Dysartes wrote:
Hellebore wrote:It wouldn't make sense for miracle dice to be as good. It's not a miracle if it happens regularly and can be planned for...
On the other hand, if it were Fate that something were going to happen for the Eldar, why are dice involved?
The dice get turned into 6s which are successes? Which is as close to not using dice in a game of dice that you can get while still maintaining the dice game mechanism?
Not sure what your point is. The game already doesn't technically need dice for fate - you could just say that the result is converted to a critical success, but because the game is trying to be super technical in its writing, it prefers to use dice based descriptions.
EDIT: What i would argue is that miracles should happen less often, but be more powerful as a result. For instance, tally up the 6s a unit has rolled and if they exceed a threshold, a power is activated. The more 6s the more powerful.
You would then apply this to different tests with different thresholds - ie double 6s on a battleshock make every unit in your army within 6" of that unit auto pass battleshock in the next round, or something to that effect.
IMO GW have lost the connection between the story and the rules, they're now just inventing rules to make units different, rather than looking at what makes units different in the story and building rules around those.