let us know what you think about it.
Also, GOG sent me an e-mail announcing 20% off. But the discount is for a bundle of the base game (which is also on sale for 40% off right now) and the DLC. Steam has the same bundle for a few dollars less.
I've been playing Phantom Liberty. Left off from my "just before the end" save, which unfortunately didn't have quite as much progress as I'd actually made. Back when I still played, I cleared the game, and then tried to revert back to my "just before the endgame" save, only to discover that something had gone wrong. Unfortunately I was forced to revert to an earlier save that didn't have a number of gigs cleared. I might rerun them later (except Sinnerman... ^^;; ). But the main reason I'm mentioning it is that Lizzy turns up in Phantom Liberty, you have a brief opportunity to talk to her... and unfortunately she doesn't know V in this playthrough because I haven't run her gig.
Ah, well.
I'm curious whether there's post-gig dialogue for her, but that'll have to wait until a possible later playthrough.
The DLC storyline is definitely better than the original storyline. Part of that is probably that it's more tightly focused than the original, which tends to wander all over the place at times. Johnny's still around, and for the most part he's still adding his two cents to everything. He's somewhat more on-target this time, and there have been fewer instances in which I just wished he would shut up. Idris Elba plays Solomon Reed, an intelligence agent for the NUSA. While he's not introduced right off the bat, you meet him early on, and he spends a lot of time working with you. I've no complaints about his character so far. He's not the only character you meet over the course of the DLC, but saying more would spoil things.
My main complaint right now is a few issues with the dialogue. For example, there's a bit early on where Johnny tells you something about his past. Your response options act as if it's the first time you've heard it. But if you've played through most of the original storyline, then he's probably already told you about it (he brings it up quite late in the vanilla game story). There's another bit where *minor DLC spoiler, and Voodoo Boys spoiler from vanilla*
Spoiler:
You meet up with a Voodoo Boys netrunner. In the base game, if you spared the Netwatch netrunner and he fried Madame Brigitte's brain, this new Voodoo Boys netrunner blames you for it. Fair enough. But then later, he rants about stupid idiots messing with the blackwall... which is quite literally what Madame Brigitte was doing. Feels like it might have been an appropriate time for V to bring that up.
But that's small stuff, so far.
The ridiculous weirdness that plagued the game at launch is gone now (almost - I did see one guy standing about four feet off the ground; but it was a one-off thing). Netrunner plays mostly as I remember, but now the bad guys can trace most of the hacks back to you. So if you're sitting silently in the corner and frying everyone with Short Circuit, they'll find you eventually. Or maybe not. Some of the quickhacks don't trigger a trace. That makes sense for Ping, and things like that. But there's a trace that basically allows you to isolate a bad guy from his allies, and that means that if you hit him with a traceable quick hack, you won't get traced. Bad guys will also ignore his body as it collapses to the ground in a heap right in front of them as a result of you short-circuiting his brain.
Uh... (they'll report the body after they've forgotten about it and then rediscover it, though) That might be just a touch over-powered...
The Dogtown gigs that I've run have been decent so far. A while after I finished one of them, my fixer contacted me and warned me that a Netwatch assassin has been sent after me as a result of my participation in that gig. But I haven't seen the assassin yet, so I don't know whether I'll actually be attacked. The Corp background has a bunch of great responses this time around, and I'm enjoying them. Best so far was probably the response to a guard acting tough while escorting you out of a building. You bark at him, and he immediately starts sniveling. The Corp background is also appropriate for the DLC, as a Corp background started you out in Arasaka's counter-intel unit (mentioned as Division 3 on a few occasions; at one point you briefly meet a guy who used to work for Division 1), which means that you're not completely clueless about the spy-work that's going on in the DLC.
In any case, I'm enjoying the DLC. Of course, some of what I listed above doesn't require the DLC, and is now part of the base game. But I'm enjoying the DLC stuff along with the 2.0 updates.
I've been avoiding spoilers, reviews and articles like the plague for this one, but what level / place in the main Cyberpunk 2077 story would be a good time to hop onto Phantom Liberty?
BrookM wrote: I've been avoiding spoilers, reviews and articles like the plague for this one, but what level / place in the main Cyberpunk 2077 story would be a good time to hop onto Phantom Liberty?
I would leave it until after you have done the VDB questline in Pacifica
BrookM wrote: I've been avoiding spoilers, reviews and articles like the plague for this one, but what level / place in the main Cyberpunk 2077 story would be a good time to hop onto Phantom Liberty?
I would leave it until after you have done the VDB questline in Pacifica
So that Netwatch Assassin that was reported to be after me never turned up. At this point, I suspect that it was just a random comment that the devs decided to add.
A spoiler regarding the DLC ending mechanisms, but doesn't actually spoil the DLC plot or the endings -
Spoiler:
When you play through Phantom Liberty, you'll get two decision points that change the plot. Both are kind of hard to mistake for anything else. One is close to the end, and one is basically at the end of the story. That gives a total of four endings, although what I've checked suggests that two of them overall work out to the same, and are a new ending to the game. The other two end the DLC story, but don't solve V's problem, meaning that the game continues on afterwards.
(slightly more spoilerish)
Spoiler:
Of course, this is an espionage story, so whichever choice you pick, you're going to be uncomfortable with at least some of the choices that you make in the end. As before, the results of all of your choices are mixed at best.
And, as with any good espionage story, that leaves the eternal question - do you make the pragmatic choice? Or do you pick the one that will leave you able to look yourself in the mirror the next morning?
Mild plot spoilers -
Spoiler:
On my first playthrough, I helped Songbird. For the final choice, I took the meta approach - meaning that since I'd already finished the game, I wanted to see the new ending video. So I picked the betray option for the choice at the very end. After a conversation with Johnny the following morning in which he asked me about my thirty pieces of silver, I was informed that it would be a few in-game days before I got to the new ending.
/sigh
So I ran off to YouTube and watched it there. Having seen the video, I went back to just before the decision point and picked the other option (which I like better as a choice). Interestingly, there appear to be about two to three auto-saves right around that point. So as long as you don't play too far past that, you can go back and try the other option immediately after finishing the DLC.
After finishing that second ending, I did something that I hadn't done the first time around; I sat and watched the scenes that play in the background of the ending music and credits. It's worthwhile to see the initial part, imo. There's some nice animations there, and it doesn't run more than a few minutes. The credits themselves run a lot longer than that, but the animation stops much sooner than the credits do, and you can leave the credits as soon as the animation finishes. Anyway, the reason why I bring it up is that I noticed something odd in the animation. Within the DLC, Songbird is presented as the one who manipulated everything to set the plot in motion. However, the animation has a sequence in which President Myers and Col. Hansen face each other across a table. The table has chess pieces on it. One of the pieces that belongs to Myers transforms into Songbird. A gaping chasm opens in front of Songbird (toward Hansen), and Myers advances Songbird into it, where she falls into the depths. And that got me wondering - perhaps Myers was the one who actually set the whole thing in motion by somehow manipulating Songbird without Songbird realizing it? If so, presumably the whole scheme went horribly wrong at some point, and there's no indication of such within the DLC itself - at least not that I'm aware of. However, it might be something that turns up in the sequel that CDPR has announced that they're working on.
Unfortunately, if there's more to it than a hint in the ending credits animation, I've yet to find it in-game.
I'll close by noting that Johnny's much less of a jerk in the DLC. He's much easier to get along with than he is in the main game. I actually liked having him around for once - though I also didn't mind the early sections when Songbird made him go away for a bit.
If you're referring to getting the full NCPD wanted level, the "Netwatch Assassin" will hack your vehicle if you're in one. Had it happen to me and my vehicle exploded instantly, leaving me out in the open for MaxTac.
Kanluwen wrote: If you're referring to getting the full NCPD wanted level, the "Netwatch Assassin" will hack your vehicle if you're in one. Had it happen to me and my vehicle exploded instantly, leaving me out in the open for MaxTac.
No, this is unrelated to the wanted level. I completed a certain gig in Dogtown, the new area opened up by Phantom Liberty. A little while later, the handler for that gig contacted me and told me that due to the subsequent actions of the client for that gig, a Netwatch Assassin had been sent after me. But so far I haven't seen any sign of the assassin, so I'm guessing it was just a comment that has no real effect on what happens within the game.
Kanluwen wrote: If you're referring to getting the full NCPD wanted level, the "Netwatch Assassin" will hack your vehicle if you're in one. Had it happen to me and my vehicle exploded instantly, leaving me out in the open for MaxTac.
No, this is unrelated to the wanted level. I completed a certain gig in Dogtown, the new area opened up by Phantom Liberty. A little while later, the handler for that gig contacted me and told me that due to the subsequent actions of the client for that gig, a Netwatch Assassin had been sent after me. But so far I haven't seen any sign of the assassin, so I'm guessing it was just a comment that has no real effect on what happens within the game.
I can assure you it isn't a throwaway comment and you do actually get attacked later in the game by hired mercs..
Go to the bar that's located at the same location as handler Dino Dinovic on your city map. There's a familiar looking and familiar sounding bouncer just inside the entrance.
Note that this might require the Phantom Liberty DLC.
There's a big new patch for Cyberpunk. Along with the various fixes and adjustments, there were the following additions to the game -
V's issue with their NCART City Pass is resolved and they can now travel between the 19 metro stations located throughout Night City on 5 different lines via fast travel or riding the train itself while gazing out the window and watching the world go by.
V will now be able to invite their love interest to spend some time together in any of the apartments. Hangouts are a repeatable, unlimited event that become available once the romance path with a given character has concluded.
You can now listen to the radio while on foot (or while riding the NCART train) using the new Radioport feature. Available while you explore, it switches seamlessly to car radio whenever you get in a vehicle and turns off when quest-specific music starts playing. It is now also possible to adjust volume directly in the radio window.
Added replayable car races V can take part in after finishing The Beast in Me. Look for race flag icons on the map and win the races to get eddies and a discount for the Autofixer website. Additionally, we improved the racers' AI to make them more competitive and made enhancements so that the whole experience is much more fun!
Sightseeing binoculars in various scenic spots have been added as another way to appreciate Night City's vistas.
Neat, but...
Well, these are the kinds of things that you would expect to see in the initial release of the game, or maybe released concurrently with the DLC. But out of the blue now?
Seems a bit late.
I suppose the timing is due to the release of the brand new Ultimate edition of the game (game + DLC) that was released today.