usernamesareannoying wrote:
how do you focus on making a choice when deciding to start a new army?
what makes you finally decide which idea to go with?
usernamesareannoying wrote:i have a contemptor and 40 mkvi marines lying around that ive been wanting to do something with but what... i have no interest in 30k
+
Well, those two things right there = a
SM (
40k) project....
Just because a kit says Horus Heresy doesn't make it useless in
40k.

Marines are Marines & those two dreadnoughts have perfectly viable Legends rules.
As for how I pick my next project? I go with whatever inspires me. Often with some sort of narrative in mind. Sometimes just a goofy idea.
Ex #1: AdMech - narrative.
Back in sept/oct I knew the one shop was planning to run an Armageddon Crusade.
So I'm looking at stuff on my shelves, and I'm considering the skill lv of the likely opponents (fairly low - if I were to bring the Guard force I just played in the other shops Crusade it'd be akin to clubbing seals), and I've got some
misc kits of admech,
GSC, etc that've collected over the years, mostly for other conversion projects that haven't happened for whatever reason. So I go looking into those rules & lists. Anything that inspires me in there?
Yes!
In the AdMech list there's a Legends entry for a named Servitor (X101 from Blackstone Fortress).
That's awesome! I can lead an army with a
SERVITOR! That's exactly the weird type of thing I like to do!
So X101, + 3 Battleclades (already own 1 for
KT), +3 units of Servitors (conveniently I have 3 squads that just lost there
GK entry).
Ok, that's the core. Though it's not very pts heavy....
Now add in the
misc Admech stuff I've already got - a flyer (originally bought to loot for my Orks), 20 Skittari (Vanguards? Rangers? Really just 20 bodies with 2 different types of rifles bought out of the used case) I use them as Titan Guard in 30k v3), a pair of Onagers (also slated for Ork looting). And a whole lot of industrial terrain/fortifications - landing pads, Frag Drills, bunkers, Void shield Generators, gun emplacements....
I've also got several Termite Drills.
So I settled on making an AdMech mining outpost, staffed largely by Servitors & a few "security" units (the 20 Skitari, the Onagers, a pair of skatros snipers as sentries, and 3 Marshals {to "pilot" the Termites since they're dedicated transports}) a Tech Priest, and things you'd envision at such a place. So a couple of Dune Riders, the Termites, the flyer + a Frag Drill (okd by the Crusade runner) & landing pad.
I also have 6 Kastellans - though I don't really feel they fit the theme. I
might end up replacing them with Kataphrons in phase II of the campaign as they look more like industrial mecha.
Painting these guys is just a slow metalic slog thanks to all the little bits & details. They probably won't be finished until after the Crusade wraps up.
Ex #2:
SM (Blood Angels/Flesh Tearers) - goofy idea.
The other shop I play at is running an Escalation League. For this one? I decided to do something silly. Because the rules (and collection) allow me to.
So a while back I was browsing through the
SM roster.... And I was struck by just how many different data sheets there are for Captains. I wondered how many pts they'd all tally up to....
YES, you can spend every single pt + some on
nothing but Captains. As
BA you can easily exceed 2k.
So I decided to run this silliness for the Escalation.
Well, our League is using a Rule of 2 for anything that's not Battleline or Dedicated Transports. So I top out around 1500something pts for Captains.
Oh well, I guess I can be talked into adding 2 Land Raiders & a Drop Pod...
Fielding this is easy. I've got plenty of Marines that can be used as various Captains (I had to buy a Phobos & 2 Gravis)
and I should be able to have them all painted up by the end of the League.
Painting: M-W evenings - one evening I'll paint some AdMech, another evening I'll paint some
SMs. The plan is to paint all 3 evenings, but it usually works out to only 2/3.